This invention relates generally to the video game electronics field, and more specifically to a new and useful game controller in the video game electronics field.
As shown by the recent success of the Nintendo Wii, there is a need for a game controller that simulates the experience of a “real-world” game through the capture and input of full body movements. Through gravity forces and aerodynamic drag, the Nintendo Wii creates a modest amount of exercise. Without additional resistance, however, game controllers such as the Nintendo Wiimote create the possibility of hyperextension of joints, which may cause injuries. Further, without additional resistance, which is found in the “real world”, the simulation of the “real world” games will reach a limit. Thus, there is a need in the game controller field to create a new and useful apparatus for controlling a game system. This invention provides such a new and useful apparatus.
The following description of the preferred embodiment of the invention is not intended to limit the invention to this preferred embodiment, but rather to enable any person skilled in the art to make and use this invention.
As shown in
The platform element 105 functions to provide structural support for the apparatus and, in some ways, dictate the pedaling (or “kite-winding”) movement of the user with the apparatus. The handles 101 of the preferred embodiment function as a physical interface between the user and the game controlling apparatus. The handles 101 are preferably located on opposite surfaces and on opposite ends of the platform element 105. The handles 101 preferably include a particular texture or shape to assist a user in gripping the apparatus. The platform element 105 and the handles 101 are preferably made from injection molded plastic, but may alternatively be made from or coated with any suitable material, including metal, plastic, wood, rubber, and leather. The platform element 105 preferably allows the use of rumble and force feedback either directly from the game controller, or alternatively from the platform element 105 itself
The attachment mechanism 107 functions to contain or accept the game controller (or other input/output device) 109. The attachment mechanism 107 is preferably a housing, or a compartment or cavity that contains the game controller. The compartment or cavity may include tabs that snap into the game controller 109 to hold the game controller 109 firmly in place. The attachment mechanism 107 may, however, use any type of holding mechanism to keep the game controller in place, including molded snaps, Velcro, glue, straps, screws, or other fasteners. The attachment mechanism 107 preferably houses the game controller 109 so the pedaling motion produces a tumbling motion of the game controller 109 (the longest dimension of the game controller 109 remaining in a plane of rotation during motion), but the pedaling motion may alternatively produce a rolling motion, a variation in yaw, an off centered rotation, a complex kinematic motion, or any suitable motion of the game controller 109.
As shown in
The apparatus of the preferred embodiment also includes at least one resistance element 103 that functions to provide resistance to the rotation between the handle 101 and platform element 105. The resistance element 103 is preferably a racketing or gearing mechanism, but may alternatively be any simple device (even a “dirty” bearing) that would provide resistance. The resistance preferably provides a pedaling workout for the user, but may alternatively or additionally improve the feel of the operation of the apparatus. The resistance of the resistance element is preferably adjustable by the user, but may alternatively or additionally be adjustable by the gaming console. As an additional alternative, the resistance may be individually adjusted for clockwise rotation and counter clockwise rotation of the first and second handle 101. Yet another additional alternative may include direction dependent resistance to provide further tactile feedback and a deeper “more realistic” level of interaction.
As an alternative embodiment of the apparatus, the platform element preferably accommodates a wired game controller 109 (a game controller 109 that communicates via an electrical wire with a game console, second controller, or any suitable device). The platform element and the first or second handle preferably cooperate to reduce interference between the wire and the pedaling motion used with the apparatus. The wire is preferably positioned to exit the apparatus at a point along an axis of rotation such as the axis of rotation of a handle 101 or axis of rotation of the game controller 109. The wire is preferably threaded through the center of a handle 101, but may alternatively exit out of a stationary portion of the apparatus, connect to a rotatable wire connector, or use any suitable device to aid in the handling of a wired game controller.
As shown in
As a person skilled in the art will recognize from the previous detailed description and from the figures and claims, modifications and changes can be made to the preferred embodiments of the invention without departing from the scope of this invention defined in the following claims.
This application claims the benefit of U.S. Provisional Application No. 60/975,015, filed 25 Sep. 2007 and entitled “Game Controlling Apparatus for Pedaling Motion”, which is incorporated in its entirety by this reference.
Number | Date | Country | |
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60975015 | Sep 2007 | US |