Claims
- 1. A games machine comprising:
- game computation means for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from manipulation means for enabling a player to interact with a game and a given program;
- image synthesis means for synthesizing an image that can be seen by said player based on game computation of said game computation means;
- means for making a new game character or moving body appear when a given period of time has elapsed as a game character or moving body selectable by said player; and
- means for generating a display which induces the player to have a feeling of anticipation of the appearance of the new game character or moving body, said display being performed in a region allocated to the new game character or moving body on the selection screen for the game characters or moving bodies.
- 2. The games machine as defined in claim 1, wherein:
- a blank area is displayed in said region to induce the player to have the feeling of anticipation of the appearance of the new game character or moving body.
- 3. A games machine comprising:
- game computation means for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from manipulation means for enabling a player to interact with a game and a given program;
- image synthesis means for synthesizing an image that can be seen by said player based on game computation of said game computation means;
- means for making a new game character or moving body appear when a given period of time has elapsed as a game character or moving body selectable by said player; and
- means for displaying information to identify a new game character or moving body during a demo sequence.
- 4. The games machine as defined in claim 3, wherein:
- at least one of a face, form, name, and number of the new game character or moving body is displayed during the demo sequence.
- 5. The games machine as defined in claim 3, wherein:
- a game character or moving body which fights against another game character or moving body during the demo sequence is changed to the new game character or moving body.
- 6. A games machine comprising:
- game computation means for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from manipulation means for enabling a player to interact with a game and a given program;
- image synthesis means for synthesizing an image that can be seen by said player based on game computation of said game computation means;
- means for making a new game character or moving body appear when a given period of time has elapsed as a game character or moving body selectable by said player; and
- means for displaying information to identify a new game character or moving body during a title sequence.
- 7. The games machine as defined in claim 6, wherein:
- a different title is displayed during the title sequence when the new game character or moving body becomes selectable.
- 8. An information storage medium used in a game machine comprising:
- information for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from manipulation means for enabling a player to interact with a game and a given program;
- information for synthesizing an image that can be seen by said player based on game computation;
- information for making a new game character or moving body appear when a given period of time has elapsed as a game character or moving body selectable by said player; and
- information for generating a display which induces the player to have a feeling of anticipation of the appearance of the new game character or moving body, said display being performed in a region allocated to the new game character or moving body on a selection screen for the game characters or moving bodies.
- 9. The information storage medium as defined in claim 8, wherein:
- a blank area is displayed in said region to induce the player to have the feeling of anticipation of the appearance of the new game character or moving body.
- 10. An information storage medium used in a game machine comprising:
- information for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from manipulation means for enabling a player to interact with a game and a given program;
- information for synthesizing an image that can be seen by said player based on game computation;
- information for making a new game character or moving body appear when a given period of time has elapsed as a game character or moving body selectable by said player; and
- information for displaying information to identify a new game character or moving body during a demo sequence.
- 11. The information storage medium as defined in claim 10, wherein:
- at least one of a face, form, name, and number of the new game character or moving body is displayed during the demo sequence.
- 12. The information storage medium as defined in claim 10, wherein:
- a game character or moving body which fights against another game character or moving body during the demo sequence is changed to the new game character or moving body.
- 13. An information storage medium used in a game machine comprising:
- information for performing game computations for implementing combat, between a game character or moving body being manipulated by said player and at least one other game character or moving body being manipulated by another player or a computer, based on at least manipulation information from manipulation means for enabling a player to interact with a game and a given program;
- information for synthesizing an image that can be seen by said player based on game computation;
- information for making a new game character or moving body appear when a given period of time has elapsed as a game character or moving body selectable by said player; and
- information for displaying information to identify a new game character or moving body during a title sequence.
- 14. The information storage medium as defined in claim 13, wherein:
- a different title is displayed during the title sequence when the new game character or moving body becomes selectable.
Priority Claims (2)
Number |
Date |
Country |
Kind |
6-329397 |
Dec 1994 |
JPX |
|
7-248787 |
Sep 1995 |
JPX |
|
Parent Case Info
This is a continuation of application Ser. No. 08/566,142 filed Dec. 1, 1995 now U.S. Pat. No. 5,720,663. The entire disclosure of the prior application is hereby incorporated by reference herein in its entirety.
US Referenced Citations (3)
Foreign Referenced Citations (3)
Number |
Date |
Country |
B2-7-98104 |
Oct 1995 |
JPX |
B2-7-98105 |
Oct 1995 |
JPX |
B2-7-98106 |
Oct 1995 |
JPX |
Continuations (1)
|
Number |
Date |
Country |
Parent |
566142 |
Dec 1995 |
|