Claims
- 1. A game system comprising:means for detecting information from a player using a game machine; means for assigning the information to a plurality of predetermined levels; and means for controlling a circumstance of the player in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music.
- 2. A game system according to claim 1, wherein each of the predetermined levels is defined by a chaos attracter.
- 3. A game machine according to claim 1, wherein the information is the player's physical state which is detected by a sensor.
- 4. A game system comprising:means for detecting information from players each using a game machine; means for assigning the information to a plurality of predetermined levels; and means for controlling a circumstance of each of the players in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music.
- 5. A game system according to claim 4, wherein each of the predetermined levels is defined by a chaos attracter.
- 6. A game machine according to claim 4, wherein the information is each player's physical state which is detected by a sensor.
- 7. A method of operating a game system comprising:detecting information from players each using a game machine; gathering the information to a computer through the game machine; assigning the information to a plurality of predetermined levels; grasping the distribution of the players in specific predetermined levels; and controlling a circumstance of each of the players in accordance with the distribution of the players in the specific predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music.
- 8. A method according to claim 7, wherein each of the predetermined levels is defined by a chaos attracter.
- 9. A method according to claim 7, wherein the information is each player's physical state which is detected by a sensor.
- 10. A game system comprising:means for detecting degree of excited state of a player using a game machine; means for assigning the degree to a plurality of predetermined levels; and means for controlling a circumstance of the player in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music.
- 11. A game system according to claim 10, wherein each of the predetermined levels is defined by a chaos attracter.
- 12. A game machine according to claim 10, wherein the degree of excited state is detected by a sensor.
- 13. A game system comprising:means for detecting degree of excited states of players each using a game machine; means for assigning the degree to a plurality of predetermined levels; and means for controlling a circumstance of each of the players in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music.
- 14. A game system according to claim 13, wherein each of the predetermined levels is defined by a chaos attracter.
- 15. A game machine according to claim 13, wherein the degree of each excited state is detected by a sensor.
- 16. A method of operating a game system comprising:detecting degree of excited states of players each using a game machine; gathering the degree to a computer through the game machine; assigning the degree to a plurality of predetermined levels; grasping the distribution of the players in specific predetermined levels; and controlling a circumstance of each of the players in accordance with the distribution of the players in the specific predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music.
- 17. A method according to claim 16, wherein each of the predetermined levels is defined by a chaos attracter.
- 18. A method according to claim 16, wherein the degree of each excited state is detected by a sensor.
Priority Claims (1)
Number |
Date |
Country |
Kind |
4-308327 |
Oct 1992 |
JP |
|
Parent Case Info
This application is a divisional of prior application Ser. No. 09/432,108, filed Nov. 2, 1999, now U.S. Pat. No. 6,279,902; which is a divisional of prior application Ser. No. 09/079,155, filed May 15, 1998, now U.S. Pat. No. 6,000,696; which is a divisional of prior application Ser. No. 08/722,949, filed Dec. 24, 1996, now U.S. Pat. No. 5,769,415; which is a divisional of prior application Ser. No. 08/354,423, filed Dec. 12, 1994, now U.S. Pat. No. 5,560,601; which is a divisional of prior application Ser. No. 08/139,733, filed Oct. 22, 1993, now U.S. Pat. No. 5,395,110.
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