The present invention relates to a game card and also to a card game for two or more players using such a card.
Japanese Patent Application Publication No. 11-099285 or JP11-099285A (Patent Document 1) discloses a game card utilizing a magnetic card on which magnetically recognizable information is readably recorded, a game card having an electronically readable IC chip in which electronically recognizable information is readably recorded, and a game card on which identifying information is recorded such that the recorded information can optically be read by irradiating infrared rays although it is not visually recognizable. Japanese Patent Application Publication No. 2003-135848 or JP2003-135848A (Patent Document 2) discloses a known technique for playing a game by using a non-contact type IC card and a commercially available game card in combination. Japanese Patent Application Publication No. 2005-211576 or JP2005-211576A (Patent Document 3) discloses a game card reader system configured to read the card information recorded in an IC chip, convert the card information, which has been read, into an electric signal, and output the electric signal to a computer as well as a card set including a card having an IC chip mounted thereon.
In any of such game cards, the identifying information to be utilized in the course of a game is recorded on the card as magnetic data, electronic data or optical data. Therefore, nobody can know the contents of the identifying information unless he or she reads the data stored on the card by a dedicated reader. In other words, such cards allow a player to enjoy unexpected developments of a game, compared with ordinary game cards on which various effects are printed.
Patent Document 1: Japanese Patent Application Publication No. 11-099285 (JP11-099285A), claims 3 through 6.
The information, which the game player can get from a single game card with identifying information printed thereon like a game card disclosed in Patent Document 1, is limited to information of a single category. Thus, the game player can predict with ease the strategy which an opponent player may probably use although the player cannot visually recognize the identifying information, provided that the player knows the identifying information of the single category recorded on the card or the recognition result based on the identifying information from pictures or the like printed on a front face of the card. However, the positional arrangement of a plurality of visually unrecognizable identifying information and the positional arrangement of a plurality of visually recognizable information recorded on a game card do not co-relate to each other. Therefore, the game player cannot expand variations of the strategy, utilizing the plurality of visually unrecognizable identifying information.
An object of the present invention is to provide a game card and a card game for two or more players, wherein the positional arrangement or positions at which a plurality of visually unrecognizable identifying indications or information are disposed are defined in relation to the positional arrangement or positions at which a plurality of visually recognizable informational indications or information are disposed so that the player can joyfully work out a strategy.
Another object of the present invention is to provide a less costly game card which does not hinder the player in visually recognizing the visually recognizable informational indications or information indicated thereon and of which the aesthetic appearance is not damaged if a plurality of identifying indications are disposed on a front face of the card generally having available space limited for printing.
A further object of the present invention is to provide a game card and a card game for two or more players, wherein the player can hardly predict the strategy of the opponent player.
According to the present invention, a game card comprises a plurality of visually recognizable informational indications which are disposed on a front face thereof. The plurality of visually recognizable informational indications are expressed in letters, symbols, figures, pictures, images, or the like. The game card also comprises a plurality of identifying indications to be utilized in the course of a game. The identifying indications are provided on the card by using a visually unrecognizable but optically, magnetically, or electronically recognizable material. The optically recognizable material typically includes a material containing a light emitting element which emits light when irradiated with infrared rays, a transparent resin material, or the like. The shape formed on the card by a transparent special resin material can optically be recognized by selecting an appropriate frequency for rays of light to be irradiated on to the card. The optically recognizable material may arbitrarily be disposed on a front face of the card. When the optically recognizable material is printed by a printing technique on the front face of the card where the visually recognizable informational indications are disposed, the identifying indications may be displayed on the front face of the card in a simple and less costly manner. Thus, a special game card having identifying indications can be manufactured at low cost. Additionally, since an optically unrecognizable material is used to form identifying indications, the visually recognizable informational indications are not hindered in being visually recognized. Thus, the aesthetic appearance of the card is not damaged.
A magnetically recognizable material or means may be a recording section of a magnetic card. An electronically recognizable material may be an IC chip which is embedded in the card.
The optically recognizable identifying indication may be formed of an identification code such as a bar code and a dot code. The optically recognizable identifying indication may be expressed in letters, figures, or the like. The specific contents of the indication to be provided as identifying indication may be defined in the reader or may directly be included in the identifying indication.
According to the present invention, the positional arrangement or positions at which the plurality of identifying indications are disposed are defined in relation to the positional arrangement or positions at which the plurality of visually recognizable informational indications are disposed. The term of “positional arrangement in relation to” means that the positional arrangement of the visually recognizable informational indications has some relationship with the positional arrangement of the identifying indications disposed so as to associate with the visually recognizable informational indications. More specifically, at least one of identifying indications is disposed adjacent to, on or under the visually recognizable informational indications. For example, when the plurality of visually recognizable informational indications are expressed in a combination of figures or pictures, the plurality of identifying indications are disposed near, on or under the plurality of figures or pictures. When the identifying indications can optically be read, the identifying indications may be disposed near or on the plurality of figures or pictures. In short, the identifying indications are disposed in such a manner that “the positional arrangement of the identifying indications are in relation to” positions at which the visually recognizable informational indications are disposed. When the plurality of identifying indications are disposed along an edge of the card to correspond to positions at which the plurality of visually recognizable informational indications are disposed, “the positional arrangement is in relation to” positions at which the visually recognizable informational indications are disposed. Since the positional arrangement of visually unrecognizable identifying indications is defined in relation to the positional arrangement of visually recognizable informational indications, the player can joyfully conjecture the identifying indications by referring to the positional arrangement of the visually recognizable informational indications.
A game card according to the present invention may be used for a card game for two or more players that comprises a deck of cards with a plurality of visually recognizable informational indications disposed on a front face thereof, and a play field where at least one of the cards is placed in the course of the game. Here, a reader is used which optically, magnetically, or electronically recognizes the identifying indications and displays a recognition result in the form to be visually and/or audibly recognized. The reader is configured to selectively read one of the identifying indications by a single reading operation. When a plurality of identifying indications are displayed on the card, at least one identifying indication can be selected from the plurality of identifying indications by using the reader. Consequently, the result may be varied according to how to select identifying indications, thereby allowing unexpected developments in the game. Preferably, when the reader is operated for a reading operation in the course of the game and selectively reads at least one of the identifying indications, the reader may display the recognition result based on the at least one identifying indication which has been read. More preferably, the reader may be configured to output the recognition result which varies according to a combination of the identifying indications which are read or an order in which the identifying indications are read. With this configuration, an unexpected result may be obtained based on the combination of the identifying indications, thereby allowing the player to always enjoy new and fresh developments even if the player is accustomed to the game.
In the game card of the present invention, since positions at which a plurality of identifying indications are disposed are defined in relation to positions at which a plurality of visually recognizable informational indications are disposed, the player searches for the identifying indications by using the reader, conjecturing where the plurality of invisible identifying indications are disposed with reference to positions at which the plurality of the visible and visually recognizable informational indications are disposed. Thus, the player cannot immediately determine what result can be obtained by selecting identifying indications, although the card belongs to the player. Accordingly, the game can develop in an unexpected way and the player can enjoy a thrilling game. Additionally, since a plurality of invisible identifying indications are provided on the card, the player cannot predict what identifying indications the opponent player will select even if it is known that a plurality of identifying indications are hidden in the card. Thus, the player can enjoy a thrilling game.
An embodiment of a game card according to the present invention will now be described in detail by referring to the accompanying drawings.
In the character display column 11 on the front face 3 of this game card 1, a plurality of identifying indications which are visually unrecognizable but optically recognizable by reading with an optical reader are displayed by a printing technique.
The identifying indication printed in the figure of matrix 17 is disposed at the head of a pictorial character 12, the identifying indication printed in the figure of matrix 18 is disposed on the right hand of the character 12, the identifying indication printed in the figure of matrix 19 is disposed on the right foot of the character 12, and the identifying indication printed in the figure of matrix 20 is disposed on the arm gripped by the left hand of the character 12. The identifying indication printed in the figure of matrix 21 is disposed at a side of the chest portion of the character 12, and the identifying indication printed in the figure of matrix 22 is disposed on the left foot of the character 12. In this way, the positions at which the plurality of visually unrecognizable identifying indications are disposed are defined in relation to the positions at which the plurality of visually recognizable informational indications are disposed. Thus, as will be described in detail later, when the player recognizes with the reader that the identifying indication formed in the figure of matrix 20 disposed at the position of the arm which the character 12 has, the player may determine the effect which corresponds to the invisible identifying indication and resort to the use of the arm as the recognition result (effect of selecting identifying indication) When an identifying indication is printed at a position where it does not overlap the character 12 like the figure of matrix 21, the player can hardly detect the identifying indication. In this situation, the indication appears very tricky and the player can enjoy the game much more.
In this embodiment, invisible identifying indications are displayed in the form of identification codes drawn by dots, or a sort of two-dimensional bar codes. It is arbitrary how to display the identifying indications. The identifying indications may be expressed in symbols, letters, figures, pictures, or the like instead of identification codes.
As shown by reference symbols 17′ through 22′ in
Inside the reader section 40, a light emission source 47 which is formed of a light emitting diode LED, a condenser lens 48, a filter 49, and a circuit 50 including an image pickup element are disposed. Light emitted from the light emission source 47 is directed onto the surface 3 of the card 1, reflected by the surface 3 of the card 1, and led onto the image pickup element by the condenser lens 48. The image pickup element of the circuit 50 converts the identification code displayed by dots on the card 1 as an identifying indication into a digital electric signal and transmits it to the digital signal processor 41. The digital signal processor 41 reads the identifying indication based on the digital electric signal it receives. The reader section 40 is configured to read one of the identifying indications by a single reading operation. Therefore, when reading a plurality of identifying indications, the reading operation may be repeated by applying the reader section 40 to different positions on the card 1. Then, the recognition result is read out from the recognition result data stored in the memory according to the type of the identifying indications it reads. The recognition result is displayed on the display screen 32 and is also audibly outputted from the speaker 45. As a result, as the player applies the reader section 40 to the front face 3 of the card 1 for an operation of reading identifying indications and consequently at least one of the identifying indications is read, the recognition result is displayed on the display screen 32.
In this embodiment, the setting switch 35 may switch between retrieval modes: a single retrieval mode of retrieving a single recognition result based on one of identifying indications, and an associated retrieval mode of reading two or more identifying indications and then retrieving the recognition result according to the identifying indications which are read and an order in which the identifying indications are read. In the single retrieval mode, for example as shown in
When a plurality identifying indications are displayed on the card 1, at least one of the identifying indications may be selected from the plurality of identifying indications by using the reader 30. Then, as a result, the conclusion of the game may be varied according to how to select identifying indications, thereby causing unexpected developments in the game.
Since the reader 30 of this embodiment can communicate with the reader of the opponent player, such a rule may be employed that the players may give and take information between them via the communication in the course of the game.
In this embodiment as described above, a special synthetic resin material is employed to print identifying indications. The identifying indications may be displayed on the cards by using ink which is invisible when irradiated with visible rays of light but emits light and becomes visible when irradiated with infrared rays. In this configuration, an infrared generator may be used as a light emission source disposed in the reader section 40 of the reader 30.
In this embodiment as described above, visually unrecognizable identifying indications are attached to the card by using an optically readable material. Visually unrecognizable identifying indications may alternatively be attached to the card by using a magnetically or electronically readable material. Also in this configuration, positions at which a plurality of identifying indications are disposed may be defined in relation to positions at which a plurality of visually recognizable informational indications are disposed. When visually unrecognizable identifying indications are attached to the card by using a magnetically or electronically readable material (a magnetic card, an IC chip or the like), a reader which can magnetically or electronically read recognizable identifying indications may be employed.
With a game card according to the present invention, the player searches for identifying indications with a reader, conjecturing where the plurality of invisible identifying indications are disposed, with reference to positions at which the visible and visually recognizable informational indications are disposed. Thus, the player cannot immediately determine or predict the result that the player may obtain. Thus, the player can enjoy a thrilling game.
Number | Date | Country | Kind |
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2006-091109 | Mar 2006 | JP | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/JP2007/056948 | 3/29/2007 | WO | 00 | 9/24/2008 |