The present invention relates to a game apparatus.
There is known in the art a conventional pusher game in which a pusher table is repetitively reciprocated forward and backward on a surface of a plate-like table, as described for example in Japanese Patent Application Laid-Open Publication No. 2010-110525. Many disk-shaped game objects (token coins) on the surface of the table are gradually moved by the pusher table, and then fill from the front end of the table.
There has been assumed a case in which token coins (medals) used in the conventional pusher games be replaced with, for example, game objects such as spherical objects. However, the game objects such as spherical objects freely move on the surface of the pusher table or on the surface of the table and thus easily fall from peripheral edges of the table. This results in a drawback in that attractiveness of the pusher game cannot be maintained in which game objects are gradually moved and caused to fall from ends of the table.
In view of the circumstances described above, a preferred aspect of the present invention has as its object maintenance of attractiveness of a pusher game in which game objects are gradually moved and are caused to fall from a table, even when a configuration is used in which game objects are rollable in any direction.
To achieve the stated object a game apparatus according to a preferred aspect of the present invention comprises: a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
Preferred embodiments for carrying out the present invention are explained with reference to the figures. In the figures referred to in the following descriptions, dimensions and scales of elements may be different from those of actual products. The embodiments described below are preferred specific examples of the invention and the scope of the present invention is not limited to the embodiments described below.
Game Apparatus
As shown in
As shown in
The reader 13 performs reading and writing of various types of information from/to a card in a non-contact manner. The card stores information on credits that are possessed by the player. The credits are virtual game values for use in the game. The credits may be values exchangeable for actual game values (for example, money) or values limited to use in the game, for example. Specifically, in a case in which the game apparatus 1 is used as a gaming machine in a casino, the credits are exchanged for actual game values (for example, money such as bank bills or coins). Further, the credits may be exchanged for a given number of token coins or tickets equivalent to the quantity of the credits. It is of note that the information on the credits need not be stored in the card. For example, the information on the credits may be stored in a server device that is communicable with the game apparatus 1 via a communication network. Specifically, the server device stores the information on the credits in association with identification information (for example, a card ID) assigned to the player or the card. The reader 13 acquires the identification information from the card, and the game apparatus 1 then acquires the information on the credits corresponding to the identification information from the server device.
The payout portion 14 is an operator for the player to instruct payout of token coins. When the player operates the payout portion 14, one or more token coins are output to a payout port (not shown). It is of note that the quantity of the credits stored in the card may be increased in accordance with the number of token coins when the payout portion 14 is operated. The quantity of the credits stored in the server device, with which the game apparatus 1 is communicable via the communication network, may be increased in accordance with the number of token coins.
As shown in
The table 30 is a plate-like member provided substantially horizontally. The table 30 is formed from a light transmissive resin material such as an acrylic resin. As shown in
The pusher 40 is a three-dimensional structure (a pusher table) that reciprocates forward and backward on the surface of the table 30. The pusher 40 is rephrased as a moving table or a reciprocator. Specifically, as shown in
The feeder 50L and the feeder 50R are mechanisms for feeding game objects B toward the first surface S1 of the pusher 40. The feeder 50L feeds game objects B onto the first surface S1 from the left side of the pusher 40 toward the positive side in the X direction as shown in
Directions and timings of feeding of the game objects B by the feeder 50L and directions and timings of feeding of the game objects B by the feeder 50R are variable. By operating the operator 112 of the operating portion 11L on the operating panel 10 in
As shown in
As shown in
In a configuration in which the light emitter 62 is mounted to the inner part of the pusher 40, the light emitter 62 moves with the pusher 40. Accordingly, a mechanism is required for supplying power to the light emitter 62 regardless of a position in which the pusher 40 is positioned within the reciprocation range. In the present embodiment, the light emitter 62 is mounted exterior to the pusher 40. As a result, an advantage is obtained in that power can be steadily supplied to the light emitter 62 by use of a simple configuration regardless of a position of the pusher 40.
As shown in
As shown in
As shown in
As shown in
As shown in
The angle θ3 of the second restrictor 32L and the angle θ3 of the second restrictor 32R are larger than the angle θ1 of the second surface S2 (θ3>θ1). According to the above configuration, movement (fall from side holes) of game objects B near the side edge EL or the side edge ER can be more effectively suppressed in comparison with a configuration in which the angle θ3 is equal to or smaller than the angle θ1. Further, the angle θ3 of the second restrictor 32L and the angle θ3 of the second restrictor 32R are smaller than the angle θ2 of the first restrictor 31 (θ3<θ2). That is, the probability of moving of game objects B beyond the second restrictor 32L or the second restrictor 32R (that is, the probability of fall from side holes) is generally higher than the probability of moving of game objects B beyond the first restrictor 31 and falling in the fall port Q. In this way, attractiveness of the pusher game can be maintained.
As shown n
Game objects B on the first surface S1 move to a vicinity of the front edge E1 of the first surface S1 and stop because of abutting on the third restrictor 41. Some game objects B among those on the first surface S1 move beyond the third restrictor 41, and fall onto the second surface S2 of the table 30. As will be understood from the above explanations, the third restrictor 41 suppresses many game objects B from freely falling from the front edge E1 of the first surface S1. Therefore, by employing the configuration in which rollable game objects B are used, attractiveness of the pusher game can be maintained such that game objects B are gradually moved and caused to fall from the table 30.
As shown in
As explained with reference to
When the pusher 40 reciprocates forward and backward, game objects B on the first surface S1 move on the first surface S1 in the Y direction along the grooves 42. That is, the grooves 42 suppress the game objects B on the first surface S1 from moving in the X direction with reciprocation of the pusher 40. As will be understood from the above explanations, the grooves 42 function to restrict movement in the X direction of game objects B on the first surface S1 (in other words, act as guides for game objects B in the Y direction).
The pusher 40 is configured to include an inclined surface Sa and a push surface Sb in addition to the first surface S1 explained above, as shown in
The inclined surface Sa is an exterior surface inclined in a direction to the front side relative to the first surface S1 of the pusher 40. Specifically, the inclined surface Sa is inclined relative to the first surface S1 such that the height of a position in the inclined surface Sa decreases depending on an increase in a distance between the position in the inclined surface Sa and the edge of the inclined surface Sa on a negative side in the Y direction. The angle of the inclined surface Sa relative to the horizontal plane is larger than the angle θ4 of the first surface S1 relative to the horizontal plane. That is, the inclined surface Sa is steeper than the first surface S1.
As shown in
Retaining members 44 are provided on the push surface Sb (that is, the front surface) of the pusher 40. Each of the retaining members 44 is a structure that protrudes forward from the push surface Sb. Specifically, the retaining members 44 are arrayed in the X direction and are spaced apart from each other at intervals in an upper region of the push surface Sb. Each of the retaining members 44 is formed from a light transmissive resin material such as acrylic resin.
As shown in
Game objects B, falling from the inclined surface Sa other than from immediately above the retaining members 44, directly reach the second surface S2 of the table 30 without coming into contact with any retaining members 44. Meanwhile, game objects B, falling from positions on the inclined surface Sa immediately above the retaining members 44, are caught in the concave portions 441 of the retaining members 44 before falling onto the second surface S2. Game objects B, that have fallen into the concave portions 441 of the retaining members 44, gradually move forward (to the side of the guide paths 442) while repetitively swinging right and left along the curvatures of the surfaces of the concave portions 441, and fall from the ends of the concave portions 441 through the guide paths 442, as indicated by the broken line in
As shown in
As shown in
While the retaining members 44 reciprocate in the Y direction along with the pusher 40, the position of the hanging body 70 in the Y direction is fixed. That is, the retaining members 44 repetitively move close to and away from the hanging body 70. In a state in which the pusher 40 reaches the forward most side in the reciprocation range (that is, in a state in which the retaining members 44 are closest to the hanging body 70), the pass holes 71 of the hanging body 70 are positioned immediately below the guide paths 442 of the retaining members 44, as shown in
A detector (not shown) configured to detect passage of a game object B is provided on an inner circumferential surface of each of the pass holes 71. When the detector (a checker) detects passage of a game object B, lottery processing such as a slot game is performed the player is rewarded conditional upon winning the lottery. A predetermined number of game objects B may be fed onto the first surface S1 or the second surface S2 according to a result of lottery processing. Alternatively, a game object (a large ball) having a diameter larger than the normal game objects B may be fed onto the first surface S1 or the second surface S2 conditional upon winning the lottery. As will be understood from the above explanations, attractiveness is realized such that the player adjusts the timing of feeding game objects B (operating operators) with a goal that game objects B, which have fallen from the first surface S1, pass through the pass holes 71.
Modifications
The embodiment illustrated above can be variously modified. Specific illustrative modifications applicable to the above embodiment are set out below. Two or more aspects arbitrarily selected illustrative modifications selected from the following may be combined with one another so long as such a combination remains within the scope of the invention and does not give rise to any contradictions.
(1) In the embodiment described above, the first restrictor 31 extending in the X direction along the entirety of the front edge E2 of the table 30 is shown as an example. However, the specific form of the first restrictor 31 is not limited to the above example. For example, as shown in
(2) In the above embodiment, the third restrictor 41 extending in the X direction along the entire front edge E1 of the pusher 40 is shown as an example. However, a specific form of the third restrictor 41 is not limited to the above example. For example, as shown in
(3) In the above embodiment, a possibility that the game objects B move beyond the second restrictor 32 (that is, the possibility of fall from side holes) is set to be higher than the possibility that the game objects B move beyond the first restrictor 31 by setting the angle θ3 of the second restrictor 32 (32L and 32R) to be smaller than the angle θ2 of the first restrictor 31. In order to realize substantially the same effects, the second restrictor 32 may be formed lower than the first restrictor 31. That is, the height h2 of the second restrictor 32 relative to the second surface S2 (or the horizontal plane H) may be set to be lower than the height h1 of the first restrictor 31 from the second surface S2 (or the horizontal plane H). In a configuration in which the first restrictor 31 and the second restrictor 32 differ in height as in the above example, the angle θ3 of the second restrictor 32 may be smaller than the angle θ2 of the first restrictor 31, or the angle θ3 may be larger than the angle θ2.
(4) In the above embodiment, a spherical object is shown as an example of the game objects B. However, the game objects B are not limited to the above example. For example, game objects B in the shape of a polyhedron (typically, a regular polyhedron or a semiregular polyhedron), or game objects B in a solid shape of a polyhedron with rounded corners can be used. As will be understood from the above explanations, the game objects B are solids objects that are rollable regardless of an orientation of the game objects B. A disk such as a token coin does not roll in an orientation where the planar front or back surface is grounded while rolling with the arc-like circumferential surface grounded. Therefore, such a disk is not an example of “solids rollable regardless of orientation.” A typical example of “solids rollable regardless of orientation” is that of a solid of which an entire circumferential surface thereof is a curved surface (typically, a spherical object such as a marble). However, some solids that have a circumferential that is partially planar may constitute an example of “solids rollable regardless of orientation.” For example, a substantially spherical polyhedron such as a truncated polyhedron is included within the concept of “solids rollable regardless of orientation.”
(5) The first restrictor 31, the second restrictor 32 (321, and 32R), the third restrictor 41, the grooves 42, the protrusions 43, and the retaining members 44 shown as examples in the above embodiment are inclusively represented as elements (a suppressor) for suppressing an amount of movement (or an amount of motion) of game Objects B. Any one or more elements among the elements shown above as examples of the suppressor may be omitted. Further, the specific form of the suppressor is not limited to those provided as examples in the above embodiment. For example, an uneven portion located on the surface (the second surface S2) of the table 30 may be used as the suppressor. The uneven portion is configured to include at least one of a protrusion extending from the second surface S2 of the table 30 and a concave portion recessed from the second surface S2. It is of note that a range in which the amount of movement of the game objects B is suppressed can be limited by providing an uneven portion over only a predetermined area on the surface (the second surface S2) of the table 30. For example, an uneven portion can be provided within a predetermined range from the front edge E2 of the table 30.
For example, the following configurations are understood based on the illustrative embodiments described above. In the following descriptions, reference signs in figures are denoted in parentheses, as appropriate, to facilitate understanding of each aspect, but the present invention is not limited to the aspects illustrated in the figures.
First Aspect
A game apparatus (1) according to a preferred aspect (first aspect) of the present invention includes a pusher (40) configured to reciprocate forward and backward on a surface of a table (30), the pusher (40) including a first surface (S1) that is an upper surface of the pusher (40); a feeder (50L, 50R) configured to feed a game object (B) that is rollable regardless of an orientation of the game object, onto the first surface (S1), and a suppressor (31, 31A, 31B, 31C, 32 (32L, 32R), 41, 41A, 41B, 41C, 42, 43, and 44) provided on at least one of the pusher (40) and the table (30) and configured to suppress an amount of movement of the game object (B). Since, according to this aspect an amount of movement of game objects B is suppressed, attractiveness of a pusher game is maintained such that game objects B are gradually moved and are caused to fall from the table (30).
Second Aspect
In a preferred example (second aspect) of the first aspect, the table (30) includes a second surface (S2) including a front part and a back part, with the front part including a front peripheral edge (E2), the second surface (S2) being inclined in a direction of reciprocation relative to a horizontal plane (H) such that the front part of the second surface (S2) is lower than the back part of the second surface (S2), and the suppressor includes a first restrictor (31) that protrudes from the second surface (S2) along the front peripheral edge (E2) of the second surface (S2). Because the second surface (S2) is inclined relative to the horizontal plane (H) in this aspect, game objects (B) can be concentrated in a vicinity of the front peripheral edge (E2) of the second surface (S2) of the table (30). Further, because the first restrictor (31) is provided along the front peripheral edge (E2) of the second surface (S2), game objects (B) are suppressed by the first restrictor (31) from freely falling from the front peripheral edge (E2). Therefore, attractiveness of the pusher game is maintained such that game object (B) are gradually moved and caused to fall from the table (30).
Third Aspect
In a preferred example (third aspect) of the second aspect, the second surface (S2) is inclined at a first angle (θ1) relative to the horizontal plane (H), the first restrictor (31) is inclined at a second angle (θ2) relative to the horizontal plane (H), and the second angle (θ2) is larger than the first angle (θ1). Because the first restrictor (31) is inclined relative to the horizontal plane (H) at the second angle (θ2) larger than the first angle (θ1) of the second surface (S2) in this aspect, the amount of movement of game objects (B) can be effectively suppressed.
Fourth Aspect
In a preferred example (fourth aspect) of the third aspect, the second surface (S2) further includes a peripheral edge (EL, ER) that is different from the front peripheral edge of the second surface (S2), the game apparatus (1) further includes a second restrictor (32L, 32R) that protrudes from the second surface (S2) along the peripheral edge (EL, ER) of the second surface (S2), the second restrictor (32L, 32R) is inclined at a third angle (θ3) relative to the horizontal plane (H), and the third angle (θ3) is larger than the first angle (θ1) and smaller than the second angle (θ2). Because the second restrictor (32L, 32R) is provided along the peripheral edge (EL, ER) of the second surface (S2), which is different from the front peripheral edge in this aspect, game objects (B) are suppressed by the second restrictor (32L, 32R) from freely falling (for example, so-called “fall from side holes”) from the peripheral edge (EL, ER). Further, because the second restrictor (32L, 32R) is inclined relative to the horizontal plane (H) at the third angle (θ3) larger than the first angle (θ1) and smaller than the second angle (θ2), the amount of movement of game objects (B) can be effectively suppressed.
Fifth Aspect
In a preferred example (fifth aspect) of any of the first to fourth aspects, the first surface (S1) includes a front peripheral edge (E1) in a front part of the first surface (S1), and the suppressor includes a third restrictor (41) that protrudes from the first surface (S1) along the front peripheral edge (E1) of the first surface (S1). Since, according to this aspect the third restrictor (41) is provided along the front peripheral edge (E1) of the first surface (S1), game objects (B) are suppressed by the third restrictor (41) from freely falling from the front peripheral edge (E1). Therefore, the attractiveness of the pusher game can be maintained such that game objects (B) are gradually moved and are caused to fall from the table (30).
Sixth Aspect
In a preferred example (sixth aspect) of the fifth aspect, the first surface (S1) includes a front part and a back part, and the first surface (S1) is inclined in a direction of the reciprocation relative to a horizontal plane (H) such that the front part of the first surface (S1) is lower than the back part of the first surface (S1). Because the first surface (S1) is inclined relative to the horizontal plane (H) in this aspect, game objects (B) can be concentrated in a vicinity of the front peripheral edge (E1) of the first surface (S1) of the pusher (40).
Seventh Aspect
In a preferred example (seventh aspect) of the sixth aspect, the first surface (S1) is inclined at a fourth angle (θ4) relative to the horizontal plane (H), the third restrictor (41) is inclined at a fifth angle (θ5) relative to the horizontal plane (H), and the fifth angle (θ5) is larger than the fourth angle (θ4). Since according to this aspect the third restrictor (41) is inclined relative to the horizontal plane (H) at the fifth angle (θ5), which is larger than the fourth angle (θ4) of the first surface (S1), an amount of movement of game objects (B) can be effectively suppressed.
Eighth Aspect
In a preferred example (eighth aspect) of any of the first to seventh aspects, the suppressor includes a groove (42) formed on the first surface (S1), with the groove (42) extending in a direction of reciprocation. Because the groove (42) that extends in the direction of reciprocation of the pusher (40) is formed on the first surface (S1) in this aspect, game objects (B), fed in a direction intersecting with the direction of the reciprocation, are suppressed from freely reaching an end of the pusher (40) on the opposite side.
Ninth Aspect
In a preferred example (ninth aspect) of any of the first to eighth aspects, the pusher (40) includes a front part, the suppressor includes a retaining member (44) provided on the front part of the pusher (40), the retaining member (44) is of a concave shape as viewed from a direction of reciprocation, and the retaining member (44) is configured to retain the game object (B) on the pusher (40). Since, according to this aspect the concave retaining member (44) is provided on the front part of the pusher (40), game objects (B) having fallen from the first surface (S1) of the pusher (40) can be retained in the retaining member (44).
Tenth Aspect
In a preferred example (tenth aspect) of any of the first to ninth aspects, the pusher (40) includes an inclined surface (Sa) inclined in a direction from the first surface (S1) to a front part of the pusher (40), and the suppressor includes a protrusion (43) provided on the inclined surface (Sa), with the protrusion (43) protruding from the inclined surface (Sa). Since, according to this aspect the protrusion (43) is provided on the inclined surface (Sa) inclined in the direction from the first surface (S1) to the front part of the pusher (40), movement of game objects (B) having fallen from the first surface (S1) can be suppressed by the protrusion (43) on the inclined surface (Sa).
1: game apparatus, 10: operating panel, 11L,11R: operating portion, F: game field, 13: reader, 14: payout portion, 20: frame, 21L,21R: side wall portion, 23: front wall portion, 24: back wall portion, 26L,26R: opening, 27: shielding plate, 30: table, 31: first restrictor, 32: second restrictor, 40: pusher, 41: third restrictor, 42: groove, 43: protrusion, 44: retaining member, 441: concave portion, 442: guide path, 50L,50R: feeder, 60: detector, 61,62: light emitter, 70: hanged body, 71: pass hole, E1,E2: front edge, EL,ER: side edge, S0: reciprocation surface, S1: first surface, S2: second surface, Sa: inclined surface, Sb: push surface, B: game object, Q: fall port.
Number | Date | Country | Kind |
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JP2017-167831 | Aug 2017 | JP | national |
This application is a Continuation Application of PCT Application No. PCT/JP2018/032155, filed on Aug. 30, 2018, and is based on and claims priority from Japanese Patent Application No. 2017467831, filed on Aug. 31, 2017, the entire contents of each of which are incorporated herein by reference.
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Number | Date | Country | |
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20200193781 A1 | Jun 2020 | US |
Number | Date | Country | |
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Parent | PCT/JP2018/032155 | Aug 2018 | US |
Child | 16799917 | US |