Game apparatus

Information

  • Patent Grant
  • 6345822
  • Patent Number
    6,345,822
  • Date Filed
    Friday, February 11, 2000
    25 years ago
  • Date Issued
    Tuesday, February 12, 2002
    22 years ago
Abstract
Game apparatus (1) has a plurality of playing locations (11) at each of which is rotatably mounted a playing piece (60). Each playing piece (60) has at least one indicium (65,66) thereon so that rotation of a playing piece (60) to a selected orientation presents said indicium (65,66) to a player. The apparatus (1) has retaining means (36) for retaining each playing piece (60) in a selected orientation. The apparatus (1) further has reset means (30) operable to reset the playing pieces (60) for a new game.
Description




FIELD OF THE INVENTION




The present invention relates to game apparatus.




BACKGROUND OF THE INVENTION




Various game boards are known for playing games such as draughts, Othello, and other similar games in which two or more players move tiles, counters or other playing pieces from place to place on a playing board consisting of an array of such places. Each player's tiles are usually coloured differently from those of other players. In a game such as solitaire, playing pieces of just one colour are used. In some circumstances, it is inconvenient to have playing pieces which are not somehow fixed to the board. This is particularly so where the game apparatus is to be used whilst in transit, for example during a car or train journey. In such cases, it is known to provide playing pieces having magnets and a magnetic playing board to which the pieces can be releasably fixed during play. However, such pieces are often easily lost or dislodged from their position on the board and are therefore inconvenient to use.




There have been various proposals for playing pieces which are fixed more securely to the board. In EP-A-0237118, for example, there is disclosed a games board in which playing pieces are provided by triangular prisms which can rotate in respective recesses provided in an array across the board. Each of the three square or rectangular faces of the prismatic playing pieces bears a different image representing either a first type of counter, a second type of counter, or no counter at all. The playing pieces can be rotated in their recesses selectively to display the desired counter. Each of the playing pieces in EP-A-0237118 is held in its selected orientation by a flexible resilient portion of the housing which engages an edge of the playing piece. However, this requires close manufacturing tolerances to be achieved so that not too much nor too little engagement between the playing piece and the elastic portion of the housing is achieved. Also, the elastic portions can deteriorate over time. Furthermore, there is no convenient way of resetting the playing pieces for a new game and therefore the players have the laborious task of rotating each playing piece individually to an initialised position in which the blank faces of the playing pieces all face uppermost each time a new game is to be played.




SUMMARY OF THE INVENTION




According to a first aspect of the present invention, there is provided game apparatus, the game apparatus comprising: a plurality of playing locations at each of which is rotatably mounted a playing piece, each playing piece having an indicium thereon so that rotation of a playing piece to a selected orientation presents said indicium to a player; retaining means for retaining each playing piece in a selected orientation; and, reset means operable to reset the playing pieces for a new game.




In a preferred embodiment, the center of mass of each playing piece is offset from its axis of rotation, the reset means being operable to release the retaining means from retaining the playing pieces to allow the playing pieces to rotate under gravity thereby to reset the playing pieces.




Each playing piece may have a plurality of faces, at least one of said faces having an indicium thereon to distinguish that face from other faces of the playing piece. The retaining means may comprise at least one elastic member biased into engagement with the playing pieces, the reset means being operable to disengage said at least one elastic member from the playing pieces thereby allowing the playing pieces to be reset. Said at least one elastic member preferably comprises plural spring wires which are biased into engagement with respective ones of said playing pieces. Each playing piece may have an abutment, the spring wires engaging the abutments of the respective playing pieces to retain the playing pieces in a selected orientation.




The retaining means are preferably carried by a carriage which is displaceable to allow the playing pieces to be reset. Biasing means may be provided for biasing the carriage so that the playing pieces are normally retained in a selected orientation by the retaining means, the carriage being displaceable against the bias of the biasing means to allow the playing pieces to be reset.




The apparatus may comprise a lattice grid having a plurality of walls defining the plurality of playing locations and supporting the playing pieces. The playing pieces are conveniently rotatably mounted on respective axles supported by the grid.




Each playing piece is preferably captively mounted in said apparatus. In one embodiment, each playing piece is a triangular prism having three faces selectively presentable to a player by rotation of the playing piece. A first face of each playing piece may have a first indicium thereon indicating a first game counter and a second face of each playing piece may have a second indicium thereon indicating a second counter. The face of each playing piece may bear an indicium indicating the direction of rotation of the playing piece required to present a desired first or second indicium to a player.




According to a second aspect of the present invention, there is provided game apparatus, the game apparatus comprising: a plurality of playing locations at each of which is rotatably mounted a playing piece, each playing piece having a plurality of faces, at least one of said faces of each playing piece having an indicium thereon to distinguish that face from other faces of the playing piece so that rotation of a playing piece to a selected orientation presents said indicium to a player; a carriage carrying plural spring wires which are biased into engagement with respective ones of said playing pieces for retaining each playing piece in a selected orientation; and, biasing means for biasing the carriage so that the playing pieces are normally retained in the selected orientation by the spring wires, the carriage being displaceable against the bias of the biasing means to disengage the spring wires from the playing pieces thereby to allow the playing pieces to be reset for a new game.




The center of mass of each playing piece is preferably offset from its axis of rotation in a direction opposite a predetermined face of said playing piece, the playing pieces rotating under gravity to present said predetermined faces to a player thereby to reset the playing pieces when the spring wires are disengaged from the playing pieces.




Thus, in preferred embodiments, the game apparatus of the present invention has playing pieces which may be securely fixed to the board so that there are no loose playing pieces. The playing pieces are easily reset for a new game. For a game such as Othello, the reset position is one in which all of the playing pieces present a blank face or surface to the players, indicating an empty playing board. The movement of counters around the board is mimicked by rotating appropriate playing pieces to present an appropriate indicium to the players.




The present invention is described in more detail below in the detailed description which follows, with reference to the following drawings.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is an exploded view of an example of game apparatus according to the present invention.





FIGS. 2A-C

are respectively a plan view, a partial cross-sectional view and a partial perspective view of a top grid of the game apparatus of FIG.


1


.





FIGS. 3A-C

are respectively a plan view, a partial cross-sectional view and a partial perspective view of a carriage of the game apparatus of FIG.


1


.





FIG. 4

is a partial cross-sectional view of the game apparatus of FIG.


1


.





FIG. 5

is a further partial cross-sectional view of the game apparatus of FIG.


1


.





FIG. 6

is a partial cross-sectional view of the game apparatus of

FIG. 1

showing a cross-section of a playing piece.





FIG. 7

is an end view of a playing piece.











DETAILED DESCRIPTION AND BEST




Referring to the drawings, there is shown an example of game apparatus


1


according to the present invention. The game apparatus


1


has a grid


10


, a frame


20


, a carriage


30


, operating buttons


50


, playing pieces


60


, a bottom cover


75


, and a top cover


90


.




The grid


10


is in the form of a square lattice which defines a square array of eight-by-eight apertures


11


each of which is defined by first and second sets of parallel internal side walls


12


,


13


of the grid


10


. As will be described in more detail below, a playing piece


60


is located in each of the apertures


11


of the grid


10


. The playing pieces


60


can be rotated in their respective apertures


11


to present a chosen indicium to a player thereby to mimic the movement of conventional playing counters around a conventional games board as in the games of draughts, Othello, etc.




Each playing piece


60


is in the general form of a triangular prism having square side faces


61


and equilateral triangular end walls


62


. Each end wall


62


has a central through hole


63


through which passes a steel axle


64


about which the playing piece


60


is able to rotate. There are eight steel axles


64


each of which carries eight playing pieces


60


, each axle


64


being supported by the grid


10


as will be described further below.




The three side faces


61


of each playing piece


60


bear different indicia. In particular, a first face


61


bears a large central white circle


65


. A second face


61


bears a large central black circle


66


. The third face


61


does not bear any large central circle. The presence of a white counter of a first player at a particular playing location on the apparatus


1


can be indicated by rotating the playing piece


60


at that location so that the face


61


bearing the large central white circle


65


is uppermost. Similarly, the location of a black counter of another player at a particular location on the apparatus


1


can be indicated by rotating the playing piece


60


at that location so that the face


61


bearing the large central black circle


66


is presented uppermost to the players. The absence of a playing counter at particular locations is indicated by rotating each of the playing pieces


60


at those locations so as to present the face


61


having no large central circle uppermost. Preferably, the base colour of the playing pieces


60


is the same as that of the grid


10


.




The playing pieces


60


are preferably further marked on their faces


61


to indicate the direction of rotation of the playing pieces


60


which is required to reveal a face bearing a desired major indicium


65


,


66


. In particular, a plain face


61


of a playing piece


60


may bear a small white circle


67


towards one edge. Pushing the playing piece


60


on the edge indicated by the small white circle


67


will cause the playing piece


60


to rotate so that the face


61


bearing the large white circle


65


is presented to the player. A small black circle


68


is located on the opposite edge of the plain face


61


of the playing piece


60


. Pressing on the edge bearing the small black circle


68


causes the playing piece


60


to rotate so that the face


61


bearing the large black circle


66


is presented to the players. The other faces


61


, which bear the large white circles


65


and large black circles


66


, are similarly marked with a small black circle


68


or a small white circle


67


at the edge which needs to be pushed in order to present the face bearing the large black circle


66


or large white circle


65


uppermost, as the case may be. The absence of any small white circle


67


or small black circle


68


at an edge of a face


61


indicates that pushing on that edge of the playing piece


60


will cause the plain face


61


of the playing piece


60


to be presented uppermost. These smaller indicium, including the absence thereof on a selected one of the faces, may be referred to as rotation indicium, in that they indicate the direction a player must rotate the piece to reveal, or display, a corresponding one of the other faces.




One end wall


62


of each of the playing pieces


60


has an abutment in the form of an equilateral triangular stud


69


projecting therefrom and surrounding the through hole


63


. The triangular stud


69


has its own central through hole


70


through which the axle


64


passes. When the playing pieces


60


are mounted in the game apparatus


1


, all of the triangular studs


69


face in the same direction.




The axles


64


are supported by the grid


10


. In particular, each of the second set of internal walls


13


of the grid


10


has a through hole


14


adjacent the center of the apertures


11


, as shown in FIG.


2


C and in phantom in

FIG. 2A

for one row of apertures


11


. The axles


64


pass through respective through holes


14


in internal walls


13


of the grid


10


and thereby support the playing pieces


60


in the grid apertures


11


. The internal walls


13


have an inverted L-shape cross-sectional shape.




The carriage


30


comprises a square frame having four side walls


31


. One of the side walls


31


′ has eight semi-circular recesses


32


provided in its uppermost edge. The carriage


30


further has seven internal walls


33


which are parallel to the recessed side wall


31


′ and evenly spaced across the carriage


30


. Each of the internal side walls


33


has semi-circular recesses


32


in their uppermost edges corresponding to the semi-circular recesses


32


of the recessed side wall


31


′ of the carriage


30


. Each of the internal walls


33


and the recessed side wall


31


′ of the carriage


30


has a narrow groove or channel


35


running along its length, the channels


35


being interrupted only by the semi-circular recesses


32


. A steel spring wire


36


is located in each of the grooves


35


.




In the assembled game apparatus


1


, the internal walls


33


of the carriage


30


are received in the L-shape of the corresponding internal walls


13


of the grid


10


so that the axles


64


carrying the playing pieces


60


are received in the semi-circular recesses


32


of the carriage


30


. The spring wires


36


therefore engage the respective triangular studs


69


of the playing pieces


60


. As can be seen from

FIG. 7

, the orientation of each triangular stud


69


is rotated through 60° relative to the orientation of the triangular end face


62


of the playing piece


60


so that an apex


71


of the triangular stud


69


is nearest to a face


61


of the playing piece


60


and, correspondingly, a face


72


of the triangular stud


69


is opposite an apex


73


of the triangular end face


62


of the playing piece


60


. The depth of each recess


32


and channel


35


in the carriage


30


is arranged so that the spring wires


36


are biased upwardly against the triangular studs


69


of the playing pieces


60


in the assembled game apparatus


1


. In the orientation shown in

FIG. 6

, in which a face


61


of the playing piece


60


is presented uppermost through the aperture


11


of the grid


10


, the spring wire


36


bears against the opposite face


72


of the triangular stud


69


and maintains the playing piece


60


in that orientation. The spring wire


36


is pushed downwards by the apex


71


of the triangular stud


69


as the playing piece


61


is rotated about the axle


64


. As the next face


61


of the playing piece


60


begins to be presented uppermost in the aperture


11


and the apex


71


contacting the spring wire


36


moves past its lowermost position, the upwards bias of the spring wire


36


forces the playing piece


60


round until the spring wire


36


bears against a flat face


72


of the triangular stud


69


so that the next face


61


is presented uppermost in the grid


10


. The spring wire


36


thereby provides a detent mechanism which serves to maintain the playing pieces


60


in the selected orientation with the desired indicium (whether a large white circle


65


, a large black circle


66


, or a plain face


61


) uppermost.




As indicated in FIG.


1


and shown more particularly in

FIGS. 4 and 5

, a bottom cover


75


is secured to the frame


20


by fixing screws


76


to trap the grid


10


and carriage


30


therebetween, the grid


10


being presented through a central square aperture


21


of the frame


20


. The carriage


30


is supported on the bottom cover


75


by means of coiled compression springs


77


. One end of each of the springs


77


is received in respective hollow circular posts


78


provided internally of the bottom cover


75


. The other end of each of the springs


77


fits round respective legs


34


which depend from each corner of the lowermost surface of the carriage


30


. The carriage


30


is biased upwards by the coiled compression springs


77


.




A pair of opposed reset buttons


50


are provided to allow the carriage


30


to be pushed downwards towards the bottom cover


75


against the action of the compression springs


77


. As will be explained further below, this causes reset of the playing pieces


60


so that the plain faces


61


of all of the playing pieces


60


are presented uppermost. The reset buttons


50


have a generally inverted J-shape. The long leg


51


of each reset button


50


is received in a respective recess


79


provided in opposite edges


80


of the bottom cover


75


and can move up and down therein. The short leg


52


of each operating button


50


is secured to an adjacent edge of the carriage


30


. Recesses


25


are provided in the corresponding edges of the frame


20


to accommodate the operating buttons


50


.




Each playing piece


60


contains a weight


81


within its hollow center as shown in FIG.


6


. The weight


81


is contained towards the apex


73


of the playing piece


60


which is opposite the plain face


61


which bears no major indicium. The weight


81


may be contained by internal moulding


82


of the playing piece


60


. One end wall


62


of the playing piece


60


may be removable so as to provide access to the interior of the playing piece


60


to allow the weight


81


to be inserted. The weight


81


, which may be a metal cylinder or several ball bearings for example, serves to bias the playing piece


60


under gravity to the orientation in which the plain face


61


is presented uppermost.




To reset the playing pieces


60


prior to playing a new game, the operating buttons


50


are depressed and move downwards in the recesses


79


in the bottom cover


75


. This pushes the carriage


30


downwards against the action of the compression springs


77


, thereby pulling the spring wires


36


away from engagement with the triangular studs


71


. The playing pieces


60


are therefore all able to rotate freely about their respective axles


64


. Under the action of the weights


81


, the playing pieces


60


rotate so that the plain faces


61


bearing no major indicium all face uppermost in the grid


10


. The reset buttons


50


are then released, allowing the compression springs


77


to force the carriage


30


upwards to bring the spring wires


36


into engagement with the faces


72


of the triangular studs


69


thereby to maintain that orientation of the playing pieces


60


.




The present invention therefore provides game apparatus


1


in which there are no loose playing pieces. On the contrary, the playing pieces


60


are held captive in the game apparatus


1


. The playing pieces


60


are rotated to present uppermost a desired indicium or no indicium at all, selectively indicating for example the presence of a black counter, a white counter or no counter at the particular playing location at which that playing piece


60


is located. The present invention provides a retaining or detent mechanism which serves to maintain the playing pieces


60


in their selected orientation. A simple reset mechanism is provided by means of which all of the playing pieces


60


can easily be reset to present, for example, the plain faces uppermost. The game apparatus


1


is particularly suitable for use in transit as a travel game. The retaining or detent mechanism serves to maintain the playing pieces


60


in their chosen orientation, regardless of whether the game apparatus


1


is tilted or jolted.




In the example shown, a top cover


90


is provided to cover over the frame


20


, grid


10


and playing pieces


60


when the game apparatus


1


is not in use. In the example shown, the top cover


90


is hinged to the bottom cover


75


by means of hinges


91


. Alternatively, the top cover


90


may be provided as a separate piece which can be snapped onto the remainder of the game apparatus


1


.




As playing a game such as Othello with eight-by-eight playing pieces/locations may be too complex for younger children, a square border may be applied to the game apparatus


1


so as to cover the outermost playing pieces


60


thereby leaving the central array of six-by-six playing locations/pieces for play by younger children.




An embodiment of the present invention has been described with particular reference to the example illustrated. However, it will be appreciated that variations and modifications may be made to the example described within the scope of the present invention. For example, more or less than two indicia


65


,


66


in addition to a blank face may be provided on the playing pieces


60


. As another example, the playing pieces


60


may have more or less than the three faces


61


, the stud


64


being correspondingly shaped.



Claims
  • 1. Game apparatus, the game apparatus comprising:a plurality of playing locations at each of which is rotatably mounted a playing piece, each playing piece having an indicium thereon so that rotation of a playing piece to a selected orientation presents said indicium to a player; retaining means for retaining each playing piece in a selected orientation, wherein the retaining means comprises at least one elastic member biased into engagement with the playing pieces; and, reset means operable to reset the playing pieces for a new game by disengaging said at least one elastic member from the playing pieces, thereby allowing the playing pieces to be reset.
  • 2. Game apparatus according to claim 1, wherein the center of mass of each playing piece is offset from its axis of rotation, the reset means being operable to release the retaining means from retaining the playing pieces to allow the playing pieces to rotate under gravity and thereby reset the playing pieces.
  • 3. Game apparatus according to claim 1, wherein each playing piece has a plurality of faces, at least one of said faces having an indicium thereon to distinguish that face from other faces of the playing piece.
  • 4. Game apparatus according to claim 3, wherein each playing piece includes at least one rotation indicium thereon, said rotation indicium being smaller than the first indicium.
  • 5. Game apparatus according to claim 4, wherein each face having an indicium thereon also includes at least one rotation indicium thereon.
  • 6. Game apparatus according to claim 5, wherein each face having an indicium thereon also includes plural rotation indicium thereon.
  • 7. Game apparatus according to claim 3, wherein each playing piece includes at least one rotation indicium thereon, each of said rotation indicium being adapted to indicate to a player the direction of rotation of the playing piece about its axis of rotation to display a corresponding one of the faces.
  • 8. Game apparatus according to claim 3, wherein each face having an indicium theron also includes at least one rotation indicium thereon.
  • 9. Game apparatus according to claim 1, wherein said at least one elastic member comprises plural spring wires which are biased into engagement with respective ones of said playing pieces.
  • 10. Game apparatus according to claim 9, wherein each playing piece has an abutment, the spring wires engaging the abutments of the respective playing pieces to retain the playing pieces in a selected orientation.
  • 11. Game apparatus according to claim 1, wherein the retaining means are carried by a carriage which is displaceable to allow the playing pieces to be reset.
  • 12. Game apparatus according to claim 11, comprising biasing means for biasing the carriage so that the playing pieces are normally retained in a selected orientation by the retaining means, the carriage being displaceable against the bias of the biasing means to allow the playing pieces to be reset.
  • 13. Game apparatus according to claim 12, wherein the carriage is adapted to be displaced downward from the playing pieces.
  • 14. Game apparatus according to claim 1, comprising a lattice grid having a plurality of walls defining the plurality of playing locations and supporting the playing pieces.
  • 15. Game apparatus according to claim 14, wherein the playing pieces are rotatably mounted on respective axles supported by the grid.
  • 16. Game apparatus according to claim 1, wherein each playing piece is captively mounted in said apparatus.
  • 17. Game apparatus according to claim 1, wherein each playing piece is a triangular prism having three faces selectively presentable to a player by rotation of the playing piece.
  • 18. Game apparatus according to claim 17, wherein a first face of each playing piece has a first indicium thereon indicating a first game counter and a second face of each playing piece has a second indicium thereon indicating a second counter.
  • 19. Game apparatus according to claim 18, wherein the face of each playing piece bears an indicium indicating the direction of rotation of the playing piece required to present a desired first or second indicium to a player.
  • 20. Game apparatus, the game apparatus comprising:a plurality of playing locations at each of which is rotatably mounted a playing piece, each playing piece having a plurality of faces, at least one of said faces of each playing piece having an indicium thereon to distinguish that face from other faces of the playing piece so that rotation of a playing piece to a selected orientation presents said indicium to a player; a carriage carrying plural spring wires which are biased into engagement with respective ones of said playing pieces for retaining each playing piece in a selected orientation; and, biasing means for biasing the carriage so that the playing pieces are normally retained in the selected orientation by the spring wires, the carriage being displaceable against the bias of the biasing means to disengage the spring wires from the playing pieces thereby to allow the playing pieces to be reset for a new game.
  • 21. Game apparatus according to claim 20, wherein the center of mass of each playing piece is offset from its axis of rotation in a direction opposite a predetermined face of said playing piece, the playing pieces rotating under gravity to present said predetermined faces to a player thereby to reset the playing pieces when the spring wires are disengaged from the playing pieces.
  • 22. Games apparatus of claim 20, wherein each playing piece includes at least one rotation indicium thereon adapted to indicate to a player the direction of rotation of the playing piece about its axis of rotation to display a corresponding one of the faces.
  • 23. Game apparatus according to claim 22, wherein each face having an indicium thereon also includes at least one rotation indicium thereon.
  • 24. Game apparatus according to claim 20, comprising a lattice grid having a plurality of walls defining the plurality of playing locations and supporting the playing pieces.
  • 25. Game apparatus according to claim 24, wherein the playing pieces are rotatably mounted on respective axles supported by the grid.
  • 26. Game apparatus according to claim 20, wherein each playing piece is captively mounted in said apparatus.
  • 27. Game apparatus, comprising:a base including a depressible carriage; at least one mechanism adapted to bias the carriage away from the base; a plurality of rotatable playing pieces having axes of rotation, each playing piece including a plurality of faces that are selectively revealable to a player by rotating the playing pieces about their axes of rotation; indicium on at least one of the faces of each playing piece; and at least one second bias mechanism normally adapted to engage the plurality of playing pieces to prevent unintentional rotation of the playing pieces, wherein upon depression of the carriage toward the base, the playing pieces are freed from engagement by the at least one second bias mechanism.
  • 28. Game apparatus of claim 27, wherein each of the plurality of playing pieces has a center of mass offset from its axis of rotation, thereby biasing the playing pieces to rotate under gravity to a determined orientation when the carriage is depressed toward the base.
  • 29. Game apparatus of claim 27, wherein each of the plurality of playing pieces includes a least one first indicium on a first face and at least one second indicium on a second face.
  • 30. Game apparatus of claim 29, wherein each of the plurality of playing pieces further includes rotation indicium adapted to indicate to a player the direction of rotation of the playing piece to reveal a corresponding one of the plurality of faces.
  • 31. Game apparatus, the game apparatus comprising:a plurality of playing locations at each of which is rotatably mounted a playing piece, each playing piece having a plurality of faces, wherein at least one of said faces has an indicium thereon so that rotation of a playing piece to a selected orientation presents said indicium to a player, and further wherein each face having an indicium thereon also includes at least one rotation indicium thereon adapted to indicate to a player the direction of rotation of the playing piece about its axis of rotation to display a corresponding one of the faces; retaining means for retaining each playing piece in a selected orientation; and, reset means operable to reset the playing pieces for a new game.
  • 32. Game apparatus according to claim 31, wherein the center of mass of each playing piece is offset from its axis of rotation, the reset means being operable to release the retaining means from retaining the playing pieces to allow the playing pieces to rotate under gravity and thereby reset the playing pieces.
  • 33. Game apparatus according to claim 31, wherein each face having an indicium thereon also includes plural rotation indicium thereon.
  • 34. Game apparatus according to claim 31, wherein the retaining means are carried by a carriage which is displaceable to allow the playing pieces to be reset.
  • 35. Game apparatus according to claim 35, comprising biasing means for biasing the carriage so that the playing pieces are normally retained in a selected orientation by the retaining means, the carriage being displaceable against the bias of the biasing means to allow the playing pieces to be reset.
  • 36. Game apparatus according to claim 34, wherein the carriage is adapted to be displaced downward from the playing pieces.
  • 37. Game apparatus according to claim 31, comprising a lattice grid having a plurality of walls defining the plurality of playing locations and supporting the playing pieces.
  • 38. Game apparatus according to claim 37, wherein the playing pieces are rotatably mounted on respective axles supported by the grid.
  • 39. Game apparatus according to claim 31, wherein each playing piece is captively mounted in said apparatus.
RELATED APPLICATIONS

This application claims priority under 35 U.S.C. §§ 119 and 365 to pending PCT patent application Ser. No. PCT/GB98/02420, which was filed on Aug. 11, 1998, and U.K. Patent application Ser. No. 9717202.7, which was filed on Aug. 13, 1997. The disclosures of the applications are hereby incorporated by reference.

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Number Name Date Kind
2628838 Smalley Feb 1953 A
3410011 Bowman Nov 1968 A
3599977 Glass Aug 1971 A
3888488 Sims Jun 1975 A
4136883 Klees Jan 1979 A
4773643 Mizunuma Sep 1988 A
4890845 Gatewood Jan 1990 A
5096203 Elstein et al. Mar 1992 A
Foreign Referenced Citations (4)
Number Date Country
0237118 Sep 1987 EP
2233569 Jan 1991 GB
2224946 Oct 1992 GB
2275618 Sep 1994 GB