The present invention relates to a game machine of playing a game in which a character changes its morphology, a game system, and a computer-readable storage medium.
Games are widely known now, in which a character changes its morphology when a morphology changing factor is provided (For example, Patent document 1 and Patent document 2). A game is also known in which images are displayed on a screen according to sound inputs (For example, Patent document 3).
[Patent document 1] JP 9-A-237328
[Patent document 2] JP 10-A-207342
[Patent document 3] JP 2001-A-29649
In the conventional game, however: only a character is displayed on a display screen, which is selected according to the information inputted.
It is an object of the present invention to provide a game machine of playing a game in which music unique to a character is generated according to the evolution process of the character which changes its morphology.
In order to address the above object, the game machine of the present invention is a game machine of playing a game in which a character evolves stepwise in a plurality of evolution processes with changing its morphology when a morphology changing factor is provided, the game machine includes: a character information storage device which stores character information, in which a character morphology indicating a current morphology of the character, a character melody which is a melody for the character morphology, and a morphologic change status of the character are correlated to each other; an evolution morphology information storage device which stores evolution morphology information, in which a plurality of evolution morphologies associated with the plurality of evolution processes, morphology melodies each of which is a melody unique to each of the plurality of evolution morphologies, and the respective evolution requirements for evolving to the plurality of evolution morphologies are correlated to each other; a morphology changing factor obtaining device which obtains a morphology changing factor; a character changing device which changes the morphologic change status of the character stored in the character information storage device according to the morphology changing factor obtained; and an evolution processing device which performs a process related to an evolution of the character when the morphologic change status of the character satisfies any of the evolution requirements in the evolution morphology information provided to the next evolution process of the current character, wherein the evolution processing device includes a morphology setting device which sets the evolution morphology correlated to the evolution requirement as the character morphology; and an evolution melody setting device which generates an evolution melody on the basis of the character melody for the character and the morphology melody correlated to the set evolution morphology, and which sets the evolution melody generated as an advanced character melody.
According to the game machine of the present invention, when a morphology changing factor is obtained by the morphology changing factor obtaining device, the morphologic change status of the character is changed by the character changing device. When the morphologic change status satisfies any of a plurality of the preset evolution requirements, the evolution morphology corresponding to the satisfied evolution requirement is set by the morphology setting device as a morphology of the character; and an evolution melody is generated by the evolution melody setting device on the basis of the character melody prior to evolution and the morphology melody for the evolution morphology.
A plurality of evolution morphologies are provided to each evolution process. A morphology melody is a melody unique to each of the evolution morphologies. Thus, even if a character has a same morphology, the evolution melody generated differs in accordance with the way the character evolves via evolution morphologies in the respective evolution processes. Thus, music unique to the character is generated as the character advances its morphologic changes.
The embodiments of generating an evolution melody on the basis of a character melody and a morphology melody includes a case in which the evolution melody is generated only from a character melody and a morphology melody, and a case in which the evolution melody is generated by adding other melody to these two melodies. Furthermore, the embodiments of generating an evolution melody includes a case in which a medley is generated by simply concatenating each of the melodies and a case in which a medley is generated by dividing each of the melodies to pieces and concatenating them together. The morphology changing factor may be the one obtained from the outside of the game machine or the one generated in the game machine. Furthermore, providing a morphology changing factor to a character means affecting the morphology changing factor in a manner that the character evolves. For example, it is considerable a case in which a character is provided with a virtual food or a case in which the machine makes a character to play a virtual sport.
The evolution melody may be generated by concatenating the morphology melody to the character melody. Accordingly, a character melody is generated as a medley of the morphology melodies. Thus, once a melody having a featuring character in its morphology melody, a character melody can be generated without losing the featuring character.
The morphology changing factor may be music data relating to playback music. The character changing device may include a genre determining device which determines a genre of the playback music from the music data obtained by the morphology changing factor obtaining device. The morphologic change status may be information relating to playback time periods during which music of the respective genres are play-backed. The evolution requirement may be a requirement based on the playback time period of the music of each of the genres.
Accordingly, for example, each of the evolution morphologies is set so as to correspond to each of the genres of music; and the evolution requirement is set such that when music of a specific genre is play backed for over a specific time period, the character evolves to the evolution morphology corresponding to the genre. Thus the style of the play backed music can be reflected to the morphology of the character. The embodiment of obtaining music data includes a case of obtaining music data of the music play-backed by an external play back device of the game machine and a case of obtaining music data of the music play-backed by an internal play back device provided in the game machine. The music data may be data of the playback music itself or data indicating the genre of the playback music.
The game machine may have an information storage device for a voice character which stores information for voice character, which is provided according to a level relating to a pitch of a voice, and in which each of a plurality of voice characters having different morphologies from each other and the unique voice character melody to the voice character are correlated; a voice input device which inputs voice data from outside; a voice character selecting device which selects, from the information for voice character, a voice character according to the voice data inputted by the voice input device; and a synthetic melody generating device which generates a synthetic melody by combining the voice character melody for the selected voice character and the character melody.
Accordingly, a voice character corresponding to a pitch level of the voice inputted from outside is selected by the voice character selecting device. Then, a synthetic melody is generated by the synthetic melody generating device by combining a voice character melody unique to the voice character and the character melody. Thus, even if a voice which can not be classified into genres is inputted, the voice is classified into levels according to the high and low of its frequency, a voice character can be set on the basis of the voice inputted from outside. Thus, games using various voices can be played. The voices include human and animal voices. The synthetic melody may be generated by inserting the voice character melody into the character melody, for example and vice versa.
In order to address the above object, the game system of the present invention is a game system of playing a game in which a character evolves stepwise in a plurality of evolution processes with changing its morphology when a morphology changing factor is provided, the game machine includes: a character information storage device which stores character information, in which a character morphology indicating a current morphology of the character, a character melody which is a melody for the character morphology, and a morphologic change status of the character are correlated to each other; an evolution morphology information storage device which stores evolution morphology information, in which a plurality of evolution morphologies associated with the plurality of evolution processes, morphology melodies each of which is a melody unique to each of the plurality of evolution morphologies, and the respective evolution requirements for evolving to the plurality of evolution morphologies are correlated to each other; a morphology changing factor obtaining device which obtains a morphology changing factor; a character changing device which changes the morphologic change status of the character stored in the character information storage device according to the morphology changing factor obtained; and an evolution processing device which performs a process related to the evolution of the character when the morphologic change status of the character satisfies any of the evolution requirements in the evolution morphology information provided to the next evolution process of the current character, wherein the evolution processing device includes a morphology setting device which sets the evolution morphology correlated to the evolution requirement as the character morphology; and an evolution melody setting device which generates an evolution melody on the basis of the character melody for the character and the morphology melody correlated to the set evolution morphology, and which sets the evolution melody generated as an advanced character melody.
The meanings of the devices which the game system of the present invention has and the meanings of the terms are same as those in the case of the game machine of the present invention. However, the devices are not required to be accommodated in a single game machine. The system may be constructed such that some device is connected to others via a communication line, for example.
In order to address the above object, the computer-readable storage medium of the present invention is a computer-readable storage medium of storing a computer program which makes a computer of a game machine of playing a game to function, in the game a character evolves stepwise in a plurality of evolution processes with changing its morphology when a morphology changing factor is provided, the game machine comprises a character information storage device which stores character information, in which a character morphology indicating a current morphology of the character, a character melody which is a melody for the character morphology, and a morphologic change status of the character are correlated to each other; and an evolution morphology information storage device which stores evolution morphology information, in which a plurality of evolution morphologies associated with the plurality of evolution processes, morphology melodies each of which is a melody unique to each of the plurality of evolution morphologies, and the respective evolution requirements for evolving to the plurality of evolution morphologies are correlated to each other, wherein the computer program makes the computer to function as: a morphology changing factor obtaining device which obtains a morphology changing factor; a character changing device which changes the morphologic change status of the character stored in the character information storage device according to the morphology changing factor obtained; and an evolution processing device which performs a process related to an evolution of the character when the morphologic change status of the character satisfies any of the evolution requirements in the evolution morphology information provided to the next evolution process of the current character, and wherein the evolution processing device is configured to function as: a morphology setting device which sets the evolution morphology correlated to the evolution requirement as the character morphology; and an evolution melody setting device which generates an evolution melody on the basis of the character melody for the character and the morphology melody correlated to the set evolution morphology, and which sets the evolution melody generated as an advanced character melody. With the computer program stored in the computer-readable storage medium, the game machine of the present invention can be embodied.
As described above, according to the present invention, a unique morphology melody is set for each of the evolution morphologies; and an evolution melody is set as music for the character by using the morphology melody corresponding to the advanced evolution morphology. Accordingly, even if a character has a same morphology, a different music is generated in accordance with its evolution history. Thus, a game machine and the like of playing a game can be provided in which music unique to a character is generated as the character advances its morphologic changes.
The sound output part 4 is a part for outputting music play-backed by a playback device or melodies for various characters. A headset is connected to the sound output part, for example. A selection can be done with the selection button from the menu displayed on the screen 2, whereas the selection can be cancelled with the cancel button 6. It is noted that the shape of the game machine 1 and the shape of the screen 2 are not limited to the shapes in the present embodiment.
The hardware structure of the game machine 1 will be described with reference to
The operation input device 12 receives operation of a user and outputs operation data corresponding to their operation to the control part 15. The display output device 13 displays image data outputted from the control part 15 on the screen 2. The control device 15 is constructed as a computer including a CPU and its peripheral circuits necessary for its operation, such as a RAM 15a and a ROM 15b. The control device 15 controls the components 10-14 and functions mainly as a character changing device, an evolution processing device, and a genre determining device. ROM 15b stores a computer program for embodying the present invention.
In the following, a procedure of changing the morphology of a character 7 will be described with mentioning to the function of above-mentioned components 10-15. When data of the playback music is obtained by the morphology changing factor obtaining device of the sound input device 10, a genre for the inputted music is determined by the genre determining device 15; and morphologic change status is updated corresponding to the genre determined by the character changing device 15. Then, a process for evolving the character 7 is performed by the evolution processing device 15 when the morphologic change status satisfies evolution requirements. It is noted that the operation input device 12 of the game machine 1 includes a power switch and that the above-mentioned devices operate when the machine is powered on with the power switch.
According to the game machine 1 of the present invention, a user is able to display a character 7 having a morphology fitting to a style of music on the screen 2 and generate a unique melody for their character while listening to music play-backed by the playback device. In the present embodiment, the character 7 is at its initial stage when a game is started, and later it evolves stepwise to four evolution stages. In the following, the processes performed in the game machine 1 will be described specifically.
Data stored in the data storage device 14 will be described. First, the data storage device 14 stores character information 20 as a character information storage device. The information is information on the current character 7 as shown in
The morphologic change status 23 is data indicating a current morphologic change status of a character 7. The morphologic change status 23 is made up of a plurality of source data SD1-SD10 as shown in
Furthermore, the data storage device 14 stores evolution morphology information as an evolution morphology information storage device. The evolution morphology information 30 will be described with reference to
Four types of evolution morphologies are set individually for respective styles of music. In the present embodiment, the evolution morphologies A1, A2, A3, A4 are set as Pop style; the evolution morphologies B1, B2, B3, B4 are set as Rock style; the evolution morphologies C1, C2, C3, C4 are set as Dance style; and the evolution morphologies D1, D2, D3, D4 are set as Elegant style. In the following, when it is not necessary to specifically distinguish the evolution stages, these will be referred as Pop style evolution morphology A, Rock style evolution morphology B, Dance style evolution morphology C, and Elegant style evolution morphology D. Each evolution morphology A, B, C, D is preferably a morphology which gives an image of music corresponding to its style of music. For example, the Rock style evolution morphology B may be an angulated morphology, whereas the Elegant style evolution morphology D may be a morphology which gives an elegant impression.
The evolution requirement pattern for each of the evolution stages is a pattern of the genres set in the source data SD, and a pattern required for a character to evolve to the respective evolution morphologies A, B, C, and D at its evolution stage. When music of a specific genre is frequently listened, the pattern is set such that the character evolves to the evolution morphology fitted to the frequently listened genre. In the present embodiment, the evolution requirement pattern may be set on the basis of 19 types of genres, since 19 types of genres are distinguished. For example, the evolution requirement pattern aaa1 required for a character 7 to evolve from the initial stage to the Pop style evolution morphology A1 may be set as “More than five source data SD are set as Pops”; and the evolution requirement pattern ccc1 required for a character 7 to evolve to the Dance style evolution morphology C1 may be set as “More than six source data SD are set as R&B, Hip-Hop, or Dance”. Furthermore, the ratio of genres which is set in the source data SD may be set like “Folk:Rock=7:3”.
In a case that the above-mentioned evolution requirement pattern is set, when six source data SD are set as “Pops” in the morphologic change status 23 of the character 7 at its initial stage as shown in
Thus, the evolution melody generated along with the evolution of the character 7 is a medley of the melody pieces correlated to the passed evolution morphologies. In the following, the character 7 of the evolution morphology A1 is sometimes referred as the character A1, and the character 7 of the evolution morphology C2 is sometimes referred as the character C2. The same applies for other evolution morphologies. It is noted that the data storage device 14 functions further as an information storage device for a voice character which stores information of the voice character. It will be further described below.
As described above, the character 7 evolves with changing its morphology in accordance with the evolution requirement at each of the evolution stages and setting the evolution melody brought by the evolution as its own melody.
Similarly at the third stage, when the evolution requirement pattern ddd3 is satisfied, the character morphology 21 will be the evolution morphology D3; and the character melody 22 will be a1+c2+d3. At the fourth stage, when the evolution requirement pattern aaa4 is satisfied, the character morphology 21 will be the evolution morphology A4; and the character melody 22 will be a1+c2+d3+a4. Since the melody for the character 7 is generated as a medley of the melody pieces correlated to the passed evolution morphology, even if the character 7 has finally a same evolution morphology A4 at its fourth stage, the melody generated will differ according to the evolution history. It is noted that the melody for the character 7 is play-backed when “Playback mode” is selected in the menu, for example.
A morphologic change control process, which is performed in the game machine 1 so as to change the morphology of a character, will be described with reference to the flowchart shown in
In the present embodiment, the genre of the inputted music is determined every 5 minutes. For example, the genre may be determined by presetting musical feature, such as tempo, base beat, and an average number of sounds for each of the genres in the data storage device 14, analyzing the musical feature of the inputted music, selecting a genre similar to the musical feature, and determining it as the genre of the inputted music. It is noted that 19 types of genres such as “Chill”, “Ballade”, “Healing”, and “R&B” are distinguished in the present embodiment as described above.
Next, the process advances to step S54, it is determined whether the character 7 evolves. The source data SD of the morphologic change status 23 and the evolution requirement pattern for the next evolution stage are compared. When the pattern of the source data SD satisfies any of the evolution requirement patterns, the character 7 evolves to the evolution morphology corresponding to the evolution requirement pattern. When it is determined that it evolves to any of the evolution morphologies, the process advances to step S56 and an evolution process is performed. When it is determined that it does not evolve, the process returns to step S50. In the evolution process, the character morphology 21 of the character information 20 is set as the evolution morphology which satisfies the evolution requirement. Furthermore, an evolution melody is generated by concatenating the melody piece correlated to the evolution morphology to the character melody 22 prior to evolution; and the evolution melody generated is set as the character melody 22 after evolution. Accordingly, the control part 15 functions as a morphology setting device of the evolution processing device and as an evolution melody setting device. Furthermore, two source data SD are added in the morphologic change status 23, and the settings in the source data SD are cleared.
On the other hand, when no music is inputted in step S50, the process advances to step S58, and it is determined whether to finish the morphologic change control process. For example, when no music is inputted for over a specified time period, it is determined that the process is to be finished; and the morphologic change control process is finished. When it is determined that the process is not to be finished, the process returns to step S50.
Apart from the character 7, a voice character can be set in the game machine 1 according to a voice, which is a human voice inputted from a microphone connected to the sound input part 3, for example. The voice character is set according to a pitch level of the inputted voice. Accordingly, when multiple types of voices are inputted, voice characters are set according to the pitch level of the respective voice. The information relating to a configurable voice character is stored in the information 70 for a voice character. The information 70 for a voice character is stored in the data storage device 14. Accordingly, the data storage device 14 functions as an information storage device for a voice character.
The information 70 for a voice character includes a level 71, a morphology 72 for the voice character, and a melody piece 73 as shown in
A voice character setting process will be described with reference to the flowchart in
In the “Playback mode” of the menu, a session melody may be generated and play-backed, which is a combination of the melody for the character 7 and the melody for the voice character. For example, when the melody for the character D3 is “a1+c2+d3” and the melody for the voice character XY is xy as shown in
A session process for generating a session melody will be described with reference to the flowchart in
The present invention is not limited to the above-mentioned embodiment; and it can be embodied in various forms. For example, a character may be also provided at the initial stage which is common for all genres, and a unique melody piece to the character may be provided. Types of the evolution morphologies, the number of types of the genres, the number of source data, and the levels of the voice character are not limited to the numbers in the present embodiment. Furthermore, a storage device not shown in the drawings may store a character whose morphology is changed by a user. In this case, similar to the voice character, a unique identification number may be provided to each character; and the character may be identified suitably with the identification number.
Furthermore, a playback device may be built in the game machine 1, and the character may be displayed on the screen 2 or change its morphology on the basis of the music play-backed by the built-in playback device. In this case, when the media to be play-backed includes information indicating the genre of playback music, the information may be used, for example. The determination of evolution may be determined after the genres of all source data of the morphologic change status are set. The session melody may be a combination of the melody for the character 7 and the melody for the voice character. The number and the positions of the melody for the voice character and the melodies for the character 7 are not limited to those in the above-mentioned embodiment.
Number | Date | Country | Kind |
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2005-357024 | Dec 2005 | JP | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/JP2006/323439 | 11/24/2006 | WO | 00 | 6/4/2008 |