The present disclosure belongs to the technical field of game equipment, and specifically relates to a game controller and a form transformation method thereof, and a game operation mode switching method.
The China utility model patent (publication No. CN206762239U) disclosed a gun-shaped smart gamepad on Dec. 19, 2017. The gamepad simulates the shape of a gun and changes the layout of game operation buttons to enhance the vicarious feeling of a game. However, this type of gamepad can only be used in several specific shooting games and cannot be adapted to operation modes of other games. At the same time, users need to maintain a gun-holding posture during a game, which can easily lead to anchylosis and muscular soreness.
The China utility model patent (publication No. CN2778350) disclosed a game controller with multiple operation modes on May 10, 2016. The game controller allows a user to select a first operation mode or a second operation mode of a control device through a switching mechanism, thus facilitating the user to select different game operation modes. However, this type of gamepad is inconvenient to operate in shooting games, and difficultly adapts to operation modes of the shooting games, so a user cannot be provided with a more comprehensive operating experience. At the same time, this type of gamepad cannot simulate user's use of a real firearm to play a game, resulting in poor vicarious feeling of the game.
In order to solve the above-mentioned problems in the existing technology, the present disclosure provides a game controller and a form transformation method thereof, and a game operation mode switching method. The game controller can adapt to most games in the market, which can not only enhance the vicarious feeling of a game, but also provide a more comprehensive operation experience for a user.
The technical solution adopted by the present disclosure is as follows.
A game controller includes a gun-shaped body, a mode switching mechanism, a gamepad, and a screen positioning device arranged on the gun-shaped body. The mode switching mechanism switches different game operation modes (the mode switching mechanism is used to switch different game operation modes); and the gamepad is rotatably connected to the gun-shaped body.
By rotating the gamepad, the game controller can enable a user to conveniently and quickly switch back and forth between a gamepad mode and a gun mode, can simulate use of a real firearm to play a game, and can adapt to most games in the market, which can not only enhance the vicarious feeling of a game, but also provide a more comprehensive operation experience for the user.
As a preference, the game operation modes include a gun operation mode and a gamepad operation mode.
As a preference, the mode switching mechanism is controlled to realize switching by a rotation position of the gamepad. As such, transformation of the form of the game controller is combined with switching of the game operation modes, so that different operation modes can be switched according to user's needs by rotating the gamepad.
As a preference, the gamepad and the gun-shaped body are connected by a rotation part.
As a preference, the rotation part includes a rotating shaft and a sleeve sleeved on the rotating shaft; an outer wall of the rotating shaft is provided with a ring slot in a circumferential direction; an inner wall of the sleeve is snapped to a snap ring in the ring slot; and the rotating shaft and the sleeve are fixedly connected to the gamepad and the gun-shaped body respectively.
As a preference, the rotation part includes a rotating shaft and a sleeve sleeved on the rotating shaft; an inner wall of the sleeve is provided with a ring slot in a circumferential direction; an outer wall of the rotating shaft is snapped to a snap ring in the ring slot; and the rotating shaft and the sleeve are fixedly connected to the gun-shaped body and the handle respectively.
As a preference, two first magnets are embedded into a surface of the snap ring; connecting lines between the two first magnets and the axis of the rotating shaft are perpendicular to each other; and second magnets matching the first magnets are embedded into an inner surface of the ring slot. When the first magnets and the second magnets attract each other, the stability of the gamepad under the gun operation mode or the gamepad mode is guaranteed.
As a preference, the mode switching mechanism is arranged between the snap ring and the ring slot; the mode switching mechanism includes a first arc-shaped contact sheet and a second arc-shaped contact sheet; connecting lines between the first arc-shaped contact sheet as well as the second arc-shaped contact sheet and the axis of the rotating shaft are perpendicular to each other; and the first arc-shaped contact sheet and the second arc-shaped contact sheet are respectively embedded to the surfaces of the snap ring and the ring slot.
As a preference, an end of the gamepad away from the gun-shaped body tilts toward a tail of the gun-shaped body, and an included angle of 50 to 70 degrees is formed between the gamepad and the gun-shaped body. As such, the shape of the game controller matches the shape of a human hand to improve the comfortableness of user's use of the gamepad.
As a preference, the gun-shaped body includes a gun-shaped main body and a clamping body detachably connected to the gun-shaped main body.
A form transformation method for a game controller is provided. The transformation method realizes transformation by rotating a gamepad.
As a preference, according to the above-mentioned form transformation method for the game controller, the transformation method transforms the game controller into a gamepad form or a gun form by rotating the gamepad.
The game controller is switched between the gamepad form and the gun form back and forth by rotating the gamepad. In the gamepad form, a user plays a game in a conventional gamepad operation manner; and in the gun form, the user plays a game in a posture of holding a gun.
A game operation mode switching method is provided. The switching method realizes switching by rotating a gamepad.
As a preference, according to the game operation mode switching method, operation modes include a gun operation mode and a gamepad operation mode.
The present disclosure has the following beneficial effects.
The embodiments of the present disclosure is described in detail below in combination with the accompanying drawings.
A game controller as shown in
The upper ends of the two gamepads are connected with the gun-shaped body 1 through a rotation part. As shown in
As shown in
As shown in
A working principle of the above-mentioned game controller is as follows.
In the gamepad operation mode, a user operates the front gamepad 2 and the rear gamepad 3 respectively with a left hand and a right hand. The gamepad operation mode is the existing operation mode, such as a gamepad operation mode in xbox and PlayStation. At this time, the two corresponding pairs of first magnets 10 and second magnets 11 attract each other to ensure the stability of the two gamepads in the gamepad operation mode. At the same time, the first arc-shaped contact sheet 12 and the second arc-shaped contact sheet 13 are in no contact, and the mechanical switch is not closed. At this time, the processor determines that the user selects the gamepad operation mode and transmits information to the game software. The game software uses the gamepad operation mode for the user to operate.
In the gun operation mode, after the front gamepad 2 and the rear gamepad 3 are anticlockwise rotated 90 degrees, the shape of the game controller is as shown in
Meanwhile, in order to improve the comfortableness of user's use of the gamepad, an included angle of 60 degrees (i.e., γ in
The above-mentioned game controller has the advantages that transformation of the form of the game controller is combined with switching of the game operation modes, so that different operation modes can be switched according to user's needs by rotating the gamepad. Meanwhile, after the gamepad is rotated, the game controller can simulate user's use of a real firearm to play a game, which enhances the vicarious feeling of a game and provides a more comprehensive operation experience for the user.
As shown in
Other structures and the working principle of Embodiment 2 are the same as Embodiment 1.
Embodiment 3 is improved on the basis of Embodiment 1. Specifically, in Embodiment 3, an inner wall of the sleeve 7 is provided with a ring slot 8 in a circumferential direction, and an outer wall of the rotating shaft 6 is provided with a snap ring 9 snapped to the ring slot 8. As such, reliable rotatable connection between the sleeve 7 and the rotating shaft 6 can still be ensured.
Other structures and the working principle of Embodiment 3 are the same as Embodiment 1.
As shown in
A user shifts the right end of the clamping block 19 to the right to separate the clamping block 19 from the clamping groove 18, that is, the clamping body 28 may be removed from a side surface of the gun-shaped main body 15 (that is, the clamping body 28 is removed from a direction perpendicular to the drawing in
Other structures and the working principle of Embodiment 4 are the same as Embodiment 1.
As shown in
The game controller in Embodiment 5 has the advantages that the user presses the function control button B24 and rotates the gamepad to simulate user's use of a real firearm to play a game, which enhances the vicarious feeling of the game and provides a more comprehensive operation experience for the user.
Other structures and the working principle of Embodiment 5 are the same as Embodiment 1.
As shown in
Other structures and the working principle of Embodiment 6 are the same as Embodiment 1.
As shown in
Other structures and the working principle of Embodiment 7 are the same as Embodiment 1.
As shown in
Other structures and the working principle of Embodiment 8 are the same as Embodiment 1.
Embodiment 9 uses the equipment structure in Embodiment 1 to play a game. A specific game is PLAYERUNKNOWN'S BATTLEGROUNDS. When a user manipulates a virtual character to explore a game map and pick up equipment, a gamepad operation mode is used to play the game. When the user manipulates the virtual character to raise the gun to aim and shoot, a gun operation mode is used to play the game. In the gun operation mode, what is different from a traditional moving screen image is that a center point of the screen image is taken as a shooting point. Gamepad function buttons are used to move and rotate a game image, and a screen positioning point captured by a positioning system is a game shooting point to simulate a real shooting feeling. Images during shooting are similar to Virtua Cop.
As such, the user can use different operation modes to play a game in the same game, and the user can switch the operation mode back and forth between the gun operation mode and the gamepad operation mode, so as to avoid phenomena of anchylosis and muscular soreness and further enhance the operation experience of the user.
The above-mentioned embodiments only express several implementation modes of the present disclosure, and their descriptions are more specific and detailed, but they cannot be understood as limiting the patent scope of the present disclosure. It should be noted that those of ordinary skill in the art can further make various transformations and improvements without departing from the concept of the disclosure, and these transformations and improvements all fall within the protection scope of the present disclosure.
Number | Date | Country | Kind |
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201910032960.9 | Jan 2019 | CN | national |
Filing Document | Filing Date | Country | Kind |
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PCT/CN2019/126490 | 12/19/2019 | WO |
Publishing Document | Publishing Date | Country | Kind |
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WO2020/147503 | 7/23/2020 | WO | A |
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2778350 | May 2006 | CN |
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Number | Date | Country | |
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20220088473 A1 | Mar 2022 | US |