1. Field of the Invention
The present invention relates to a game machine having a game board which is constructed so that the game machine is capable of changing-over between a first playable state where a first game is playable and a second playable state where a second game is playable.
2. Related Art
Pachinko (a Japanese upright pinball game) has heretofore been popular among many people as an amusement which is readily enjoyable. In recent years, various types of pachinko machines have been developed, such as a pachinko machine wherein an image display apparatus for displaying a gaming image is incorporated in a game board, and a pachinko machine wherein an image display apparatus is constructed separately from a game board for the purpose of making it easy to see a gaming image (by way of example, a pachinko game machine (1) disclosed in JP-A-2002-282493). As such, pachinko fans can enjoy playing their favorite pachinko machines.
However, conventional pachinko machines have the following problems. Pachinko machines are usually installed only in a pachinko hall. Accordingly, to play a pachinko machine, people must go to a pachinko hall.
On the other hand, pachinko fans would like to readily enjoy playing with pachinko machines even at home. Nevertheless, pachinko machines have housings and other components formed for exclusive use in a pachinko hall, which requires that they be installed in the shape of islands within the pachinko hall. It is therefore difficult to install pachinko machines in ordinary houses, resulting in the problem that conventional pachinko machines cannot satisfy the wishes of pachinko fans. In this case, a method is also considered wherein a pachinko machine for home use is constructed with its housing, etc. installable in ordinary houses. The pachinko machine for home use, however, is large-sized and comparatively expensive as a domestic game machine and can be used for playing only the pachinko game. Accordingly, even if the fan can enjoy playing with the pachinko machine at home, it is difficult to amuse all the other family members including children, who want to enjoy games other than the pachinko game. Therefore, in purchasing a pachinko machine for home use, it is difficult to gain support from the family members other than the fan.
It is accordingly difficult to adopt this method.
The present invention has been made in view of such problems, and has for one object to provide a game machine with which a plurality of games can be enjoyed with a single machine.
In order to accomplish the above object, a game machine according to the present invention comprises a game board which is constructed so that a game ball is movable on a front surface side thereof, and a game mechanism which includes a shooting portion for shooting the game ball onto the front surface side of the game board, and game components each arranged on the game board so that the game ball moved on a front surface of the game board may be capable of winning the prize; wherein the game mechanism is constructed so as to be capable of changing-over, at least, a first playable state where a first game is playable under a condition in which an inclination angle of the front surface of the game board relative to a virtual horizontal plane exceeds a predetermined angle, and a second playable state where a second game is playable under a condition in which the inclination angle is equal to or less than the predetermined angle.
The above mentioned game machine according to the present invention comprises an attitude change-over/holding mechanism which is constructed so as to be capable of altering the inclination angle based on a change-over of an installation attitude of the game machine body which includes the game board and the game mechanism, and holding the game machine body at installation attitudes throughout the change-over.
The above mentioned game machine according to the present invention comprises a first control portion which, when supplied with a control instruction for changing-over the playable state, causes the attitude change-over/holding mechanism to change-over the installation attitude of the game machine body.
Further, the above mentioned game machine according to the present invention comprises a first holding portion which arranges and holds the game components for the first game, at a first predetermined position in the game board in the first playable state, and a second holding portion which arranges and holds the game components for the second game, at a second predetermined position in the game board in the second playable state.
The above mentioned game machine according to the present invention comprises a second control portion which, when supplied with a control instruction for changing-over the game machine into the first playable state, causes the first holding portion to arrange the game components for the first game, at the first predetermined position, and which, when supplied with a control instruction for changing-over the game machine into the second playable state, causes the second holding portion to arrange the game components for the second game, at the second predetermined position.
The above mentioned game machine according to the present invention comprises a storage portion which stores therein first image data concerning images for the first game, and second image data concerning images for the second game, an image display portion which displays the images for the respective games, and a display control portion which causes the image display portion to display the image for the first game based on the first image data, in the first playable state, and which causes the image display portion to display the image for the second game based on the second image data, in the second playable state.
Now, the preferred embodiments of a game machine according to the present invention will be described with reference to the accompanying drawings.
First, the construction of the game machine 1 will be described with reference to the drawings.
The game machine 1 is so formed that the installation attitude of the game machine body W (refer to
The game board 2 is generally formed to be rectangular in a front view as shown in
As shown in
As shown in
When the game start switch SW2 has been operated, the main control portion 41 controls the game mechanism 3 and the display unit 6 so as to establish an operation mode which conforms to the selected pachinko game or pinball game. Particularly, in a state where the pachinko game is being played, the main control portion 41 causes the ball payout mechanism to pay out a predetermined number of game balls when a game ball has entered a hit prize hole 35d. Also, the main control portion 41 executes a lottery when a game ball has entered the start chucker 35b. On this occasion, when a big hit has appeared, the main control portion 41 causes the game mechanism 3 to open the gate of the big hit prize hole 35c, and when a game ball has entered the big hit prize hole 35c, the main control portion 41 causes the ball payout mechanism to pay out a predetermined number of game balls. Further, the main control portion 41 outputs commands C in accordance with playing states such as the lottery and the big hit, and thereby causes the display unit 6 to display various graphics G.
On the other hand, in a state where the pinball game is being played, the main control portion 41 causes the game mechanism 3 to actuate the bumpers 37a, 37a . . . . Also, when a game ball has collided against the bumpers 37a, 37a . . . (this corresponds to prize-winning in the present invention), the main control portion 41 adds up points previously stipulated for the respective bumpers 37a, so as to calculate a score, and it supplies the display unit 6 with a command C for displaying an image G for the pinball game (an image for the second game), indicating the score.
As shown in
Each of the attitude change-over portion 51 and the support portion 52 has one end mounted on the foundation F, and has its other end mounted on the game machine body W. The screw jack 53 is a jack of, for example, the electrically driven type. As shown in the figure, the body of the screw jack 53 is attached to the predetermined position of the foundation F, and the distal end of the center shaft thereof is attached to the attitude change-over portion 51. In this case, the screw jack 53 expands or contracts the length of the center shaft on the distal end side by the rotation of a motor, thereby to actuate the attitude change-over portion 51. With the attitude change-over/holding mechanism 5, when a control signal has been outputted by the main control portion 41, the screw jack 53 actuates the attitude change-over portion 51 in accordance with the control signal, thereby to change-over the installation attitude of the game machine body W so that the inclination angle of the panel face 2a may become the inclination angle for the pachinko game or the inclination angle for the pinball game, and it also holds the game machine body W at installation attitudes throughout the change-over. By the way, as shown in
As shown in
The VRAM 65 stores therein the displaying image data Dg generated by the display control portion 62. The image data storage portion 66 corresponds to a storage portion in the present invention, and it stores therein various image data Dp, Dp (image data such as numerals) for generating the displaying image data Dg for the respective games. In this case, the game machine 1 is constructed so as to be capable of playing the two sorts of games (the pachinko game and the pinball game), so that the image data storage portion 66 stores therein the image data Dp on the pachinko game (first image data), and the image data Dp on the pinball game (second image data).
Next, the operation of the game machine 1 will be described with reference to the drawings. Incidentally, it is assumed that, in an initial state, the inclination angle of the board face 2a of the game board 2 be the inclination angle for the pinball game as shown in the left lower side of
First, in playing the pachinko game, a player selects the pachinko game by operating the game selection switch SW1. On this occasion, the game selection switch SW1 outputs a control signal, and the main control portion 41 complies with the control signal and supplies the attitude change-over/holding mechanism 5 with a control signal for changing-over the installation attitude of the game machine body W so that the inclination angle of the board face 2a may become the inclination angle for the pachinko game. Next, the attitude change-over/holding mechanism 5 changes-over the installation attitude in the sequence of arrows A1, A2 and A3 indicated in
Next, the main control portion 41 supplies the movement mechanism 33 with a control signal for arranging (protruding) the game components for the pachinko game, at a predetermined position in the game board 2. Subsequently, the movement mechanism 33 complies with the control signal outputted by the main control portion 41 and moves the moving plate 33a forwards so that, as shown in the left side of
Next, the game start switch SW2 is operated. After the operation of the game start switch SW2, the main control portion 41 of the control unit 4 supplies the display unit 6 with a command C for displaying, for example, an image G for the pachinko game in an initial state shown in
Next, when a game ball has entered the hit prize hole 35d after the start of the play of the pachinko game, the main control portion 41 causes the ball payout mechanism to pay out game balls, for example, ten game balls. Subsequently, when a game ball has entered the start chucker 35b, the main control portion 41 causes the ball payout mechanism to pay out game balls, for example, five game balls and also executes a lottery. On this occasion, the main control portion 41 outputs a command C for displaying an image G which indicates a lottery state and in which numerals 1 through 9, for example, are scrolled. After the output of command C, the display control portion 62 executes the image display process stated above and outputs displaying image data Dg, whereby the image G indicating the lottery state is displayed on the liquid crystal panel 61.
Subsequently, when a big hit has appeared as the result of the lottery, the main control portion 41 supplies the display control portion 62 with a command C for displaying an image G which indicates a “big hit” formed of an image where the numerals of the big hit (for example, numerals “777”) flicker. After the output of command C, the display control portion 62 executes an image display process and outputs displaying image data Dg, whereby the image G indicating the “big hit” is displayed on the liquid crystal panel 61. Next, the main control portion 41 causes the game mechanism 3 to open the gate of the big hit prize hole 35c fifteen times by way of example.
On this occasion, when a game ball has entered the big hit prize hole 35c, the main control portion 41 causes the ball payout mechanism to pay out game balls, for example, fifteen game balls. Next, when the opening and closing of the big hit prize hole 35c (in this example, fifteen times) have ended (the big hit has ended), the main control portion 41 outputs a command C for displaying an ending image which renders the ending of the big bonus. After output of command C, the display control portion 62 executes an image display process and outputs displaying image data Dg, whereby the ending image is displayed on the liquid crystal panel 61. Thereafter, each time the game ball enters the start chucker 35b, the above processing is executed.
Next, when playing the pinball game after the play of the pachinko game has been ended, the game selection switch SW1 is operated to select the pinball game. After the operation of game selection switch SW1, the game selection switch SW1 outputs a control signal. Next, in accordance with the control signal, the main control portion 41 supplies the attitude change-over/holding mechanism 5 with a control signal for changing-over the installation attitude of the game machine body W so that the inclination angle of the board face 2a may become the inclination angle for the pinball game. Subsequently, the attitude change-over/holding mechanism 5 changes-over the installation attitude of the game machine body W in the sequence of arrows B1, B2 and B3 indicated in
Next, the movement mechanism 33 complies with the control signal outputted by the main control portion 41 and moves the moving plate 33a backwards (in the direction of coming away from the game board 2) so that, as shown in the right side of
Next, the game start switch SW2 is operated. After the operation of game start switch SW2, the main control portion 41 supplies the display control portion 62 with a command C for displaying an image G for the pinball game in an initial state. Next, the display control portion 62 executes the image display process stated above and outputs displaying image data Dg, whereby the image G for the pinball game in the initial state is displayed on the liquid crystal panel 61 as shown in
In this manner, according to the game machine 1, the game mechanism 3 is constructed so as to be capable of changing-over the state where the pachinko game is playable with the inclination angle of the board face 2a of the game board 2 being the inclination angle for the pachinko game, and the state where the pinball game is playable with the inclination angle of the board face 2a being the inclination angle for the pinball game, so that the two sorts of games; the pachinko game mainly directed toward adults, and the pinball game mainly directed toward children can be played with the single game machine 1. Accordingly, not only a pachinko fan, but also all other family members including children can satisfactorily enjoy themselves with the single game machine.
The attitude change-over/holding mechanism 5 changes-over the installation attitude of the game machine body W, thereby to alter the inclination angle of the board face 2a, and it also holds the game machine body W at installation attitudes throughout the change-over, so that the installation attitude can be easily changed-over without lifting up or supporting the game machine body W. Moreover, with the game machine 1, when the control signal has been outputted by the game selection switch SW1, the main control portion 41 causes the attitude change-over/holding mechanism 5 to change-over the installation attitude of the game machine body W. According to the game machine 1, consequently, the state where the pachinko game is playable, and the state where the pinball game is playable can be automatically changed-over merely by the operation of the game selection switch SW1, so that even a child or an elder person can change-over the game machine for the favorite game reliably and easily.
The game machine includes the moving plates 33a, 33b for arranging and holding the game components for the pachinko game, at the predetermined position in the game board 2, and the moving plate 33c for arranging and holding the game components for the pinball game, at the predetermined position in the game board 2, so that when the large number of required game components are fixed to the moving plates 33a, 33b, 33c beforehand, the game components can be reliably and easily arranged at the predetermined positions merely by moving the moving plates 33a, 33b, 33c. In this case, when the main control portion 41 has inputted the control signal for changing-over the game machine to the pachinko game, to the game mechanism 3, the game components for the pachinko game are arranged at the predetermined position, and when it has inputted the control signal for changing-over the game machine to the pinball game, the game components for the pinball game are arranged at the predetermined position, whereby the game components can be automatically arranged at the predetermined position merely by the operation of the game selection switch SW1, and hence, the game machine can be changed-over in a short time into the state where the favorite game is playable. Since the game machine includes the liquid crystal panel 61 which respectively displays the images G for the pachinko game and the image G for the pinball game, the image corresponding to each game can be variously displayed in accordance with the states of winning prizes or scores, so that all the family members can play the games more joyfully.
Incidentally, the present invention is not restricted to the embodiment thereof as described above. By way of example, the embodiment of the present invention has been described by exemplifying the construction in which the main control portion 41 causes the attitude change-over/holding mechanism 5 to automatically change-over the installation attitude of the game machine body W, however, it is also possible to adopt a construction in which the installation attitude of the game machine body W is manually changed-over. In this case, it is also possible to adopt a construction in which the moving plate 33a, 33b, 33c are moved forwards or backwards in interlocking with the manual change-over of the installation attitude. Alternatively, it is also possible to adopt a construction in which only the moving plate 33a, 33b, 33c are manually moved without being interlocked with the change-over of the installation attitude of the game machine body W. Further, the embodiment of the present invention has been described on the example in which the state where the inclination angle of the board face 2a is 90 degrees (or substantially 90 degrees) is stipulated as the state where the pachinko game is playable, while the state where the inclination angle of the board face 2a lies within the range of about 6 degrees to about 7 degrees is stipulated as the state where the pinball game is playable, however, it is also possible by way of example that a state where the inclination angle of the board face 2a exceeds 45 degrees (i.e., a predetermined angle) is stipulated as the state where the pachinko game is playable, while a state where the inclination angle is 45 degrees or less is stipulated as the state where the pinball game is playable.
Further, although the embodiment of the present invention has been described by exemplifying the game machine 1 with which the two sorts of games of the pachinko game and the pinball game can be played, the sorts and number of playable games are not restricted thereto, and it is also possible to construct a game machine playable with at least two or more sorts of games by bringing various games, for example, a smart ball game and an arrange ball game into correspondence with the installation attitudes of the game machine body W. Besides, although the embodiment of the present invention has been described on the example in which the image display portion is constructed of the liquid crystal panel 61, the image display portion can also be constructed of a projector mechanism which is capable of displaying an image G on the game board 2 by projecting light from the rear surface thereof.
As described above, in accordance with a game machine according to the present invention, a game mechanism is constructed so as to be capable of changing-over a first playable state where a first game is playable under a condition in which the inclination angle of the front surface of a game board relative to a virtual horizontal plane exceeds a predetermined angle, and a second playable state where a second game is playable under a condition in which the inclination angle is the predetermined angle or less, whereby two sorts of games, for example, the first game mainly intended for adults and the second game mainly intended for children can be played with the single game machine. Accordingly, all family members including the adults and the children can satisfactorily enjoy themselves with the single game machine.
An attitude change-over/holding mechanism changes-over the installation attitude of the game machine body so as to alter the inclination angle, and also holds the game machine body at installation attitudes throughout the change-over, whereby the installation attitude can be easily changed-over without lifting up or supporting the game machine body.
When a control instruction for changing-over the playable state has been inputted, the attitude change-over/holding mechanism is caused to change-over the installation attitude of the game machine body, whereby the state where the first game is playable and the state where the second game is playable can be changed-over merely by, for example, the operation of a game selection switch which outputs the control instruction, so that even a child or an elderly person can reliably and easily change-over the game machine for a favorite game.
Further, the game machine includes a first holding portion which arranges and holds game components for the first game, at a first predetermined position in the game board, and a second holding portion which arranges and holds game components for the second game, at a second predetermined position in the game board, so that the game components can be reliably and easily arranged at the predetermined positions merely by moving both holding portions, in such a way that the large number of required game components are fixed to the first holding portion and the second holding portion beforehand.
When a control instruction for changing-over the game machine into the first playable state has been inputted, the first holding portion is caused to arrange the game components for the first game, at the first predetermined position, and when a control instruction for changing-over the game machine into the second playable state has been inputted, the second holding portion is caused to arrange the game components for the second game, at the second predetermined position, whereby the game components can be automatically arranged at the predetermined position merely by, for example, the operation of the game selection switch which outputs the control instruction, so that the game machine can be changed-over in a short time into the state where the favorite game is playable.
Each of an image for the first game and an image for the second game is displayed on an image display portion, whereby the image corresponding to each game can be variously displayed in accordance with the states of winning prizes or scores, so that all the family members can play the games more joyfully.
The entire disclosure of Japanese Patent Application No. 2002-340887 filed Nov. 25, 2002 is incorporated by reference.
Number | Date | Country | Kind |
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2002-340887(P) | Nov 2002 | JP | national |