Frame-accurate transport of media data across a data network

Information

  • Patent Grant
  • 6792468
  • Patent Number
    6,792,468
  • Date Filed
    Tuesday, November 16, 1999
    25 years ago
  • Date Issued
    Tuesday, September 14, 2004
    20 years ago
Abstract
A software architecture and control protocol that provides applications with control over the transport that is frame-accurate, random-access, real-time and stream-based. Conventional server-based data network where media data resides on the server does not provide a frame accurate control of media data playback on a client workstation. The present invention provides control on the client with the implementation of a “client pull” data transport model. According to the present invention, requests for media data are sent from the client to the server one request at a time. The server, upon receiving the requests, retrieves the corresponding frames of media data and transmits the media data back to the client one frame at a time. In this way, the present invention allows a user-interface to provide frame accurate controls on the client workstation, while allowing for real-time playback of media data that resides on the server.
Description




FIELD OF THE INVENTION




The present invention pertains generally to audio/video playback devices. More particularly, the present invention pertains to playback of media data held in storage devices across a data network.




BACKGROUND OF THE INVENTION




Today, a wide variety of applications demand that a workstation display a moving image with accompanying sound. Often these workstations must access the audio and video data from multiple sources, some local and some accessed via a network connection. This data must be supplied to the display unit at a constant rate in order to achieve a steady picture. Problems arise when the data is not provided to the workstation at the required rate.




This problem is particularly acute when the data source must be accessed via a network. Delays in accessing data over standard networks tend to be longer and have a wider variance than accessing data from a local source (e.g., local RAM, local disk drive). Conventionally, one must insure that the network provides the data at a constant rate in order to achieve an acceptable output.




One way of achieving a constant data rate is known as the “server push” solution. In a system implemented with the “server push” model, the client sends a request specifying what to play, and how fast to play it. The server responds by sending the requested information at the requested rate. One advantage of the “server push” solution that the client hardware and software required is very simple.




That approach, however, has several drawbacks. First, in “server push” systems, the client sends requests to the server when the user issues a playback control signal, such as “play”, “stop,” or “fast forward.” The user, however, cannot specify a particular frame or frames to be played because the playback logic resides within the server. Applications that lack frame accurate playback capability may be sufficient for most users. However, those applications cannot meet the demand of developers and artists for creating animation and special effects. Therefore, there exists a need for an improved system and method of providing frame-accurate transport of media data across a data network.




Further, in “server push” systems, it is not possible to play multiple clips seamlessly across the network if the clips are stored in different locations. Usually, after each clip is played, the user has to manually select another clip to be played. In other cases where a playlist is specified, there is usually a short “break” between the ending of one clip and the beginning of another. This is caused by the fact that the client workstation has no control over when the movie data is sent. Thus, there exists a need for a system and method of providing seamless playback of multiple clips across a data network.




SUMMARY OF THE DISCLOSURE




Accordingly, the present invention provides a software architecture and control protocol that allows frame-accurate, random-access, real-time and stream-based media data over a data network. Conventional server-based data network does not provide a frame accurate control of server-based media data playback on a client workstation. In contrast, the present invention provides a “client pull” data transport model where media data is “pulled” from the server across the data network one frame at a time, and where requests for media data are sent from the client one at a time. In this way, frame accurate real-time playback of media data that resides on the server can be achieved.




The present invention enables a user to retrieve a single frame of media data across the data network. Particularly, according to one embodiment of the invention, when a client receives user inputs that requests a single frame to be played, the client translates the user inputs into into a frame accurate request. The client then sends the frame accurate request to the server. The server, upon receiving the request, retrieves the requested frame and transmits the requested frame back to the client. Rendering processes and decompression processes, etc., are then carried out to render the frame of media data on a display.




Further, the user of the present invention is able to specify a clip of media data to be played on the client. When the client receives user inputs that request a clip or clips to be played, the client translates the user inputs into a series of frame accurate requests. The client workstation then sends the frame accurate requests one at a time to the server. The server responds to the requests by sending the requested frames one at a time. Significantly, the playback logic of the present invention is implemented in software processes residing on the client side. Thus, in contrast to conventional “server push” playback systems, software processes residing on the client “pulls” specific frame of media data from the server one frame at a time.




Embodiments of the present invention include the above and further include a computer readable medium containing therein computer readable codes for causing a computer system to perform a step of playing media data across a data network. According to the present embodiment, the method includes the step of receiving a playback control signal from a user via a user interface. If the playback control signal specifies a particular frame to be played, the present invention translates the playback control signal into a frame accurate request corresponding to a specific frame of media data. The present invention also transmits the request over the data network to a server. However, if the playback control signal specifies a particular clip or clips to be played, the present invention then translates the playback control signal into a series of requests each corresponding to a specific frame of the requested clip(s). The requests are then transmitted over the data network to the server one at a time. The server upon receiving the frame accurate requests retrieves the requsted frames and transmits them back to the client one frame at a time. An advantage of the present invention is that frame accurate control and playback of server based media data across a data network can be achieved.











BRIEF DESCRIPTION OF THE DRAWINGS




The accompanying drawings, which are incorporated in and form a part of this specification, illustrate embodiments of the present invention and, together with the description, serve to explain the principles of the invention.





FIG. 1

is a block diagram illustrating an exemplary computer system used as part of a media data playback system in accordance with one embodiment of the present invention.





FIG. 2

is a block diagram of a digital network environment according to one embodiment of the present invention.





FIG. 3

is a flow diagram illustrating steps of the process of playing back a clip of media data stored remotely across a data network in accordance with an embodiment of the present invention.





FIG. 4

is a flow diagram illustrating steps of the process of playing back a frame of media data stored remotely across a data network in accordance with an embodiment of the present invention.





FIG. 5

is a block diagram illustrating a distributed media data playback system according to an embodiment of the present invention.





FIG. 6

is a flow diagram illustrating steps of the process of seamlessly playing backing multiple clips in accordance with an embodiment of the present invention.





FIG. 7

illustrates an exemplary implementation of a graphical user interface for an network media player in accordance with an embodiment of the present invention.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




Reference will now be made in detail to the present embodiments of the invention, examples of which are illustrated in the accompanying drawings. While the invention will be described in conjunction with the present embodiments, it will be understood that they are not intended to limit the invention to these embodiments. On the contrary, the invention is intended to cover alternatives, modifications and equivalents, which may be included within the spirit and scope of the invention as defined by the appended claims. Furthermore, in the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the present invention. It will be obvious, however, to one skilled in the art, upon reading this disclosure, that the present invention may be practiced without these specific details. In other instances, well-known structures and devices are not described in detail in order to avoid obscuring aspects of the present invention.




Unless specifically stated otherwise as apparent from the following discussions, it is appreciated that throughout the present invention, discussions utilizing terms such as “receiving”, “determining”, “generating”, “associating”, “assigning” or the like, refer to the actions and processes of a computer system, or similar electronic computing device. The computer system or similar electronic device manipulates and transforms data represented as physical (electronic) quantities within the computer system's registers and memories into other data similarly represented as physical quantities within the computer system memories into other data similarly represented as physical quantities within the computer system memories or registers or other such information storage, transmission, or display devices.




With reference to

FIG. 1

, portions of the present invention are comprised of computer-readable and computer executable instructions which reside, for example, in computer-usable media of a computer system.

FIG. 1

illustrates an exemplary computer system


101


used as a part of a computer graphics system in accordance with one embodiment of the present invention. It is appreciated that system


101


of

FIG. 1

is exemplary only and that the present invention can operate within a number of different computer systems including general purpose computer systems, embedded computer systems, and stand alone computer systems specially adapted for generating 3-D graphics. An example of computer system


101


is the O


2


computer manufactured by SGI, Inc., of Mountain View, Calif., which is an assignee of the present invention.




Computer system


101


includes an address/data bus


102


for communicating information, a central processor


104


coupled with bus


102


for processing information and instructions, a volatile memory


106


(e.g., random access memory RAM) coupled with the bus


102


for storing information and instructions for the central processor


104


and a non-volatile memory


108


(e.g., read only memory ROM) coupled with the bus


102


for storing static information and instructions for the processor


104


. Computer system


101


also includes a data storage device


110


(“disk subsystem”) such as a magnetic or optical disk and disk drive coupled with the bus


102


for storing information and instructions. Data storage device


110


can include one or more removable magnetic or optical storage media (e.g., diskettes, tapes) which are computer readable memories. Memory units of system


101


include


106


,


108


and


110


. Computer system


101


can also include a graphics subsystem


112


(e.g., graphics adapter) coupled to the bus


102


for providing decompression and other graphics processing functions.




Computer system


101


can further include a communication device


118


(e.g., network interface card) coupled to the bus


102


for interfacing with a network. Also included in computer system


101


of

FIG. 1

is an optional input device


114


including alphanumeric and/or function keys coupled to the bus


102


for communicating information and command selections to the central processor


104


. Computer system


101


also includes an optional cursor control or directing device


116


coupled to the bus


102


for communicating user input information and command selections to the central processor


104


.




Display device


120


is coupled to the bus


102


for providing display information to the users. Optional cursor control device


116


allows the computer user to dynamically signal the two dimensional movement of a visible symbol (cursor) on a display screen of display device


120


. Many implementations of cursor control device


116


are known in the art including a trackball, mouse, touch pad, joystick or special keys on alphanumeric input device


114


capable of signaling movement of a given direction or manner of displacement. Alternatively, it will be appreciated that a cursor can be directed and/or activated via input from alphanumeric input device


114


using special keys and key sequence commands. The present invention is also well suited to receiving inputs by other means such as, for example, voice commands.




The present invention is directed to a system and method for enabling a user to view media data (e.g., movie data, video data, audio data, meta-data, etc.) using a workstation connected to a digital network. The user may change both speed and direction, as well as select a particular frame of the media data to be played. According to the present invention, digitized movie data may be accessed from different sources (e.g., network servers, local disks). Particularly, in the present invention, playback engines are implemented within the clients (e.g., workstations) rather than the server. Because the playback engines are implemented within the clients, frame accurate transportation of media data can be achieved.





FIG. 2

is a block diagram of a digital network environment


202


within which the invention is used. A user


206


utilizes the workstation


204


to play movie data. The workstation


204


may be a conventional personal computer (e.g., computer system


101


), or dedicated hardware specially suited for audio/video playback. The user


206


views the movie data on display


208


while issuing control commands (e.g., “go forward,” “go backward,” “play faster”) via input devices


224


(e.g., keyboard, mouse, joystick). Significantly, the user


206


may issue a frame accurate play command to indicate a specific frame to be played even though that frame is stored in a remote location across a data network.




Movie data is composed of synchronized audio and video information. This information is broken into fundamental units called frames. For each video frame there is an associated audio frame. A video frame contains the video information to display a single image. An audio frame contains the audio information associated with that image. For ease of notation, the term ‘frame’ will be used throughout to refer to either audio or video frames, as they are generally treated the same.




A clip is a sequence of frames. The movie data of interest to a user will be composed of one or more clips.




Clips may be stored in different locations within the digital network environment


202


. For purposes of discussion, assume that the movie data of interest to the user contains N clips, each stored in a server


222


that is coupled to the workstation


204


via data network


215


. The clips may or may not be stored according to a conventional compression format.




The workstation


204


contains a graphical user interface (GUI)


214


responsible for the receiving control information from the user


206


. Examples of control information include commands to stop, reverse play, speed-up play, slow-down play, or skip to an arbitary frame. GUI


214


is also configured for receiving the filename of the clip to be played and/or the frame number of a particular frame to be played.




The display


208


provides a video image for the user


206


, while a conventional speaker (not shown) provides the audio. The decompressor/renderor


210


is responsible for decompressing the video and audio and presenting them to the display


208


in correct synchronization. Note that decompression is only required if movie data is stored in a compressed format (e.g., MPEG, etc.).




According to the present embodiment, playback logic is implemented within a playback engine


218


that resides on the client workstation


204


. Particularly, the playback engine


218


translates the user control inputs (e.g., “play clip A”) received by GUI


214


into frame accurate requests (e.g., “Get Frame


1


of clip A”). The frame accurate requests are then sent across data network


215


to server


222


. It should be noted that, in the present embodiment of the invention, each frame accurate request is associated with a single frame of movie data. Thus, in order to play a clip containing M frames, playback engine


218


generates M requests and transmits them to server


222


.




It should be noted that the playback engine


218


is responsible for automatically generating frame accurate requests when the user control inputs specify a clip or clips to be played. For example, if a clip is requested by the user, playback engine


218


automatically generates frame accurate requests for all the frames of the clip, and transmits the requests to appropriate servers in which the frames are stored.




In the present embodiment, GUI


214


includes buttons, scroll bars, sliders, etc., that allow users to control the rate a clip is played, playback direction, etc. An exemplary implementation of GUI


214


is illustrated in FIG.


7


. As shown, GUI


214


a display window


750


for displaying the frames and a frame number window


760


for displaying the frame number of the frame that is currenlty played. Further, in the illustrated embodiment, GUI


214


includes play button


710


, fast forward button


720


, reverse play button


730


, forward pause button


722


, reverse pause button


733


, stop button


712


and mute button


724


. Significantly, GUI


214


includes a slider


740


that indicates the position of the currently played frame within the clip. GUI


214


allows users to select a particular frame to be displayed within display window


750


by moving slider


740


. Also illustrated are forward button


762


and reverse button


764


which allows user to play the clip one frame at a time. GUI


214


may also include an input field


770


that allows users to enters a desired playback rate and a window


780


for displaying a playlist (e.g., a list of clips to be played). GUI


214


also includes a button


734


for allowing a user to save the clip to a local storage disk.




GUI


214


further includes a window for displaying a playlist. A playlist generally includes a list of sequence of media data clips to be played. Typically, each clip has a “clip name,” a “host name,” the beginning frame number and the ending frame number. In the present embodiment, “clip name” is the name of the file that contains the media data, “host name” is the name of the server that contains the desired clip.




Playback engine


218


is responsible for generating frame accurate requests based on the playback rate and direction specified by the user. For example, if a playback rate of 2× is selected by the user, playback engine


218


generates frame accurate requests for every other frame of the clip and transmits the requests to the appropriate servers in which the frames are stored. As another example, if reverse playback is chosen by the user, then playback engine


218


generates frame accurate requests for all the frames of the clip and transmits the requests to the appropriate servers in reverse order. Essentially, playback logic is built in the playback engine


218


and resides within the client workstation


204


.




Referring still to

FIG. 2

, server


222


includes an I/O engine


250


and data storage


260


. I/O engine


250


is responsible for receiving frame accurate requests generated by playback engine


218


, translating the frame accurate requests into low-level I/O signals and retrieving the requested movie data stored at data storage


260


. I/O engine


250


is also responsible for transmitting the requested movie data to playback engine


218


.





FIG. 3

is a flowchart


300


illustrating steps of a process of playing a clip of media data across a data network in accordance with one embodiment of the present invention. At step


302


, the graphical user interface


214


receives user control inputs from the user. In the present embodiment, GUI


214


is configured for receiving user control signals such as “play,” “stop,” “reverse,” etc. Further, GUI .


214


is configured for receiving the filename of the clip to be played. In the present embodiment, the graphical user interface


214


also allows the user to indicate a playlist, (e.g., a list of clips) to be played.




At step


304


, the playback engine


218


of the present embodiment translates the user control inputs into frame accurate requests. Particularly, the playback engine


218


determines the frames of the clip(s) to be retrieved and determines where the frames are stored based on the user inputs. For example, GUI


214


may receive control inputs that specify frame


1000


of Clip B to be played. The frame accurate request corresponding to such user control inputs would be “Get Frame


1000


Clip B.” As another example, GUI


214


may receive control inputs that specify Clip C to be played. In that case, a series of frame accurate requests such as “Get Frame


1


Clip C,” “Get Frame


2


Clip C,” “Get Frame


3


Clip C,” etc., or any other similar computer readable representation thereof, would be generated. It is important to note that each frame accurate request corresponds to a single frame only.




The data structure of an exemplary frame accurate request generated by the playback engine


218


according to an embodiment of the present invention is illustrated below in Table 1.














TABLE 1













struct ServerGetFrameReq







{













int  reqType;







void* clipId;







int  frame;







bool hasVideo;







bool hasAudio;













}















As shown in Table 1, the frame accurate request includes information relevant to the identification of the clip (e.g., clipId), the frame number of the clip and the type of the request. It should be noted that the frame accurate request does not include information as to how fast the clip should be played, playback direction, etc. In the present invention, playback logic is implemented within playback engine


218


. That is, playback engine


218


determines the specific frame number of a clip to be played and generates a request for that particular frame based on the user control inputs received by GUI


214


.




At step


306


, the playback engine


218


sends the frame accurate requests to the server


222


across network


215


one request at a time. In the present embodiment, I/O engine


250


of server


222


receives the frame accurate requests and converts them to low-level control and I/O signals for retrieving movie data stored within storage


260


.




At step


308


, the I/O engine


250


retrieves the requested frames of movie data from the data storage


260


, and sends the requested frames across data network


215


to the playback engine


218


of the workstation


204


, one frame at a time. The I/O engine


250


also generates a frame ready acknowledge signal to be sent in association with the frame data. In the present embodiment, the frame ready acknowledge signal is “ServerFrameReadyAck.” The data structure of an exemplary frame ready acknowledge signal is shown in Table 2 below.














TABLE 2













struct ServerFrameReadyAck







{














NpServerAckCode




ackType;







NpServerStatusCode




status;







INpStatus::MajorCode




statCode;







int




statDetailCode;







StatString




statDetail;







void*




clipId;







int




frame;







bool




hasAudio;







bool




hasVideo;







int




numAudioframes;













}















At step


310


, as the playback engine


218


receives a frame ready signal and the frame of media data associated therewith, playback engine


218


sends the frame of data to the decompressor/renderor


210


for decompression and rendering. Because the playback engine


218


may retrieve frames at a high rate, the playback engine


218


also schedules when the frames are sent to the decompressor/renderor


210


. Playback engine


218


also synchronizes the audio video information of each frame before sending the frame to the decompressor/renderor


210


. When the entire clip has been played, the process ends.




The operation of the decompressor/rendered


210


is well known in the art, and as such will not be discussed in detail herein. It should be noted that, in the present embodiment, decompression is only required for compressed data. It should also be noted that, in the present embodiment, the playback engine


218


may request the frame several seconds ahead of time and store the retrieved frames in a buffer to ensure smooth playback of the movie data. Thus, in the present embodiment, the playback engine


218


also schedules the time the requested frame is to be played.





FIG. 4

is a flowchart


400


illustrating steps of a process of playing a single frame of media data across a data network in accordance with one embodiment of the present invention. At step


402


, the graphical user interface


214


receives user control inputs when the user requests playback of a single frame of movie data. In the present embodiment, user control inputs that request playback of a single frame of movie data may include control signals such as “play frame


500


clip A” or any similar computer readable representation thereof.




At step


404


, the playback engine


218


of the present embodiment translates the user control inputs into a frame accurate request. Particularly, the playback engine


218


determines where the frame is stored. The data structure of an example of a frame accurate request is illustrated above in Table 1.




At step


406


, the playback engine


218


sends the frame accurate request to the server


222


across network


215


. In the present embodiment, I/O engine


250


of server


222


receives the frame accurate request and converts it to low-level control signals for retrieving movie data stored within storage


260


that comprises the requested frame.




At step


408


, the I/O engine


250


retrieves the requested frames of movie data from the data storage


260


, and sends the requested frame across data network


215


to the playback engine


218


of the workstation


204


. At the same time, the I/O engine


250


generates a frame ready acknowledge signal. The data structure of an example of the frame ready acknowledge signal is illustrated above in Table 2.




At step


410


, the playback engine


218


receives a frame ready signal and the frame of media data associated therewith, and sends the frame of data to the decompressor/renderor


210


for decompression and rendering. The operation of the decompressor/rendered


210


is well known in the art, and as such will not be discussed in detail herein. It should be noted that, in the present embodiment, decompression is only required for compressed data. Thereafter, the process ends.





FIG. 5

is a block diagram of a distributed media data playback system


500


in accordance with an embodiment of the present invention. Distributed media data playback system


500


includes a plurality of servers


222




a


-


222




d


each including an I/O engine


250


and data store


260


. System


500


further includes a plurality of client workstations


204




a


-


204




c


coupled to each other and to the servers


222




a


-


222




d


via data network


215


. According to the present embodiment, playback logic is implemented within playback engine


218


of each of the client workstations


204


. Within system


500


, media data can be stored on any one of the servers


222


and can be played from any client workstations


204


. In an alternate embodiment, media data may be stored within any one of the servers or workstations and can be played on any one of the servers and workstations of the system.





FIG. 6

is a flow diagram illustrating steps of a process


600


of seamless playback of media data across a data network according to an embodiment of the present invention. For simplicity, process


600


is discussed in conjunction with system


500


of FIG.


5


. However, it should be noted that process


600


may be applicable to other systems and system configurations.




At step


602


, workstation


204




a


receives user control inputs that specify a playlist (e.g., a list of clips) to be played.




At step


604


, the client workstation


204




a


of the present embodiment translates the user control inputs into frame accurate requests for the requested clips. Particularly, the client workstation


204




a


determines the frames to be retrieved and determines where the frames are stored based on the user inputs. For example, the playlist may specify frames


1


to


1000


of a first clip A stored within server


222




a


and frames


1


to


500


of a clip B stored within server


222




b


. In the present example, client workstation


204




a


generates a series of frame accurate requests for frames


1


to


1000


of the first clip A (e.g., “get Frame Clip A


25


” and another series of frame accurate requests for frames


1


to


500


of the second clip B (e.g., “getFrame Clip B


50


”).




At step


606


, the client workstation


204




a


sends the frame accurate requests for the first clip A to the server


222




a


across network


215


. In the present embodiment, server


222




a


receives the frame accurate requests and converts them to low-level control and I/O signals for retrieving movie data stored therein.




At step


608


, the server


222




a


retrieves the frames of the first clip A and sends the requested frames across data network


215


to the client workstation


204




a


, one frame at a time.




At step


610


, as the client workstation


204




a


receives and renders the requested frames. In one embodiment, the client workstation


204




a


also performs decompression as the frame data are transmitted across the network in a compressed format (e.g., MPEG).




At step


612


, when the all the requested frames of the first clip A have been received, client workstation


204




a


begins to send requests for the second clip B to server


222




b


. It should be noted that, in the present embodiment, there should be sufficient buffer within client workstation


204




a


for storing the frames such that the last frame of the first clip A is not rendered before the request for the first frame of of the second clip B is sent.




At step


614


, the server


222




b


retrieves the frames of the second clip B and sends the requested frames across data network


215


to the client workstation


204




a


, one frame at a time.




At step


616


, the client workstation


204




a


receives frames of the second clip B, and begins rendering clip B immediately after the last frame of the first clip A is rendered. Significantly, in the present embodiment, a constant interval is kept between the frames in the first clip A and between the last frame of clip A and the first frame of the second clip B. In this way, a smooth and seamless transition from the first clip A to the second clip B is achieved.




The present invention, a software architecture and control protocol that provides applications with seamless mutliple clip playback capability, has thus been disclosed. It should be appreciated that the present invention has been described with specific references. However, it should be appreciated that specific references within the present disclosure should not be construed to limit the scope of the present invention. Rather, the scope of the present invention should be construed according to the below claims.



Claims
  • 1. A method of playing media data over a data network comprising the steps of:a client receiving a playback control signal from a user; provided said playback control signal indicates a clip to be played, said client translating said playback control signal into a plurality of requests corresponding to respective individual frames of said clip; said client transmitting said plurality of requests over said data network to a server one request at a time wherein said respective individual frames are stored within a data store in communication with the server; and said server retrieving said respective individual frames one frame from said data store at a time and transmitting said respective individual frames to said client one frame at a time.
  • 2. A method as recited in claim 1 further comprising a step of said client scheduling rendition of said respective individual frames.
  • 3. A method as recited in claim 1 further comprising a step of decompressing said respective individual frames provided said media data is compressed.
  • 4. A method as recited in claim 1 wherein said respective individual frames are randomly accessible.
  • 5. A method as recited in claim 1 wherein said media data comprises video data and audio data.
  • 6. A method as recited in claim 5 further comprises a step of said client synchronizing playback of said video data and said audio data.
  • 7. A system for playing media data over a data network comprising:a data network; a client computer coupled to said data network, wherein said client computer comprises: a user interface for receiving a media data playback control signal from a user, and a playback engine for translating said media data playback control signal wherein said playback engine translates said media data playback control signal into a plurality of requests each corresponding to a respective frame of media data provided said media data playback control signal indicates a clip to be played; and a server computer coupled to receive one or more of said plurality of requests from said client computer via said data network.
  • 8. A system as recited in claim 7 wherein said playback engine transmits one or more of said plurality of requests over said data network to said server computer one request at a time.
  • 9. A system as recited in claim 8 wherein said server retrieves media data corresponding to one or more of said plurality of requests one frame at a time and transmits said media data to said client one frame at a time.
  • 10. A system as recited in claim 7 wherein said playback engine further comprises means for scheduling rendition of said media data.
  • 11. A system as recited in claim 7 wherein said client computer further comprises a decompression engine for decompressing compressed media data.
  • 12. A system as recited in claim 7 wherein said media data comprises video data and audio data.
  • 13. A method as recited in claim 12 wherein said client computer further comprises means for synchronizing playback of said video data and said audio data.
  • 14. A computer readable medium containing therein computer readable codes for causing a computer system to perform a step of playing media data across a data network, the method comprising the steps of:receiving a playback control signal from a user via a user interface; and provided said playback control signal indicates a clip to be played, translating said playback control signal into a plurality of requests each corresponding to a respective individual frame of said clip and transmitting one or more of said plurality of requests over said data network one request at a time.
  • 15. A computer readable medium as recited in claim 14 wherein said method further comprises the steps of receiving one frame of media data for every request transmitted.
  • 16. A computer readable medium as recited in claim 14 wherein said method further comprises the step of scheduling rendition of one or more of said respective individual frames of said clip.
  • 17. A computer readable medium as recited in claim 14 wherein said method further comprises a step of decompressing said media.
  • 18. A computer readable medium as recited in claim 14 wherein said media data comprises video data and audio data.
  • 19. A computer readable medium as recited in claim 18 wherein said method further comprises a step of synchronizing playback of said video data and said audio data.
  • 20. A method of requesting media data over a data network comprising the steps of:a client receiving a playback control signal from a user wherein said playback control signal indicates a clip to be played; said client translating said playback control signal into one or more requests wherein each request corresponds to an individual frame of said clip; and said client transmitting one or more of said plurality of requests over said data network one request at a time.
  • 21. The method of claim 20 further comprising a server receiving one or more of said plurality of requests over said data network one request at a time.
  • 22. The method of claim 21 further comprising said server, responsive to receiving one of said plurality of requests, retrieving media data corresponding to a respective individual frame of said clip.
  • 23. A client computer comprising:means for receiving a playback control signal from a user wherein said playback control signal indicates a clip to be played; means for translating said playback control signal into one or more requests wherein each request corresponds to an individual frame of said clip; and means for transmitting the one or more requests over a data network one request at a time.
  • 24. The client computer of claim 23 further comprising a system having a server computer comprising means for receiving one or more of said plurality of requests over said data network one request at a time.
  • 25. The server computer of claim 24 further comprising means for retrieving media data corresponding to a respective individual frame of said clip and responsive to receiving one of said plurality of requests.
  • 26. One or more computer-readable media containing therein computer readable code for causing a client computer to receive a playback control signal from a user wherein said playback control signal indicates a clip to be played; translate said playback control signal into one or more requests wherein each request corresponds to an individual frame of said clip; and transmit one or more of said plurality of requests over said data network one request at a time.
RELATED U.S. APPLICATION

The instant application is a continuation-in-part of U.S. patent application Ser. No. 08/733,478, filed Oct. 18, 1996, entitled “A High-Performance Player for Distributed, Time-based Media,” by Ralph D. Hill, now U.S. Pat. No. 6,005,600, issued Dec. 21, 1999, and assigned to the assignee of the present invention (Microsoft Corporation, Redmond, Wash.), which is hereby incorporated by reference.

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Continuation in Parts (1)
Number Date Country
Parent 08/733478 Oct 1996 US
Child 09/441722 US