Game machine

Information

  • Patent Grant
  • 6200217
  • Patent Number
    6,200,217
  • Date Filed
    Wednesday, March 3, 1999
    25 years ago
  • Date Issued
    Tuesday, March 13, 2001
    23 years ago
  • Inventors
  • Original Assignees
  • Examiners
    • Harrison; Jessica J.
    • Jones; Scott E.
    Agents
    • Hutchins, Wheeler & Dittmar
Abstract
Provided is a slot machine which determines a prize situation depending on a combination of symbols to be displayed on effective lines. The position of the effective lines is variable and is determined by sampling a random number.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to a game machine in which a prize situation is determined, depending upon a combination of symbols, and in particular to a slot machine which is characterized by a way of displaying a prize situation.




2. Description of the Prior Arts




Heretofore, there have in general been widely used slot machines as game machines which pay out medals such as coins, depending upon a prize situation as a result of a game. Explanation will now be made of a slot machine by way of an example.




After a player inserts a medal into a slot machine, the player manipulates a start lever to start a game. In the slot machine, a plurality (for example, three) of reels each having several kinds of symbols arranged at the outer peripheral edge thereof, are rotated at a high speed, and a prize situation is determined, depending upon a combination of symbols on the reels, which come to predetermined window positions when the rotation of the reels is stopped. Further, a combination of symbols, that is, a prize configuration when these reels being stopped, determines a number of medals to be paid out.




Among prizes in the slot machine, there may be a “big prize” in which more than 1,000 medals are paid out, a “small prize” in which less than 1,000 medals are paid out, a “second game gain” in which a second game as a subgame can be enjoyed and so forth.




Next, explanation will be hereinbelow made of the so-called “second game gain”.




A game by which “a big prize”, “a small prize”, a second game gain or the like can be obtained will be referred to as “a first game”. In the first game, if the “second game gain” can be obtained, a second game can be carried out without inserting a new medal. This second game is carried out under a rule different from that of the first game, and is in general called as, for example, “a bonus game” or “a free game”. This second game is in general advantageous for the player. That is, the player can gain a large number of medals in accordance with a result of the second game.




By the way, among slot machines which are worldwide used, there is the one in which a center horizontal line is fixedly formed, serving as an effective line for indicating a prize in a window through which the player sees symbols. That is, a prize situation is determined, depending upon a combination of symbols which come onto this fixed effective line when reels come to a stop after they are rotated.




Further, in the slot machine of such a type, there are parts having no symbols (which will be referred to as “blanks”), among the symbols. The three reels are rotated successively in order, for example, rightward. If the leftmost one of the reels comes to a stop so that a blank thereon comes onto the effective line, it is concluded that the game is failed at that time. Accordingly, the player would soon know that no medal can be obtained as a result of a game at the time when only one of the three reels comes to a stop, and accordingly, the player would lose interest in the present game shortly. This is because of the effective line which is fixed and which has been beforehand known as to where it is.




Further, there is a slot machine of another type in which a number of effective lines is increased, depending upon a number of medals to be bet in a game. For example, in a game in which a single medal is bet, only a center horizontal line serves as an effective line, but in a game in which two medals are bet, the center horizontal line and two lines above and below the center horizontal line, that is, three lines in total, serve as effective lines.




However, even in a game machine of such a type wherein the number of effective lines increases, the positions of effective lines in the game are stationary and can be known. Accordingly, the player can anticipate a result of the game before all three reels come to a stop. Thus, there has been a problem in that the game is simple and plain.




SUMMARY OF THE INVENTION




The present invention has been made in view of the above-mentioned problem. Accordingly it is an object of the present invention to provide a slot machine with which a player can hold his interest in a game until the game is over, and can enhance his interest in the game so as to concentrate his attention on the game.




To thus end, according to a first aspect of the present invention, there is provided a game machine in which a prize situation is determined, depending upon a combination of symbols indicated on an effective line, characterized in that a position where the effective line is set, is variable and is to be determined by sampling a random number.




According to a second aspect of the present invention, there is provided a game machine in which a prize situation is determined, depending upon a combination of symbols indicated on an effective line, characterized in that a number of effective lines is variable and is to be determined by sampling a random number.




According to a third aspect of the present invention, there is provided a game machine in which a prize situation is determined, depending upon a combination of symbols indicated on an effective line, characterized in that both a position where the effective line is set and a number of effective lines are variable and are to be determined by sampling a random number.




Further, in a game machine as set forth in any one of claims


1


to


3


, the effective line which has been determined by sampling a random number, is indicated by energizing light emitting means provided in the vicinity of the effective line.




Further, in a game machine as set forth in claim


4


, the light emitting means is a lamp.




Further, in a game machine as set forth in any of claims


1


to


3


, the effective lines are formed by EL lamps, and an effective line determined by sampling a random number is indicated by energizing the EL lamps.




Further, in a game machine as set forth in any one of claims


1


to


6


, the sampling of a random number is carried out for every game.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view illustrating a slot machine in an embodiment of the present invention;





FIG. 2

is an external view illustrating, in detail, reel observing windows of the slot machine shown in

FIG. 1

;





FIG. 3

is a block diagram illustrating a microcomputer part for controlling the slot machine shown in

FIG. 1

;





FIG. 4

is a flow-chart showing a progress of a game in the slot machine shown in

FIG. 1

, and an example of an operation carried out thereby; and





FIG. 5

is a flow-chart showing a progress of a game in the slot machine shown in

FIG. 1

, and another example of an operation carried out thereby.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




Referring to

FIG. 1

which is a perspective view illustrating a slot machine in an embodiment of the present invention, there is shown a slot machine


1


. A cabinet


2


constitutes the slot machine


1


in its entirety, having a front surface part in which windows


3


L,


3


C,


3


R for observing symbols on a plurality of reels which are provided in the cabinet


2


and which are not shown, respectively therethrough, by a number corresponding to the number of the reels (three in the case shown in FIG.


1


). Further, a side surface is attached thereto with a start lever


5


which is adapted to be manipulated by a player for rotating the reels, and which is rotatable over a predetermined angle range is provided on a side surface of the cabinet


2


.




In the front surface of the cabinet


2


, below the windows


3


L,


3


C and


3


R, there are provided a medal insertion slot


6


for inserting a medal to be bet on a game, a bill insertion slot


7


for inserting a bill for credit reserve, a spin switch


8


for starting the reels through manipulation of a push button, in addition to manipulation of the start lever, a 1-BET switch


9


may be used for betting only one of medals credited through single manipulation of a push button, a maximum BET switch


10


for an allowable maximum number of medals can be bet for a single game through single manipulation of a push button, a change button


11


for calling a person in charge through manipulation of a push button, and a pay-out button


12


which can change over a play credit/pay-out gained by a player through manipulation of a push button, and which can pay out credited medals.




In order to start a game, that is, in order to rotate the reels, the start lever


5


or the spin switch


8


is manipulated, or alternatively, the maximum BET switch


10


is manipulated. It is noted that a game starting function which can be effected by manipulating the maximum BET switch


10


can be energized or deenergized by initial setting in the slot machine body.




In the lower part of the slot machine


1


, there are provided a medal pay-out port


13


for paying out medals, and a medal receiver


14


for reserving medals paid out from the medal pay-out port


13


. It is noted that a dividend display panel


15


on which combinations of symbols in prize, and a dividend table are labeled, is provided in the upper part of the front surface of the machine


1


.





FIG. 2

is an external view which shows in detail an example of the reel observing windows of the slot machine shown in FIG.


1


.




In the slot machine in this embodiment, a single effective line is set, irrespective of a number of medals to be inserted (to be betted on a game) before a start of a game, and a position of the effective line is determined by sampling a random number for every game. That is, it is not in such a case as the larger the number of medals to be bet for each game, the larger the number of games, that is, a number of medals to be bet for each game affects a dividend upon winning.




In this embodiment, three windows


3


L,


3


C and


3


R are formed on the outer surface of a glass base board


3


, through which three symbols can be seen, respectively.




Referring to

FIG. 2

, there are shown light emitting means


20


to


24


for indicating which one of lines


20


′ to


24


′ is an effective line. These emitting means


20


to


24


are composed of lamps provided on the rear side of the glass base board


3


. Light emitted from these lamps


20


to


24


, is transmitted to the player through the glass base board


3


. When only a lamp


20


among the lamps


20


to


24


are turned on, only a diagonal line


20


′ downward slanting to the right becomes an effective line. When only a lamp


21


is turned on, only an uppermost line


21


′ becomes an effective line. When only a lamp


22


is turned on, only an intermediate line


22


′ becomes an effective line. Further, when only a lamp


23


is turned on, only a lowermost line


23


′ become an effective line. When a lamp


24


is turned on, a diagonal line


24


′ upward slanting to the right becomes an effective line.




Also shown are a credit number display


25


for displaying a number of credited medals, and a gained number display


26


for displaying a number of medals gained in a game carried out at the present time.




Referring to

FIG. 3

, shown is a block diagram illustrating a microcomputer part for controlling the slot machine in this embodiment. A broken line block A shows a main control part composed of a main CPU


50


, a ROM


51


and a RAM


52


. The ROM stores therein a coordinate table for symbols and symbol codes, a table for listing symbol codes corresponding to prizes, and numbers of prize medals to be paid out, a table for listing probabilities for prize situations with respect to a game carried out, and a coordinate table for those of lamps


20


-


24


to be turned on


20


to


24


and random numbers. The RAM


52


is composed of a random number storage for temporarily storing therein random numbers to be sampled after a start of a game, a memory for temporarily storing therein data such as reel code numbers or symbol numbers, and the like.




A clock pulse generator


53


generates, for example, 4 MHz pulses as reference pulses for operating the main CPU


50


, and a frequency divider


54


delivers, for example, 500 Hz interrupting pulses to the main CPU


50


in order to execute a process of interruption of a given program. A sound generator


55


is adapted to be energized so as to generate sounds from a speaker


56


in order to arouse interest in a game at a suitable time. That is, it can be used as a play effecting means which will be explained later. An LED energizer


57


for energizing light emitting diodes


58


in the form of, for example, seven segment digital display, is used as the credit number display


25


and the gained number display


26


.




Further, a broken line block B shows a reel drive monitor. In this embodiment, reels R


1


, R


2


and R


3


are driven by pulse motors M


1


, M


2


and M


3


, respectively. The motors M


1


to M


3


are rotated by drive pulses delivered from a motor driver


60


so as to rotate the reels in such a way that symbols on the reels which can be seen through the windows


3


L,


3


C and


3


R are shifted by one by each single pulse. Further, the reels are arranged so as to generate a reset signal per every revolution thereof. A detection block


61


detects this reset signal. The main CPU


50


counts a number of drive pulses delivered to the motors after the detection block


61


detects a reset signal, and accordingly, symbols on the reels, which can be seen through the windows


3


L,


3


C and


3


R can be specified.




Further, a lamp energizer


62


selectively turns on the lamps


20


to


24


under instructions from the main CPU


50


.




Further, there are shown a prize medal pay-out hopper


70


, a hopper motor driver


71


, a medal detector


72


for detecting insertion of a medal, prior to a start of a game. A signal indicating a number of inserted medals, delivered from the medal detector


72


is delivered together with a signal indicating a number of paid-out medals, delivered from the hopper


70


is transmitted to a counter or a lamp


77


from a counter driver


76


through an sw input


75


and the main CPU


50


in order to detect numbers of inserted medals and paid-out medals, or to turn on indication lamps on a prize effective line in accordance with a number of inserted medals. This fact can also be used as a stage effecting means which will be described later. It is noted that a lock solenoid for locking the insertion of medals is energized when a number of inserted medals reaches to five.




Further, shown is another switch manipulating part


78


including an interrupting switch adapted to be manipulated such that a game is stopped after a medal is inserted, a start signal generator


79


composed of the start lever


5


, the spin switch


8


or the maximum BET switch


10


as mentioned above.




According to the system arrangement mentioned above, a determination process relating to the progress of a game in a slot machine in this embodiment can be carried out by a predetermined execution program executed by the main CPU


50


.





FIG. 4

shows a flow-chart for explaining an example of the progress and operation of a game in the slot machine shown in FIG.


1


.




In the slot machine, after a number of medals to be bet in the game is determined, the start lever


5


or the spin switch


8


is manipulated. Alternatively, the maximum BET switch


10


is manipulated (F-


1


). Thus, the game is started. That is, the rotation of the reels is started (F-


2


).




Next, random number sampling is carried out for stopping positions of the reels or symbols to be displayed through the windows, and data to be used for the present game are extracted (F-


3


). Further, random number sampling for turning on lamps in an effective line is carried out, and data to be used for the present game is extracted (F-


4


).




Thereafter, which a line number the data extracted at F-


4


is used for, is determined (F-


5


, F-


6


). Further, the rotation of the reels is stopped (F-


7


) in accordance with data extracted at F-


3


, and thereafter, only lamps determined at steps (F-S) and (F-


6


) among the lamps


20


to


24


are turned on step (F-


8


). It is estimated here that for example, the line


24


′, the line


21


′, the line


22


′ and line


23


′ are first, second, third and fourth lines, respectively.




It is noted that all lamps


20


to


24


may be flashed, with turned on or turned off, during a period from the game start to the time of turning on lamps indicating an effective line.




In this embodiment, although it has been explained that any one of the five lines is used as an effective line, the invention should not be limited to this embodiment. A predetermined number of lines among the five lines may be used as effective lines. This example will be explained with reference to FIG.


5


.





FIG. 5

shows a flow-chart explaining an example of the progress and operation of a game in the slot machine shown in FIG.


1


.




In this slot machine, after a number of medals bet on the game is determined, when the start lever


5


or the spin switch


8


is manipulated, or when the maximum BET switch


10


is manipulated (P-


1


), the game starts so that the rotation of the reels is started (P-


2


).




Next, pattern (symbol) data are read from the ROM


51


(P-


3


). Further, when the reels are stopped, patterns observed through the windows


3


L,


3


C and


3


R are determined through random number sampling so as to obtain stop pattern determination data (P-


4


) from which pattern data to be actually stopped are calculated (P-


5


).




Next, line data are read from the ROM


51


(P-


6


). Further, a line corresponding to lamps to be turned on in the game is determined through the random number sampling so as to obtain turn-on determination data (P-


7


) from which data of a line corresponding to the lamps to be turned on is calculated (P-


8


). At this time, the number of lines on which the lamps are turned on is not always one. That is, positions of effective line and a number of the effective lines are selected through the sampling of a random number at step (P-


7


).




Finally, the reels are stopped (P-


9


) in accordance with the pattern data for an actual stop, which have been calculated at step (P-


5


). Thereafter, the lamps corresponding to the lines selected in accordance with data which have been calculated at step (P-


8


) are turned on (P-


9


).




It is noted that in such a case that the sampling of a random number for effective lines and the determination and indication (turn-on of lamps) of the effective lines are made after the rotation of all reels is stopped, the sampling of a random number for effective lines is carried out only when winning is obtained depending upon positions of the effective lines in order to smoothly perform the progress of a game. That is, in this case, if in the game is lost due to a combination of symbols even though the effective lines are set to any positions, a next game is started without sampling of a random number for the effective lines.




Further, although it has been explained that lamps indicating effective lines are turned on after all reels are stopped in the embodiments mentioned above, the present invention should not be limited to the embodiments. That is, the reels may be stopped after lamps indicating effective lines are turned on. Even in such a case that the reels are stopped after lamps indicating effective lines are turned on, it is possible to provide a slot machine which is fun for the player and with which the play can concentrate his attention upon a game. In addition, lamps for effective lines may be turned on one by one each time when each one of the reels is stopped.




Further, although it has been explained that lamps provided at one side of the windows


3


L,


3


C and


3


R of the slot machine are turned on so as to indicate effective lines in the embodiments mentioned above, the present invention should not be limited to those embodiments. For example, lines crossing the windows


3


L,


3


C and


3


R may be composed of EL (electroluminescent) lamps so that the lines themselves emit light, depending upon a result of the sampling of a random number.




Further, although explanation has been made of the slot machine in which the reels are rotated in the embodiment mentioned above, the present invention should not be limited to such slot machine, but may be applied to any slot machines which can display symbols.




Further, the sampling of a random number for the effective lines may be applied not only to a primary game but also to a secondary game.




Further, although it has been explained that nine in total of symbols can be observed through the windows


3


L,


3


C and


3


R of the slot machine in the embodiments mentioned above, the present invention can also be applied to slot machines in which symbols by a number other than


9


may be observed.




Additionally, although it has been explained that a number of medals to be bet on a game does not relate to a number of effective lines, but only affects a dividend upon winning in any of the embodiments mentioned above, it is possible to determine a number of effective lines in accordance with a number of medals to be bet before the sampling of a random number for setting positions of the effective lines.




As mentioned above, according to the present invention, the player can hold interest for a game until the game is over.




Further, according to the present invention, it is possible to provide a slot machine which is fun in comparison with a conventional one, and with which the player can concentrate his attention on a game.



Claims
  • 1. A game machine, comprising:a reel observing window; and a plurality of reels located within said reel observing window, wherein the game machine determines a prize situation, depending upon a combination of symbols on the reels displayed on effective lines of the reel observing window, wherein positions of the effective lines are variable, and said positions are determined by sampling random number.
  • 2. A game machine as set forth in claim 1, wherein said effective lines determined by said sampling of a random number are indicated by turning on light emitting means provided in association with said effective lines.
  • 3. A game machine as set forth in claim 2, wherein said light emitting means are lamps.
  • 4. A game machine as set forth in claim 2, wherein said effective lines are composed of EL lamps, and said effective lines determined by said sampling of a random number are indicated by emitting light therefrom.
  • 5. A game machine as set forth in claim 1, said sampling of a random number is carried out for every game.
  • 6. A game machine as set forth in claim 1 wherein a game starts with medals being betted and said number of effective lines are determined based on the number of medals to be betted.
  • 7. A game machine comprising:a reel observing window; and a plurality of reels located within said reel observing window, wherein said game machine determines a prize situation, depending upon a combination of symbols on the reels displayed on effective lines of the reel observing window, wherein a number of the effective lines is variable, and is determined by sampling a random number.
  • 8. A game machine, comprising:a reel observing window; and a plurality of reels located within said reel observing window, wherein said game machine determines a prize situation, depending upon a combination of symbols on the reels displayed on effective lines of the reel observing window, wherein positions and a number of the effective lines are variable, and are determined by sampling a random number.
  • 9. A game machine, comprising:a reel observing window; and a plurality of reels located within said reel observing window, wherein said game machine determines a prize situation depending upon a combination of symbols on the reels displayed on effective lines of the reel observing window, wherein positions of said effective lines are variable and the positions of the effective lines are determined by sampling a random number after the combination of symbols has been finalized in prize determination.
Priority Claims (1)
Number Date Country Kind
10-051832 Mar 1998 JP
US Referenced Citations (6)
Number Name Date Kind
4721307 Okada Jan 1988
5580053 Crouch Dec 1996
5609524 Inoue Mar 1997
5704835 Dietz, II Jan 1998
5807172 Piechowiak Sep 1998
6106393 Sunaga Aug 2000