This application claims the benefit of Taiwan Patent Application Serial No. 097119621, filed May 28, 2008, the subject matter of which is incorporated herein by reference.
(1) Field of the Invention
The invention relates to a game machine, and more particularly to a drumming game machine.
(2) Description of the Prior Art
Interactive electric games such as game machines with improved human-machine interface at entertainment playgrounds or home video game consoles are getting more and more popular and are one of the mainstreams of development of electric games.
Of all electric games, players hit targets to score and enjoy the gameplay implemented by the rhythm games such as drumming or squirrel-crushing etc. Drumming games in the prior art are played by striking the input devices using sticks. When the player uses the stick to hit the drum in conformity with the notes or rhythm at screen, the player will score, and when the accuracy of playing the notes is higher, the score is higher.
The rhythm game machines in the prior art are mainstreams in game industry and predominately popular before, and however, there is no further development of interactive manipulation of the rhythm game machines. Thus, the players seem to be uninterested in this kind of game machines.
In this regard, the present invention provides an interactive game machine appealing to consumers, and the interactive game machine is equipped with a marvelous contents and novel peripherals so that the interactive game machine will become a mainstream in this industry once more.
Accordingly, it is an object of the present invention to provide a rhythm game machine which is equipped with an interactive human-machine interface and visual effect so that a rhythm game machine is appealed to game players. In addition to promote industrial development, the rhythm game machine can entertain citizens.
The present invention provides a game machine including a storage memory unit, a plurality of input devices, a processing unit, and a display unit.
A game program is installed at the storage memory unit, and the input devices such as drum-shaped devices respectively generate corresponding instruction signals when a stick hits the input devices.
The processing unit is respectively coupled with the storage memory unit and the input devices, and the processing unit receives the instruction signals from the input devices and executes the game program which is installed at the storage memory unit.
The display unit is also connected with the processing unit and is used to display a primary image and a plurality of secondary images after the processing unit executes the game program. Each of the secondary images corresponds to each of the instruction signals.
When the processing unit receives one of the instruction signals, and one of the secondary images corresponding to one of the instruction signals appears at a predetermined position with respect to the primary image at the display unit, the instruction signal makes the processing unit execute the game program so that the primary image has a corresponding action with respect to the secondary image at the display unit.
Thus, the game machine of the present invention uses the stick to correctly and timely strike the input devices in response to the secondary images at the display unit so that players will score. In this regard, the players must both follow in conformity with rhythm and correctly strike the input devices in the same time. The present invention provides an interactive game machine appealing to consumers, and the interactive game machine is equipped with a marvelous contents and novel peripherals so that the interactive game machine will become a mainstream in this industry once more.
The present invention will now be specified with reference to its preferred embodiment illustrated in the drawings, in which:
In the following description, numerous details are set forth in order to provide a thorough understanding of the present invention. It will be appreciated by one skilled in the art that variations of these specific details are possible while still achieving the results of the present invention. In other instance, well-known components are not described in detail in order not to unnecessarily obscure the present invention.
Referring to
Referring to
The storage memory unit 38 can be a flash memory, a magnetic storage device, or read-only nonvolatile memory, but not limited to these memory. And, the storage memory unit 38 stores game program such as game main program.
When player uses the stick 34 to strike the input devices 32, corresponding instruction signals are generates by the input devices 32. As shown in
The processing unit 40 is implemented at a processor of a circuit board 60 and associated chipsets, and the storage memory unit 38 is also positioned at the circuit board 60. The processing unit 40 implemented at the circuit board 60 is electrically connected with the storage memory unit 38, and the processing unit 40 is electrically connected with the input devices 32 through a communication port 62 of the circuit board 60. The processing unit 40 receives instruction signals transmitted from the input devices 32 so as to execute the game program that is installed at the storage memory unit 38.
With regard to the circuit board 60, the display unit 36 is a peripheral device so that the display unit 36 is electrically connected with the processing unit 40 through the communication port (video/audio terminal) 64. The display unit 36 co-operates with the processing unit 40 to execute the game program and display a primary image and a plurality of secondary images. Each of the secondary images corresponds to each of the instruction signals.
Referring to
The secondary images sequentially transverse from the right upper portion of the screen, and the primary image is kept at the same position. When the processing unit 40 receives one of the instruction signals, the secondary image corresponding to one the instruction signals appears at a predetermined position with respect to the primary image at the display unit 36. As shown in
Referring to
Additionally, three drum-shaped input devices 32 (a first input device 32a, a second input device 32b, and a third input device 32c) can be fruit-shaped. That is, the input devices 32 can be banana-shaped, grapefruit-shaped, and apple-shaped input devices so that the player can easily recognize these input devices 32 and feels a much more comfortable.
Therefore, with the game machine 30 of the present invention uses peripheral hardware such as the input devices 32 corresponding to a plurality of fruit images at the display unit 36. The players must both follow in conformity with rhythm and correctly strike the input devices 32 in the same time. Moreover, the present invention provides an interactive game machine appealing to consumers. In addition to promote industrial development, the rhythm game machine can entertain citizens.
While the present invention has been particularly shown and described with reference to a preferred embodiment, it will be understood by those skilled in the art that various changes in form and detail may be without departing from the spirit and scope of the present invention.
Number | Date | Country | Kind |
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097119621 | May 2008 | TW | national |