Game machine

Information

  • Patent Grant
  • 6454261
  • Patent Number
    6,454,261
  • Date Filed
    Monday, April 23, 2001
    23 years ago
  • Date Issued
    Tuesday, September 24, 2002
    22 years ago
Abstract
A game machine played by a player to fish amusement objects. The game machine has a tank containing water. The amusement objects float on water. A fishing member engages one of the amusement objects and fishes the amusement object. The fishing member is lifted to catch the amusement object. A driving mechanism supports the fishing member and vertically moves the fishing member. A forcible object mover forcibly moves the amusement objects on the water surface. A manipulator, which is manipulated by the player, lowers the fishing member with the driving mechanism. A dropping mechanism drops the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
Description




BACKGROUND OF THE INVENTION




The present invention relates to a game machine for lifting amusement objects floating on water.




In the prior art, there is a game machine that accommodates a plurality of prizes in a prize accommodating compartment. A player externally manipulates an arm to lift and carry the prizes from the prize accommodating compartment to a predetermined position, at which the prizes are awarded to the player. Such game machine is referred to as a crane game machine. The crane game machine is played in the following manner. The player pushes a button, which is located outside the prize accommodating compartment, to move the arm, which is located in the prize accommodating compartment, in a horizontal direction (in the left, right, forward, and backward directions) to a position where a desired prize is located. The arm is then automatically lowered to perform a grasping action. If the arm is located at an appropriate position, the arm grasps a prize. The arm is then lifted. Upon completion of the lifting action, the arm is horizontally moved to the vicinity of a prize discharge port. The arm then releases and drops the prize. This discharges the prize from the prize accommodating compartment through the prize discharge port.




However, the above conventional game machine has a few shortcomings. For example, the player moves only the arm in the prize accommodating compartment. Thus, the player performs only a few manipulations. As a result, playing the game machine and watching the game machine being played may become somewhat boring.




Since the game machine is played by moving the arm to a position above a stationary prize, there is a lack of excitement for retrieving a prize. This may result in the game machine being somewhat boring.




SUMMARY OF THE INVENTION




It is an object of the present invention to provide a game machine that is exciting and amusing.




To achieve the above object, the present invention provides a game machine having a play area partitioned from an external environment. A player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change. The game machine includes a tank containing liquid, an amusement object that floats on the surface of the liquid, and a fishing member that engages the amusement object and fishes the amusement object. The fishing member is lifted to catch the amusement object. A driving mechanism supports the fishing member and vertically moves the fishing member. A forcible object mover forcibly moves the amusement object on the liquid surface. A manipulator, which is manipulated by the player, lowers the fishing member with the driving mechanism. A dropping mechanism drops the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.











Other aspects and advantages of the present invention will become apparent from the following description, taken in conjunction with the accompanying drawings, illustrating by way of example the principles of the invention.




BRIEF DESCRIPTION OF THE DRAWINGS




The invention, together with objects and advantages thereof, may best be understood by reference to the following description of the presently preferred embodiments together with the accompanying drawings in which:





FIG. 1

is a perspective view showing a game machine according to a first embodiment of the present invention;




FIG.


2


(


a


) is a front view showing the game machine of

FIG. 1

, and FIG.


2


(


b


) is a plan view showing the game machine of

FIG. 1

;





FIG. 3

is a front cross-sectional view showing a reel;





FIG. 4

is a front cross-sectional view showing a water tank and the reel;




FIG.


5


(


a


) is a front cross-sectional view showing the reel in a state in which a first limit switch is activated by a caught fish, and FIG.


5


(


b


) is a cross-sectional view showing the reel in a state in which a second limit switch is activated with a fishing line further wound to the reel from the state of FIG.


5


(


a


);





FIG. 6

is a block diagram illustrating the electric structure of the game machine of

FIG. 1

;





FIG. 7

is a perspective view showing a game machine according to a second embodiment of the present invention;





FIG. 8

is a plan view showing a lever plate, a lever, and a cam;





FIG. 9

is a schematic front view showing the lever, a reel, and a fishing line;





FIG. 10

is a front view showing a state in which a ball is dropped from the state of

FIG. 9

on a water surface;

FIG. 11

is a front view showing the reel rotated in a clockwise direction from the state of

FIG. 10

;





FIG. 12

is a front view showing the cam rotated from the state of FIG.


11


and the lever rotated In a clockwise direction from the state of

FIG. 11

;





FIG. 13

is a front view showing the cam further rotated from the state of FIG.


12


and the lever returned to its original position;





FIG. 14

is a front view showing a fish separated from the ball; and





FIG. 15

block view showing the electric structure of the game machine of FIG.


7


.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




A game machine according to a first embodiment of the present invention will now be described with reference to the drawings.




As shown in

FIGS. 1 and 2

, a generally cylindrical base


11


accommodates a plurality of prizes (not shown). A cylindrical transparent cover


15


is fixed to the upper surface of the base


11


. A water tank


16


, which diameter is substantially the same as that of the transparent cover


15


, is arranged at an upper portion of the base


11


in correspondence with the cover


15


. A cylindrical pillar


17


extends from the center of the water tank


16


.




Four equally spaced play areas A


1


, A


2


, A


3


, A


4


are defined in the peripheral section of the base


11


. A prize discharge port


12


is provided for each of the play areas A


1


-A


4


at a lower portion of the base. When a player plays a game at one of the play areas A


1


-A


4


and is awarded a prize, the prize is discharged through the associated prize discharge port


12


. A button


13


and a coin slot


14


are also provided for each play area A


1


-A


4


on the upper surface of the base


11


.




Four equally spaced bars


18


extend between an upper portion of the pillar


17


and the inner wall of the transparent cover


15


. Each bar


18


is associated with one of the play areas A


1


-A


4


. A reel


19


, which serves as a fishing member, is fixed to each bar


18


.




With reference to

FIG. 3

, a motor


21


is secured to a case


20


of the reel


19


. The motor


21


has a drive shaft


22


, which supports a drum


23


so that the drum


23


is rotated integrally with the drive shaft


22


. A first plate


24


, which is pivotally supported about a shaft


25


, is arranged at a lower section of the case


20


. The first plate


24


serves as a disengaging mechanism. A second plate


26


is arranged between the first plate


24


and the drum


23


. The second plate


26


is pivotally supported about a shaft


27


.




A first restricting plate


38


and a second restricting plate


39


are arranged in the case


20


on an inner wall so as to respectively oppose the distal ends of the plates


24


,


26


. A first limit switch


28


is attached to a lower surface of the restricting plate


38


, and a second limit switch


29


is attached to a rear surface of the second restricting plate


39


. Contact between the plates


24


,


26


and the associated restricting plates


38


,


39


restrict upward pivoting (pivoting in the clockwise direction as viewed in

FIG. 3

) of the plates


24


,


26


.




Stoppers


30


,


31


are fixed below the plates


24


,


26


, respectively. Contact between the plates


24


,


26


and the stoppers


30


,


31


restrict downward pivoting of the plates


24


,


26


. The plates


24


,


26


contact the associated limit switches


28


,


29


when the plates


24


,


26


are pivoted upward. This causes each of the limit switches


28


,


29


to output an ON signal.




Holes


24




a


,


26




a


extends through central portions of the first and second plates


24


,


26


, respectively. The holes


24




a


,


26




a


have different diameters. A basal end of a fishing line


32


is secured to the drum


23


. A ball


34


is secured to a distal end of the line


32


. A permanent magnet


33


is embedded in the ball


34


. When the drum


23


is rotated in the clockwise direction as viewed in

FIG. 3

, the line


32


is wound to the drum


23


. On the other hand, when the drum


23


is rotated in the counterclockwise direction, the line


32


is drawn out of the drum


23


. The hole


24




a


of the first plate


24


has a diameter that is larger than the diameter of the ball


34


. The hole


26




a


of the second plate


26


has a diameter that is smaller than the diameter of the ball


34


.




In a standby state (a state in which the game is not being played), the two plates


24


,


26


are held in a horizontal state as viewed in FIG.


3


. In the standby state, the ball


34


is still. Further, in this state, the line


32


is wound to the drum


23


and the ball


34


is arranged at the upper portion of the transparent cover


15


.




With reference to

FIGS. 1 and 2

, water W is contained in the water tank


16


. Four equally spaced air injection ports


35


are arranged in the side wall of the water tank


16


. An air pump


36


is connected to the inlet of each air injection port


35


. The air pump


36


generates a current in the water tank


16


that swirls the water W in the counterclockwise direction. Further, the air pump


36


is constantly driven regardless of whether the game machine is in a standby state or whether the game machine is being played. In the preferred and illustrated embodiment, the air injection ports


35


and the air pumps


36


function as a forcible object mover.




A plurality of fishes (model fishes) F float on the water in the water tank


16


. The upper portion (backs) of each fish F is exposed from the water surface, and the lower portion (abdomens) of each fish F is submerged below the water surface. Each fish F has a distal portion (mouth), in which a metal ball


37


is embedded. The metal ball


37


is made of a material that is attracted to a magnet, such as steel or stainless steel.




The main electric structure of the game machine will now be discussed.




Referring to

FIG. 6

, a controller C, which performs various controls, is connected to the motors


21


, a coin selector


40


, the air pumps


40


, the buttons


13


, the first and second limit switches


28


,


29


, and a prize discharge apparatus


41


. The coin selector


40


sends a coin insertion signal to the controller C when a coin is inserted into one of the coin slots


14


. When the controller C receives the coin insertion signal, the controller C permits the input of signals from the associated button


13


. When the button


13


sends a signal to the controller C, the controller C controls the corresponding motor


21


to rotate the drive shaft


22


by a predetermined amount in the counterclockwise direction, as viewed in FIG.


3


. When a predetermined time elapses after rotating the drive shaft


22


by the predetermined amount, the controller C drives the motor


21


so as to activate the second limit switch


29


. When the first limit switch


28


is activated, the controller C drives the prize discharge apparatus


41


to discharge a prize from the prize discharge port


12


of the play area A


1


-A


4


associated with the activated switch


28


.




The operation of the first embodiment will now be discussed.




To play the game machine, a player first inserts a coin in one of the coin slots


14


. The insertion of a coin having a predetermined monetary value enables the associated button


13


to be manipulated so that the game machine may be played. After insertion of the coin, the player watches the positional relationship between the fishes F in the water tank


16


and the reel


19


of the play area A


1


-A


4


in which the player is playing. When the button


13


is pushed, the associated motor


21


drives its reel


19


and draws out a predetermined amount of the line


32


from the drum


23


. In other words, the ball


34


is lowered. The line


32


is drawn out of the reel


19


until the ball


34


reaches the water surface.




After a predetermined time (e.g., two seconds) elapses from when the ball


34


reaches the water surface, the motor


21


automatically starts to rotate the reel


19


in the reverse direction (clockwise direction) to wind the line


32


to the reel


19


. This lifts the ball


34


from the water W. If magnetic force attracts and engages the mouth of one of the fishes F to the ball


34


when the ball


34


is on the water surface, the fish F is lifted together with the ball


34


. As long as the fish F does not fall when the line


32


is wound, the head of the fish F contacts and lifts the first plate


24


. The pivoting of the first plate


24


activates the first limit switch


28


. In this state, it is assumed that the fish F has been successfully caught. Thus, the prize discharge apparatus


41


is driven to discharge a prize.




When the pivoting action of the first plate


24


is restricted, the motor


21


is further driven to lift the ball


34


. The surface of the first plate


24


about the hole


24




a


prevents the fish F from being further lifted. Thus, the lifting of the ball


34


separates the mouth of the fish F from the ball


34


and drops the fish F into the water tank


16


. The ball


34


continues to rise and contacts the surface of the second plate


26


surrounding the hole


26




a


. This lifts the second plate


26


until the second plate


26


activates the second limit switch


29


. This stops the motor


21


and further winding of the line


32


to the reel


19


.




The game machine according to the first embodiment has the advantages described below.




In the first embodiment, the movement of the fishes F and the reel


19


, which serves as a fishing member, adds to the number of movements that must be confirmed when playing the game machine. This makes the game more amusing not only to the player but also to one watching the game machine being played.




In the first embodiment, the pressure of air applied to the water W generates a current in the water tank


16


. The current forcibly moves the fishes F on the water surface in the water tank


16


. Due to the current, the fishes F do not move in a regular manner. Thus, it is difficult for the player to predict the movement of the fishes F and determine the timing for pushing the button


13


. This makes the game more amusing.




Magnetic force is used to engage a fish F with the ball


34


, which is used to catch the fish F. In comparison with the prior art game machine, which uses an arm to grasp a prize, the structure for engaging an amusement object (fish F) to a fishing member (reel


19


) is simplified. This reduces production costs.




After a fish F is caught, the fish F is automatically returned to the water tank


16


. This seems as if a real fish F returns to the water tank


16


by itself and makes the game realistic and further amusing.




A game machine according to a second embodiment of the present invention will now be described with reference to the drawings. In the first and second embodiments, like elements are denoted with like reference numerals. Such elements will not be described in detail below.




With reference to

FIG. 7

, a water tank


52


is arranged in a base


51


. A dome


53


covers the top of the base


51


and the water tank


52


. In the same manner as the first embodiment, fishes F float on the water surface in the water tank


52


. Four areas A


1


-A


4


are defined relative to the base


51


in the same manner as the first embodiment. A button


54


and a coin insertion slot


55


are provided for each of the four areas A


1


-A


4


in the same manner as the first embodiment. A prize discharge port


51




a


is provided for each of the four areas A


1


-A


4


at a lower portion of the base


51


.




Fishing rods


56


are arranged about the water tank


52


in the dome


53


. Each of the four areas A


1


-A


4


is provided with one of the fishing rods


56


. Each fishing rod


56


is made of a metal pipe or the like. A line


32


is inserted through the hollow portion of the fishing rod


56


. A ball


34


is secured to one end of the line


32


.




Referring to

FIGS. 8 and 9

, each fishing rod


56


is provided with a disengagement device


45


, which is arranged in the base


51


. The disengagement device


45


includes a base plate


57


. A pivot shaft


58


connected to the base plate


57


pivotally supports a lever


59


. A guide pin


60


is supported at the distal end of the lever


60


. The guide pin


60


is inserted through an elongated hole


61


, which extends through the base plate


57


, to project from the opposite side of the base plate


57


. The elongated hole


61


of the base plate


57


is formed to match the path of the guide pin


60


when the lever


61


, is pivoted.




An extension


59




a


extends from the basal portion of the lever


59


. A cam follower


62


projects from the extension


59




a


toward the base plate


57


.

FIG. 9

shows a vertical axis L


1


extending downward from the center of the pivot shaft


58


. The cam follower


62


is located on the left side of the vertical axis L


1


at a position lower than the pivot shaft


58


. A first pin


63


extends from the lever


59


toward the base plate


57


. A second pin


64


extends toward the lever


59


from the base plate


57


. The first and second pins


63


,


64


are connected to each other by a spring


65


. The force of the spring


65


constantly urges the lever


59


in a counterclockwise direction, as viewed in FIG.


9


.




A motor


66


is secured to the base plate


57


. The motor


66


has a shaft


67


that projects from the plate


57


toward the lever


59


. A cam plate


68


is secured to the motor shaft


67


. Two eccentric circles, which have different radii, define the periphery of the cam plate


68


. Thus, the distance between the shaft


67


and the periphery of the cam plate


68


varies in a continuous manner. A cutaway portion


69


is defined at a peripheral part of the cam plate


68


. The cam follower


62


contacts the peripheral surface of the cam plate


68


. The cam plate


68


is rotated in one direction (clockwise direction as viewed in FIG.


9


). When the lever


59


is located at a standby position, the state of which is shown in

FIG. 9

, the cam follower


62


is in contact with the cutaway portion


69


. The location of the cam follower


62


in the state of

FIG. 9

will hereafter be referred to as a bottom dead center position. When the lever


59


is located at a position shown in the state of

FIG. 12

, the cam follower


62


is in contact with the cam plate


68


at a position furthest from the rotating axis of the cam plate


68


. The location of the cam follower


62


in the state of

FIG. 12

will hereafter be referred to as a top dead center position. When the cam follower


62


is located at the bottom dead center position of

FIG. 9

, the lever


59


is urged in an upward direction (counterclockwise direction) and thus lifted. Contact between the guide pin


60


and the wall of the elongated hole


61


restricts the pivoting amount of the guide pin


60


. A pair of guide rollers


70


are connected to the base plate


57


above the elongated hole


61


, and a pair of guide rollers


70


are connected to the base plate


57


below the elongated hole


61


.




As shown in

FIG. 9

, a reel plate


72


is arranged below the base plate


57


. A motor


73


is fixed to the reel plate


72


. A reel


75


is connected to a shaft


74


of the motor


73


. A basal end of the line


32


, which extends through the fishing rod


56


, is secured to the reel


75


. The line


32


is held between each pair of the guide rollers


70


,


71


, which are located between the reel


75


and the fishing rod


56


.

FIG. 9

shows a vertical axis L


2


extending downward from the center of the guide pin


60


. The line


32


is held between the upper and lower guide rollers


70


,


71


and contacts the peripheral surface of the guide pin


60


at the left side of the vertical axis L


2


. A sensor


76


is attached to the reel plate


72


. The sensor


76


detects the tension of the line


32


.





FIG. 15

is a block diagram illustrating the electric structure of the second embodiment. As shown in

FIG. 15

, a controller C, which performs various controls, is connected to the button


54


, the cam motor


66


, the reel motor


73


, and the sensor


76


. In response to an ON signal from any one of the buttons


54


, the controller C drives the associated motor


73


and rotates the corresponding reel


74


by a predetermined amount in the counterclockwise direction, as viewed in

FIG. 9

, to draw the line


32


out of the reel


75


by a predetermined amount. After drawing out the line


32


from the reel


75


, the controller C rotates the motor


73


in the reverse direction and winds the line


32


to the reel


75


.




If a detection signal input to the controller C by the sensor


76


exceeds a predetermined value when the line


32


is being wound to the reel


75


, the controller C drives the prize discharge apparatus


41


to discharge a prize from the associated prize discharge port


51




a


. The controller C also drives the cam motor


66


to rotate the cam plate


68


by a predetermined amount (about 360 degrees) in the clockwise direction.




The operation of the second embodiment will now be discussed. In the same manner as the first embodiment, after inserting a coin, a player judges the position of a fish F, which the player decides to fish from the water tank


52


, and pushes one of the buttons


54


, accordingly. When the player pushes the button


54


, the associated reel motor


73


drives the reel


75


in the state of

FIG. 9

to draw the line


32


out of the reel


75


and lower the ball


34


until the ball


34


reaches the water W, as shown in the state of FIG.


10


. After a predetermined time elapses from when the ball


34


reaches the water W, the reel motor


73


drives the reel


75


in the reverse direction to wind the line


32


to the reel


75


and lift the ball


34


from the water surface. In this state, if a fish F is engaged with the ball


34


, the fish F is lifted together with the ball


34


, as shown in FIG.


11


. Then, when the line


32


: is wound by a predetermined amount and the tension detected by the sensor


76


exceeds a predetermined value, the prize discharge apparatus


41


is driven to discharge a prize from the associated prize discharge port


51




a.






The tension of the line


32


when a fish F is engaged with the ball


34


(a state in which a fish F is caught) is greater than when the ball


34


is free of a fish F (a state in which a fish F is not caught). In other words, the weight of the fish F adds to the tension applied to the line


32


. When the detection signal from the sensor


76


exceeds the predetermined value, the controller C determines that a fish F has been caught and discharges a prize.




When the fish F is caught and the winding of the line


32


is completed (as shown in the state of FIG.


11


), the cam motor


66


rotates the cam plate


68


. As the cam plate


68


rotates, the position of the cam follower


62


moves from the bottom dead center position, as shown in the state of FIG.


11


, to the top dead center position, as shown in the state of FIG.


12


. This pivots the lever


59


in the clockwise direction against the force of the spring


65


. When the lever


59


is pivoted, the guide pin


60


pulls the line


32


, as shown In

FIG. 12

, and further lifts the fish F from the state show in FIG.


11


.




The cam plate


68


is further rotated from the state of FIG.


12


. When the cam follower


62


returns to the bottom dead center position, as viewed in

FIG. 13

, from the top dead center position, the force of the spring


65


returns the lever


59


to the standby position in a sudden manner. The pivoting of the lever


59


momentarily loosens the line


32


and then suddenly tensions the line


32


. As a result, the fish F and the ball


34


fall in a sudden manner. The ball


34


falls to the standby position (the position in FIG.


9


). Since the ball


34


is secured to the line


32


, the ball


34


stops at the standby position. When the ball


34


reaches the standby position, the ball


34


releases and drops the fish F into the water tank


52


. More specifically, when the ball


34


falls freely from the position of

FIG. 13

to the position of

FIG. 9

(FIG.


14


), a large amount of tension is applied to the line


32


. The tension applied to the line


32


when a fish F is engaged with the ball


34


is greater than that when a fish F is not engaged with the ball


34


. In other words, the kinetic energy produced when the ball


34


falls freely with a fish F attached thereto is greater than that when the ball


34


falls freely without a fish F attached thereto. At the moment the ball


34


reaches the standby position, the kinetic energy causes inertial force, which acts to release the fish F from the ball


34


, to become greater than the magnetic force, which engages the fish F to the ball. As a result, the fish F is released from the ball


34


and automatically returns to the water tank


52


. The fish F floats on the water afterward.




The advantages of the first embodiment are also obtained in the game machine of the second embodiment.




It should be apparent to those skilled in the art that the present invention may be embodied in many other specific forms without departing from the spirit or scope of the invention. Particularly, it should be understood that the present invention may be embodied in the following forms.




In the above embodiments, the fishes F serve as the amusement objects. However, objects having simple shapes, such as spherical objects, cylindrical objects, or cubic objects, may be employed as the amusement objects.




In the above embodiments, the forcible object mover produces a current by forcing air into the water tank


16


with the pump. However, a motor may be employed to vibrate the water tank


16


and produce a current. Alternatively, a screw may be rotated in the water tank


16


to produce the water current.




In the first embodiment, the reels


19


, which form the fishing members, are fixed to the associated bars


18


. However, the reels


19


may be movably supported so that a drive mechanism moves the reels


19


along the associated bars


18


. In such case, an additional button is provided to enable the player to move each reel


19


relative to the associated bar


18


to a desired position. In other words, the game machine may be provided with a mechanism that adjusts the position at which the ball


34


falls from the reel


19


. This enables the dropping position of the ball


34


to be adjusted in accordance with the movement of the fishes M and makes the game machine more amusing.




The present examples and embodiments are to be considered as illustrative and not restrictive, and the invention is not to be limited to the details given herein, but may be modified within the scope and equivalence of the appended claims.



Claims
  • 1. A game machine having a play area partitioned from an external environment, wherein a player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change, the game machine comprising:a tank containing liquid; an amusement object that floats on the surface of the liquid; a fishing member for engaging the amusement object and fishing the amusement object, wherein the fishing member is lifted to fish the amusement object; a driving mechanism for supporting the fishing member and vertically moving the fishing member; a forcible object mover for forcibly moving the amusement object on the liquid surface; a manipulator manipulated by the player for lowering the fishing member with the driving mechanism; and a dropping mechanism for dropping the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
  • 2. The game machine according to claim 1, wherein the forcible object mover sends air into the tank to produce a current and forcibly move the amusement object on the liquid surface.
  • 3. The game machine according to claim 2, wherein the produced current swirls.
  • 4. The game machine according to claim 1, wherein the amusement object is a model fish.
  • 5. The game machine according to claim 4, wherein the model fish has a mouth-like portion, the fishing member engaging the vicinity of the mouth-like portion.
  • 6. The game machine according to claim 1, wherein the dropping mechanism includes a passage restriction member having a hole, and wherein, when the fishing member is lifted, the passage restriction mechanism permits passage of the fishing member and prohibits passage of the amusement object.
  • 7. The game machine according to claim 1, wherein, when the amusement object is engaged with the fishing member, the dropping mechanism temporarily lifts the fishing member and then drops the fishing member by a predetermined distance to cause inertial force to disengage the amusement object from the fishing member.
  • 8. A game machine having a play area partitioned from an external environment, wherein a player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change, the game machine comprising:a tank containing liquid; an amusement object that floats on the surface of the liquid; a fishing member for magnetically engaging the amusement object and fishing the amusement object, wherein the fishing member is lifted to fish the amusement object; a driving mechanism for supporting the fishing member and vertically moving the fishing member; a forcible object mover for forcibly moving the amusement object on the liquid surface; a manipulator manipulated by the player for lowering the fishing member with the driving mechanism; and a dropping mechanism for dropping the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
  • 9. The game machine according to claim 8, wherein the forcible object mover sends air into the tank to produce a current and forcibly move the amusement object on the liquid surface.
  • 10. The game machine according to claim 9, wherein the produced current swirls.
  • 11. The game machine according to claim 8, wherein the amusement object is a model fish.
  • 12. The game machine according to claim 11, wherein the model fish has a mouth-like portion, the fishing member engaging the vicinity of the mouth-like portion.
  • 13. The game machine according to claim 8, wherein the dropping mechanism includes a passage restriction member having a hole, and wherein, when the fishing member is lifted, the passage restriction mechanism permits passage of the fishing member and prohibits passage of the amusement object.
  • 14. The game machine according to claim 8, wherein, when the amusement object is engaged with the fishing member, the dropping mechanism temporarily lifts the fishing member and then drops the fishing member by a predetermined distance to cause inertial force to disengage the amusement object from the fishing member.
  • 15. A game machine having a play area partitioned from an external environment, wherein a player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change, the game machine comprising:a tank containing liquid; an amusement object that floats on the surface of the liquid; a fishing member for magnetically engaging the amusement object and fishing the amusement object, wherein the fishing member is lifted to fish the amusement object; a driving mechanism for supporting the fishing member and vertically moving the fishing member; a forcible object mover for sending air into the tank to produce a current and forcibly moving the amusement object on the liquid surface; a manipulator manipulated by the player for lowering the fishing member with the driving mechanism; and a dropping mechanism for dropping the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
  • 16. The game machine according to claim 15, wherein the produced current swirls.
  • 17. The game machine according to claim 15, wherein the amusement object is a model fish.
  • 18. The game machine according to claim 17, wherein the model fish has a mouth-like portion, the fishing member engaging the vicinity of the mouth-like portion.
  • 19. The game machine according to claim 15, wherein the dropping mechanism includes a passage restriction member having a hole, and wherein, when the fishing member is lifted, the passage restriction mechanism permits passage of the fishing member and prohibits passage of the amusement object.
  • 20. The game machine according to claim 15, wherein, when the amusement object is engaged with the fishing member, the dropping mechanism temporarily lifts the fishing member and then drops the fishing member by a predetermined distance to cause inertial force to disengage the amusement object from the fishing member.
Priority Claims (2)
Number Date Country Kind
2000-154019 May 2000 JP
2000-374271 Dec 2000 JP
US Referenced Citations (7)
Number Name Date Kind
1910863 Sullivan May 1933 A
3106394 Gelbart Oct 1963 A
3627316 Machinski Dec 1971 A
3788641 Lemelson Jan 1974 A
4272075 Rogers, Jr. Jun 1981 A
4432544 Wakimura Feb 1984 A
5615881 Potter Apr 1997 A