This invention relates to packing of objects for 3D fabrication.
One approach to 3D fabrication of a batch of parts is to spatially arrange the parts to specify an overall fabrication volume fully containing the parts. Each part is positioned in a particular orientation in the volume, and the parts are fabricated together, for example, using a jetting additive fabrication approach in which layers of material are progressively added to form the overall fabrication volume. The specified volume generally includes support material on which parts are formed, and at least some parts are separated from one another by the support material.
The chosen arrangement of the parts in the fabrication volume may affect the speed and/or cost of fabrications according to factors, including for instance the overall height to the volume (i.e., the height of the top-most part) or the amount of support material that is needed to form the overall build volume.
There is a need to arrange the parts relative to one another to achieve desirable overall printing characteristics, including one or a combination of a fastest anticipated printing time and lowest material cost.
In one aspect, in general, arrangement of the parts makes use of spatial frequency domain representations of the parts, such that acceptable (or optionally desirable) relative locations (and optionally orientations) of a part relative to another part or an arrangement of multiple other parts makes use of spatial frequency domain representations of the parts. In some examples, acceptable relative locations may be defined as relative locations that do not result in parts spatially overlapping and/or maintain a desired (e.g., minimum, average, etc.) separation between parts.
In some examples, an approach to arranging more than two parts involves successive iterations in which in each iteration a part is place relatively to previously placed parts, until all the parts are placed, thereby defining the overall arrangement. In some examples, the iterations may involve moving or removing previously placed parts.
The overall build volume (i.e., a three-dimensional shape) that bounds the arrangement of parts may be predefined, or at least partly resulting from the arrangement of the parts. For example, as many parts as possible may be arranged into a predefined volume, while in other examples, some aspects of the shape (e.g., the overall height) may be determined as a result of the arrangement procedure.
In one aspect, in general, a method for arranging a plurality of parts into a build volume for three-dimensional fabrication includes receiving a specification of a shape each part of a plurality of parts. In some instances, the specification of a shape may be a voxel-based representation. The parts are arranged in a build volume. This arranging includes, for each least a first part of the plurality of parts arranging the first part relative to an arrangement including one or more previously arranged parts of the plurality of parts. The arranging of the first part includes using a first spatial frequency representation of the shape of the first part determined from the first part as well as using a second spatial frequency representation of the arrangement, and using these spatial frequency representations determining a relative location of the first part and the arrangement. The first part is then added to the arrangement at the determined relative location. Finally, a specification of a build volume for three-dimensional fabrication is formed according to the arrangement and provided for use in a three-dimensional fabrication system.
Aspects can include one of more of the following features.
A spatial frequency of shapes of at least some parts of the plurality of parts is determined.
Determining the relative location of the first part and the arrangement includes processing the first spatial frequency representation and the second spatial frequency representation to yield a third spatial frequency representation, and processing the third spatial frequency representation to yield third spatial representation.
Determining the relative location of the first part and the arrangement further includes processing the third spatial representation includes searching the third spatial representation for the relative location for the arrangement.
In any of the preceding combination, the first spatial frequency representation of the shape of the first part comprises a Fourier Transform of a volume occupied by the first part, and the second spatial frequency representation of the arrangement comprises a Fourier Transform of a spatial preference distribution at offsets of the first part and the arrangement.
The spatial preference distribution represents one or more of (a) a preference for placement of the first part in proximity to parts of the arrangement, (b) a preference to reduce support volume for supporting placed parts, and (c) a preference of reduced height of arrangement of parts within the build volume.
Using the first spatial frequency representation of the shape of the first part determined from the first part and the second spatial frequency representation of the arrangement includes determining a third spatial frequency representation over offsets of the first part relative to the arrangement.
Using the first spatial frequency representation of the shape of the first part determined from the first part and the second spatial frequency representation of the arrangement further includes determining a spatial distribution over offsets of the first part relative to the arrangement.
Determining a spatial distribution over offsets of the first part relative to the arrangement includes determining an inverse Fourier Transform of the third spatial frequency distribution.
In any of the previous combinations, for at least the first part of the plurality of parts, a plurality of rotations of the first part are used to determine a rotation of said first part for adding to the arrangement.
A spatial frequency representation of the first part is determined in each of the plurality of rotations.
In any of the preceding combinations, for at least one part of the plurality of parts, the spatial frequency representation of the arrangement represents a build volume without any parts yet placed within it.
In another aspect, in general, a system for arranging a plurality of parts into a build volume for three-dimensional fabrication, the system comprising one or more hardware processors, and a storage for instructions for execution by said one or more hardware processors that when executed cause the system to perform all the steps of any one of methods set forth above. At least some of the hardware processors may comprise a graphics processing units capable of parallel computations.
In another aspect, in general, a non-transitory machine-readable medium comprising instructions stored thereon, the instructions when executed by one or more hardware processors cause said processors to perform all the steps of any one of the methods set forth above.
Other features and advantages of the invention are apparent from the following description, and from the claims.
Referring to
Continuing to refer to
Regardless of the specific form of the data structure representing build volume specification 130, this specification is determined by an arranger 120, which implements a procedure described below to use specifications of the shapes (and optional internal multi-build-material structures) of multiple parts of a part inventory 110 that are to be fabricated. These shape specifications 112a-z may be represented as voxel representations or solid models.
One procedure that is implemented by the arranger 120 determines the possible (i.e., non-overlapping) relative positions of a part relative to another part or relative to a fixed arrangement of multiple other parts or objects. For example, for two parts, A and B, the shapes of each part can be represented as an arrays of indicator values, ƒA(x, y, z) and ƒB(x, y, z) , that have a value 1 if that (x, y, z) indexed voxel is within the volume of the part and 0 otherwise. For example, the array is an N×N×N array, where N is greater than the maximum size of the build volume in any direction, for example, at least twice the maximum size. Note that the indices (x, y, z) are relative to an origin point (e.g., the lowest occupied coordinate index in each dimension) for each of the shapes. With such arrays, if their origins are aligned, then the sum of ƒA(x, y, z)ƒB(x, y, z) over all locations (x, y, z) is zero if there is no overlap, and is greater than zero, specifically representing the number of overlapping voxels, when the objects overlap. For simplicity of notation, the triple (x, y, z) is denoted as a vector x=(x1, x2, x3) below.
To the extent that object B is displaced by in the three dimensions according to a vector t, then if there is no overlap, the following sum over all locations x must be zero:
For example, the elements of the displacement t are assumed positive, and ƒB is assumed zero with negative coordinate indices. A search over relative displacements t of the objects to find those displacements in which the objects do not overlap can involve substantial computation for each possible displacement to determine if there is no overlap.
While computing gA,B(t) for all t may be computationally expensive, a preferable approach is to first compute the Discrete Fourier Transform (DTF) of the array for each part to represent the shape in a spatial frequency domain. For example, for part A, this computation can be expressed as:
where j is the square root of −1 and · is the dot (inner) product of two vectors, and ω=(ω1, ω2, ω3) are spatial frequency indices (i.e., 0≤ωi<N) and the summation is over each of the dimensions (0≤xi<N). Note that FA is an N×N×N array (i.e., a three-dimensional array) of complex quantities (in general). For conciseness, this computation of the DFT can be expressed as FA=(ƒA) , and the inverse operation is expressed as ƒA=−1(FA).
A useful property of the DTF is that one the summation over possible relative displacements shown above can be expressed as
GA, B(ω)=FA(ω)FB*(ω)
where the superscript * denotes a complex conjugate operation (negating the imaginary component of the complex number) and the multiplication of FA and FB is elementwise over frequencies ω. Therefore, determining the relative displacements for which there is no overlap involves computing:
gA,B=−1(GA, B)
A computationally efficient procedure for computing the DFT is the Fast Fourier Transform (FFT). In some examples, particular FFT implementations that take advantage of knowledge that the input in the spatial domain is real while the output in the transform domain is complex are used to reduce the number of arithmetic operations, while in other examples, the real representations are first converted to complex number form before performing the FFT, and then retaining only the real part of a result after performing the inverse FFT.
Note that rotation of the shape in multiples of 90 degrees around any axis (keeping the origin of the array fixed) corresponds to a relatively simple manipulation of the DFT of the shape. In particular, for each of the 23 possible combined rotations of a part, the DFT of the rotated part can be computed directly from the DFT of the part without rotation by changing the order of indices and/or negation or complex-conjugate operations on values. More generally, rotations other than by multiplex of 90 degrees around the axes may be considered for packing, for example it is possible to attempt different possible object orientations by using a uniform distribution of orientations over the sphere. Different rotational discretization can be obtained by subdividing an icosahedron. Some orientations can be excluded from the search if they are undesired. For example, some object orientations can cause surface or warping artifacts. Some orientations may be found with geometry-based approaches. For example, one way is aligning the parts with the void space with the iterative closest point algorithm. Rotating the object in the frequency domain with arbitrary angles (i.e., non 90 degrees) may require resampling in the frequency domain, which may lead to precision loss, in which case rotation may be preferably performed in the spatial sample (voxel) domain, with the spatial frequency domain representations being computed after spatial rotation.
Turning now to a procedure for choosing a placement of a part B relative to a part A by determining the offset vector t, one way is to perform the following placement procedure:
1. Compute GA,B(ω)=FA(ω)FB*(ω)
2. Compute gA,B=−1(GA,B)
3. Determine a set of possible relative positions ={t|gA,B(t)=0}
4. Choose a best relative displacement tϵ to place part B relative to part A.
This process may be repeated maintaining a shape of all the placed parts, which can be represented as an object A, and repeating the process above:
Note that there may be a number of different ways in which the best displacement t may be determined. For example, each displacement for which gA,B(t) is zero can be further quantified, for example, according to a criterion such as the largest remaining unused space (i.e., to leave space for unused objects), the lowest maximum height of an object, closeness to other parts, etc. But it may be recognized that computing such quantifications may themselves be computationally expensive.
In an alternative, for a given object A (e.g., the assembly of a number of parts), voxels in the volume are assigned penalty for filling, and in one example, voxels near other objects may be preferably filled as compared to voxels that are far from any object, which are penalized. Such a penalty causes parts to be placed close to one another. Below, the indicator function ƒ(x) is denoted with a superscript ƒc (x) (for “collision”), and a preference function ƒd(x) (“d” for “density”) is introduced that has the voxel based penalty for placing further objects. With this density function, an overall penalty for positioning a part B near an object (e.g., an assembly of parts) A can be quantified as
such that a preferred displacement t minimizes gd. Note that as with the non-overlap (i.e., non-collision) criterion, this can also be computed in the spatial frequency domain as:
GA,Bd(ω)=FAd(ω)FBc*(ω)
and
gA,Bd=−1(GA,Bd)
One way of computing ƒAd(x) from ƒAc(x) is as a distance field of the existing object A, which is computed for every voxel (x). For each voxel, ƒAd(x) measures the distance to the closest voxel that is occupied by the existing object A. It is defined as zero on the occupied voxels (i.e., ƒAd(x)=0 if ƒAc(x)=1), and ramps up as the voxel moves away from the occupied voxel.
Using this computation, the selection of a best displacement tϵ above can be performed by minimizing gA,Bd(t) over the set of displacements .
In an alternative, the density may be defined as a preference, such that a maximum may be sought over displacements for which gA,Bc(t)=0. For example, one can define density as a smearing (e.g., a convolution) of the collision indicator with a kernel function. In principle the density function ƒAd(x) can be any function that smoothly extends the collision indicator into the empty space and differentiates positions that are near or far from the list of placed objects A. For example, by computing a distance function, or convolving the collision indicator with a suitable kernel function (a box or Gaussian kernel).
Another quantification of possible (i.e., non-overlapping/non-colliding) positionings of a part B relative to an object A is based on a “volume” metric, which generally penalizes placing parts in a manner that increases the support volume. Referring to
where x3 is the height coordinate of x (i.e., increasing as the height increases) and
heightA(x1, x2)=max x3 over ƒAc(x1, x2, x3)=1.
To compute total occupied volume (including support) of the part being placed, the top surface indicator is define as:
With these definitions, volume-based penalty may be defined as
and a selection of displacement t may be chosen to minimize gA,Bv(t). As above, this penalty can be computed in the spatial frequency domain.
Another quantification of possible positionings of a part B relative to an object A is based on a “height” metric, which generally penalizes placing parts in a manner that increases the height and/or prefers placing part a low as possible. For example, a voxel-based penalty may be defined as:
ƒAh(x)=αx3
where α is a positive penalization factor, for example, α=2. The height-based penalty may be defined as:
In some examples, selection of a displacement t may be chosen to minimize a combined penalty such as θgA,Bh(t)+(1−θ)gA,Bv(t) for some relative weighting 0<θ<1 or as θ1gA,Bd(t)+θ2gA,Bv(t)+θ3gA,Bh(t) for some relative weighting
An example over an overall packing procedure using an approach described above may be summarized as follows:
To ensure the manufacturability of the packed tray A, all the packed parts should be able to separate from each other. For example, as shown in
One way of guaranteeing the separability is to make sure the placement t of object B following a non-colliding path from the outside of the tray. To do that, after gA,Bc(t) is computed, some locations outside of the tray are marked as valid. Then, starting from those locations, all reachable locations via a non-colliding and translation-only path can be efficiently found through a breadth first search or flood-fill on gA,Bc(t). Another way of doing this is using a physical based simulator, where in each simulation step, a force is applied to object B until B is separated from A, or after a certain computational budget is reached. Yet another way of doing this is using a geometry-based path planning approach, where the path is found by constructing the Configuration space (C-space). The latter two approaches maybe more expensive than the first one, but they can search for non-colliding path with part rotations.
The disassemble procedure can be executed per each part placement (step 2g. above) or as a postprocess (procedure step 3.). The benefit of per part checking is it ensures every intermediate tray A satisfying the separable constraint, at the cost of higher computing expense. On the other hand, the postprocess checking requires less computing, but already placed parts maybe removed in the postprocess, resulting in less immediate feedback. If all packed parts are relatively convex, the tray is assumed to be separable and the disassemble procedure is skipped.
The procedure above can be considered a “greedy” procedure in which once a part is placed, it is not moved. An alternative procedure may include iterations in which a part is removed from the partial assembly. Also, the selection of the part to add or remove at an iteration may be made on other criteria than size. For example, parts may be selected at random. Similarly, parts to add may be selected at random, possibly biased in favor of adding larger objects. In some examples, a machine-learning (e.g., reinforcement learning) approach may be used for the selection of a part to add or remove based on the shapes of the parts and/or the state of the partial assembly. Note that the particular procedure for selecting and placing parts is a solution to a combinatorial problem, and there are a number of viable alternative approaches. One of such approaches is a beam-search strategy, where only few most promising search directions are explored. Another one is A* search strategy, where the user needs to provide a heuristic function, that estimates the total cost of given search branch approximately. Yet another strategy learns the heuristic functions by exploring the combinatory space, for example, Q-learning.
The procedure above can be extended to support packing of multiple trays. Given a list of unpacked objects, one way of doing this is to pack the first tray with procedure 2., take the “unplaced” list, and pack the next tray, until all the objects are packed. An alternative is to first allocate a fixed number of trays, for each part, computing the preference score for each tray, and placing the part into the best fitting tray.
In some alternatives, rather than the volume quantification, a quantification based on the height dimension of the displacement vector may be used to account for the resulting overall height of the top of the part being placed.
In an alternative, a single convolution may be performed to combine the criteria for non-overlapping parts and proximity of placed parts, for example, by transitioning from a large penalty just inside the existing parts to a preference just outside these parts. However, in at least some implementations, such large discontinuities in the preference distribution have undesirable numerical computation aspects, and therefore separately addressing these two factors is preferred.
Referring to
In
Referring to
Referring to
Referring to
In some alternatives, a packing procedure uses a lower resolution (e.g., downsampled voxel representation) to determine initial placements, which can then be refined using higher resolution representations (e.g., by successively moving each placed part incrementally relative to the other placed parts, where the original geometry is used for collision detection.). For example,
Implementations of the approaches described above are amenable to parallelization, and more particularly to implementation on Graphics Processing Units (GPUs). For example, the Fourier Transform computations, as well as the search to locate best offsets for placements can be performed on a GPU.
While the approaches described above may be suitable to a box shaped build volume, arbitrary-shaped build volume can also be supported. In this case, the bounding box of the build volume is first computed, any voxels that are outside of the specified build volume are marked as occupied. For example, a different fabrication system may use a cylindrical build volume. The minimum separation distance can be satisfied by simply expanding the object voxels. Furthermore, while described in the context of arranging parts in a build volume for 3D fabrication, the approaches can be used in variety 2D and 3D packing/arrangement problems, for example, for arranging packages for storage or shipment. Within the domain of 3D fabrication, the approaches can be used not only for jetted fabrication, but other printing approaches as well, for example, involving powder-based binder jetting/laser sintering. The packing approach can also be applied to 2D packing problems, for example, for CNC milling.
A number of embodiments of the invention have been described. Nevertheless, it is to be understood that the foregoing description is intended to illustrate and not to limit the scope of the invention, which is defined by the scope of the following claims. Accordingly, other embodiments are also within the scope of the following claims. For example, various modifications may be made without departing from the scope of the invention. Additionally, some of the steps described above may be order independent, and thus can be performed in an order different from that described.
Number | Name | Date | Kind |
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20180133969 | Huang | May 2018 | A1 |
20200057030 | Hartwig | Feb 2020 | A1 |
20200193716 | Ge | Jun 2020 | A1 |
20210039320 | Tucker | Feb 2021 | A1 |
20210162659 | Woodlock | Jun 2021 | A1 |
20210283850 | Zeng | Sep 2021 | A1 |
Number | Date | Country |
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WO-2021154244 | Aug 2021 | WO |
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