Information
-
Patent Grant
-
6361048
-
Patent Number
6,361,048
-
Date Filed
Friday, December 29, 200024 years ago
-
Date Issued
Tuesday, March 26, 200222 years ago
-
Inventors
-
-
Examiners
- Layno; Benjamin H.
- Mendiratta; V K
Agents
- Fulwider Patton Lee & Utecht, LLP
-
CPC
-
US Classifications
Field of Search
US
- 273 280
- 273 243
- 273 283
- 273 287
- 273 284
-
International Classifications
-
Abstract
A game board requiring strategy and providing the element of chance includes a playing surface having a fixed path section and a path altering section providing a route from at least one area to at least one finishing area and including a plurality of game piece positions along route determining placement of a number of game pieces. The playing surface overlies a king section having at least one actuator for moving the path altering section to a determined position based upon the outcome of a random number generator. A method for playing a game using the game board is also described herein.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The invention relates generally to recreational gaming and more specifically to games of skill and chance requiring a number of pieces to be moved across a playing surface from one area to another area.
2. Description of the Prior Art
Games have been developed over the centuries to both entertain and to challenge. In many conventional forms of entertainment, a game board is provided that includes a fixed playing surface. Thus, game variations are provided solely by individual player movements decided by individual strategy and reactions to an opponent's moves. Games such as chess, checkers, and backgammon exhibit such characteristics. Such games typically provide different goals such as capturing certain pieces or moving a player's pieces from one portion of the board to another but the game board remains the same.
Another game requiring a player to move playing pieces from one side of a game board to another is Chinese Checkers. In Chinese Checkers, at least two players initially load several playing pieces across from their respective home positions in a starting arrangement. The game play involves players taking turns moving their pieces across a gaming surface full of discrete indentations one at a time. Upon being positioned immediately adjacent to another playing piece, the player whose turn it is, may execute a “jump” over the adjacent game piece effectively moving more than one space at a time. By planning a strategic route a player may move the game pieces across the gaming surface to the home position faster than the opponent and thus win the game.
While a number of different strategies may be introduced, this game board and most conventional game boards present the same playing surface every time the game is played. Variations of play are solely provided by the different movements executed by the players. Thus players having better memory for winning strategies, moves, or combinations or of greater experience tend to win more often thereby frustrating less experienced players. The popularity of a game often depends on the number of variations introduced thereby avoiding undesired repetition. Thus the lack of a variable gaming surface reduces the number of variations that may be encountered during play and directly affects a game's popularity.
One game attempting to provide some variation in the gaming surface may be found in U.S. Pat. No. 3,762,714 to Wilson. The marble game described therein includes a rectangular game board with a single central turntable having a number of marble retaining slots and a positional indicator. Players move around the periphery of the game board and may jump onto the turntable upon reaching a “step up” position. Once on the turntable, players position the turntable according the number rolled on a die and also move their respective player marble the same number of pieces. Players endeavor to move all their marbles around the board and/or turntable from a start position to a home area.
One drawback of such a game is that players are restricted to moving along the periphery of the turntable and the incorporation of only one turntable provides limited variability of game play. In addition, there are a limited number of positions to jump onto the turntable and thus a player may never use the turntable if the correct number is not rolled. Such restrictions introduce limited play variation.
What is needed therefore is a game inexpensive to manufacture and including a playing surface having a variety of pathways providing obstacles to player's movements and further providing countless variations of game play as well as adding an element of chance effecting each player's strategy.
SUMMARY OF THE INVENTION
In accordance with an embodiment of the present invention, a game board apparatus providing a game of strategy and chance includes a game board with a playing surface having a fixed path section, a path altering section, and a plurality of discrete game piece positions spaced between a plurality of starting and finishing areas providing a variety of pathways across the playing surface. A working section includes an actuator underlying the playing surface and connected to the path altering section to change the orientation of the path altering section as determined by a random number generator. Sets of game pieces are provided for each player and are initially positioned in the starting areas. Players take turns actuating the actuator to alter the orientation of the path altering sections and moving game pieces from their respective starting positions across the fixed and path altering sections to their respective finishing positions. Play continues until one player moves all respective game pieces into the finishing area.
In one embodiment, the path altering section is in the form of a plurality of rotating discs connected to an underlying set of gears that rotate when the actuator is rotated corresponding with an indicia indicated by the random number generator.
Another feature of the game board apparatus is the provision of blocking routes whereby movement of game piece may be prohibited along certain portions of the path sections.
A method of playing a game incorporating a game board with a variable path section is also described herein and in one embodiment includes a method for initially aligning removable path altering sections.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
is an perspective view of an embodiment of the present invention illustrating the playing surface near the beginning of an exemplary game;
FIG. 2
is a perspective exploded view, in enlarged scale, of the embodiment illustrated in
FIG. 1
;
FIG. 3
is a top view of the embodiment, in enlarged scale, illustrated in
FIG. 1
illustrating an intermediate position for the game and some exemplary movements of the game pieces;
FIG. 4
is the same view as illustrated in
FIG. 3
depicting a change in the path during an intermediate stage in the progression of the game; and
FIG. 5
is a partial view of a second embodiment of the present invention illustrating the initial placement of one of the rotating discs on the gameboard.
Numerous advantages and aspects of the invention will be apparent to those skilled in the art upon consideration of the following detailed description and attached drawing figures referenced therein.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
Referring now to
FIGS. 1 and 2
, an entertaining multi-player game, generally designated providing the elements of skill and chance is illustrated. Such game
10
generally includes a game board
12
having an upper portion forming a playing surface
16
incorporating eight starting areas
18
which also correspond to eight finishing areas
20
marginally positioned around a central path network
22
. Such central path network
22
includes a fixed path section
24
and a plurality of path altering sections
26
a
,
26
b
,
26
c
, and
26
d
. Both the fixed path section
24
and the path altering sections
26
a
,
26
b
,
26
c
, and
26
d
include a number of discrete game piece positions
30
. The playing surface
16
overlies a working layer, generally designated
34
, which includes at least one actuator
38
for rotationally displacing each of the rotating discs
26
a-d
as determined by a random number generator
40
. Each player receives a set of game pieces
32
to move across the path network
22
in selected game piece positions
30
from each player's starting area
18
to their respective finishing area
20
to eventually win the game.
With reference to
FIGS. 1 and 2
, the game board
12
is preferably a layer of cardboard, plastic, lightweight aluminum or other suitable material and includes an aesthetically pleasing background on the playing surface
16
. Within the playing surface
16
are eight substantially triangular shaped starting areas
18
which also form eight finishing areas
20
positioned around the circumference of the inner circular path network
22
such that each player's starting area
18
is positioned directly across their respective finishing area
20
. In other words, one player's starting area may be another player's finishing area. Each such finishing area
20
includes a spaceship indicia
79
color coded to or otherwise identified with a set of game pieces
32
to indicate to the player the final destination for each game piece
32
. With reference to the center of the inner path network
22
, the apex of each starting area
18
and finishing area
20
is positioned 45 degrees apart around the margin of the inner path network
22
. Each starting area
18
and finishing area
20
is identically shaped and includes a group of seven starting positions
42
which equate to seven finishing positions
44
for another player. One starting position
42
and finishing position
44
is provided for each game piece
22
per player.
With continued reference to
FIGS. 1 and 2
, positioned between starting areas
18
and finishing areas
20
is the path network
22
. The path network
22
is a central circular region that provides a pathway or network of unevenly spaced game piece positions
30
within the fixed section
24
and the path altering sections
26
a
,
26
b
,
26
c
, and
26
d
. Each game piece position
30
includes a recess or slot for receipt of a complementary portion
81
of a game piece
32
and further includes a path line
48
projecting along at least one direction.
The fixed path section
24
includes a marginal fixed path area
49
and a central fixed path section
50
separated by the path altering sections
26
a-d
. These fixed sections
49
and
50
do not vary during the gameplay and provide stationary fixed path lines
48
and game piece positions
30
to direct players across the board by indicating allowable moves. The marginal section
49
of the fixed path section
24
links the starting areas
18
and finishing areas
20
to the path altering sections
26
a
,
26
b
,
26
c
, and
26
d
via path lines
48
. The central section
50
links the path altering sections
26
a
,
26
b
,
26
c
, and
26
d
together via its respective path lines
48
.
The path lines
48
indicate allowable directional movements for the game pieces
32
and may take several forms. For example, a path line
48
may connect two adjacent game piece positions
30
as indicated at
51
in FIG.
1
. In other instances a path line
48
may project from a game piece position
30
to the edge of a path altering section
26
b
or edge of the fixed path section
24
without connecting to another game piece position
30
. Such a path line
48
is indicated at
53
in FIG.
1
. This type of path line
48
is a dead end and restricts a player from moving a game piece
32
in that direction to another game piece position
30
along the disconnected path line
48
. In other words, a player may only move from one game piece position to another if the respective game piece positions
30
are connected by a path line. A notable exception is the jump line
45
which is discussed below. Yet another example of a path line
48
is indicated at
55
in FIG.
1
. This path line
55
connects a game piece position
30
on a path altering section
26
a
to a game piece position
30
in the fixed section
24
or vice-versa. This path line
55
is not straight but may be used for movement purposes is desired. If desired, the game rules may also restrict movement only along straight path lines such as the path line
48
indicated at
58
in FIG.
1
.
Advantageously, the path altering sections
26
a-d
provide variability to the game board playing surface
16
by being constructed in the form of rotating discs. By rotating the discs
26
a-d
to match different path lines
48
in the fixed sections
49
and
50
or match the jump line
45
, movement options by each player are varied with each turn as their game pieces
32
are advanced across the playing surface
16
and moved into position to move onto or off of any of the path altering sections
26
a-d
. It will be appreciated that in the present configuration a player must move game pieces
32
onto the path altering sections
26
a-d
and thus the element of chance and a greater degree of strategy is introduced into the game play. Each path altering section
26
a-d
includes a central hub
52
to preferably five or six path lines which radiate in a generally outwardly direction from the central hub
52
to the edge of the respective path altering section
26
a-d
. Game piece positions
30
are unevenly spaced over each path altering section
26
a-d
and path lines
48
connect the game piece positions as well as extend to the edge of the discs
26
a-d
. In other words, each path altering section
26
a-d
is constructed to rotate such that the path lines
48
thereon projecting to the edge may be matched up against path lines
48
in the fixed section
24
or line up with a jump line
45
which connects one path altering section to another. Thus alternate routes are formed every time the path altering sections
26
a-d
are rotated. Each disc
26
a-d
may incorporate an identical or dissimilar pattern as desired.
Referring now to
FIG. 2
, rotation of the path altering sections
26
a
,
26
b
,
26
c
, and
26
d
is provided by a gearing system, generally designated
59
, disposed within the working section
34
. The gearing system
59
includes four large gear cavities
60
recessed into the game board
12
and separated by narrow strips
61
of the playing surface
16
. The gearing system
59
includes a number of small gear clearance passages underneath each of the narrow strips
61
for receipt of a small gear
63
a
,
63
b
,
63
c
, and
63
d
. Each small gear
63
is placed between a pair of adjacent large gears
65
a
,
65
b
,
65
c
, and
65
d
placed within the large gear cavities
60
. Each large gear
65
a-d
is disposed within the working section
34
positioned beneath a path altering section
26
a
,
26
b
,
26
c
, and
26
d
. The path altering sections
26
a-d
are preferably removable such that discs bearing alternative path designs or different aesthetic backgrounds may be substituted into the game board
12
. The discs
26
a-d
may be releasably adhered to the large gears
65
a-d
magnetically, by a releasable adhesive, mechanically locked together such as provided by a conventional hook and loop type fastener or other releasable fastener known in the art such that when the respective large gear
65
a-d
rotates, the respective path altering section
26
a-d
rotates along with the large gear but the discs
26
a-d
may be released and removed from the game board
12
if desired. The discs
26
a-d
cover their respective large gear cavities
60
and extend to abut the fixed path section
24
on the playing surface
16
when releasably connected to the large gears
65
a-d.
With continued reference to
FIG. 2
, actuator slots
67
are formed in the opposing sides of the working section
34
to receive opposing actuators
69
a
and
69
b
which are also gears including a peripheral toothed ridge
71
to facilitate turning and intermeshing with the teeth of the large gears
65
a-d
. The upper surface of each actuator
69
a
,
69
b
is marked with numerical indicators
73
corresponding to the sides of the die
40
. The small gears
63
a-d
, large gears
65
a-d
and actuators
69
lie in the same plane and are arranged in an intermeshing relationship such that turning either actuator
69
a
or
69
b
will rotate each large gear
65
a-d
either directly or indirectly via a large gear-small gear interconnection. Such actuators
69
a
,
69
b
rotate in either the clockwise or counterclockwise directions. Due to the incorporation of the small intermediate gears
63
a-d
, rotation of either actuator
69
a
or
69
b
rotates the large gears in the same direction but opposite to the actuator rotation. Omission of the small gears results in two of the large gears turning in the same direction as the actuator and the remaining two large gears turning in the opposite direction as the actuator.
Determining the degree of rotation of the actuators
69
a
,
69
b
during game play is a random number generator
40
. The random number generator
40
is preferably a 6-sided die which is rolled to provide a randomly generated number as indicated by the die's uppermost surface. The uppermost number determines to which position the actuator
69
a
or
69
b
nearest the rolling player is rotated during the player's turn. A pair of actuator position indicators
77
in the form of a line or arrow is provided on the playing surface
16
to correspond to a position on the nearest actuator
69
a
,
69
b
. Such position indicators
77
provide a location to line up the outermost actuator marking
73
during rotation of the actuators
69
a
,
69
b
to correspond with the uppermost number on the die
40
.
The game pieces
32
are typically formed of a plastic material and shaped in any aesthetically pleasing form. For exemplary purposes, two sets of game pieces are illustrated in FIG.
2
. As illustrated, the game pieces includes a flared head
82
section atop a reduced in diameter cylindrical main body portion
85
. This facilitates grabbing the game piece
32
to remove it from the game board
12
. Each game piece
32
further includes a short cylindrical peg
81
projecting out the lowermost end of the main body. Such peg
81
is dimensioned to nest within an individual game piece position
30
recess and is of sufficient length and diameter to maintain the game piece
32
in a relatively upright position in relation to the playing surface
16
.
The object of the game is to move all of a player's game pieces
32
from a starting area
18
to a respective finishing area
20
indicated by a spaceship indicia
79
having the same color or other designation as the player's game pieces
32
. It is preferable to place each player's starting area
18
directly across from the finishing area
20
to provide the longest route. Players may roll the die
40
or agree to some other method for determining who goes first. The order of play for the remaining players is determined in a clockwise direction from the position of the initiating player or other agreed upon criteria.
Referring now to
FIG. 1
, to play the game
10
, each player selects game pieces
32
corresponding to their desired finishing area
20
coded indicia. The game pieces
32
are placed in their starting positions
42
in their respective starting areas
18
directly opposite the respective finishing area
20
. In
FIG. 1
each player has four such game pieces
32
in their initial starting position
42
. The peg
81
on each game piece
32
is inserted into a recess in an individual starting position
42
to selectively position each game piece
32
in an upright position on the game board
12
to fill in as many starting areas
18
as there are players. In general, each player takes turns moving individual game pieces
32
from the initial starting positions
42
onto a game piece position
30
in the path network
22
and across the playing surface
16
from one game piece position
30
to an adjacent game piece position connected by a path line
48
. Die
40
rolls are used to change the orientation of the path altering sections
26
a-d
thus changing allowable moves along the path lines
48
which may be disconnected or connected as the discs
26
a-d
rotate. Play ends when a player positions all their game pieces
32
in their respective finishing positions
44
.
More specifically, the first player rolls a die
40
and reads the number facing upwards on the die. The first player grasps one edge of the closest actuator
69
a
or
69
b
which is conveniently formed with a ridged surface
71
to facilitate turning of the actuator
69
a
,
69
b
until the outermost number
73
is aligned with the actuator position indicator
77
on the game board
12
. For exemplary purposes, the actuator is initially positioned to match the number “2” with the actuator position indicator (FIG.
3
). The player rolls a “5” and grasps the edge
71
of the actuator
69
a
,
69
b
and rotates the actuator until the actuator position indicator is aligned with “5” (FIG.
4
).
Referring now to FIG.
2
. rotation of the gearing system
59
is as follows. The gears
63
a-d
,
65
a-d
, and
69
a-b
are free to rotate in either direction although it will be appreciated that a one-way ratcheting system could be incorporated to restrict rotation of the actuator in a single direction. Turning, for example, the actuator
69
a
in a clockwise direction from the “2” position to the “5” position rotates the nearest large gear
65
a
in the working section
34
to turn in the opposite direction or counterclockwise. Both small gears
63
a
and
63
b
intermeshing with the large gear
65
a
rotated by the actuator
69
a
are also rotated in the clockwise direction. The clockwise rotation of the small gears
63
a
and
63
b
initiates rotation of the large gears
65
b
and
65
d
in the counterclockwise direction which in turn rotates the small gears
63
c
and
63
d
in the clockwise direction. Both small gears
63
c
and
63
d
intermesh with large gear
65
c
and drive it in a counterclockwise direction. Finally, large gear
65
c
which intermeshes with the gear teeth of actuator
69
b
and drives it in the clockwise direction. Thus, the gearing system
59
exemplified in
FIG. 2
provides a gearing sequence which turns all large gears
65
a-d
in the same direction and opposite to the actuators'
69
a
,
69
b
direction of rotation. It will be appreciated that numerous other gearing systems may be incorporated without departing from the scope and spirit of the invention. For instance the small gears
63
a-d
may be removed and the large gears
65
a-d
be enlarged to intermesh. In this instance two of the gears would rotate in the same direction as the actuator and the remaining two gears would rotate in the opposite direction to the actuator rotation.
The rotation of the actuator
69
a
is continued until the actuator position indicator
77
and outermost numeral indicator
73
on the actuator
69
a
are positioned adjacent to one another. Upon reaching this alignment, the large gears
65
a-d
will have rotated to a predetermined orientation carrying their respective discs
26
a-d
and any game pieces
32
disposed thereon to a new position. As six different positions are indicated on the actuators
69
a
,
69
b
each rotation to an adjacent alignment position rotates each disc
26
a-d
about 60 degrees. In addition, rotation of the discs
26
a-d
varies the current allowable path movements by realigning the path lines
48
on the discs
26
a-d
in relation to the path lines
48
on the fixed path section
24
such that some path lines
48
are no longer aligned and other paths lines are aligned which were not previously aligned. Those path lines
48
that are not aligned form a discontinuity and prevent a player from moving along such misaligned path line
48
. Referring more specifically to
FIG. 3
, a number of game pieces
32
are positioned on the discs
26
a-d
in specific game piece positions
30
prior to the rotation of the actuator
69
. After the die
40
is rolled and a new number is generated, the actuator
69
a
or
69
b
is rotated to the align its indicia
73
corresponding to the newly generated number with the position indicator
77
. In this example, the actuator is rotated from the “2” position to the “5” position, and the discs
26
a-d
and game pieces
32
thereon are rotated sixty degrees (FIG.
4
). In
FIG. 3
several path lines
48
on the disc
26
a
match with path lines
48
in the marginal fixed section
49
as indicated at
87
. This would be an allowable move if a game piece were on either game piece position
30
connected by the path line
48
. As shown in
FIG. 4
after rotation of the actuator to the “5” position, these path lines
48
on disc
26
a
are no longer matched up with the fixed path section
24
path lines
48
and thus there are no allowable moves except one. As illustrated in
FIG. 4
, a path line indicated at
89
has connected to a jump line
45
after rotation of disc
26
a
. Thus a player having a game piece
32
in the game piece position
30
at one end of the path line
48
connected to the jump line
45
could move the game piece
32
to disc
26
b
in the hub position
52
or any adjacent game piece position
30
as the rules dictate.
Other allowable moves are as follows. Referring to
FIG. 3
, the game piece
32
indicated at
90
is in a game piece position
30
in the fixed path section
24
having a path line
48
connected to a path line
48
on disc
26
d
. Thus, assuming the player's turn is starting, the player could elect to move the game piece
90
to one of six game piece positions
30
adjacent to the central hub
52
of disc
26
d
as indicated by arrows
91
. The player would then have to work the game piece
32
outwardly from the center section
52
and off the disc
26
d
toward the finishing area
20
.
In certain situations, a player may jump a game piece
32
two spaces to a twice removed game piece position
30
. This move is allowed if an intermediate game piece
32
is between a player's game piece
32
and an open game piece position and a path line
48
connects each position. For example, as illustrated in
FIG. 3
, the game piece indicated at
93
could leap the game piece indicated at
95
to the game piece position
30
indicated at
97
.
Play continues until one player positions all their respective game pieces
32
in their respective finishing area
20
in the finishing positions
44
provided therein. If the number indicated by the die
40
is the same as is currently indicated by the actuator position indicator
77
, then the actuator
69
a
,
69
b
is not moved and rotating discs
26
a-d
are maintained in their current orientation.
Referring now to
FIG. 5
, a second embodiment of the present invention is illustrated as section of the game board
12
. For purposes of this example it will be assumed that each rotating disc
26
a-d
is identical and a preferred path pattern is depicted. It will further be understood that only a portion of the game board is depicted in
FIG. 5
necessary for this explanation and that the game board itself is symmetrical about a central axes and like components are like numbered. The disc
26
is broken into six equal sectors or any number of sectors corresponding with the number of indicia
73
on the actuator
69
. As the discs
26
are preferably removable and different discs may be substituted, a method for initially lining up the disc is required. A sector line
100
with a sector number
104
is lined up with an alignment indicator
102
on the game board positioned between two starting areas
18
. To properly align the disc
26
, the aligned sector number
104
is selected to match the outermost numerical indicator
73
on the actuator
69
surface.
A formula is used to provide the line matches and mismatches. A series of four questions is used to help develop a preferable disc path design. Each question is in reference to a sector line
100
matched with the alignment indicator
102
. The first question is whether the player will have the option to jump using the jump line either left or right to another disc. In other words, haves a path line
48
on the disc
26
connect to the jump line
45
on either side of the disc
26
. The right side being defined as the side of the disc toward the counterclockwise side from the sector line
100
. The second question is how many path lines
48
match up on the left side and how many path lines
48
match up on the right side of the disc
26
with the marginal fixed path sections The third question is how many path lines
48
match up with the center fixed path section
50
. The last part of the table provides the odds of moving off the disc
26
based on the number of available matching path lines as indicated in question two. The following table provides the results for a disc divided into six sectors:
|
Sector #
Question 1
Question 2
Question 3
Question 4
|
|
|
1
Jump Right
2L, 3R
M3
Right Side
|
2
Jump Either
2L, 2R
M3
Equal
|
3
Jump Left
2L, 2R
M1
Equal
|
4
Jump Either
3L, 1R
M2
Left Side
|
5
Jump Right
2L, 1R
M0
Left Side
|
6
Jump Left
1L, 3R
M0
Right Side
|
|
For exemplary purposes it will be assumed that the outermost numerical indicator
73
on actuator
69
which is aligned with the positional indicator
77
is the number “5”. With continued reference to FIG.
5
and the above-referenced table, a player may place the disc
26
on the game board
12
and align a sector line
100
such as the fifth sector line
104
with the alignment indicator
102
on the game board
12
to match the outermost numerical indicator
73
on the actuator
69
. When the disc
26
is aligned in this manner, referring now to the table, there is a path line
48
matched to the right jump line
45
allowing a player to jump to the adjacent disc on the right side. There are also two disc path lines matched up with fixed lines on the left side of the disc as indicated at
106
and
108
and one disc path line
48
matched up on the right side of the disc with a fixed line as indicated at
110
. There are no disc path lines that match up with central fixed path lines. The sector lines
100
are not lines along which the player can move and only serve as a positional reference point when initially positioning the discs
26
on the game board. Due to the greater number of matching lines on the left side of the disc, there is a greater chance of moving off the disc from the left side onto a fixed path with the disc in this orientation. It will be appreciated that the use of the sector lines
100
and alignment indicator
102
provide a player with a relatively simple method for initially placing the removable discs
26
on the game board. A similar procedure may be used for any remaining discs.
Various departures from the previously described embodiments will not detract from the spirit of the present invention. For example, it will also be appreciated that the gears may be independent of one another or arranged so only particular gears move when an actuator is moved. Other gear ratios may also be incorporated to create rotations of varying degrees between the discs
26
.
The game pieces illustrated herein are merely exemplary and are not meant to be limiting in any manner. For example, magnetic materials could be incorporated to releasably retain the game pieces to the playing surface.
In the preferred embodiment, up to eight individual players may play the game
10
although it will be appreciated that teams may be formed so that player's alternate taking turns for their team allowing a greater number to play. For purposes of clarity in the illustrations, not all path lines
48
and game piece positions
30
are shown and it will be appreciated that alternative board layouts incorporating different numbers of path lines and game piece positions and locations of same will not detract from the spirit and scope of the present invention. The game piece positions
30
are spaced unevenly throughout the board although this is not critical to the invention and alternative spacing including equidistant spacing may be incorporated. It will further be appreciated that any number of starting and finishing positions, game pieces, routes, and variable path generators may be incorporated into the present invention without detracting from the scope and spirit of the invention and without sacrificing playability of the game.
It will be appreciated that the game
10
described herein can easily be translated into a computer generated game and that all the mechanics, displays, and rules of the game may be written in a computer program and playable over computer system or other digital platform such as a game platform.
While several forms of the present invention have been illustrated and described, it will also be apparent that various modifications may be made without departing from the spirit and scope of the invention.
Claims
- 1. A game board apparatus comprising:a game board having an upper portion and a lower portion; a playing surface covering said upper portion with a display defining a route between a plurality of starting areas and a plurality of ending areas, said route including a fixed path section and a path altering section, each of said areas and said sections including a plurality of discrete game piece positions; a random number generator including a plurality of predetermined number designations; a working section in said lower portion including an actuator for actuating at least one said path altering section to move said path altering section to a predetermined position based on upon a result provided by said random number generator; a plurality of game pieces constructed to be positioned individually in one of said discrete game piece positions; and whereby players may initially position their respective said game pieces in said discrete positions in their respective said starting areas by taking turns move selected said game pieces along said fixed and path altering sections from their respective said starting area to their respective said finishing area while altering the disposition of said path altering sections by actuating said actuator to a predetermined position dependent upon an outcome of said random number generator.
- 2. The game board apparatus as set forth in claim 1 whereinsaid actuator is at least one rotatable gear having number designations matching said predetermined number designations of said random number generator.
- 3. The game board apparatus as set forth in claim 1 wherein:said random number generator is a six sided die.
- 4. The game board apparatus as set forth in claim 1 wherein:said path altering section includes at least one rotating disc.
- 5. The game board apparatus as set forth in claim 4 wherein:said working section includes at least one gear intermeshed with said actuator and underlying said rotating disc and constructed to turn said disc upon movement of said actuator.
- 6. The game board apparatus as set forth in claim 1 further including:a gear trench system recessed into said working section and having a plurality of interconnected gears in said trench system with a least one gear intermeshed with said actuator, at least one gear being connected to a rotating disc overlaid with a path altering section.
- 7. The game board apparatus as set forth in claim 1 wherein:said number of starting areas and finishing areas is an even number.
- 8. The game board apparatus as set forth in claim 7 wherein: said even number is eight.
- 9. The game board apparatus as set forth in claim 1 wherein: each player has seven game pieces to move across said game board.
- 10. The game board apparatus as set forth in claim 1 wherein: said path altering section includes four rotating discs.
- 11. The game board apparatus as set forth in claim 10 wherein: each of said rotating discs turns clockwise upon rotation of said actuator.
- 12. The game board apparatus as set forth in claim 10 wherein: each of said rotating discs turns counterclockwise upon rotation of said actuator.
- 13. The game board apparatus as set forth in claim 10 wherein: at least one of said discs turns clockwise and at least one of said other discs turns counterclockwise upon rotation of said actuator.
- 14. The game board apparatus as set forth in claim 1 wherein: said starting areas and said finishing areas are connected by more than one route.
- 15. The game board apparatus as set forth in claim 1 wherein:said starting and finishing areas are positioned marginally around said fixed and path altering sections.
- 16. Game board apparatus as set forth in claim 1 wherein:said playing surface includes a plurality of holding positions for entering said path altering section.
- 17. Game board apparatus as set forth in claim 1 wherein:said playing surface includes blocking positions between said fixed path sections and said path altering sections.
- 18. A game board apparatus comprising:a game board including a playing surface having a number of starting areas and an equal number of finishing areas, said playing surface further including a game piece positioning network connecting said starting and finishing areas and having a fixed path section and a path altering section formed of interconnected rotating discs having an initial orientation; a random number generator having a predetermined number of indicia; a working section underlying said playing surface and including at least one actuator connected to at least one of said rotating discs for altering said orientation of said discs based upon one of said indicia provided by said random number generator; and a plurality of game pieces for each player constructed to be positioned in said game piece positioning network and moved along said fixed and path altering sections from a starting position to a finishing position.
- 19. A method for playing a game of strategy and chance comprising the steps of:providing a game board including a playing surface having a plurality of starting and finishing areas connected by a game piece positioning network including a fixed path section and a path altering section having discrete game piece positions, said path altering section constructed to be placed in alternate orientations, said game board further including a working section underlying said playing surface and including an actuator having a number of predetermined positions and connected to said path altering section for altering said orientation of said path altering section; providing a random number generator having a number of indicia corresponding to said actuator predetermined positions; providing at least two sets of game pieces; positioning each set of game pieces in a starting area; determining the order of play; initiating said random number generator to determine a particular indicia; actuating said actuator to a predetermined position corresponding to said indicia to alter said orientation of said path altering section; moving a game piece from one game piece position to another; and repeating said initiating, actuating, and moving steps between players as necessary for one player to move all respective said game pieces to a respective said finishing area.
- 20. The method for playing a game as set forth in claim 19 wherein:said moving step may include jumping one game piece over an adjacent game piece to an open game piece position.
US Referenced Citations (9)