This invention relates to a board or “parlor” game, more particularly to a game for simulating many aspects of American football. An object of this invention is to provide a simplified version of football that can be played by all regardless of athletic ability or knowledge of football rules/team statistics and the like. The game can be quickly learned since the options are limited. It is especially suited for playing as a “tailgate” game, i.e., on the laps of the players or on a flat surface outside the stadium while waiting for a real game, high school, college or professional, to start. The invention also relates to a method for playing a “Slyder Football” game using this board.
There is no requirement of detailed knowledge of rules, penalties, offensive or defensive strategies, player responsibilities, etc. A principle object of this invention is to make a highly portable board game simple, fun and easily mastered.
Many current football-simulating board games have sliding or movable parts for indicating ball position, down markers, yardage and/or relative player positioning. Often such games required using cards, dice, spinners or combinations of these devices. These past games also required a certain minimum ability level to play such that a player with a higher knowledge of the game (or skill level) had an inherent advantage over other, less experienced players in head-to-head competitions. The goal of many past football-type board games was to reproduce a “live” football experience. Contrast that with a main goal of this invention, i.e., keeping the game simple and fun for all ages and ability levels. This game will be a welcome, viable option from the overly sophisticated technical and electronic games that many people avoid.
There are numerous parlor football games known including the dice driven, multiple disc game of Clark U.S. Pat. No. 1,520,011, and the stylus-moving, oval disked game of Yaraus U.S. Pat. No. 1,680,356. Another indoor game with three-dimensional goalposts is set forth in Hands U.S. Pat. No. 1,663,404. A tabletop finger flipping football/rugby game is shown in Kemp et al. U.S. Pat. No. 4,733,867. Finally, a tabletop football game board configuration was claimed in Conaway U.S. Design Pat. No. D474,814 several years back. None of these address the compactness and subtle simplicity of the present invention, however.
A primary object of this invention provides a fast-paced simulation of an American football game that is both easy to learn and fun to play. Each player has a maximum of four (4) “downs” to move or thump their token from the kickoff area, or a spotted change of possession location, to the scoring area in the opposing player's end zone. The scoring area is a hole, preferably completely, through the game board in the center of each end zone. The player on offense must move his/her token by thumping same through a series of on-field pegs and other turnover areas on the field proper, to eventually get the token into the scoring hole in the opponent's end zone. The offense has four (4) downs to thump his/her token across the field and into the end zone, scoring hole. Failure to “score” after four downs, or after the token touches a turnover area results in a change of possession where the token last stopped.
For a single game, the first player to reach ten “scores” wins and, preferably, a player should win by two goals or touchdowns. Most preferably, the board should be rotated 180 degrees after the first player reaches five (5) goals/touchdowns or scores as if to simulate the teams switching sides of the field.
Other advantages of the present invention will become apparent to those skilled in the art after reviewing the detailed description that follows made with reference to accompanying drawings in which:
a is a perspective view of a player using his/her finger to “thump” the token (simulated football) for legal movement according to this invention; and
b is a perspective view of a player using his/her finger to illegally move the token (simulated football) resulting in a turnover.
Referring now to
Board 10 is not limited to manufacture from any given material. Surface options include wood, plastic, metal, composite, glass, fiberglass and the like. Nor is board 10 limited to any particular size. One practical size, however, measures about 16 inches wide, about 24 inches long and about 3¼ inches deep.
Along opposite ends of playing field 14, beyond end zones 16, there are two interior end walls 22. Along opposite sides of playing field 14, adjacent sidelines 18, there are interior sidewalls 24. Either end walls 22, sidewalls 24 or both may be customized with indicia of seats, crowds, even a scoreboard. Additional printings or engravings may be included for otherwise indicating particular teams/organizations, individuals (endorsers), businesses and/or advertisers.
On a preferred basis, there is provided a top cover 26 for better protecting board 10 from damage during storage or transport, also from dirt/dust and certain weather conditions. As shown, top cover 26 slides into and along grooves 28 of both interior sidewalls 24. Top cover 26 includes a finger hole aperture 30 for assisting with the opening and closing of same. Alternately, aperture 30 in top cover 26 may be supplemented with, or completely replaced by a handle (not shown) and both concepts may have a cover locking mechanism (also not shown) added thereto. In yet another embodiment, top cover 26 may be fitted with a pocket (not shown) for storage of the football game tokens, best seen in
Preferably, on the bottom exterior 32 to (or underside of) board 10, there is situated a circular, bearing-containing game base 34 similar to that found with most “lazy Susan” servers. Game base 34 allows board 10 to be easily rotated 360 degrees or, more importantly, 180° for when the players change sides at “halftime”.
Playing field 14 further includes a plurality of designated turnover areas which will cause the control of play to switch from one player to the other should a token/football stop in any portion of one turnover area. In the embodiments shown at
Each end zone 16 has a centrally located, scoring area 40 that consists of an aperture (or hole) completely through the surface of board 10. Should flat base 12 be made from thick materials, the scoring areas 40 may consist of just deep recesses into, but not completely through said flat base 12. As shown in the accompanying FIGURES, scoring area 40 has a diameter of about 15/16 inch, to be sized slightly larger than the dimension of token (simulated football) used with the game. It is preferred that the aperture fall completely through so that the players cannot dispute whether token movement has resulted in a score for one player. Alternately, it is possible to imagine a basket, netting or other token catching means (not shown) being added to the bottom exterior 32 adjacent the respective scoring areas 40.
Two metal tokens will be included with each game set. The tokens are meant to simulate the football. Sized roughly the diameter of a U.S. currency nickel, they can also be engraved with symbolic numbers, letters, pictures, logos, designs, and the like. Such markings will enable one of the coins to be used for tossing to determine which player starts first on offense. One representative token, sized slightly smaller than scoring area 40 in each end zone 16 measures 0.880 in. in diameter and 0.068 in. thick.
In order to make it more difficult for a player to pass from his/her starting point, either the initial kickoff logo 38, or where the other player's play has stopped via a turnover or loss of four “downs”, playing field 14 is fitted with a plurality of pegs 42 (colored or bleached). As shown, each peg is 7/32 inch in diameter and extends out of its hole, above the field of play by 1¼ inch. They may be made from wood, metal, plastic or combinations of materials. Preferably pegs 42 are permanently affixed to board 10. In alternate embodiments, however, pegs 42 may be temporarily inserted before play (with some pegs kept out for beginners, younger players, or the like). More sophisticated versions may even allow for relocating one or more peg at certain times in the game, or possibly even incorporating “moveable” peg arrangements.
Pegs 42 are meant to represent individuals on the playing field 14 and should be colored, or color-coded to indicate common groupings. For instance, one set of eleven pegs 44 may be colored to represent a set of offensive players on playing field 14. A similarly colored peg 44C could represent the sideline coach for that group of players. Another set of differently colored pegs 46 could represent the eleven defensive players on the field 14 with their corresponding coach 46C on the opposite sideline 18. There are also specially colored pegs 48 for representing a plurality of officials (or referees) and a pair of pegs 50, one or either side of scoring area 40 in the respective end zones 16. These peg pairs are meant to simulate goal posts at each end of the field 14.
The main player post colors can be varied for corresponding to different college or professional teams. Altogether, these pegs comprise a plurality of impassible inner barriers positioned about the playing field 14 of board 10.
To keep track of the number of touchdowns scored, one end of board 10 is provided with a plurality of peg apertures 52. Until needed to record the team's score, a color-coded peg 54 for moving between apertures 52 may be kept in one corner of end zone 16.
The present invention relates to a board game that simulates the basic fundamentals of American football. It is to be understood, however, that this same concept, of slider (or “Slyder”) sports can be applied to other team sports including but not limited to basketball, soccer, ice or field hockey, baseball and rugby. It is also conceivable to make adaptations for certain individual sports like golf. Of course, for other sports, there would need to be appropriate modifications to the field dimensions, markings, scoring areas, barrier positions and other rule changes/modifications.
For true enthusiasts, the game board, logos thereon and/or interior-exterior sidewalls can be made to replicate the interiors/exteriors of well-known college and/or professional sports stadiums. An automatic mechanical or electronic touchdown scorekeeper may be substituted for the team peg and aperture 52 system described above. And the game board proper can be used as an advertising venue. Alternately, the field of play, interior sidewalls or exteriors can be used to recognize certain organizations, businesses, institutions and/or individuals.
The present invention relates to: (i) a board game that simulates American football; and (ii) methods for playing on that board game. The aforementioned Rules can be readily adapted for higher levels of participation/play and for group play in various “Slyder Leagues”. For instance, the players may choose to play with two tokens simultaneously, the second token serving as more of a movable defensive barrier. In more elaborate, sophisticated versions, other on field pegs/barriers may be added or subtracted, or possibly made movable about the field for even greater defensive “strategizing”.
Having described the presently preferred embodiments, it is to be understood that the invention may be otherwise embodied within the scope of the appended claims.
This application claims the benefit of U.S. Provisional Application Ser. No. 61/284,337, filed on Dec. 17, 2009, the disclosure of which is fully incorporated by reference herein.
Number | Date | Country | |
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61284337 | Dec 2009 | US |