Not Applicable
Not Applicable
Not Applicable
1. Field of the Invention
The invention relates to an apparatus for playing a game. In particular, it relates to a two player game in which the players play against each other.
2. Description of Related Art
A known game apparatus is disclosed in EP 0827763. This describes a game board in which a ball is used to knock over pins in a ten pin bowling game. This game apparatus has the disadvantage that only one player can use the game apparatus at any one time. Whilst more than one player can play indirectly against each other by recording scores, two players cannot play simultaneously. This may reduce the interest of the game.
The present invention provides a game apparatus. Thus, two players can play simultaneously, increasing the excitement and interest of the game.
An embodiment of the present invention will now be described, by reference to the accompanying drawings, in which:
A first set of playing pieces 12 are arranged over a first area 14 of the playing surface 2. A second set of pieces 16 are arranged over a second area 17 of the playing surface 2. The playing pieces 12, 16 are supported by a transparent substrate 18 spaced above the underlying playing surface 2.
A projectile, in the form of a spherical ball 24 in play is fired across the playing surface 2 by the flippers 8. A deflector 34 is located between each pair of flippers 8. The deflector 34 is triangular in shape, in order to deflect the ball 24 onto a flipper 8.
Each flipper 8 is an arm rotatable about one end substantially in the plane of the playing surface. Actuation of each button 10 causes an associated flipper 8 to rotate. Each flipper 8 will be spring-biased by spring means (not shown) to a rest position, from which it can be rotated by depression of a button 10.
The spring means is arranged such that a small depression and release of the button 10 will result in a small retraction and rotation forwardly, and thus a small force on the ball 24.
The spring means is associated with a release means (not shown). The spring means and release means are arranged such that after a large depression of the button 10, the release means will cause the spring means to automatically release and activate the flipper 8. This provides for a large force on the ball 24. The player thus has only to apply a relatively strong force inwardly on the button 10, and at a predetermined point the flipper 8 will automatically be released to rotate and apply a force on the ball 24. The sudden release of the flipper 8 increases the initial speed of rotation of the flipper 8, allowing a greater force to be applied to the ball 24 than obtainable by merely removing pressure from the button 10 to release the flipper 8.
Each flipper 8 has a forward surface which contacts the ball 24. The forward surface has a concave profile, defining a very shallow U-shape. This arcuate shape allows the player to control the direction in which the ball 24 travels from the flipper 8, by varying the position of the ball 24 on the flipper 8 when the flipper 8 is rotated.
With reference to
The playing surface 2 is shaped to affect movement of the ball 24. The first area 14 of playing surface 2 is formed by a first ramp 26 and the second area 16 by a second ramp 28. Ramps 26, 28 are inclined with respect to the horizontal, and meet at an apex 30, which is the highest point of the playing surface 2.
In use, the game apparatus is initially set up by placing the playing pieces 12 of the first set in the holes 36 located above the first area 14. The second set of playing pieces 16 are inserted into the holes 36 located above the second area 17. The first player locates the ball 24 on the playing surface 2 adjacent a flipper 8 at the first end 14. The first player then operates the flipper 8 by pushing the button 10. The flipper 8 rotates and propels the ball 24, at high speed along the playing surface 2 and up ramp 26. When the ball 24 passes the apex 30, the speed of the ball 24 means that it continues upwardly and so leaves the playing surface 2. If the first player is successful, the ball 24 strikes a peg 22 of a playing piece 16. The impact of the ball 24 urges the playing piece 16 upwardly out of the hole 36, causing it to lie horizontally on top of the substrate 18.
With reference to
If the first player is unsuccessful, the ball 24 will return to the playing surface 2 without knocking a playing piece 16 from its hole.
Whether successful or unsuccessful, the ball 24 will then roll to adjacent a flipper 8 at the second side 17, controlled by the second player. The second player can then actuate the flipper 8 by pushing the associated button 10, and attempt to knock out a playing piece 12 of the first player in the same manner as described above.
The winner of the game is the first player to knock all of his or her opponent's playing pieces out of their holes.
A second embodiment of the present invention is shown in
The apparatus 101 comprises a rectangular playing surface 102 mounted in a housing 104. The housing 104 provides side walls 106 extending along the long edges of playing surface 102.
A first set of playing pieces 112 are arranged over a first area of the playing surface 102. Alternatively, a second set of pieces (not shown) are arranged over a second area of the playing surface 102. The playing pieces 112 are supported by a substantially opaque substrate 118 spaced above the underlying playing surface 102.
The substrate is a rigid laminar sheet 118. The substrate 118 is supported by the housing 104 in a horizontal plane. A plurality of circular holes 136 are formed in the substrate 118, for holding the playing pieces 112, 116 in position. Holes 136 are arranged in a grid.
A projectile, in the form of a spherical ball (not shown) in play is fired across the playing surface 102 by a ball firing means (not shown).
The playing surface 102 is shaped to affect movement of the ball. The first area of playing surface 102 is formed by a ramp (not shown) and the second area 116 by a second ramp (not shown). Ramps are inclined with respect to the horizontal, to define a trough, the meeting line between the ramps being the lowest point of the playing surface 102.
The apparatus 101 comprises two viewing devices 140, one located at each of the short edges of the playing surface 102. The viewing device 140 resembles an upside-down periscope. The viewing device 140 has a viewing aperture or screen 142 above the level of the substrate 118, configured to allow a player to look into the viewing device. The viewing device 140 has a target aperture or screen (not shown) located between the level of the substrate 118 and the playing surface. The viewing device 140 comprises mirrors and/or prisms (not shown) providing an optical path between the viewing aperture and the target aperture.
The viewing device 140 is rotatable about a vertical axis, such that a player can rotate the viewing device by gripping handles 150. The viewing device 140 is arranged such that a player looking into the higher part of the device 140, at the viewing aperture, is able to see beneath the substrate 118.
A ball firing means is attached to each of the viewing devices 140. Each ball firing means is adapted to receive a ball, and eject the ball in a direction chosen by a player. The operation of each ball firing means is controlled by a button. The ball firing means is rotatable about a vertical axis as the viewing device 140 is rotated.
The viewing device 140 is provided with sights (not shown). The sights provide a visual indication of the direction of travel of a ball fired by the ball firing means.
The apparatus 1 comprises two pairs of marker boards 160, 162. The boards 160, 162 are provided with a grid having plurality of blind bores 164. Each board 160, 162 has rows labeled 1 to 10, and columns labeled A to J.
A marker 166 can be placed in a bore 164 in order to assist with game play. Markers are provided in two colors, one color, for example red, to mark a “hit” and one color, for example white, to mark a “miss”.
The housing 104 may form part of the packaging of the apparatus 101, such that a reduced amount of additional packaging is required.
In use, the game apparatus is set up with none of the playing pieces 112, 116 on the substrate 118. The first and second players play the known game of battleships on boards 160, 162.
The first player attempts to guess the location of a ship of the second player. The first player does this by stating their guess that a ship is at a particular position, identified by the column and row identifiers. If the first player guesses successfully, the second player must declare that there has been a “hit”. Since the ships preferably cover two or more bores 164, the ship as a whole is not immediately ‘found’. If the first player's guess does not coincide with a ship, the second player declares there has been a ‘miss’. The second player then guesses the location of a ship of the first player, and play repeats.
Once a player has successfully achieve a ‘hit’ on all of the hole positions which a single ship occupies, that ship is considered to be ‘found’. The player who found the ship scores 20 points, and the opportunity to ‘destroy’ the ship. An equivalent ship is placed on the substrate, with its pegs extending through a hole 136. The ship is ‘destroyed’ by means of the viewing device 140 and ball firing means. The player looks through the viewing device 140 to view the playing surface 102. The player rotates the viewing device 140 to line up the peg 122 of the ship with the sights. Once the peg is lined up with the sights, the player fires a ball from the ball firing means towards the peg. If the ball successfully strikes the peg, the peg will be forced upwardly and cause the playing pieces to be urged out of the hole. The playing piece 112 will then lie entirely above the substrate 118, and the ship considered to be ‘destroyed’. The player will receive 20 points for destroying the ship.
If the player was not successful with their first shot, the player may take another shot. The player may be allowed up to five shots to destroy the ship. If none of the shots are successful, then the player is awarded no points and the play continues.
Once all of the ships have been wholly located, all of a set of pieces 112, 116 may be placed on the substrate 118 and the player provided with five balls to dislodge as many pieces as possible from the substrate 118. The winner of the game is the player with the most number of points once all the ships have been identified.
The substrate 118 has been described as opaque. Alternately, the substrate 118 may be transparent, or may be semi-opaque. In particular, the substrate 118 may be ‘frosted’ to allow a player to have a distorted or incomplete view of the surface below the substrate.
Number | Date | Country | Kind |
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0601390.8 | Jan 2006 | GB | national |
This is a continuation application of U.S. patent application Ser. No. 12/159,537 filed in the USPTO on 27 Jun. 2008, which is the US National Phase of PCT Application No. GB2007/00232 filed 24 Jan. 2007, which claims priority to British Patent Application No. 0601390.8 filed 24 Jan. 2006.
Number | Date | Country | |
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Parent | 12159537 | Sep 2008 | US |
Child | 12943689 | US |