This non-provisional application claims priority under 35 U.S.C. §119(a) on Patent Application No. 102121413 filed in Taiwan, R.O.C. on 2013 Jun. 17, the entire contents of which are hereby incorporated by reference.
1. Technical Field
The disclosure relates to an inputting device, and particularly to a game inputting device and a game controlling method.
2. Related Art
Thanks to the developments of touch sensing technologies, many conventional electronic devices (for example, mobile phones) have touch screens assembled thereon. Therefore, many software manufacturers have designed many software interfaces and programs, which can be operated intuitionally, based on the characters of the touch screens. Particularly, the game software manufacturers have developed many touch games, which are novel and can be operated by touch-controlling the touch screen of the electronic device.
Even though the players can get experiences and entertainments from the touch games which is totally different from that from the conventional games due to the special operation of the touch games, some problems still comes, however. For example, when the user (player) touch-controls the screen to operate, the fingers or the palm of the user will shield parts of the screen; or, the user cannot conveniently use many fingers to touch-control the screen simultaneously with the limited region of the screen.
In view of this, the disclosure provides a game inputting device and game controlling method, which can solve the aforementioned problems contributed by the prior arts.
One invention concept of the disclosure provides a game inputting device cooperating with a handheld electronic-device. The handheld electronic-device has a screen for displaying a game image. The game inputting device includes a base, a plurality of game buttons, a detection module and a communication module. The base includes a body and a bracket disposed on the body. The bracket supports the handheld electronic-device standing on the base in a working state. The game buttons are disposed on the body of the base. The game image includes a plurality of rhythm points. Each of the rhythm points is moved toward the game buttons with a rhythm speed. The detection module is electrically connected to the game buttons so as to respond the pressing of the game button and generate a pressing signal. The communication module sends a control message to the handheld electronic-device according to the pressing signal. The handheld electronic-device displays an interactive animation on the game image corresponding to the position of the pressed game button according to the control message.
Another invention concept of the disclosure provides a game controlling method applicable for a handheld electronic-device and a game inputting device. The game controlling method includes disposing the handheld electronic-device on a base of the game inputting device, wherein the base includes a body and a plurality of game buttons disposed on the body; displaying a game image on the handheld electronic-device, wherein the game image includes a plurality of rhythm points, each of the rhythm points moves toward the game buttons with a rhythm speed; the game inputting device detecting if the game buttons are pressed; the game inputting device responding the pressing of the game buttons to generate a pressing signal; the game inputting device sending a control message to the handheld electronic-device according to the pressing signal; and the game inputting device displaying an interactive animation on the game image corresponding to a position of a pressed game button according to the control message.
As above, the game inputting device and game controlling method of the disclosure enables the user to play the game conveniently, so that the screen of the handheld electronic-device is not shielded. Besides, the receiving state and the working state of the game inputting device lead the game inputting device to be carried and operated conveniently. Furthermore, the game inputting device can notify the handheld electronic-device of the configuration of the game buttons actively, so that the game image displayed on the handheld electronic-device can be adjusted properly according to the game inputting device.
The detailed features and advantages of the disclosure are described below in great detail through the following embodiments, the content of the detailed description is sufficient for those skilled in the art to understand the technical content of the disclosure and to implement the disclosure there accordingly. Based upon the content of the specification, the claims, and the drawings, those skilled in the art can easily understand the relevant objectives and advantages of the disclosure.
The disclosure will become more fully understood from the detailed description given herein below for illustration only and thus not limitative of the disclosure, wherein:
The contents described hereinafter are provided for those who are skilled in this art so that those who are skilled in this art can understand the substantial technical approaches efficiently. Therefore, the details of the methods, processes, structures and circuits known by skilled in this art are omitted for ensuring the contents can be totally realized by those skilled in this art.
It should be realized that, the phrase “one embodiment” mentioned hereinafter means that the combination of the described characters, structures or the features of this embodiment can be included in at least one of the implementation aspects of the disclosure. Wherein, the phrase “In one embodiment” may be related to many different embodiments which are compatible with each other.
Also, it should be realized that, when one member is disclosed to be “disposed on” or “connected to” another member hereinafter, one member can be directly disposed on or connected to another member, or an intermediate member can be disposed between one member and another member. On the contrary, when one member is “directly disposed on” or “directly connected to” another member, no intermediate member is disposed between one member and another member.
The spatial-relation terminological terms, for example, below, above, etc., are applied to describe the basic relationships between the members/features of the disclosure shown in the figures. It should be realized that, besides showing the orientational relationship of the members/features in the figures, the spatial-relation terminological terms also represents the orientational relationships of the members/features upon the disclosure is operating or corresponding to other devices. For instance, when the disclosure shown in the figure is flapped, the member which is below another member will become above said another member. Therefore, the exemplary terminological term “below” can represent “disposed above . . . ” or “disposed below . . . ”. Similarly, the disclosure shown in the figures can be presented by other orientations (like 90 degrees clockwise/counterclockwise rotation) corresponding to the operation state or receiving state of the disclosure.
Here, the phrase “and/or” includes any of, many of or all of the combinations of the listed terms. It should be realized that, the singular term “a/an” and “the” can also includes the plural condition, unless in the number of the member are clearly defined in this patent document. It should also be realized that, when the phrases “comprise(s)” and/or “include(s)” are applied in this patent document for disclosing a character, step, member and/or component, further character(s), step(s), member(s), component(s) and/or the combination thereof are not excluded from the disclosure.
The phrase “signally connected” mentioned in this patent document means two devices or members are connected with each other by means of wire communication (such as impulse control, universal serial bus (USB), wire networks or etc.) and/or wireless communication (such as blue tooth, wireless networks or etc.), so that signals (or messages) can be sent therebetween.
It should be realized that, the device(s) shown in the figures are schematic only, the actual. outline of the device are not limited by the outline of the device shown in the figures, and the scope of the disclosure is not limited thereto.
Hereinafter, the terminologies (including the technical terminologies and the scientific terminologies) have the same meaning as refer to the understanding of those who are skilled in the art, unless otherwise prescribed. It should be realized that, the terms (for example, terms defined by the dictionaries) should be elucidated as the meaning which is consistent with the related technologies of the disclosure; the terms should not be elucidated ideally or specifically unless the terms are clearly limited thereto.
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In one embodiment, the game image further includes a plurality of rhythm tracks 520 in which the number thereof is corresponding to the number of the game buttons 120. Here, the number of the game buttons 120 and that of the rhythm tracks 520 is four, but embodiments of the disclosure are not limited thereto; the number of the game buttons 120 and that of the rhythm tracks 520 can be alternated according to a game software corresponding to the game inputting device 100. The head terminals of the rhythm tracks 520 are far from the game buttons 120 respectively and the tail terminals of the rhythm tracks 520 are near to the game buttons 120 respectively. Furthermore, the rhythm tracks 520 can be linear, but embodiments of the disclosure are not limited thereto, the rhythm tracks 520 can also be curves, broken lines or the combination thereof. Each rhythm point 540 is moved from the head terminal of each corresponding rhythm track 520 toward the tail terminal of each corresponding rhythm track 520 with the rhythm speed. Based on this, the user can press down the game button 120 when the corresponding rhythm point 540 is moved to the tail. terminal of the rhythm track 520 along with the music of the game. At this time, the detection module 130 responds the pressing of the game buttons 120 to generate a pressing signal. And then, the communication module 140 sends a control message to the handheld electronic-device 300 according to the pressing signal. Thereinafter, the handheld electronic-device 300 displays an interactive animation 560 on the game image corresponding to the position of the pressed game button 120 according to the control message. Here, the interactive animation 560 is an illuminative graphic, but embodiments of the disclosure are not limited thereto. The user can check whether the timing for pressing the game button 120 is correct or not via the displaying of the interactive animation 560, so that the entertainments of the game is improved.
Here, the rhythm tracks 520 can also be dynamic graphics.
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In one embodiment, the pivoting shaft of the bracket 114 for pivoting with the body 112 further has a resilient module (for example, a spring), so that a resilient force is applied to the bracket 114 and the bracket 114 is forced to the handheld electronic-device 300. Based on this, the handheld electronic-device 300 can be securely clamped between the bracket 114 and the body 112. In addition, the resilient module makes the bracket 114 closely attach on the surface of the body 112 in the receiving state, so that the bracket 114 does not swing freely and the damage of the bracket 114 can be avoided. Here, one end of the handheld electronic-device 300 is abutted against the side wall of the recessed region 1122 to prevent the handheld electronic-device 300 from sliding upon the resilient force is applied.
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The game inputting device 100 of the second embodiment is approximately similar to that of the first embodiment, except that the disposing of the bracket 114 which will be elucidated in detail later.
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The game inputting device 100 of the third embodiment is approximately similar to that of the second embodiment, except that the received position of the bracket 114 in the received state which will be elucidated in detail later.
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The game inputting device 100 of the fourth embodiment is approximately similar to that of the third embodiment, except that the outlines and the shapes of the brackets 114 are different, the detail will be elucidated later.
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The game inputting device 100 of the fifth embodiment is approximately similar to that of the first embodiment, except that the pivoting positions of the brackets 114 are different, the detail will be elucidated later.
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The game inputting device 100 of the sixth embodiment is approximately similar to that of the fifth embodiment, except that the outlines of the bodies 112 and the brackets 114 are different, the detail will be elucidated later.
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According to the description, the disclosure provides a game controlling method applicable for a handheld electronic-device 300 and a game inputting device 100. Please refer to
Step S910: Disposing the handheld electronic-device 300 on a base 110 of the game inputting device 100. Here, the handheld electronic-device 300 can be disposed longitudinally or transversely based on the game software corresponding to.
Step S920: The handheld electronic-device 300 executing a game software (that is, an application program) to display a game image. The game image includes a plurality of rhythm points 540. Each of the rhythm points 540 is moved toward the game buttons 120 of the game inputting device 100 with a rhythm speed. Here, the game image further includes a plurality of rhythm tracks 520 in which the number thereof is corresponding to the number of the game buttons 120. The head terminal of each of the rhythm tracks 520 is far from the game buttons 120, and the tail terminal of each of the rhythm tracks 520 is near to the game buttons 120. Each rhythm point 540 is moved from the head terminal of each corresponding rhythm track 520 toward the tail terminal of each corresponding rhythm track 520. Here, besides executing the game software, the handheld electronic-device 300 can further output music simultaneously, and the rhythm points 540 can be generated and moved corresponding to the tempo of the music.
Step S930: The game inputting device 100 detecting if the game buttons 120 are pressed. Before the step S930, the handheld electronic-device 300 further includes a step of establishing a communication connection between the game inputting device 100 and the handheld electronic-device 300.
Step S940: The game inputting device 100 responding the pressing of the game buttons 120 to generate a pressing signal.
Step S950: The game inputting device 100 sending a control message to the handheld electronic-device 300 according to the pressing signal.
Step S960: The game inputting device 100 displaying an interactive animation 560 on the game image corresponding to the position of the pressed game button 120 according to the control message.
Here, before the step S930, the game controlling method further includes the steps as following. (A): Disposing the bracket 114 on the body 112 of the base 110 in a working state so as to support the handheld electronic-device 300 standing on the base 110. (B): Detachably covering the bracket 114 on the breach 1127 of the body 112 of the base 110 in a receiving state.
In one embodiment, in order to make the game image of the game software correspond to the game inputting devices 100 with different configurations of the game buttons 120, when the game inputting device 100 is linked to the handheld electronic-device 300, the communication module 140 of the game inputting device 100 can send a configuration message (including the number and the position of the game buttons 120) corresponding to the configuration of the game buttons 120 of the game inputting device 100 to the handheld electronic-device 300. Based on this, the game image of the handheld electronic-device 300 is adjusted according to the configuration message, so that the number of the rhythm tracks 520 of the game image is corresponding to the number of the game buttons 120, and the positions of the rhythm tracks 520 are corresponding to that of the game buttons 120 as well. Here, the configuration message can also be the model number of the game inputting device 100, and the handheld electronic-device 300 can figure out the configuration of the game buttons 120 according to the model number of the game inputting device 100 to generate a corresponding game image. When many users have the game inputting devices 100 with different configurations of the game buttons 120, they can exchange their game inputting devices 100 with each other, so that they can have different entertainments by the different game images upon playing the same game software.
As above, the game inputting device 100 and game controlling method of the disclosure enables the user to play the game conveniently, so that the screen 310 of the handheld electronic-device 300 is not shielded. Besides, the receiving state and the working state of the game inputting device 100 lead the game inputting device 100 to be carried and operated conveniently. Furthermore, the game inputting device 100 can notify the handheld electronic-device 300 of the configuration of the game buttons 120 actively, so that the game image displayed on the handheld electronic-device 300 can be adjusted properly according to the game inputting device 100.
While the disclosure has been described by the way of example and in terms of the preferred embodiments, it is to be understood that the invention need not be limited to the disclosed embodiments. On the contrary, it is intended to cover various modifications and similar arrangements included within the spirit and scope of the appended claims, the scope of which should be accorded the broadest interpretation so as to encompass all such modifications and similar structures.
Number | Date | Country | Kind |
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102121413 | Jun 2013 | TW | national |