This application is based on Japanese Patent Application No. 2017-198671 filed with the Japan Patent Office on Oct. 12, 2017, the entire contents of which are incorporated herein by reference.
The present invention relates to a game machine such as a pachinko-slot, a slot machine, and a gaming machine.
Conventionally, in a game machine, such as a pachinko-slot, a slot machine, and a gaming machine, which has a function such as a credit function, two states of a currently playing state and a non-playing state are determined, and a game machine casing performs presentation such as light and sound for the purpose of attraction effect when the game machine is in the non-playing state.
For example, a slot machine disclosed in Japanese Unexamined Patent Application Publication No. 2013-9851 is determined to be in the non-playing state when 30 seconds that are a predetermined time elapses without setting the number of bets since one game ends or when a predetermined period of time elapses without setting the new number of bets since the number of bets is set.
However, only the two states of the currently playing state and the non-playing state are discriminated in the conventional game machine. For this reason, when a seat of the game machine is empty, the determination that the player temporarily interrupts the game due to a break or the like cannot be made only by the determination of the two states.
As a result, the attraction presentation is performed even on the game machine of the player who temporarily interrupts the game due to the break or the like, namely, the game machine that is in the occupied but in the non-playing state. Therefore, there is a problem that another player erroneously regards the game machine that is in the occupied state but is in the non-playing state as being empty to play the game using the game machine.
The present invention has been made in view of the above-described conventional problem, and an object of the present invention is to provide a game machine that can discriminate between two states of an occupied state and an unoccupied state.
According to a first aspect of the present invention, in order to solve the problem, a game machine having a credit function includes: a credit determination part configured to determine presence or absence of a credit; and a timer configured to measure a lapse of time. The game machine transitions to an occupied state in which a game is determined to be interrupted or an unoccupied state in which the game machine is determined to be idle according to a determination of the presence or absence of the credit in the credit determination part when the timer measures a lapse of a first time.
According to the above configuration, the game machine has the credit function, and the credit determination part configured to determine the presence or absence of the credit and the timer configured to measure the lapse of time are provided in the game machine. When the timer measures the lapse of the first time, the credit determination part determines the presence or absence of the credit. At this point, the presence of the credit means that the player uses the game machine, but it can be determined that only time elapses because the game is interrupted for some reason. On the other hand, in the case that the credit is absent when the timer measures the lapse of the first time, there is a high possibility that the game machine is in the unoccupied state in which nobody plays the game machine.
The credit determination part determines the presence or absence of the credit when the timer of the game machine measures the lapse of the first time, the game machine transitions to the occupied state in which the game is interrupted when the credit is determined to be present, and the game machine transitions to the unoccupied state in which the game machine is idle when the credit is determined to be absent.
As a result, the game machine, which can discriminate between the two states of the occupied state and the unoccupied state by determining the presence or absence of the credit when the timer measures the lapse of the first time, can be provided.
Preferably the game machine according to a second aspect of the present invention further includes a controller configured to control the game machine to perform an attraction presentation on a non-playing visitor when the game machine transitions to the unoccupied state.
Consequently, the game machine is idle in the unoccupied state, so that the attraction presentation for encouraging the non-playing visitor to play the game using the game machine can be performed. Paradoxically, the attraction presentation cannot be performed in the occupied state, namely, when the game is currently interrupted. Consequently, another person can be prevented from erroneously playing the game machine in which the game is currently interrupted.
In the game machine according to a third aspect of the present invention, preferably the controller controls the game machine to perform a presentation for encouraging a player to play the game when the game machine transitions to the occupied state.
The occupied state means the state in which the player interrupts the game. Consequently, an operation rate of the game machine can be enhanced by performing the presentation for encouraging the player to play the game.
Preferably the game machine according to a fourth aspect of the present invention further includes a directional speaker configured to emit sound of the presentation.
The directional speaker can emit the sound having the directivity. As a result, in the occupied state, the presentation sound for encouraging the game can be emitted as limited as possible to an area of the player who currently interrupts the game using the directional speaker. In the unoccupied state, the overlapping of the sounds of the game machines is avoided, and the attraction presentation can efficiently be performed on the non-playing visitors passing in front of the game machine.
Preferably the game machine according to a fifth aspect of the present invention further includes a vibration speaker configured to emit sound of the presentation.
The vibration speaker radially emits a contact sound of a metal plate from an operation switch unit. As a result, the sound is emitted from the operation switch unit in the occupied state using the vibration speaker, so that the presentation for encouraging the player who interrupts the game to play the game can be performed. In the unoccupied state, because the sound is radiated from the operation switch unit, the game machine that radiates the sound can be easily recognized, and the attraction presentation can efficiently be performed on the non-playing visitors.
An aspect of the present invention produces an effect of providing a game machine that can discriminate between two states of an occupied state and an unoccupied state.
Hereinafter, an embodiment (hereinafter also referred to as the embodiment) according to an aspect of the present invention will be described with reference to the drawings.
An example of a scene to which the present invention is applied will be described first with reference to
As illustrated in
According to the above configuration, the credit function 3b is caused to determine the presence or absence of the credit when the timer part 3a measures the lapse of the first time. At this point, the presence of the credit means that the player uses the game machine, but it can be determined that only time elapses because the game is interrupted for some reason. On the other hand, in the case that the credit is absent when the timer measures the lapse of the first time, there is a high possibility that the game machine is in the unoccupied state in which nobody plays the game machine.
For this reason, in determining the presence or absence of the credit by the credit function 3b, the game machine transitions to the occupied state in which the game is interrupted when the credit is determined to be present, and the game machine transitions to the unoccupied state in which the game machine is idle when the credit is determined to be absent.
As a result, the game machine, which can discriminate between the two states of the occupied state and the unoccupied state by determining the presence or absence of the credit when the timer measures the lapse of the first time, can be provided.
An embodiment according to an aspect of the present invention will be exemplified with reference to
In the embodiment, a pachinko-slot will be described as an example of the game machine. However, in an aspect of the present invention, the game machine is not limited to the pachinko-slot. That is, an aspect of the present invention can be applied to any game machine as long as the game machine has the credit function. For example, an aspect of the present invention can be applied to game machines such as a slot machine other than a pachinko-slot, a pachinko, a gaming machine for casino, a card game machine such as a poker game, and a mahjong game machine.
For example, in the pachinko-slot, when a plurality of reels on which a plurality of kinds of symbols are displayed rotate and stops, a scoring combination is decided by alignment of the plurality of displayed symbols and the kind of the aligned symbols, and a prize is given to the player according to the decided scoring combination and the number of bets (bet number). Selling of the number of bets (bet number) and rotation of the reel are performed by pressing a button. That is, for example, 40 medals are inserted into the game machine as credits by the player in advance. Without inserting the medal every time, the player decides the number of bets (bet number) by manually pressing the bet button corresponding to the number of set bets (bet number). Then, the player manually presses the spin button that is a reel rotation start button so that the game machine automatically fixes a win lottery, and starts the rotation of the reel after the winning lottery is fixed, and the rotation of the reel is automatically stopped.
The configurations of the game machine 1 and an operation switch unit 10 according to the embodiment will be described with reference to
As illustrated in
A plurality of reels on which a plurality of types of symbols are displayed are displayed on the display 2. The player pushes down a spin button 16 of the operation switch unit 10 to start the rotation of each reel, and the reel stops automatically under the control of a game machine-side controller 3 (to be described later) of the game machine 1. In the game machine 1, when the reel stops, the scoring combination is decided by alignment of the plurality of symbols displayed on the display 2 and the type of the aligned symbols, and the prize is given to the player according to the scoring combination and the number of bets (bet number). In the embodiment, each reel is displayed on the display screen such as a liquid crystal screen, but the reel is not necessarily limited to the display on the display screen. Alternatively, the reel may actually be provided.
The configuration of the operation switch unit 10 provided in the game machine 1 will be described with reference to
As illustrated in
In the embodiment, for example, ten bet buttons 18a to 18j are provided as the bet button 18. That is, for example, the bet button 18a is used to set the number of bets (bet number) to 1, the bet button 18b is used to set the number of bets (bet number) to 2, and the bet button 18j is used to set the number of bets (bet number) to 10. To set the number of bets (bet number) to 10 means that the number of bets (bet number) corresponding to the number of bets (bet number) for 10 medals is set by pressing the bet button 18j. However, the number of the bet buttons 18 is not limited to ten, but may be fewer or more than ten. Alternatively, the number of the bet buttons 18 may be one. For example, for one bet button 18, the bet button 18 is continuously pressed down three times when the number of bets (bet number) is set to 3. Consequently, the number of bets (bet number) for three medals can be set.
At this point, in the embodiment, each of the ten bet buttons 18 can set the number of bets (bet number) by the instantaneous one-time pressing down, and by pressing down the specific bet button 18 for a long time, types of a plurality of operation confirmation notification methods can be selected in order to confirm the operation input (to be described later).
A configuration near the spin button 16 of the operation switch unit 10 of the embodiment will be described with reference to
As illustrated in
A vibration speaker 17 as the notification part is fixed onto a lower side of the lower attaching base 12 with a screw B3.
The directional speaker 14 is designed such that a leading end of the directional speaker 14 can be seen from a switch unit casing opening 11a formed in the switch unit casing 11 in
More specifically, when the original sound is constructed with a simple wave as illustrated in
As a result, the sound emitted from the directional speaker 14 of the operation switch unit 10 of the embodiment generates the ultrasonic wave at angles of several degrees, and proceeds substantially linearly even after the generation. For this reason, the spread of the sound to the surroundings is extremely small. As a result, in the embodiment, the sound is only heard by the player who plays the game machine 1.
Thus, the directional speaker 14 of the embodiment has a function as an auditory sense notification section 1 of the operation confirmation auditory sense notification section for notifying the operator that the spin button 16 is operated by a directional sound.
The directional speaker 14 can make the ultrasonic wave towards the player. As a result, the operator can be notified of the operation input confirmation by the tactile sense by giving the vibration of the spin button 16 to the operator in handling the spin button 16. In this case, the directional speaker 14 has a function as a tactile sense notification section 1 of the operation confirmation tactile sense notification section.
In the embodiment, the directional speaker 14 is designed to perform the attraction presentation for encouraging the player and the non-playing visitor to play the game in the occupied state and the unoccupied state of the game machine 1. The presentation of the directional speaker 14 will be described later.
In the voice coil motor 15, as illustrated in
The vibration speaker 17 contacts with, for example, the lower attaching base 12 to generate a contact sound consisting of a metal sound such as clink. As a result, the vibration speaker 17 functions as an auditory sense notification section 2 of the operation confirmation auditory sense notification section for causing the operator to confirm that the depressing operation is performed by the contact sound when the depression part 16b of the spin button 16 is depressed.
In the embodiment, the vibration speaker 17 performs the presentation for encouraging the player and the non-playing visitor to play the game in the occupied state and the unoccupied state of the game machine 1. The presentation of the vibration speaker 17 will also be described later.
The configuration of the spin button 16 will be described with reference to
As illustrated in
As illustrated in
There is a gap between a top surface of the upright inner cylinder 16d1 and a bottom surface of the metal plate 16b1 provided on the bottom surface of the depression part 16b. Consequently, the depression part 16b can be depressed by a constant depression distance, and the depression part 16b returns upward by biasing force of the coil spring 16c when depression force of the depression part 16b is released.
As illustrated in
A mechanism that detects whether the depression part 16b is depressed in the spin button 16 of the embodiment will be described below with reference to
As illustrated in
In the spin button 16 of the embodiment, the spin button casing 16a is rotatable with respect to the lower support plate 16d. The spin button 16 of the embodiment includes an input detector 16g that detects the rotation of the spin button casing 16a. The input detector 16g includes two sets of light receiving parts 16g2 that receive light emitted from two sets of light emitting parts 16g1 and a set of shielding plates 16g3 inserted between each light emitting part 16g1 and each light receiving part 16g2 according to the rotation of the spin button 16. In the input detector 16g, the light from the light emitting part 16g1 is blocked by the shielding plate 16g3 in either of the two sets of the light emitting parts 16g1 and the two sets of light receiving parts 16g2, thereby detecting whether the depression part 16b rotates. Left rotation or right rotation can be detected as the detection of the rotation.
As illustrated in
The game machine 1 of the embodiment determines whether the game machine 1 is in the occupied state or the unoccupied state. The configuration of the control mechanism related to the determination of the occupied state or the unoccupied state in the game machine 1 of the embodiment will be described with reference to
As illustrated in
The presentation part of the game machine 1 is constructed with the display 2. The presentation part performs the presentation such as the rotation and stop of the reel of the display 2 during the game, and performs the attraction presentation when the game machine 1 is in the unoccupied state. The game machine-side controller 3 controls the presentation part of the game machine 1.
The game machine-side controller 3 of the game machine 1 includes the timer part 3a as the timer, the credit function 3b, and a storage 3c.
The timer part 3a measures the lapse of time. When the timer part 3a measures the lapse of a first time T1, the game machine-side controller 3 causes the credit function 3b to determine the presence or absence of the credit. The credit function 3b counts the number of inserted medals when the medals are inserted, and subtracts the number of medals of the number of bets (bet number) in each game, and adds the number of medals as the obtained prize. Consequently, the credit function 3b grasps the current number of medals. In the embodiment, the credit is determined to be present when the current number of medals is at least one.
The game machine 1 is determined to be in the occupied state when the credit is determined to be present. The game machine 1 is determined to be in the unoccupied state when the credit function 3b determines that the credit is absent.
A determination result of the presence or absence of the credit and a determination result of the occupied state or the unoccupied state are stored in the storage 3c, and sent to the controller 19 using a communication part 19a.
In the operation switch unit 10, an operation such as game start is performed using the spin button 16 as the operation part. When the spin button 16 is depressed down or rotated, the input detectors 16f, 16g detect the depression or the rotation of the spin button 16.
The controller 19 includes the communication part 19a. In response to an input signal from the spin button 16 and input detection signals from the input detectors 16f, 16g, the controller 19 transmits a notification that the input signal and the input detection signal are input to the game machine-side controller 3 via the communication part 19a.
When receiving the signals of the determination result of the presence or absence of the credit and the determination result of the occupied state or the unoccupied state from the game machine-side controller 3, the communication part 19a transmits a notification that the signals of the determination result of the presence or absence of the credit and the determination result of the occupied state or the unoccupied state are received to a notification part.
In the embodiment, the notification part is constructed with the directional speaker 14 and the vibration speaker 17. As described above, the directional speaker 14 has the function as the auditory sense notification section 1 of the operation confirmation auditory sense notification section for notifying the operator that the spin button 16 is operated by the ultrasonic wave. As described above, the vibration speaker 17 functions as the auditory sense notification section 2 of the operation confirmation auditory sense notification section for causing the operator to confirm that the depressing operation is performed by the contact sound when the depression part 16b of the spin button 16 is depressed. In the embodiment, the directional speaker 14 and the vibration speaker 17 are used to confirm the operation in the game state, to encourage the player to play the game in the occupied state, and to perform the attraction presentation effect for encouraging the non-playing visitor to play the game at the game machine 1 in the unoccupied state. In an aspect of the present invention, the notification part that performs the presentation is not necessarily limited to the directional speaker 14 and the vibration speaker 17, but may be one that performs the presentation using another presentation section. In the embodiment, the directional speaker 14 and the vibration speaker 17 are provided in the operation switch unit 10. However, in an aspect of the present invention, the directional speaker 14 and the vibration speaker 17 do not need to be provided in the operation switch unit 10, and may be provided in, for example, the game machine casing.
In the embodiment, the state of the game machine 1 is roughly divided into the game state, the occupied state, and the unoccupied state.
The game state is a state in which the player currently plays a game, specifically, a state in which a period from the end of a game to the start of the next game is shorter than the first time T1 in the state in which the credit is present. In the embodiment, in the game state, at least one of the notification part of the operation switch unit 10 and the presentation part of the game machine casing performs the presentation for the player with respect to the period from the end of a game to the start of the next game.
The occupied state is a state in which the game is determined to be interrupted because the period from the end of a game to the start of the next game is greater than or equal to the first time T1. In the embodiment, in the occupied state, based on the determination that the game is interrupted, at least one of the notification part of the operation switch unit 10 and a notification part (not illustrated) provided in the game machine casing performs the presentation for encouraging the player who interrupts the game to quickly play the game.
The unoccupied state is a state in which the game machine 1 is determined to be idle because the period from the end of a game to the start of the next game is greater than or equal to the first time T1 and because the credit is determined to be absent. In the embodiment, in the unoccupied state, at least one of the notification part of the operation switch unit 10 and the notification part (not illustrated) provided in the game machine casing performs the attraction presentation for encouraging the non-playing visitors around the game machine 1 to play the game in the game machine 1.
The control action based on the occupied state and the unoccupied state by the operation switch unit 10 and the control mechanism of the game machine 1 will be described below with reference to
As illustrated in
Whether the input detector 16f detects the operation of the player is determined (S2). When the determination that the input detector 16f detects the operation of the player is made in S2, the game of one play is started (S5), and the game of one play is ended (S6). When the game of one play is ended, the processing returns to S1 to restart the timer of the timer part 3a.
When the determination that the input detector 16f does not detect the operation of the player is made in S2, whether the remaining time of the timer part 3a is zero second is determined (S3). When the remaining time of the timer part 3a is not zero second, the processing returns to S2 to determine whether the input detector 16f detects the operation of the player.
When the determination that the remaining time of the timer part 3a is zero second is made in S3, whether the credit is present or absent is determined (S4).
When the determination that the credit is absent is made in S4, the game machine 1 transitions to the unoccupied state to perform the attraction presentation on the surrounding players (S7). That is, the game machine 1 is in the unoccupied state, and the presentation that the game machine 1 is usable is performed.
In this point, the credit function 3b determines whether the credit is inserted (S8). When the credit is not inserted, the processing returns to S7 to continue the attraction presentation on the surrounding players.
When the determination that the credit is inserted is made in S8, the processing returns to S1 to repeat the processing described above.
On the other hand, when the determination that the credit is present is made in S4, the game machine 1 transitions to the occupied state. That is, the period from the end of a game to the start of the next game in the state in which the credit is present is greater than or equal to the first time T1, whereby the game machine-side controller 3 determines that the current state is the state in which the player interrupts the game to take a break. The game machine-side controller 3 performs the presentation for encouraging the player who interrupts the game to play the game (S9).
Whether the input detector 16f detects the operation of the player is determined (S10). When the determination that the operation of the player is not detected is made in S10, whether the credit is inserted is determined (S11). When the credit is inserted, the processing returns to S1.
When the determination that the credit is not inserted is made in S11, the processing returns to S9 to perform the presentation for encouraging the player who interrupts the game to play the game.
On the other hand, when the determination that the operation of the player is detected is made in S10, the game machine-side controller 3 switches to the game state. Then, the game of one play is started (S12), and the game of one play is ended (S13). When the game of one play is ended, the processing returns to S1 to reset the timer of the timer part 3a.
In the embodiment, the directional speaker 14 and the vibration speaker 17 are provided in the operation switch unit 10. For this reason, in the routine for performing the attraction presentation on the surrounding players in S7 of
As for the presentation method using the directional speaker 14, as illustrated in
On the other hand, the player who currently plays the game machine next to the game machine 1 does not hear the presentation sound for the attraction presentation, so that the noise is not generated.
A presentation method using the vibration speaker 17 will be described with reference to
As for the presentation method using the vibration speaker 17, as illustrated in
The attraction effect based on the determination of the occupied state and the unoccupied state of the game machine 1 will be described below with reference to
As illustrated in
On the other hand, in the embodiment, the game state, the occupied state, and the unoccupied state can be determined as illustrated in
For example, as illustrated in the second game machine 1 from the left in
As illustrated in the fourth game machine 1 from the left in
As illustrated in the third game machine 1 from the left in
As a result, the following effects can be expected using the directional speaker 14 and the vibration speaker 17.
That is, in the occupied state, the directional speaker 14 can radiate the sound as limited as possible to the area of the player who interrupts the game. In the unoccupied state, the overlapping of the sounds of the game machines 1 is avoided, and the attraction presentation can efficiently be performed on the non-playing visitors passing in front of the game machine 1.
In the occupied state, the vibration speaker 17 emits the sound from the operation switch unit 10, which allows performing the presentation for encouraging a person who interrupts the game to play the game. In the unoccupied state, because the sound is radiated from the operation switch unit 10, the game machine 1 that radiates the sound can be easily recognized, and the attraction presentation can efficiently be performed on the non-playing visitors.
As described above, the game machine 1 of the embodiment has the credit function. The game machine 1 includes the credit function 3b as the credit determination part configured to determine the presence or absence of the credit and the timer part 3a configured to measure the lapse of time, and transitions to the occupied state in which the game is determined to be interrupted or the unoccupied state in which the game machine 1 is determined to be idle according to the determination of the presence or absence of the credit in the credit function 3b when the timer part 3a measures the lapse of the first time T1.
As a result, the game machine 1, which can discriminate between the two states of the occupied state and the unoccupied state by determining the presence or absence of the credit when the timer part 3a measures the lapse of the first time T1, can be provided.
The game machine 1 of the embodiment is provided with the controller 19 and the game machine-side controller 3, which control the game machine 1 to perform the attraction presentation on the non-playing visitors when transitioning to the unoccupied state.
Consequently, the game machine 1 is idle in the unoccupied state, so that the attraction presentation for encouraging the non-playing visitor to play the game using the game machine 1 can be performed. Paradoxically, the attraction presentation cannot be performed in the occupied state, namely, when the game is currently interrupted. Consequently, another person can be prevented from erroneously playing the game machine 1 in which the game is currently interrupted.
In the game machine 1 of the embodiment, when the occupation/non-occupancy determination part 19b determines the occupied state, the controller 19 and the game machine-side controller 3 perform the control such that the presentation for encouraging the player to play the game is performed.
That is, the occupied state means the state in which the player interrupts the game. Consequently, an operation rate of the game machine 1 can be enhanced by performing the presentation for encouraging the player to play the game.
The directional speaker 14 that emits the presentation sound is provided in the game machine 1 of the embodiment. The directional speaker 14 can emit the sound having the directivity. As a result, in the occupied state, the presentation sound for encouraging the game can be emitted as limited as possible to an area of the player who currently interrupts the game using the directional speaker 14. In the unoccupied state, the overlapping of the sounds of the game machines 1 is avoided, and the attraction presentation can efficiently be performed on the non-playing visitors passing in front of the game machine 1.
The vibration speaker 17 that emits the presentation sound is provided in the game machine 1 of the embodiment. For example, the vibration speaker 17 radially emits the contact sound of the lower attaching base 12 that is a metal plate from the operation switch unit 10. As a result, the sound is emitted from the operation switch unit 10 in the occupied state using the vibration speaker 17, so that the presentation for encouraging the player who interrupts the game to play the game can be performed. In the unoccupied state, because the sound is radiated from the operation switch unit 10, the game machine 1 that radiates the sound can be easily recognized, and the attraction presentation can efficiently be performed on the non-playing visitors.
The present invention is not limited to the above embodiment, and various modifications can be made within the scope of the present invention. For example, in the above embodiment, the game machine 1 makes the notification for encouraging the game in the occupied state. However, the present invention is not limited to this. For example, a public address system can notify the player who is away from the seat to return to the seat to continue the game.
The present invention is not limited to the above embodiment, various changes can be made without departing from the scope of the claims, and an embodiment acquired by a combination of technical means disclosed in different embodiments is also included in the technical scope of the present invention. Additionally, a new technical feature can be made by a combination of technical means disclosed in different embodiments.
Number | Date | Country | Kind |
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2017-198671 | Oct 2017 | JP | national |