An object of the invention is to provide a method for indicating that a player of a gambling game has executed the best possible play of the gambling game.
A second object of the invention is to provide a gambling game which indicates that a player of the gambling game has executed a best possible play of the gambling game.
A third object of the invention is to provide a method for indicating that a player of a gambling game has executed a best possible play of the gambling game after the play has been executed to educate and encourage the player to play without altering their instant choice of play.
A fourth object of the invention is to provide a gambling game which indicates that a player of a gambling game has executed a best possible play of the gambling game after the play has been executed to educate and encourage the player to play without altering their instant choice of play.
A fifth object of the invention is to provide a gambling game which indicates that a player of the gambling game has not executed a best possible play of the gambling game.
A sixth object of the invention is to provide a gambling game which indicates that a player of the gambling game has not executed a best possible play of the gambling game after the play has been executed to educate and encourage the player to continue to play without altering their instant choice of play.
Other objects and advantages of the invention will become apparent in the following disclosure.
The present invention relates to gambling games which allow the player to make decisions which could potentially influence the outcome of a gambling game based on an initial configuration, which the player acts on, and which then is part of a final configuration. The initial combination is typically random, although it could also be a standard configuration or a member of a known and limited set of initial configurations. The gambling game is played on an electronic device which knows, either through storage of potential game outcomes or by real-time computation, what the best possible choice the player could make in relation to the initial configuration of the gambling game. When the player makes the best possible decision (the “best play”) to produce a favorable final configuration, the gambling game so indicates to educate and entertain the player. Depending on the configuration of the gambling game and the desire of the operator, the indication may be delayed until the player has committed to their action so as to avoid assisting the player in making their choices. The invention also allows the opposite information—that their play was not the best possible play—to be communicated to the player so as to educate and encourage without directly revealing the best possible play in any given configuration.
The characteristic features of the invention will be particularly pointed out in the claims. The descriptions of the preferred embodiment refer to the preceding drawings:
The description of the preferred embodiment uses the invention in a gaming apparatus of the type usually referred to as a “slot machine.” It could be used in any desired gaming or entertainment device, including but not limited to such things as a video poker game, a video keno game, a combination gaming machine, or even a coin-operated or bartop amusement device. In this description, the term “pull” should be understood to be one event during which the player places a bet of some fixed size and a random outcome determines whether the player loses their bet or receives it or some multiple of it back in the form of a payout. Typically a pull is based upon a bet fixed in some relevant currency, but may also be set in abstract “credits,” which simply represent some fixed unit for placing bets in, and whose value may be fixed or variable in terms of eventual prize payouts in currency. The description assumes that each pull is related to a bet of some number of credits, but any equivalences (currency units instead of credits, “hands” of poker instead of pulls) may be substituted into the invention.
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It should be noted that the embodiment described herein is extremely simple for purposes of ease of understanding. Another, more complex example of such a gambling game (not shown) would be the well known game of “draw poker,” in which players are dealt an initial hand of randomly selected cards and must chose to discard some, all, or no cards which are then replaced with additionally randomly selected cards, all with the goal of compiling the best possible hand according to predetermined rankings. The outcome of the game is largely determined by the randomly selected cards, but the player may, through intent, mistake, or carelessness, chose to discard part or all of a winning hand, or not to discard cards which are not helpful in obtaining a winning hand. Because the number of cards available is finite and the laws of poker are known and are susceptible to an analysis of all possible winning combinations, the “best play” for any given initial hand can also be known. Such solutions are well-known in the art and can be stored in the gambling game's memory by any convenient means for the purpose of comparing the best play for a given hand to the player's choice when given that hand and the chance to select some, all, or no cards for discarding. If the player's choice matches the best play, the indicator is displayed: if it is not, it is not. It is optional to have a “non-best play” indicator which is displayed if the player makes any choices which do not correspond to the best play. In another embodiment of the invention, instead of displaying a best play indicator when the best play is made, the gambling game might only display a non-best play indicator when the best play is not made. (See
While the description above details the preferred and best mode(s) of practicing the invention, many other configurations and variations are possible. For example:
Number | Date | Country | |
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61115361 | Nov 2008 | US |