Game board and game having a touring band theme

Information

  • Patent Application
  • 20020190466
  • Publication Number
    20020190466
  • Date Filed
    May 31, 2001
    23 years ago
  • Date Published
    December 19, 2002
    22 years ago
Abstract
A game board and game apparatus is provided with the game board including a network of paths that originate at a starting point and which lead to a performing stage. The overall theme of the game revolves around a touring band and the object of the band is to arrive on the performing stage with a certain number of band members and with band equipment. Forming a part of the game is a series of tokens that are moved along the network of paths. Further, there is provided a deck of “Consequence” cards, a deck of “Band Member” cards, and a set or deck of “Band Equipment” cards. During the course of the game, as the tokens are advanced along the network of paths, the individuals playing the game will deal with consequences expressed by the “Consequence” cards due to landing on certain increments of the network of paths and further the players will aim to collect a certain number of band cards that represent a single band and at the same time collect at least one “Band Equipment” card, all prior to reaching the performing stage.
Description


FIELD OF THE INVENTION

[0001] The present invention relates to game boards and games, and more particularly to a game board and game that carries a theme of a touring band.



BACKGROUND OF THE INVENTION

[0002] Game boards and games played on game boards have long provided much enjoyment and pleasure for people of all ages. These games boards and games that have been enjoyed in the past have been of various types and have carried many different themes and in the end have involved many objectives. It may be difficult to precisely identify what makes one game board and game more successful than another. However, we do understand and appreciate that game boards and games that have the ability to focus the attention of individuals over a significant time period, say for example, an hour or more, do generally enjoy significant commercial success. In their own way, these game boards and games sometimes border on addiction as individuals are able to have fun and enjoyment playing the games for hours at a time. In terms of what contributes to the attractiveness of a game board and a game played on the game board, this may vary from game to game, but in most cases it is probably a combination of a number of factors. Certainly game boards and games that require skill in order to be efficient in playing the game has appeal. But equally appealing is a game board and game that tends to intermix skill and luck in such a fashion that one player is not able to dominate the game based on skill alone and that various combinations of skill and luck combined can over the long run provide for exciting, challenging and competitive games.


[0003] Another feature of game boards and games that is particularly important in appealing to individuals is that games and game boards often integrate a theme. These themes or the environment in which the game is played, can generate great interest and are often designed around nostalgia and bring to mind times of the past. People generally enjoy events that evoke nostalgia and in a certain way carry them back to a time that they enjoy remembering and even reminiscing about.


[0004] Therefore, there is always a need for game boards and games that somehow present a game that rewards various combinations of skill and luck and at the same time evokes subjects of interest to a wide sector of our society.



SUMMARY OF THE INVENTION

[0005] The present invention entails a game board and game that is played in the context of a theme of a touring band. A game board is provided that includes a performing stage and a starting point. Between the performing stage and the starting point there is provided a network of paths that leads from the starting point to the performing stage. Tokens are provided with the game and through the roll of dice the tokens are advanced incrementally along various paths that constitute the network of paths, with the object always being to ultimately advance the tokens to the performing stage. In the course of moving from the starting point to the performing stage, each player will encounter consequences along the way and these consequences are tied to various increments denoted on the various paths. Additionally, in a preferred embodiment of this invention, the object is for a player to arrive at or on the performing stage with a select group of band members and band equipment. Therefore, to achieve this in the context of the present game, there is provided a deck of “Band Member” cards and a deck or set of “Band Equipment” cards. As each player moves from the starting point along individual paths of the network, the player will have opportunities to receive “Band Member” cards from the band member card deck and exchange “Band Member” cards among the various players. In the end, it is the object of the game for a player to reach the performing stage with a certain number of “Band Member” cards wherein the “Band Member” cards are of a single group that represents a band. Further, along the way, as the individual players move towards the performance stage, they will be required to purchase a “Band Equipment” card that will be representative of the band equipment that will be used by the band upon arriving at the performance stage.


[0006] Other objects and advantages of the present invention will become apparent and obvious from a study of the following description and the accompanying drawings which are merely illustrative of such invention.







BRIEF DESCRIPTION OF THE INVENTION

[0007]
FIG. 1 is a top plan view of the game board of the present invention.


[0008]
FIGS. 1A and 1B are key descriptions of various actions or consequences that are a result of a token landing on the various keyed increments of the paths found on the game board.


[0009]
FIG. 2 is a top plan view of various components that make up the game board apparatus of the present invention.







DETAILED DESCRIPTION OF THE INVENTION

[0010] With further reference to the drawings, the game board of the present invention is shown therein and indicated generally by the numeral 100. Game board 100 may conform to a number of shapes and sizes. However, in the case of the embodiment illustrated in the drawings, the game board is generally rectangular and is of a flat board construction and may be foldable.


[0011] Viewing the game board in more detail, there is provided a performing stage 112 located generally in the central area of the game board. About the left hand corner of the game board viewed in FIG. 1, there is a parking lot or starting point indicated by the numeral 114. Extending from the parking lot 114 and winding around the game board 100 is a network of paths. Each of the paths is incremented. As seen in FIG. 1, the respective paths that comprise the network are curved or irregularly shaped. Some segments of the paths extend generally straight while portions or segments curve and turn. Viewing the network of paths, it is seen that the network includes one outer loop or path 116 that extends from the parking 114 across the bottom of the game board and turns upwardly and extends to the right hand corner of the game board. Thereafter the outer loop 116 extends generally horizontally across the upper portion of the game board and turns downwardly and extends along the left hand edge of the game board, again as viewed in FIG. 1, to the area of the parking lot 114 at which time the outer path turns inwardly and joins an original segment of the outer path. Connected at various points to the outer path 116 is a series of intermediate paths 118. These intermediate paths 118 again curve and turn along areas of the game board. A plurality of feeder paths 120 also form a part of the network of paths. Feeder paths 120 generally extend inwardly from the intermediate paths 118 and join a generally circular path 140 that extends at least partially around the performing stage 112. Therefore, as will be appreciated from subsequent portions of this disclosure, tokens 130 that form a part of the game board apparatus are advanced along the various paths that make up the network of paths. As seen along the various paths, there is provided arrows that dictate the direction that the tokens are to be advanced and in numerous cases the arrows appear at points where there are options. That is, at these points the player can elect to go in one of two directions. In any event, in a general way, the players will advance their tokens 130 along the paths and as will be understood from subsequent portions of this disclosure, the object in part, at least, is to reach a performing stage 112. Therefore, in the process of moving towards the performing stage 112, the players will have to navigate at least a portion of the outer path 116. At some point along the outer path 116 the player will turn into one or more of the intermediate paths 118 or one or more of the feeder paths 120. If an intermediate path 118 is selected, then the player will eventually attempt to move from an intermediate path 118 to a feeder path 120. However, once on a feeder path 120, then the player will attempt to move to the circular path 140 in order that the player can move to the performing stage 112.


[0012] In addition to the game board that has just been generally described, the game apparatus of the present invention includes a number of card decks. In particular, there is provided a deck of “Band Member” cards 122. This deck of cards is sometimes referred to as “On Tour” cards. Further, there is a deck of cards that is referred to as “Consequence” cards 124. These “Consequence” cards 124 are sometimes referred to as “Twist of Fate” cards. Details of these cards will be discussed subsequently therein. However, at this point it should be noted that the game board 100 is adapted to receive the “Band Member” cards 122 and the “Consequence” cards 124. As viewed in FIG. 1, about the upper right hand corner of game board 100 there is provided a space 124a for receiving the “Consequence” or “Twist of Fate” cards 124. About the upper left hand corner of the game board as viewed in FIG. 1, there is provided a space 122a that is designed to receive the “Band Member” cards or “On Tour” cards 122.


[0013] Also, about the upper left hand corner, there is shown a pawn shop 126. As will be explored in more detail, the pawn shop 126 plays a significant role in the respective players obtaining band equipment, represented by a series of “Band Equipment” cards that form a part of the game.


[0014] Returning to the game board 100 it is noted that each path that forms a part of the network of paths is incremented or divided in two areas. These increments determine how far along a path a player advances after the roll of the dice 128. That is if the roll of the dice reveals a “7” then the player will advance seven increments along a path. Many of the increments formed on the respective paths include some form of indicia thereon. The indicia is generally a directive to the player and usually involves some action or consequence. Because of the size limitation of the drawings, the indicia could not be placed on the respective increments along the paths. Therefore, a circled number has been placed on the respective increments that are intended to have indicia. These circled numbers also appear on FIGS. 1A and 1B and adjacent each circled number is the indicia that would appear on that particular increment on the game board. For example, the circled “3” appearing in the outer path 116 about the lower portion of the game board means that that particular increment will include the indicia or phrase “Twist of Fate”. A person landing on this increment would then be required to draw a card from the “Consequence” or Twist of Fate” deck 124. Also, in the way of another example, note the circled “8” that appeared on the game board. This refers to “Band Splits Up—Discard Three Cards”. The cards being referred to here are the “Band Member” cards or “On Tour” cards 122. In the way of another example, note the circled “47.” As indicated on FIG. 1B, this denotes the indicia “Release New CD—Roll Collect X $2,000.00. This obviously means that the player rolls the dice and multiplies the number shown by the dice by $2,000.00 and the player collects that amount from the bank.


[0015] Turning to FIG. 2, the components, other than the game board 100, of the game are shown therein. These components include a pair of dice 128, a series of tokens 130, a money supply 132, a stack of “Consequence” cards or “Twist of Fate” cards 124, a deck of “Band Member” or “On Tour” cards 122, and a set or deck of “Band Equipment” cards 138. The denominations of the money supply 132 may vary. For example, the denominations of the money supply 132 may include $100s, $500s, $1,000s, $5,000s, $10,000s, and $50,000s. Also it should be appreciate that although the series of tokens 130 are in the form of miniature buses, the nature and design of these tokens 130 may also vary.


[0016] Further, with respect to the “Consequence” or “Twist of Fate” cards 124, the number of these cards and the consequence or indicia appearing on the cards can vary. The following is an exemplary list of the indicia or consequences that appears on a deck of “Consequence” or “Twist of Fate” cards.
1CARD NUMBERCONSEQUENCE OR INDICIA ON CARDCard Number 1Wading in the Velvet SeaCollect $1,000.00 then every player rollsLowest Score WinsEvery Player gives this player 2 cardsCard Number 2Crosstown TrafficEvery player puts 2 cards face down at the sametime then trade one left and one rightCard Number 3Heart BreakerDiscard 2 cards and lose next turnCard Number 4MiracleKeep this card face upThis card counteracts any Twist of Fate cardUse once and discardCard Number 5Sunshine DaydreamCollect $1,000.00Make player of your choice give you 2 cards thenroll againCard Number 6Surprise ValleyCollect 1,000.00 and draw 3 cardsCard Number 7Feeling AlrightCollect $500.00 and draw 1 cardCard Number 8Black PeterYou dieGame OverRemove bus and discard all cardsCard Number 9Walkin′Roll 1 die and move forwardCard Number 10Cosmik DebrisThe player to your right blind draws 3 cards from yourhand then you draw 4 cardsCard Number 11Wish You Were HereEvery player moves to the same space you are onNo one draws a twist of fate card and you roll againCard Number 12Get BackMove backwards 10 spacesCard Number 13The Magic BusMove to any space within 10 spaces forward orbackwardsCard Number 14With A Little Help From My FriendsEvery player pays you $500.00Card Number 15Shakedown StreetTrade 2 cards with player of your choiceCard Number 16Truckin′Draw 1 card and move 15 spacesCard Number 17Bears Gone Fishin′Blind draw 1 card from every players handCard Number 18SabotageMake player of your choice discard 3 cardsCard Number 19CrossRoadsMove to first fork in roadRoll again move either wayCard Number 20Paint It blackEvery player discards 2 cards even youCard Number 21Instant KarmaEvery player blind draws 1 card from yourhand one at a time [clockwise]Card Number 22Soul SacraFiceDiscard all your cardsCard Number 23Helter SkelterCollect $5,00.00Discard 3 cards then draw 3 cards then player to yourright blind draws 2 cards from your handCard Number 24Piece of My HeartGive 1 card to every player [clockwise]Card Number 25Mr. FantasyMove to any space within 12 spaces forward orbackwardCard Number 26Ramble on RoseDraw 1 card and roll againCard Number 27Weight of the WorldPay $500.00 and discard all cardsCard Number 28Dazed and ConfusedPay $500.00Discard 3 cards and lose next turnCard Number 29Comfortably NumbEvery player pays you $500.00 and lose your next turnCard Number 30Don't StopRoll againCard Number 31Dolly DaggerDiscard 2 cards and lose next turnCard Number 32Not Fade AwayKeep this card face upThis card counteracts the “Black Peter” card onlyUse once and discardCard Number 33U.S. BluesPay $500.00Lose next turnCard Number 34FishwaterEvery player gives you 2 cards at the same timeCard Number 35Bounce Around the RoomMove to any space within 10 space forwards orbackwardsCard Number 36Simpathy for the DevilBlind draw 2 cards from player of your choice androll againCard Number 37Across the UniverseMove to any space on the board even the stageCard Number 38Cry Baby CryPay $500.00 and discard 3 cardsCard Number 39Goodtimes BadtimesDraw 3 cards and lose next turnCard Number 40Money HoneyCollect $5,000.00Card Number 41Day TripperRoll AgainMove forward or backwardCard Number 42Hell in a BucketPay $500.00Discard 2 cardsRoll again and move backwardsCard Number 43Casey JonesPay 500.00 and roll againCard Number 44Makes Sense to MeCollect $500.00 and every player gives you 2 cardsCard Number 45Each and Every DirectionEvery player trades 1 card with you one at a timeCard Number 46You Can't Always Get What You WantPay $1,000.00 and draw 3 cardsCard Number 47BargainPay $1,000.00 and draw 3 cardsCard Number 48If Six was NineRoll againSixes count as nines


[0017] It should be appreciated that the consequences described on the “Consequence” or “Twist of Fate” cards reflect song titles from popular rock songs that are recognizable by a substantial portion of our society. These song titles are so familiar that many people will identify with them and may even relate the song titles to personal experiences. Also, as indicated above, the song titles reflect the consequences of the “Twist of Fate” cards.


[0018] The object of the game is to reach the performing stage 112 with a predetermined number of “Band Member” cards 122 of the same type. That is, as noted above, the “Band Member” cards can be color-coded into groups with each colored group representing a band. The object of the game is to arrive at the performing stage 112 with a predetermined number of “Band Member” cards of the same color. In the case of the rules for one game, the object is to arrive at the performing stage with five “Band Member” or “On Tour” cards of the same color. Further, the object is to arrive at the performance stage with one “Band Equipment” card 138. Therefore, in the course of the game, each player will move his or her token 130 around the game board, and in the process will attempt to pull together a band and finally reach the performing stage with band equipment and a sufficient number of band members. It is important to appreciate that in order to be declared a winner, a player does not have to land directly on the stage, just reach the space between the stage and the “Exit”.


[0019] To begin play, each player chooses a token or bus 130 and places the token or bus in the parking lot or starting point 114. The “Band Equipment” cards 138 are placed adjacent the game board 100 and particularly adjacent the pawn shop 126. Each player receives $5,000.00 from the bank and five “Band Member” cards 122. Each player then rolls the dice 128. The lowest score begins play and play proceeds in a clockwise rotation. A player must always move forward unless a “Consequence” or “Twist of Fate” card 124 directs otherwise. A player only draws a “Consequence” card 124 when the player lands on a space designated “Consequence” card or “Twist of Fate” card. In this particular game, doubles do not roll again.


[0020] It is important to appreciate that each player must do precisely as directed by the “Consequence” or “Twist of Fate” cards 124. As a part of the game, there are provided “Miracle” or “Not Fade Away” cards. If a player draws one of these cards, these cards can be used to negate or cancel a directive issued by the “Consequence” or “Twist of Fate” card 124. The only cards that are drawn, discarded or traded are the “Band Member” or “On Tour” cards 122. If a player does not have any “Band Member” cards and is directed to trade or discard “Band Member” cards, then the player must pay the bank $500.00 per card. If the player has no money and owes money to another player, the player must borrow the money from the bank. When a player borrows money from the bank, it must be properly accounted for. These loans must be paid back to the bank. If a player owes money to the bank and possesses a “Band Equipment” card, the player must sell the “Band Equipment” card for $10,000.00. This entails discarding or giving up the “Band Equipment” card and placing it in the “Band Equipment” card deck adjacent to the pawn shop 126 and receiving $10,000.00 from the bank.


[0021] Between turns, each player must discard “Band Member” or “On Tour” cards 122 to where that player only holds no more than 7 cards. This discard procedure should take place between each turn and before drawing, trading or rolling the dice 128. If a player rolls the dice 128 while holding more than 7 “Band Member” cards or “On Tour” cards 122, then as a penalty, that player must discard all such “Band Member” cards.


[0022] To “trade” cards means that the respective players must place their cards face down and then trade them at the same time. To “blind draw” means one player is required to spread cards out and let another player draw from that player's cards.


[0023] It is important to note that a player can only purchase a “Band Equipment” card when he or she passes by or lands on the pawn shop 126. If the player passes by the pawn shop 126, then the player must pay $20,000.00 to purchase a “Band Equipment” card. If, on the other hand, the player lands on the pawn shop, then the player only has to pay $10,000.00 for the “Band Equipment” card. If, during the course of the game, a player is required to sell the “Band Equipment” card, the player must sell it for $10,000.00 irrespective of the purchase price.


[0024] In the course of the game, a player may land on a space denoted “Rave”. Note for example, the space or increment denoted by the circled “14” appearing in the upper right hand corner of the game board 100. If a player lands on the “Rave” space, then the player rolls one die. If the die turns up an even number, the player draws “Band Member” cards 122. If the die turns up an odd number, then the player discard “Band Member” cards 122. Then the player rolls a second die. The number turned up on the second die is the number of cards that the player draws or discards.


[0025] Finally, in order to increase the difficulty of this game, a player can be required to discard down to 6 or 5 “Band Member” cards 122 between each turn. This will increase the length of the game. From the foregoing specification and discussion, it is seen that the game board and game of the present invention presents an exciting game that combines the requirements of luck and skill in a unique way to provide for an exciting and entertaining game that is suitable to be played by people of all ages.


[0026] The present invention may, of course, be carried out in other specific ways than those herein set forth without departing from the scope and the essential characteristics of the invention. The present embodiments are therefore to be construed in all aspects as illustrative and not restrictive and all changes coming within the meaning and equivalency range of the appended claims are intended to be embraced therein.


Claims
  • 1. A game board and game, comprising: (a) a game board having a starting area, a network of irregular paths that lead from the starting area; and a central performing stage located generally centrally on the game board and connected to at least one segment of the network of paths; (b) the network of paths including a series of segments wherein each segment is broken down into increments and wherein at least some of the increments include indicia formed thereon that dictate an action for landing on a particular increment; (c) a series of tokens provided with the game board wherein a token may be assigned to one player and during the course of a game the token is advanced along one or more of the segments of the network of paths; (d) at least one die that is used to determine the number of increments that a player's token can be advanced during the course of the game; (e) a supply of money that during the course of the game is distributed to the players; (f) a deck of “Consequence” cards that are keyed to certain increments on the network of paths, each “Consequence” card having indicia thereon that sets forth a consequence and wherein a player landing on an increment that calls for drawing a consequence card must comply with the directive set forth on the drawn consequence card; (g) a deck of “Band Member” cards with the deck being divided into a series of groups with each group of “Band Member” cards designating members of a band; (h) a series of “Band Equipment” cards with each card designating band equipment; and (i) wherein the object of the game is for each player to advance his or her token along the network of paths and reach the central stage with a predetermined number of one group of “Band Member” cards and a “Band Equipment” card.
  • 2. The game board and game of claim 1 wherein the game board is provided with a threshold destination at a point along one of the segments that make up the network of paths and wherein a player is entitled to purchase a “Band Equipment” card upon reaching the threshold destination.
  • 3. The game board and game of claim 2 wherein the threshold destination lies on an increment along one of the paths of the network of paths and whereupon a player is permitted to purchase a “Band Equipment” card at one price when he or she lands on the increment having the threshold destination, and to purchase a “Band Equipment” card at a higher price if the player advances past the increment having the threshold destination and does not, in fact, land on the increment having the threshold destination.
  • 4. The game board and game of claim 3 wherein the threshold destination is designated as a pawn shop.
  • 5. The game board and game of claim 1 wherein the tokens comprise a series of miniature buses.
  • 6. The game board and game of claim 1 wherein the group of “Band Member” cards are color coded such that each group may be distinguishable by color.
  • 7. The game board and game of claim 1 wherein the network of paths include a curved shaped path that extends at least partially around the performing stage.
  • 8. The game board and game of claim 7 wherein the network of paths include a series of feeder paths that feed into the curved shaped path that at least partially surrounds the performing stage.
  • 9. The game board and game of claim 8 wherein the network of paths include an outer loop path that extends around the game board.
  • 10. The game board and game of claim 9 wherein the network of paths include a series of intermediate paths that lie inwardly of the outer loop path and wherein the curved shaped path that at least partially surrounds the performing stage lies inwardly of the intermediate paths and wherein the feeder paths extend between one or more intermediate paths and the curved shaped path that at least partially surrounds the performing stage.
  • 11. A game board and game comprising: a game board having a performing stage and a network of paths including a plurality of paths that lead to the performance stage; a series of tokens for being advanced from a starting point along paths along the network of paths with the object being to advance the tokens to the performing stage; and at least two decks of cards, a first deck of cards and a second deck of cards, and wherein the first deck of cards include “Consequence” cards that are key to increments designated along the respective paths of the network of paths and the second deck of cards being collectible cards that are collected and exchanged by the players during the course of the game and wherein the object of the game is to reach the performing stage by advancing a token and with a certain number of cards of the second deck.
  • 12. The game board and game of claim 11 wherein the second deck of cards are “Band Member” cards and include a plurality of groups of cards with each group of cards representing a band and the members of the band, and wherein the object of the game is to arrive at the performing stage with a certain number of cards representing a band and its members.
  • 13. The game board and game of claim 12 further including a third deck of the “Band Equipment” cards and wherein a further object of the game is to arrive at the performing stage with a “Band Equipment” card.
  • 14. The game board and game of claim 11 wherein the network of paths includes an outer path that extends around the game board; at least one intermediate path that extends around a portion of the game board and is disposed inwardly of the outer path; a generally curved path that extends in a curved fashion around at least a portion of the performing stage; and a series of feeder paths that extend from an intermediate path to the generally curved shaped path that curves around at least a portion of the performing stage.
  • 15. The game board and game of claim 1 including a supply of money that is distributed to the players and wherein during the course of the game the players exchange the money, or collect or pay money according to increments designated on the game board.