Claims
- 1. A game system comprising:
- means for detecting information from a player;
- means for obtaining a chaos attractor by calculating the information;
- means for calculating an index indicating a degree that the chaos attractor matches a defining condition of a chaos; and
- means for controlling the game system in accordance with the index.
- 2. The system of claim 1 wherein the index represents a psychological state of the player.
- 3. The system of claim 2 wherein the game system further comprises balls.
- 4. The system of claim 1 wherein the game system further comprises a game indicator and the control means controls responses of the game indicator in accordance with the psychological state of the player.
- 5. The system of claim 1 wherein the information includes at least one of pulse wave, a heartbeat, a body temperature, a pulse rate, a respiration rate, and a body weight.
- 6. The system of claim 1 wherein the information is detected from at least one of a fingertip, a palm, a head, buttock, and a skin of the player.
- 7. The system of claim 1 wherein the detecting means includes at least one of a semiconductor pressure sensor, a temperature sensor, and a pulse wave sensor.
- 8. A game system comprising:
- means for detecting player information from a player;
- means for changing the player information into a chaos attractor;
- means for comparing the chaos attractor with a defining condition of a chaos, and calculating an index indicating a degree that the chaos attractor matches the defining condition of the chaos; and means for controlling the game system in accordance with the index.
- 9. The system of claim 8 wherein the index represents a psychological state of the player.
- 10. The system of claim 8 wherein the game system further comprises means for detecting system information from the game system, and
- wherein when the system information is detected, the control means controls the game system in accordance with the index and the system information.
- 11. A game system controlling method comprising the steps of:
- detecting information from a player;
- obtaining a chaos attractor by calculating the information;
- calculating an index indicating a degree that the chaos attractor matches a defining condition of a chaos; and
- controlling of the game system in accordance with the index.
- 12. The method of claim 11 wherein the index represents a psychological state of the player.
- 13. A game system controlling method comprising the steps of: detecting player information from a player;
- changing the player information into a chaos attractor;
- comparing the chaos attractor with a defining condition of a chaos;
- calculating an index representing a degree that the chaos attractor matches the defining condition of the chaos; and
- controlling the game system in accordance with the index and system information.
- 14. The method of claim 13 wherein the index represents a psychological state of the player.
- 15. The method of claim 13 wherein the method further comprises a step of detecting system information from the game system, and
- wherein when the system information is detected, the game system is controlled in accordance with the index and the system information.
- 16. A game parlor comprising:
- a plurality of game systems each including,
- means for detecting player information from a player,
- means for changing the player information into a chaos attractor,
- means for comparing the chaos attractor with a defining condition of a chaos, and calculating an index indicating a degree that the chaos attractor matches the defining condition of the chaos, and
- means for changing a circumstance of at least one of the players and the game systems in accordance with the index.
- 17. The parlor of claim 16 wherein the index represents a psychological state of the player.
- 18. The parlor of claim 16 wherein the circumstance includes at least one of a kind of music, a volume of music, tone quality of music, brightness of illuminations, and color of illuminations.
- 19. A game system comprising:
- means for obtaining a psychological state of a player using a chaos attracter; and
- means for controlling the game system in accordance with the psychological state of the player.
- 20. A game system controlling method comprising the steps of:
- obtaining a psychological state of a player using a chaos attracter; and
- controlling the game system in accordance with the psychological state of the player.
Priority Claims (1)
Number |
Date |
Country |
Kind |
4-308327 |
Oct 1992 |
JPX |
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Parent Case Info
This is a divisional application of Ser. No. 08/139,733, filed Oct. 22, 1993 U.S. Pat. No. 5,395,110.
US Referenced Citations (7)
Foreign Referenced Citations (1)
Number |
Date |
Country |
8601317 |
Feb 1986 |
WOX |
Divisions (1)
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Number |
Date |
Country |
Parent |
139733 |
Oct 1993 |
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