BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is an illustrative view showing one embodiment of a game apparatus of this invention.
FIG. 2 is a block diagram showing an electric configuration of the game apparatus of the embodiment shown in FIG. 1.
FIG. 3 is an illustrative view showing a state in which “Sudoku” as one example of games is played with the game apparatus shown in FIG. 1.
FIG. 4 is an illustrative view showing one example of a memory map of a RAM shown in FIG. 2.
FIG. 5 is an illustrative view showing one example of a case that a recognition result of a handwritten input is large-displayed (displayed as a settled answer).
FIG. 6 is an illustrative view showing one example of a case that a recognition result of a handwritten input is small-displayed (displayed as a note).
FIG. 7 is an illustrative view showing one example of a case that a handwritten input can be recognized when a history of a second stroke is added to a history of a first stroke.
FIG. 8 is an illustrative view showing one example of a case that a handwriting input cannot be recognized even when a history of a second stroke is added to a history of a first stroke.
FIG. 9 is a flowchart showing an operation when “Sudoku” is played in the game apparatus of the embodiment shown in FIG. 1 and FIG. 2.
FIG. 10 is a flowchart showing an operation of a handwriting input process in the flowchart shown in FIG. 9.
FIG. 11 is a flowchart showing an operation of the handwriting input process continued from FIG. 10.
FIG. 12 is a flowchart showing the handwriting input process continued from FIG. 11.
FIG. 13 is a flowchart showing the handwriting input process continued from FIG. 12.