This invention relates generally to board games, and more particularly to game boards for playing tables games.
The game of backgammon is one of the oldest board games, dating back approximately 5,000 years, possibly originating in ancient Mesopotamia. The Romans popularized variations of the game and named these “Duodecum Scripta et Tabulae” or “Tables”. “Tables” is a general name given to board games similar to backgammon, typically using a board with two rows of 12 landing zones, with each landing zone featuring triangular markings called “points”. Therefore, the typical backgammon playing board has twenty four landing zones or “points” that are configured as landing areas for the player pieces. In addition, tables games typically use dice to determine the point movements of the pieces across the board.
The word backgammon first appeared in print in 1645, probably originating from the Middle English “baec gamen”, meaning “back game” in Modern English. As in many highly popular games, backgammon involves elements of both randomness and strategy. The dice provide the element of chance, and a player's skill provides the element of strategy. A player can improve their odds of success by anticipating their opponent's moves, and by planning which of their game pieces to move so as to increase their odds of winning. The objective of the game is to be the first player to “bear off”, a term used to describe when all of a player's game pieces have been moved off of the board.
Traditionally, backgammon is played using fifteen game pieces (or “checkers”) for each player, or thirty game pieces in total. In addition, there are twenty one possible ways to roll two dice (counting pairs of equivalent rolls, such as 2 and 3, and 3 and 2, as one roll). Therefore, simply looking ahead two rolls would require considering 21*21=441 rolls. The number of possible moves in a typical backgammon game will be greater than the number of stars in the known universe (greater than 2×1023). Therefore, expert backgammon players cannot anticipate every move, and instead must rely upon experience and intuition to guide their strategies. The vast number of games that are possible provide backgammon players with many novel situations that challenge them to employ their best strategies. The uniqueness and excitement of every game may explain why, for thousands of years, players have had an enduring fascination with backgammon.
A modern variant of backgammon is the well-known board game called “Acey-Deucy”. Acey-Deucy became popular in the early 20th century, becoming especially popular during World War I, when Acey-Deucy was a favorite among the US Navy, the Marine Corps, and the Merchant Marine. Now in the 21st Century, Acey-Deucy continues to remain very popular. Acey-Deucy is traditionally played on a backgammon board using backgammon game pieces and dice, although with modified game rules.
The object of Acey-Deucy is the same as the object of backgammon, namely to be the first player to “bear-off”, or move all your game pieces off of the game board. However, there are differences between Acey-Deucy and backgammon. For example, in traditional backgammon, the game begins with the game pieces for both players being arranged in a specific initial pattern on the game board. In Acey-Deucy, the game starts with all game pieces for both players being off of the board. Another major difference between Acey-Deucy and backgammon occurs when a player rolls the dice to a 1 and 2. (Acey-Deucy means “one and two”.)
A roll of 1 and 2 can be very valuable, because the player that rolls Acey-Deucy
The player who roles Acey-Deucy can quickly recapture lost ground in a game, or might suddenly advance far ahead of the other player. The possibility of rapid game-play adds a level of excitement to Acey-Deucy that does not exist in traditional backgammon, and adds to the popularity of Acey-Deucy.
Miller, et. al., U.S. Pat. No. 5,467,995 A teaches a backgammon type game with a modified game board having an additional center row of landing zones placed between the traditional two rows of backgammon points. This teaching also includes a specialized “roving midman” piece, and associated rules governing the movement of the “roving midman”. The rules of the game of U.S. Pat. No. 5,467,995 A are so different from traditional backgammon, and so complex, that the players may have trouble learning the rules of the game. As a result, the popularity of the game of U.S. Pat. No. 5,467,995 A is limited.
A standard Backgammon board has twenty four “landing zones”, twelve of the landing zones being on opposite sides of the board. Game play for the first player moves in a horseshoe pattern from upper right to upper left, and then from lower left to lower right, and game play for the second player moves in an opposite horseshoe pattern from lower right to lower left, and then from upper left to upper right.
By contrast, the game board of the invention can have twenty four rectangular spaces which serve as “landing zones”, but also can have fewer rectangular spaces, e.g., twelve or eighteen rectangular spaces for shorter game play. Or, the game board can have thirty or thirty six rectangular spaces to serve as landing zones, for example, for longer game play.
Also in contrast to Backgammon play on a standard Backgammon board, on the game board of the invention, game play for the first player moves in a linear direction from lower left to lower right, while game play for the second player moves in an opposite linear direction from upper right to upper left.
Unlike on a traditional backgammon board, on the game board of the invention, the game pieces of the opponent players advance toward each other and continue to advance linearly in opposing directions throughout a game. Thus, the game board of the invention enables straight head-on play, making all moves easier to understand and easier to execute, thereby adding to the enjoyment of playing Acey-Deucy.
A general aspect of the invention is a game board for enhanced enjoyment of playing Acey-Deucy. The game board includes: a rectangular play area bounded by a right side, a left side, a top side, and a bottom side, the right side and the left side being shorter than the top side and the bottom side; the rectangular play area being divided into a plurality of equal-shaped rectangular spaces; and each rectangular space having a width configured to accommodate not more than one game piece, and having a length configured to accommodate not less than four game pieces laid flat on the rectangular space, and not more than eight game pieces laid flat on the rectangular space.
In some embodiments, some of the rectangular spaces have a first appearance, others of the rectangular spaces have a second appearance, and each rectangular space having the first appearance abuts with at least one rectangular space having the second appearance, while each rectangular space having the second appearance abuts with at least one rectangular space having the first appearance.
In some embodiments, the game board further includes: a first sequence of integers running along the bottom side of the rectangular play area, and a second sequence of integers running along the top side of the rectangular play area, the second sequence of integers running backwards and upside down with respect to the first sequence of integers.
In some embodiments, the game board further includes: a first sequence of integers running along the bottom side of the rectangular play area, and a second sequence of integers running along the top side of the rectangular play area, a pair of integers being associated with each rectangular space of the rectangular play area, the sum of the integers being the same for each rectangular play area.
In some embodiments, the rectangular play area is divided into an even number of equal-shaped rectangular spaces.
In some embodiments, the rectangular play area is divided into a number of equal-shaped rectangular spaces, the number being selected from: 12, 18, 24, 30, and 36.
Another general aspect of the invention is a game set for enhanced enjoyment of playing Acey-Deucy. The game set includes: a game board; two sets of game pieces; and at least one pair of dice, the game board including: a rectangular play area bounded by a right side, a left side, a top side, and a bottom side, the right side and the left side being shorter than the top side and the bottom side; the rectangular play area being divided into a plurality of equal-shaped rectangular spaces; and each rectangular space having a width configured to accommodate not more than one game piece, and having a length configured to accommodate not more than five game pieces laid flat on the rectangular space.
In some embodiments, each set of game pieces includes 15 game pieces.
In some embodiments, the game set further includes: a dice box for shaking the at least one pair of dice to generate random numbers.
Yet another general aspect of the invention is a method of playing a tables game for a first player and a second player, the first and the second player using a game set including: a game board; a first set of game pieces configured for use by the first player, a second set of game pieces configured for use by the second player; and at least one pair of dice, the game board including: a rectangular play area bounded by a right side, a left side, a top side, and a bottom side, the right side and the left side being shorter than the top side and the bottom side; the rectangular play area being divided into a plurality of equal-shaped rectangular spaces; and each rectangular space having a width configured to accommodate not more than one game piece, and having a length configured to accommodate not more than five game pieces laid flat on the rectangular space, the method including: starting the game without any game pieces on the game board; the first player and second player alternately taking turns rolling the at least one pair of dice; the first player placing, advancing, and removing the first set of game pieces on the game board at at least one rectangular space as determined by the pair of dice thrown by the first player; the second player placing, advancing, and removing the second set of game pieces on the game board at at least one rectangular space as determined by the pair of dice thrown by the second player; the first player removing at least one of the second set of game pieces from the game board as determined by the pair of dice thrown by the first player; and the second player removing at least one of the first set of game pieces from the game board as determined by the pair of dice thrown by the second player.
In some embodiments, the first player placing, advancing, and removing the first set of game pieces on the game board at at least one rectangular space along the bottom side of the rectangular play area, beginning at a starting rectangular space nearest the left side of the rectangular play area, as determined by the pair of dice thrown by the first player; and the second player placing, advancing, and removing the second set of game pieces on the game board at at least one rectangular space along the top side of the rectangular play area, beginning at a starting rectangular space nearest the right side of the rectangular play area, as determined by the pair of dice thrown by the second player.
In some embodiments, before beginning game play, the first and second players agree on a number of contiguous rectangular spaces of the rectangular play area to be used for game play.
In some embodiments, the first player and the second player each roll one die of the pair of dice to determine who moves first, wherein lesser numbers beat greater numbers, and “1” (“Acey”) beats all other numbers, and wherein player rolling lowest number has option of taking that roll, or rolling both dice to start game play.
In some embodiments, if a player has two game pieces on one rectangular space, the other player cannot use that rectangular space to advance.
In some embodiments, if a player has only one game piece on a rectangular space, the other player can use this rectangular space to advance, and also to “kick” the other player's game piece back to a starting rectangular space for that player, and to place the game piece in a designated “kicked” spot. In further embodiments, the game piece in the designated “kicked” spot must be brought back onto the game board at the starting rectangular space for that player before any other game piece of that player can be advanced.
In some embodiments, removal of game pieces from the game board occurs when a player has all of their game pieces in the last six spaces of the game board.
In some embodiments, game pieces are removed according to a roll of the dice, and if no game piece is on a rectangular space for a particular dice roll, then a game piece is removed from a next lower rectangular space.
In some embodiments, if an opponent is “kicked” while removing game pieces, that “kicked” game piece must come back onto the game board at the starting rectangular space for that player, and reach into last six rectangular spaces before any other game pieces can be removed.
In some embodiments, the first player to remove all game pieces before the other player wins the game.
Many additional features and advantages will become apparent to those skilled in the art upon reading the following description, when considered in conjunction with the accompanying drawings, wherein:
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In this embodiment, a raised border 18 surrounds all of the rectangular spaces 12, 13.
In this embodiments, a first sequence of integers 17 runs along a first side of the rectangular play area 11, and a second sequence of integers 19 runs along a second side of the rectangular play area 11. In some embodiments, the second sequence of integers 19 runs backwards and upside down with respect to the first sequence of integers 17. In other embodiments, a pair of integers is associated with each rectangular space 12, 13, and adding the pair of integers results in a sum which is identical for each rectangular space 12, 13. In other embodiments, other numerals or characters or indicia could be used.
In yet other embodiments, there is no first or second sequence of integers. In embodiments without integers, the raised border 18 surrounds all of the rectangular spaces 12, 13.
In other embodiments, the appearance of the rectangular spaces 12 and 13 is the same.
In alternate embodiments, such as shown in
A standard Backgammon board has 24 “landing zones”, 12 of the landing zones being on each side of the board. Game play for the first player moves in a horseshoe pattern from upper right to upper left, and then from lower left to lower right, and game play for the second player moves in an opposite horseshoe pattern from lower right to lower left, and then from upper left to upper right.
By contrast, the board 10 of the invention can have 24 rectangular spaces which serve as “landing zones”, but also can have fewer rectangular spaces, e.g., 12 or 18 rectangular spaces for shorter game play. Or, the board 10 can have 30 or 36 rectangular spaces to serve as landing zones, for example.
Also in contrast to Backgammon play on a standard Backgammon board, on the board 10 of the invention, game play for the first player moves in a linear direction from lower left to lower right, while game play for the second player moves in an opposite linear direction from upper right to upper left.
To play Acey-Deucy using the game board 10, two players (referred to below as “player A” and “player B”) face each other from opposite sides of the game board 10. We refer to the side nearest either player as the “bottom” side of the game board 10. It is clear that use of the words “left,” “right,” “bottom,” and “top” are relative to the perspective of the player.
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Each rectangular space 12, 13 can accommodate game pieces 14, 15 of either player, but not both players simultaneously. If a player has two or more game pieces 14, 15 on one rectangular space 12, 13, the other player cannot use that rectangular space 12, 13 to advance. However, any of the rectangular spaces 12, 13 occupied by single game pieces 14, 15 are vulnerable to be overtaken by the opposing player. A total of twelve game pieces 14, 15 of either player are seen in
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Use of a game set for playing Acey-Deucy is further illustrated by the following example.
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Player A and player B (not shown) will typically be playing from opposite sides of the board, both positioned so as to face the game board 100, and to face each other. We will define player A to be facing a first board edge 114, and player B will face a second board edge 116. The game board 100 has two ends: namely, a first board end 110 and a second board end 112.
The goal of the game for player A will be to move all of the off-board player A pieces 102 onto the game board 100 starting at a rectangular space nearest to the first board end 110, and to move all player A pieces off of the game board 100 via a rectangular space nearest to the second board end 112. The goal of player B will be to move all of the off-board player B pieces 104 onto the game board 100 starting at a rectangular space nearest to the second board end 112, and to move all player B pieces off of the game board 100 via a rectangular space nearest to the first board end 110.
To win the game, a player must be the first to move all their pieces off of the game board 100.
As the game progresses, the off-board player A pieces 102 will move on-board, and will move to the right as the game play progresses. Also, as the game progresses, the off-board player B pieces 104 will move on-board, and will move to the left as the game play progresses. For player A, the rectangular spaces are labelled from left to right as rectangular space A1 through rectangular space A18, and for player B the rectangular spaces are labelled from right to left as rectangular space B1 through rectangular space B18.
In alternate embodiments, the game board can have a number of rectangular spaces different than eighteen rectangular spaces. For example, the game board can have a total of twenty-four rectangular spaces (such as shown in
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Other modifications and implementations will occur to those skilled in the art without departing from the spirit and the scope of the invention as claimed. Accordingly, the above description is not intended to limit the invention, except as indicated in the following claims.