It is important to learn basic concepts such as motor coordination, simple spatial relationships, how to follow simple directions, and how to deal with setbacks in a mature and sportsmanlike manner. As these simple skills are mastered, more complex skills may be acquired, such as how to plan competitive strategies and how to take advantage of opportunities as they present themselves.
One way of acquiring such basic skills is through the playing of educational games that make the learning process fun and entertaining. While many such games have been developed, none effectively combine the teaching of colors, spatial relationships, and strategy with simple, easy to comprehend instructions and a unitary, easy to set up, integrated carrying case kit. Hence, there is a need for an improved educational, portable game capable of teaching colors, spatial relationships, strategy and sportsmanship and of being easily understood and played by anyone, including young children. A means for satisfying this need has so far eluded those skilled in the art.
For the purposes of promoting an understanding of the principles of the novel technology and presenting its currently understood best mode of operation, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the novel technology is thereby intended, with such alterations and further modifications in the illustrated device and such further applications of the principles of the novel technology as illustrated therein being contemplated as would normally occur to one skilled in the art to which the novel technology relates.
Central 40 and ancillary 45A, 45B pipes are connected to inner surface 27 of cover portion 25. Central pipe 40 is typically positioned between ancillary pipes 45A, 45B, and is more typically positioned equidistant to pipe 45A and pipe 45B. Central pipe 40 top opening 41 defines a diameter that is typically smaller than the diameter defined by top openings 47A, 47B of ancillary pipes 45A, 45B, and the top openings 47A, 47B of ancillary pipes 45A, 45B are typically of the same diameter. Pipes 40, 45A, 45B are typically generally cylindrical and include respective openings 41, 47A, 47B at one end and are closed by panels 50 at the respective opposite ends. Pipes 40, 45A, 45B typically have respective openings 50, 55A, 55B formed therethrough and are typically positioned adjacent the respective bottom panels 43, 49A, 49B.
Pipe openings 41, 47A, 47B may be made larger or smaller, such as by inserting aperture flanges or the like to narrow the openings 41, 47A, 47B or by attaching conical or frustoconical segments to effectively enlarge the openings 41, 47A, 47B, so as vary the difficulty level of play.
Cover portion 25 typically closingly engages base portion 35 when pivoted towards base portion 35 such that inner surfaces 27, 37 face one another to define recess 20. When engaged with one another, cover and case portions 25, 35 define recess 20 wherein pipe members 40, 45A, 45B are enclosed. Cover portion 25 may be pivoted to engage case portion 35 for storage and away from case portion 35 and locked for deployment in a generally upright orientation (i.e., cover and case portions 25, 35 are positioned generally parallel one another with inner surfaces 27, 37 facing the same direction and extending generally perpendicularly to the ground or a floor upon which case portion 35 rests) for game play. Support member 70 is pivotably, and more typically hingedly, connected to outer surface 39; hinged panel 70 may be pivoted away from case member 35 and locked into place to function as a support member to maintain upright orientation of the case and cover members 35, 25. In some embodiments, a lockable armature assembly 80 is operationally connected to the panel 70 and to the case member 35.
Box 15 is typically formed from a rigid, structural material, such as wood, plastic, sheet metal, or the like.
Game kit 10 further includes one or more sets or pluralities 90 of (typically colored) tossing objects or bean bags 95. Typically, each set includes at least two, and more typically three, four or more bags 95 and is characterized by a unique color component and heft. Tossing objects 95 are typically stored in recess 20 when not currently in play.
Methods of Play
In the above-described preferred embodiment, the game can be played by any number of players, typically two, three or four players. A player can be either an individual or a team. Each player chooses a side, left or right, to target. The order of play is determined by any convenient means, such as a coin toss or like means to determine which player (here represented by a color for the purpose of determining play order) goes first. Players are positioned, when it is their turn, to stand a predetermined distance from the pipes 40, 45A, 45B; typically, all players are positioned the same predetermined distance from the pipes on their turn, but players may be handicapped greater or lesser distances, depending on such factors as relative talent, previous success, penalties or rewards imposed, or the like. Each player takes a turn by attempting to toss a bag 95 into a pipe 40, 45A, 45B, either the ancillary pipe 45A, 45B residing on the player's predetermined side or the central pipe 40. Typically, the opening 41 of the central pipe 40 has a smaller diameter than the other openings 47A, 47B, and thus tossing a bag 95 into the central pipe 40 is more difficult and thus worth more points.
Typically, one point is scored for each bag tossed into an ancillary pipe 45A, 45B, while two points are scored for tossing a bag into the central pipe 40, although other point values may be assigned. In some versions of play, additional points may be wagered or awarded, such as for especially difficult tosses. In other versions, points may be deducted for missing. In still other versions of play, the opposing player(s) may be awarded points if a player tosses his bag 95 into the ancillary pipe 45A, 45B residing on the side opposite that to which he is assigned.
In some versions of play, each player takes a single toss on his turn, and the turn then passes to the next player. In other versions of play, each player continues tossing bags until he misses. The game is won by the first player to reach an arbitrary goal, such as fifteen points.
Of course, all of these rules and variations are merely suggestions. Many variations of the method of play using the game kit 1o, pipes 40, 45A, 45B and bags sets 90 are possible and will become apparent to those using the invention, particularly parents and teachers practicing the invention as a teaching tool.
The game kit 10 as described above may be played according to the following rules and specifications.
Rule 1—Playing Area:
Section A. Dimensions-A playing area should be a level playing area, such as grass, carpet, concrete surface, or the like. The playing area consists of one Klooji game, and a foul line, located 12 feet from the front of the game pipes. If a measuring device is not present to determine 12 feet, 5 large strides from the front of the game can dictate the foul line if agreed upon by both players.
Section B. Foul line—A player must stand shoulder to shoulder with other player and toss from behind the foul line. Each player must be no farther than 5 feet apart from one another.
Section C. Players—2 players or 2 teams of 2 players each may be used. In the event a player or team may want to use 2 Klooji games to avoid walking back and forth after tossing, the 2nd game should be placed staggered, not directly across from the foul line.
Rule 2—Playing Equipment
Section A. The following equipment specifications and standards are necessary for the game of Klooji:
Rule 3—Throwing Distance
Section A. Adults—all adult contestants must stand a minimum of 12 feet from the backboard when positioned vertically. Each player must be no farther than 5 feet apart while throwing.
Section B. Children (under 12 years of age) may select any distance agreeable to throw from.
Rule 4—Play of the Game
Section A. Singles or Doubles Play—Klooji can be played as doubles or singles. In doubles play 2 contestants are partners against another team of 2 players. In singles, one contestant competes against another contestant. One game board or 2 may be used. But, it is not necessary to have 2 Klooji games to play doubles.
Section B. Rounds—every Klooji contest is broken down into rounds of play. During each round, each contestant must throw all 4 of their bags, in alternating tosses between competitors.
Rule 5—Scoring
Section A. Net gain Scoring—Each Klooji player is assigned their own side pipe, the player on the right of the other player accumulates points in the right side pipe and middle pipe. The player on the left side accumulates points in the left pipe and middle pipe. Only one player can score per round. If player A totals 5 points and player B totals 3 points, player A is awarded the NET GAIN of 2 points for that round.
Section B. Scoring in wrong pipe—If a Klooji player tosses his bag accidentally into his opponent's side pipe, the opponent adds that 1 point to his score. The middle pipe is always worth 2 points and the side pipes are worth 1.
Section C. Klingers and missed throws: If a Klooji player's bag is lodged between pipes (called a Klinger) or is hanging on the pipe opening, no point is scored. The bag must be 51% inside the pipe cylinder to score a point. A player with 2 Klingers in the same round is awarded the title of Klinger King for the round, but no points are assigned.
Section D. Winning the Game: Each player alternates tosses and adds to each rounds score with the net gain from the prior round. The winner is the 1st Klooji player to reach 15 points or the highest score of the last round where 15 is reached. Ie. If the last round, player A has 16 and player B has 17, player B is the winner. It is not required to land on 15, or to win by 2 points.
While the novel technology has been illustrated and described in detail in the drawings and foregoing description, the same is to be considered as illustrative and not restrictive in character. It is understood that the embodiments have been shown and described in the foregoing specification in satisfaction of the best mode and enablement requirements. It is understood that one of ordinary skill in the art could readily make a nigh-infinite number of insubstantial changes and modifications to the above-described embodiments and that it would be impractical to attempt to describe all such embodiment variations in the present specification. Accordingly, it is understood that all changes and modifications that come within the spirit of the novel technology are desired to be protected.
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