The present invention generally relates to games and, more particularly, to games with a token substitute feature and a token storage and distribution system.
Card games are a popular form of diversion and entertainment. Many card games require two or more players and a game play that is based on the value of the card being played. The winner is determined based achieving a winning condition of the game, such as, for example, building a card pile in sequence until a player plays all the cards in his or her possession. There are numerous variations of such card play, depending on the how the cards are arranged and distributed to the players, and also depending on the game's rule for drawing, exchanging and discarding cards.
Game play based solely on a deck of cards may be limited when a player does not have one or more cards having the required value for continued game play. In such circumstances, the rules for game play typically call for exchanging or drawing additional cards to permit continued game play until one or more player achieves a winning condition.
Various embodiments of a game system are described herein. The game system may include a plurality of cards and one or more tokens, which may be played as a substitute for a card with a card value during card play. The cards may be played according to predetermined constraints or rules. When a player is unable or unwilling to play an eligible card under one of the constraints or rules, the player may elect to use one or more tokens in his or her possession to represent the value associated with the eligible card in substitution of playing the eligible card itself. In some exemplary embodiments, the tokens may be stored in a container and an element of game play may be enhanced by keeping some amount of tokens available for play hidden. In other exemplary embodiments, an additional element of game play may include providing a decision making situation by having a player select a sub-compartment of a storage area from a plurality of sub-compartments in the container. The selected sub-compartment may include tokens that have been diverted to that sub-compartment from one or more of the other sub-compartments based on an internal structure of the container. As can be seen, enjoyment and further strategy may be added to game play involving cards by introducing a feature which may allow more card play when a player does not have certain cards for continued game play.
In one embodiment, a game system comprises a plurality of cards, at least one token and a token storage and distribution system. The plurality of cards each have at least one indicium representing a value. The at least one token has a value that is substitutable for at least a portion of the value associated with the card. The token storage and distribution system comprises a slot for depositing the at least one token into the token storage and distribution system, the slot corresponding to a storage compartment that further comprises sub-compartments and a diverter to direct the deposited token into one of the sub-compartments. The token storage and distribution system defines one of more locations for positioning one or more build piles for the cards being played.
In another embodiment, a method of providing a card-and-token game is described. A plurality of cards is provided to two or more players, the cards each having a value. A token storage and distribution system is provided. The token storage and distribution system comprises a slot that corresponds to a storage compartment comprising sub-compartments and a diverter. The diverter directs a token deposited into the slots into one of the sub-compartments. The sub-compartments each have separate covers concealing an interior of the sub-compartments. A rule set is provided according to which the players play one or more of the plurality of cards based on the value associated with the cards and according to which the players may deposit one or more tokens in the token storage and distribution system instead of playing one or more of the plurality of cards based on a combined value of the one or more tokens having the value of the card that is required to be played according to the rule set.
In a further embodiment, a game system is described. The game system comprises a token storage and distribution system having a housing that comprises a central portion and a plurality of storage compartments disposed radially from the central portion and having a peripheral edge distal to the central portion. A plurality of slots is disposed in the central portion, the plurality of slots each corresponding to one of the plurality of storage compartments. Sub-compartments are provided within each one of the plurality of storage compartments. The sub-compartments each have separate covers. The token storage and distribution system further comprises one or more diverters. When a token is deposited into one of a the plurality of storage compartments through the corresponding slot, the one or more diverters direct the token into one of the sub-compartments within the storage compartment. The covers may be movable between open and closed configurations to reveal and conceal the contents of the corresponding sub-compartments, respectively.
Other objects, features and advantages of the described preferred embodiments will become apparent to those skilled in the art from the following detailed description. It is to be understood, however, that the detailed description and specific examples, while indicating preferred embodiments of the present invention, are given by way of illustration and not limitation. Many changes and modifications within the scope of the present invention may be made without departing from the spirit thereof, and the invention includes all such modifications.
Illustrative embodiments of the present disclosure are described herein with reference to the accompanying drawings, in which:
Like numerals refer to like parts throughout the several views of the drawings.
Specific, non-limiting embodiments of the present invention will now be described with reference to the drawings. It should be understood that such embodiments are by way of example only and merely illustrative of but a small number of embodiments within the scope of the present invention. The description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating the general principles of the invention. Various inventive features are described below that can be used independent of one another or in combination with other features. Various changes and modifications obvious to one skilled in the art to which the present invention pertains are deemed to be within the spirit, scope and contemplation of the present invention as further defined in the appended claims.
Referring now to
In some exemplary embodiments, the game system 100 includes a token storage and distribution system 130. Tokens 190 may be stored in the token storage and distribution system 130 during play. In some embodiments, a player may play a card 115 with an indicium that indicates a grant of access to the token storage and distribution system 130 to withdraw token(s) 190.
The token storage and distribution system 130, as illustrated, includes a housing 135 that houses a plurality of storage compartments 140 (designated as 140a, 140b, 140c, and 140d). The number of storage compartments 140 may be based on a maximum number of players for the game. For example, a game with a maximum of four players may use a token storage and distribution system 130 with four storage compartments 140. Typically, at least two players may engage in game play during a session. Tokens 190 may be inserted into slots 155a, 155b, 155c, and 155d of the housing 135 which, as illustrated, correspond to respective storage compartments 140a, 140b, 140c, and 140d. In some exemplary embodiments, the storage compartments 140a, 140b, 140c, and 140d are opaque so that the tokens 190 inside the storage compartments 140a, 140b, 140c, and 140d may be hidden from the players' views. An additional element of game play may be provided by dividing the storage compartments 140a, 140b, 140c, and 140d into sub-compartments (generally designated by 145). The sub-compartments 145 may be concealed by a cover 150. The cover 150 may be, for example, a door or hinged panel. However, other exemplary embodiments may include, for example, a drawer and handle combination (not shown). The cover 150 may provide one or more players with selective access to its corresponding sub-compartment 145 or storage compartment 140. The storage compartment 140a is shown with both sub-compartments 145a and 145b concealed by covers 150a and 150b. The storage compartment 140b is shown with the interior of the sub-compartment 145c exposed (the cover 150c is swiveled open) and the interior of sub-compartment 145d concealed (the cover 150d is swiveled closed). The interior of sub-compartments 145 may include a floor 160 upon which the token(s) 190 may rest. In some embodiments, the floor 160 may slope downward commencing from below the slots 155 down to a bottom extremity of the sub-compartment 145. The downward slope may aid in moving a token 190 dropped from the slot closer to a cover 150, and thus make the token 190 more readily accessible to a player accessing the sub-compartment 145. In some embodiments, a diverter 170 may divide the storage compartments 140 into the sub-compartments 145. The slots 155a, 155b, 155c, and 155d may be positioned over respective diverters 170. The diverters 170 may be disposed to randomly deflect the tokens 190 into the sub-compartments 145.
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Players may generally be positioned in front of their respective storage compartment 140. Game play may begin with a card 115 face-up in front of each storage compartment 140. These cards 115 may be the starting cards 115 of four communal building piles where players play cards 115 from their respective hands. In block 310, a dealer may deal each player a set number of cards 115 (for example, fifteen) face down. The cards 115 dealt to each player may comprise each player's stockpile. The dealer may then deal each player a set number of cards (for example, five) which may comprise the player's hand. The remaining cards 115 may form a draw pile. In block 320, each player may be provided with a set number of tokens 190 (for example, eight). In block 325, a token storage and distribution system 130 is provided. The token storage and distribution system 130 comprises at least one slot 155 which corresponds to a storage compartment 140. The storage compartment 140 has sub-compartments 145 and a diverter 170 to direct a token 190 deposited into the slot 155 into one of the sub-compartments 145. The sub-compartments 145 each have separate covers 150 concealing the interior and thus the tokens 190 contained therein from plain view. In block 330, players may take turns placing cards 115 from their hand or from the top of their stockpile onto one of the communal building piles. In some embodiments a player may play a plurality of cards 115 during a single turn until the player no longer has an eligible move to make. In other embodiments, each player may play one eligible move per turn. In other embodiments, a player may play to the pile in front of him or her. In other embodiments, the player may play to any communal building pile where he or she may play an eligible card 115. An eligible card 115 to be played may be a card with the next value in sequence corresponding to the build pile being played. For example, cards 115 may be played in ascending numerical order commencing with the next number higher than the value of the top card on the build pile. The first player to play all the cards 115 in their stockpile may win.
In the event a player does not have an eligible card 115 in their hand that they can play, they may use the tokens 190 to represent the next eligible card 115 that should be played. Under an exemplary embodiment, the player may place the number of tokens 190 equaling the value of the card to be played into the slot 155 of the token storage and distribution system 130. Generally, the slot 155 that receives the tokens 190 may correspond to the discard pile being played. The player may then play the card 115 having the next higher value in the sequence after the token value that was deposited. For example, if a card 115 is showing a “4” on the build pile, the player may elect to deposit five tokens 190 and then place a card 115 showing a “6” on top of the build pile.
Under an exemplary embodiment, the deck 110 may include one or more cards 115 that may be designated as a “token” card. The “token” card may grant the player a chance to acquire more tokens 190. For example, the “token” card may permit the player access to the token storage compartment 140. The player may decide which cover 150 to open revealing any tokens 190 in the corresponding sub-compartment 145. In some cases, because of the random distribution of tokens 190 by the diverter 170, there may be no tokens 190 in the selected sub-compartment 145. Any tokens 190 that are present in the sub-compartment 145 may be added to the player's token holdings and may be played according to the above rule set.
In the event a player does not have the next eligible card 115, enough tokens 190 to play, a “token” card, or has discarded all of their hand, then the player's turn may end and play may pass to the next player.
In another exemplary example, game play may be used in cooperation with a system including one hundred and twelve cards, one token storage and distribution system, four tokens of a first color and forty tokens of a second color.
Game set up includes placing the token storage and distribution system in the center of a play area. Each player is assigned a storage compartment. A predetermined number of tokens, for example three tokens, of a second color are placed in each slot corresponding to a player's storage compartment. A card dealer places a card face up in front of each player's storage compartment to represent the start of a communal building pile. The dealer deals each player a stockpile of a pre-determined number of cards, for example, fifteen cards, face down. The dealer then flips the top card on each stockpile face up. The dealer deals each player a hand of another pre-determined number of cards, for example, five cards. The dealer places the remaining cards face down near the storage compartment to form a draw pile. The dealer distributes predetermined numbers of tokens of various colors representing different values to each player, for example, one token of a first color and seven tokens of the second color to each player. The remainder of tokens are removed from being played in the game completely.
A player is selected to start the game. During each player's turn, the player may play as many cards from their hand or the top card of their stockpile to any of the communal building piles. When a player plays the top card of their stockpile, the next card down in the stockpile is flipped face up to become the new top card. A player may play a card only if it includes an indicium representing a numerical value that is the next highest numerical value from the numerical value of the card on top of the communal building pile. For example, a card with an indicium of “10” may be played on top of a card with an indicium of “9”. A wild card may be used in lieu of a card with a particular indicium. When the top card of a communal building pile reaches a particular numerical value, for example “12”, that building pile may be cleared, and the cards are placed in a discard pile. A new communal building pile may be started at the location of the previous pile. If a player plays all five cards from their hands in a single turn, that player draws another five cards from the draw pile and continues their turn. At the end of a player's turn, such as when the player can no longer play a card from either their hand or the top of their stockpile, the player discards one card to the discard pile and draws cards from the draw pile until their hand includes five cards.
During a player's turn, the player may use tokens in lieu of playing a card. For example, the player may place tokens with a value corresponding to the next highest numerical value from the numerical value of the card on top of a communal building pile into a slot corresponding to that building pile. The player then must play a card with an indicium representing the next numerical value in sequence after the numerical value of the tokens played. For example, where a card with an indicium of “4” is on top of a building pile and a player holds a card with an indicium of “6” in their hand, the player may place five tokens in the slot closest to the building pile and then play the “6” card onto the building pile from their hand.
Select cards may additionally include a token retrieving indicium. For example, two of each set of cards with a particular numerical value may include the token retrieving indicium. When a player plays a card bearing the token retrieving indicium, the player may select one of the sub-compartments corresponding to their storage compartment. The selection may be accomplished by opening a door or hinged panel, for example. The selection may make tokens available to the player that then becomes in possession of and subsequently playable by the player. For example, opening the door may reveal a number of tokens inside the sub-compartment. The players continue to take turns until one of the players meet a winning condition. For example, the first player to play all of the cards in their stockpile may be considered the winner.
It should be understood, of course, that the foregoing relates to exemplary embodiments of the invention and that modifications may be made without departing from the spirit and scope of the invention as set forth in the following claims.
This application claims the benefit under 35 U.S.C. §119 of U.S. Provisional Application No. 61/933,240, filed Jan. 29, 2014, the entire contents of which are incorporated herein by reference as if fully set forth herein.
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