Claims
- 1. A method of playing a game comprising the steps of:
- (a) recording on a CD ROM an image of an athlete running;
- (b) defining on a screen of a monitor a visual image showing a running path of specified length;
- (c) forming on the screen, of the monitor, game playing instructions for at least two users thereof;
- (d) for each user of the game, operating a random number generator to form on the screen a random number generated for the user so that the game is advanced for that particular user in accordance with rules of play and in accordance with the number generated by the random number generator;
- (e) showing on the screen the runner implementing the move determined by the random number generator; and
- (f) continuing the game until one of the users thereof is determined to be the winner at which time the screen provides for that user an image indicative of winning the game.
- 2. The method of claim 1 wherein the users of the game input, by an input device to the game, user identification and the game assigns a distinctive image to each user.
- 3. The method of claim 2 wherein each distinctive image represents a contestant in the game and the contestants are advanced in relationship to the operation of the random number generator and play of the game continues progressively through all the users until the game is finished.
- 4. The method of claim 1 wherein the game provides an image and shows the aggregate play of users in the monitor image from the start of the game.
- 5. The method of claim 4 wherein each user has an image on the running pathway.
- 6. The method of claim 5 wherein each user has an image unique to each user, and the running path displays two or more images thereon.
- 7. The method of claim 1 wherein the game continues until a predetermined game play simulated distance is accomplished by one of the users thereof, and other users thereof contest for second place in the game.
- 8. The method of claim 1 wherein the image from the CD ROM includes an athlete shown with a particular background and including the step of masking the image for each user to distinguish images.
- 9. The method of claim 1 wherein the game comprises a series of images indicative of a contestant with a background showing the contestant in context in a sporting event, and further including the step of providing sporting event crowd reaction noise synchronized with the image on the screen.
- 10. The method of claim 1 including the step of recording on the CD ROM;
- (a) images of an athlete running;
- (b) images of the running path;
- (c) images of a background crowd; and
- (d) sounds of the crowd; and controlling the image presentation from the CD ROM.
- 11. The method of claim 1 including the step of recording an image of a runner receiving an award after running.
- 12. The method of claim 1 including the step of showing an athlete running and adjusting the color of the image or uniform on the image during running.
- 13. The method of claim 1 including the step of enabling play represented by images on the monitor including the step of keeping progressive scores during play.
- 14. A method of playing a game comprising the steps of:
- (a) recording on a CD ROM an image of an athlete competing in a contest;
- (b) recording on the CD ROM an image of the background for the contestant;
- (c) defining on a screen of a monitor a visual image showing at least two contestants competing;
- (d) forming on the screen, of the monitor, game playing instructions for at least two users thereof;
- (e) for each user of the game, operating a random number generator to form a random number generated for the user so that the game is advanced for that particular user in accordance with rules of play and in accordance with the number generated by the random number generator;
- (f) showing on the screen the contestant competing in a manner determined by the random number generator; and
- (g) continuing the game until one of the contestants of the users thereof is the winner and then showing on the screen an image indicative of winning the contest.
- 15. The method of claim 14 wherein the users of the game input, by an input to the game, user identification and the game assigns a distinctive image to each contestant.
- 16. The method of claim 14 wherein each distinctive image represents a contestant and the contestants are advanced in relationship to the operation of the random number generator and play of the game continues progressively through all the users until the game is finished.
- 17. A method of playing a game recorded on a CD-ROM wherein a screen defines a game playing surface with a game playing path thereon and at least two or more players play the game with a talisman in the play of the game and said talisman is controlled by a player, the method comprising:
- (a) moving a talisman on the game playing surface on the screen by a player;
- (b) determining by chance the extent of move for a second move made by a player on the screen at the game playing surface thereon wherein the move is implemented by moving a talisman in accordance with the chance determined measure;
- (c) simulating by the move of a talisman in the play a transfer by a talisman of an object in accordance with the rules of play of the game; and
- (d) determining the game winner between two or more players in accordance with the rules of the game in relation to talisman movement of the object.
- 18. The method of claim 17 wherein the play of the game utilizes at least two talisman representing athletes and said two talisman transfer an object therebetween during game play in accordance with the rules.
- 19. The method of claim 18 wherein the object represents an illuminated torch and the illuminated torch is transferred from one athlete to the other represented by first and second talisman and the transfer places the torch in the hands of the second talisman.
- 20. The method of claim 19 wherein the object is a representative torch and the torch is illuminated at first and second talisman.
- 21. The method of claim 20 wherein the torch is player moved to another talisman.
- 22. The method of claim 21 wherein said torch is illuminated.
- 23. A method of playing a board game recorded on a CD-ROM comprising the steps of:
- (a) defining a pictorial contestant area on a screen having specific game playing selected areas corresponding to a contestant area;
- (b) defining a game playing progression on the area;
- (c) moving a talisman along the game progression in accordance with the rules of the game;
- (d) in accordance with the rules of the game, defining a contest by at least two contestants in play of the game so that play occurs on the contestant area;
- (e) defining a winner in accordance with the rules of the game; and
- (f) awarding the winner in accordance with the rules of the game after completion of the contest with other contestants.
- 24. The method of claim 23 wherein the game includes the steps of:
- (a) determining player movement of a talisman by chance;
- (b) the talisman is moved progressively;
- (c) the talisman is unique; and
- (d) the game playing surface shows a contestant area having contestant images thereon.
Parent Case Info
This application is a divisional application Ser. No. 08/541,831, filed on Oct. 10, 1995, now U.S. Pat. No. 5,702,103.
US Referenced Citations (6)
Divisions (1)
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Number |
Date |
Country |
Parent |
541831 |
Oct 1995 |
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