1. Technical Field
The present disclosure relates to a game controller glove.
2. Description of Related Art
Game players conventionally play games using keyboards or hand-held controllers, which is not convenient and may be limiting.
Therefore, it is desirable to provide a game controller glove that can overcome the above-mentioned limitations.
Many aspects of the embodiments can be better understood with reference to the following drawings. The components in the drawings are not necessarily drawn to scale, the emphasis instead being placed upon clearly illustrating the principles of the present disclosure. Moreover, in the drawings, like reference numerals designate corresponding parts throughout the several views.
Referring to
The main body 10 includes a wrist portion 12, a palm portion 14, and five finger portions 16 for respectively encompassing the wrist, the palm, and the five fingers of a game player's hand.
The main body 10 includes a double-layered inner portion 1611 and an outer portion 1612 for respectively encompassing the surface of the game player's hand. The inner portion 1611 includes an upper layer 161 and a bottom layer 162 separated from the upper layer 161, and a first receiving space 101 formed therebetween. The bottom layer 162 and the outer portion 1612 form a second receiving space 102 therebetween for receiving the game player's hand.
The MEMS 20 is used for sensing the movements of the game player' hand and includes five finger-movement sensors 21, five first MEMS sensors 22, a processor 23, and a power supply 24 for supplying electrical power to the processor 23.
The finger-movement sensors 21 are received in the first receiving space 101 at the respective finger portions 16 and used for sensing the movements of the fingers of the game player's hand. Each finger-movement sensor 21 includes a capsule that has a bottom surface 211 and an upper surface 212 opposite to the bottom surface 211. The bottom surface 211 is adhered to the bottom layer 162. The upper surface 212 is adhered to the upper layer 161. The finger-movement sensor 21 is made of elastic material such as rubber and defines a first fluid channel 214. A predetermined volume of fluid such as air or liquid is hermetically sealed and received in the finger-movement sensor 21. In use, for example, when the game player is playing the “rock, paper and scissors” game; and the player makes the “scissors” position with their hand, the index finger and the middle fingers would be straight, and the thumb finger, the ring finger, and the little finger bent. Thus the finger-movement sensors 21 corresponding to the thumb finger, the ring finger, and the little finger are pressed and the fluid in the three corresponding finger-movement sensors 21 compress and pressure builds into the first fluid channels 214. When the “scissor” position is finished, the three finger-movement sensors 21 return to their respective original statuses.
Each first MEMS sensor 22 is connected to a corresponding finger-movement sensor 21 and used for sensing a rise in pressure applied to the fluid in the finger-movement sensor 21 and is used for converting the pressure to electrical signals. In particular, the first MEMS sensor 22 communicates with the first fluid channel 214 by sending pressure into the first fluid channel 214. Specifically, when the finger-movement sensor 21 is pressed, the pressure of the fluid in the first MEMS sensor 22 increases. In this embodiment, the electrical signals can be converted into digital signals. Each first MEMS sensor 22 is arranged in the first receiving space 101, at a joint between the palm portion 14 and a corresponding finger portion 16. Also, the first MEMS sensor 22 can be positioned at the palm portion 14 or other optional positions in the first receiving space 101. In other embodiments, the number of the finger-movement sensors 21 and the first MEMS sensors 22 can fluctuate depending on requirements of the game.
The processor 23 is electrically connected to the first MEMS sensors 22 and used for obtaining the digital signals and then restores the digital signals back to pressure values. In this embodiment, the processor 23 is a micro control unit (MCU). In other embodiments, the processor 23 also can be an application specific integrated circuit (ASIC) or similar technology.
The MEMS sensor 20 further includes a wireless transmitting unit 25 and a control unit 26. The wireless transmitting unit 25 is used for transmitting signals between the processor 23 and the control unit 26. In this embodiment, the wireless transmitting unit 25 is a BLUETOOTH transmitting unit or a Wi-Fi transmitting unit. The power supply 24 is a battery assembly. The power supply 24 is used for supplying electrical power to the wireless transmitting unit 25. The control unit 26 is received in an electronic game or a computer. The control unit 26 receives the pressure signals from the processor 23 and simulates the movements of the player's hand on a display.
The MEMS sensor 20 also includes a palm-movement sensor 27, a second MEMS sensor 28 and a wrist-movement sensor 29. The palm-movement sensor 27 and the second MEMS sensor 28 are received in the first receiving space 101, at the palm portion 14. The wrist-movement sensor 29 is received in the first receiving space 101, at the wrist portion 12. In other embodiments, the palm-movement sensor 27 can be arranged in optional positions in the first receiving space 101 if decided by the player's comfort or game requirements.
The palm-movement sensor 27 also includes a capsule for hermetically sealing a predetermined volume of fluid such as air or liquid. The palm-movement sensor 27 is made of elastic material such as rubber and defines a second fluid channel 272. The second MEMS sensor 28 is connected to the palm-movement sensor 27 and used for sensing a pressure applied by the fluid in the palm-movement sensor 27 and is used for converting the pressure to electrical signals. In particular, the second MEMS sensor 28 communicates with the second fluid channel 272 by sending pressure into the second fluid channel 272. Therefore, when the palm-movement sensor 27 is pressed, the pressure of the fluid on the second MEMS sensor 28 increases. In this embodiment, the electrical signals can be converted into digital signals. The palm-movement sensor 27 can be compared cooperatively with the finger-movement sensors 22 to determine the movements of the player's hands more accurately.
The wrist-movement sensor 29 is used for sensing the movements of the wrist of the game player and then transmitting the sensing signals through the processor 23 and the wireless transmitting unit 25 to the control unit 26. The control unit 26 outputs the sensing signals to the display to simulate the movements of the player's wrist. In this embodiment, the wrist-movement sensor 29 is an infrared ray sensor. In other alternative embodiments, the wrist-movement sensor 29 also can be a photoelectrical sensor, Hall sensor, or other position sensors.
In use, for example, the game controller glove 100 can sense a wide variety of movements and can simulate the player's actions and interactions with the game like applauding movements of the game player's hands or cheering at a “Singapore boxing” match. The game controller glove 100 also can be used in other kinds of games which can require the fingers to bend (e.g. shooting game or baseball game).
It will be understood that the above particular embodiments are shown and described by way of illustration only. The principles and the features of the present disclosure may be employed in various and numerous embodiments thereof without departing from the scope of the disclosure as claimed. The above-described embodiments illustrate the scope of the disclosure but do not restrict the scope of the disclosure.
Number | Date | Country | Kind |
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99108471 | Mar 2010 | TW | national |