Information
-
Patent Grant
-
6454261
-
Patent Number
6,454,261
-
Date Filed
Monday, April 23, 200123 years ago
-
Date Issued
Tuesday, September 24, 200222 years ago
-
Inventors
-
Original Assignees
-
Examiners
- Layno; Benjamin H.
- Mendiratta; Vishu K
Agents
- Beyer Weaver & Thomas, LLP
-
CPC
-
US Classifications
Field of Search
US
- 273 140
- 273 447
- 273 448
- 273 456
- 273 457
- 273 1382
- 273 1385
-
International Classifications
-
Abstract
A game machine played by a player to fish amusement objects. The game machine has a tank containing water. The amusement objects float on water. A fishing member engages one of the amusement objects and fishes the amusement object. The fishing member is lifted to catch the amusement object. A driving mechanism supports the fishing member and vertically moves the fishing member. A forcible object mover forcibly moves the amusement objects on the water surface. A manipulator, which is manipulated by the player, lowers the fishing member with the driving mechanism. A dropping mechanism drops the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
Description
BACKGROUND OF THE INVENTION
The present invention relates to a game machine for lifting amusement objects floating on water.
In the prior art, there is a game machine that accommodates a plurality of prizes in a prize accommodating compartment. A player externally manipulates an arm to lift and carry the prizes from the prize accommodating compartment to a predetermined position, at which the prizes are awarded to the player. Such game machine is referred to as a crane game machine. The crane game machine is played in the following manner. The player pushes a button, which is located outside the prize accommodating compartment, to move the arm, which is located in the prize accommodating compartment, in a horizontal direction (in the left, right, forward, and backward directions) to a position where a desired prize is located. The arm is then automatically lowered to perform a grasping action. If the arm is located at an appropriate position, the arm grasps a prize. The arm is then lifted. Upon completion of the lifting action, the arm is horizontally moved to the vicinity of a prize discharge port. The arm then releases and drops the prize. This discharges the prize from the prize accommodating compartment through the prize discharge port.
However, the above conventional game machine has a few shortcomings. For example, the player moves only the arm in the prize accommodating compartment. Thus, the player performs only a few manipulations. As a result, playing the game machine and watching the game machine being played may become somewhat boring.
Since the game machine is played by moving the arm to a position above a stationary prize, there is a lack of excitement for retrieving a prize. This may result in the game machine being somewhat boring.
SUMMARY OF THE INVENTION
It is an object of the present invention to provide a game machine that is exciting and amusing.
To achieve the above object, the present invention provides a game machine having a play area partitioned from an external environment. A player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change. The game machine includes a tank containing liquid, an amusement object that floats on the surface of the liquid, and a fishing member that engages the amusement object and fishes the amusement object. The fishing member is lifted to catch the amusement object. A driving mechanism supports the fishing member and vertically moves the fishing member. A forcible object mover forcibly moves the amusement object on the liquid surface. A manipulator, which is manipulated by the player, lowers the fishing member with the driving mechanism. A dropping mechanism drops the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
Other aspects and advantages of the present invention will become apparent from the following description, taken in conjunction with the accompanying drawings, illustrating by way of example the principles of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
The invention, together with objects and advantages thereof, may best be understood by reference to the following description of the presently preferred embodiments together with the accompanying drawings in which:
FIG. 1
is a perspective view showing a game machine according to a first embodiment of the present invention;
FIG.
2
(
a
) is a front view showing the game machine of
FIG. 1
, and FIG.
2
(
b
) is a plan view showing the game machine of
FIG. 1
;
FIG. 3
is a front cross-sectional view showing a reel;
FIG. 4
is a front cross-sectional view showing a water tank and the reel;
FIG.
5
(
a
) is a front cross-sectional view showing the reel in a state in which a first limit switch is activated by a caught fish, and FIG.
5
(
b
) is a cross-sectional view showing the reel in a state in which a second limit switch is activated with a fishing line further wound to the reel from the state of FIG.
5
(
a
);
FIG. 6
is a block diagram illustrating the electric structure of the game machine of
FIG. 1
;
FIG. 7
is a perspective view showing a game machine according to a second embodiment of the present invention;
FIG. 8
is a plan view showing a lever plate, a lever, and a cam;
FIG. 9
is a schematic front view showing the lever, a reel, and a fishing line;
FIG. 10
is a front view showing a state in which a ball is dropped from the state of
FIG. 9
on a water surface;
FIG. 11
is a front view showing the reel rotated in a clockwise direction from the state of
FIG. 10
;
FIG. 12
is a front view showing the cam rotated from the state of FIG.
11
and the lever rotated In a clockwise direction from the state of
FIG. 11
;
FIG. 13
is a front view showing the cam further rotated from the state of FIG.
12
and the lever returned to its original position;
FIG. 14
is a front view showing a fish separated from the ball; and
FIG. 15
block view showing the electric structure of the game machine of FIG.
7
.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
A game machine according to a first embodiment of the present invention will now be described with reference to the drawings.
As shown in
FIGS. 1 and 2
, a generally cylindrical base
11
accommodates a plurality of prizes (not shown). A cylindrical transparent cover
15
is fixed to the upper surface of the base
11
. A water tank
16
, which diameter is substantially the same as that of the transparent cover
15
, is arranged at an upper portion of the base
11
in correspondence with the cover
15
. A cylindrical pillar
17
extends from the center of the water tank
16
.
Four equally spaced play areas A
1
, A
2
, A
3
, A
4
are defined in the peripheral section of the base
11
. A prize discharge port
12
is provided for each of the play areas A
1
-A
4
at a lower portion of the base. When a player plays a game at one of the play areas A
1
-A
4
and is awarded a prize, the prize is discharged through the associated prize discharge port
12
. A button
13
and a coin slot
14
are also provided for each play area A
1
-A
4
on the upper surface of the base
11
.
Four equally spaced bars
18
extend between an upper portion of the pillar
17
and the inner wall of the transparent cover
15
. Each bar
18
is associated with one of the play areas A
1
-A
4
. A reel
19
, which serves as a fishing member, is fixed to each bar
18
.
With reference to
FIG. 3
, a motor
21
is secured to a case
20
of the reel
19
. The motor
21
has a drive shaft
22
, which supports a drum
23
so that the drum
23
is rotated integrally with the drive shaft
22
. A first plate
24
, which is pivotally supported about a shaft
25
, is arranged at a lower section of the case
20
. The first plate
24
serves as a disengaging mechanism. A second plate
26
is arranged between the first plate
24
and the drum
23
. The second plate
26
is pivotally supported about a shaft
27
.
A first restricting plate
38
and a second restricting plate
39
are arranged in the case
20
on an inner wall so as to respectively oppose the distal ends of the plates
24
,
26
. A first limit switch
28
is attached to a lower surface of the restricting plate
38
, and a second limit switch
29
is attached to a rear surface of the second restricting plate
39
. Contact between the plates
24
,
26
and the associated restricting plates
38
,
39
restrict upward pivoting (pivoting in the clockwise direction as viewed in
FIG. 3
) of the plates
24
,
26
.
Stoppers
30
,
31
are fixed below the plates
24
,
26
, respectively. Contact between the plates
24
,
26
and the stoppers
30
,
31
restrict downward pivoting of the plates
24
,
26
. The plates
24
,
26
contact the associated limit switches
28
,
29
when the plates
24
,
26
are pivoted upward. This causes each of the limit switches
28
,
29
to output an ON signal.
Holes
24
a
,
26
a
extends through central portions of the first and second plates
24
,
26
, respectively. The holes
24
a
,
26
a
have different diameters. A basal end of a fishing line
32
is secured to the drum
23
. A ball
34
is secured to a distal end of the line
32
. A permanent magnet
33
is embedded in the ball
34
. When the drum
23
is rotated in the clockwise direction as viewed in
FIG. 3
, the line
32
is wound to the drum
23
. On the other hand, when the drum
23
is rotated in the counterclockwise direction, the line
32
is drawn out of the drum
23
. The hole
24
a
of the first plate
24
has a diameter that is larger than the diameter of the ball
34
. The hole
26
a
of the second plate
26
has a diameter that is smaller than the diameter of the ball
34
.
In a standby state (a state in which the game is not being played), the two plates
24
,
26
are held in a horizontal state as viewed in FIG.
3
. In the standby state, the ball
34
is still. Further, in this state, the line
32
is wound to the drum
23
and the ball
34
is arranged at the upper portion of the transparent cover
15
.
With reference to
FIGS. 1 and 2
, water W is contained in the water tank
16
. Four equally spaced air injection ports
35
are arranged in the side wall of the water tank
16
. An air pump
36
is connected to the inlet of each air injection port
35
. The air pump
36
generates a current in the water tank
16
that swirls the water W in the counterclockwise direction. Further, the air pump
36
is constantly driven regardless of whether the game machine is in a standby state or whether the game machine is being played. In the preferred and illustrated embodiment, the air injection ports
35
and the air pumps
36
function as a forcible object mover.
A plurality of fishes (model fishes) F float on the water in the water tank
16
. The upper portion (backs) of each fish F is exposed from the water surface, and the lower portion (abdomens) of each fish F is submerged below the water surface. Each fish F has a distal portion (mouth), in which a metal ball
37
is embedded. The metal ball
37
is made of a material that is attracted to a magnet, such as steel or stainless steel.
The main electric structure of the game machine will now be discussed.
Referring to
FIG. 6
, a controller C, which performs various controls, is connected to the motors
21
, a coin selector
40
, the air pumps
40
, the buttons
13
, the first and second limit switches
28
,
29
, and a prize discharge apparatus
41
. The coin selector
40
sends a coin insertion signal to the controller C when a coin is inserted into one of the coin slots
14
. When the controller C receives the coin insertion signal, the controller C permits the input of signals from the associated button
13
. When the button
13
sends a signal to the controller C, the controller C controls the corresponding motor
21
to rotate the drive shaft
22
by a predetermined amount in the counterclockwise direction, as viewed in FIG.
3
. When a predetermined time elapses after rotating the drive shaft
22
by the predetermined amount, the controller C drives the motor
21
so as to activate the second limit switch
29
. When the first limit switch
28
is activated, the controller C drives the prize discharge apparatus
41
to discharge a prize from the prize discharge port
12
of the play area A
1
-A
4
associated with the activated switch
28
.
The operation of the first embodiment will now be discussed.
To play the game machine, a player first inserts a coin in one of the coin slots
14
. The insertion of a coin having a predetermined monetary value enables the associated button
13
to be manipulated so that the game machine may be played. After insertion of the coin, the player watches the positional relationship between the fishes F in the water tank
16
and the reel
19
of the play area A
1
-A
4
in which the player is playing. When the button
13
is pushed, the associated motor
21
drives its reel
19
and draws out a predetermined amount of the line
32
from the drum
23
. In other words, the ball
34
is lowered. The line
32
is drawn out of the reel
19
until the ball
34
reaches the water surface.
After a predetermined time (e.g., two seconds) elapses from when the ball
34
reaches the water surface, the motor
21
automatically starts to rotate the reel
19
in the reverse direction (clockwise direction) to wind the line
32
to the reel
19
. This lifts the ball
34
from the water W. If magnetic force attracts and engages the mouth of one of the fishes F to the ball
34
when the ball
34
is on the water surface, the fish F is lifted together with the ball
34
. As long as the fish F does not fall when the line
32
is wound, the head of the fish F contacts and lifts the first plate
24
. The pivoting of the first plate
24
activates the first limit switch
28
. In this state, it is assumed that the fish F has been successfully caught. Thus, the prize discharge apparatus
41
is driven to discharge a prize.
When the pivoting action of the first plate
24
is restricted, the motor
21
is further driven to lift the ball
34
. The surface of the first plate
24
about the hole
24
a
prevents the fish F from being further lifted. Thus, the lifting of the ball
34
separates the mouth of the fish F from the ball
34
and drops the fish F into the water tank
16
. The ball
34
continues to rise and contacts the surface of the second plate
26
surrounding the hole
26
a
. This lifts the second plate
26
until the second plate
26
activates the second limit switch
29
. This stops the motor
21
and further winding of the line
32
to the reel
19
.
The game machine according to the first embodiment has the advantages described below.
In the first embodiment, the movement of the fishes F and the reel
19
, which serves as a fishing member, adds to the number of movements that must be confirmed when playing the game machine. This makes the game more amusing not only to the player but also to one watching the game machine being played.
In the first embodiment, the pressure of air applied to the water W generates a current in the water tank
16
. The current forcibly moves the fishes F on the water surface in the water tank
16
. Due to the current, the fishes F do not move in a regular manner. Thus, it is difficult for the player to predict the movement of the fishes F and determine the timing for pushing the button
13
. This makes the game more amusing.
Magnetic force is used to engage a fish F with the ball
34
, which is used to catch the fish F. In comparison with the prior art game machine, which uses an arm to grasp a prize, the structure for engaging an amusement object (fish F) to a fishing member (reel
19
) is simplified. This reduces production costs.
After a fish F is caught, the fish F is automatically returned to the water tank
16
. This seems as if a real fish F returns to the water tank
16
by itself and makes the game realistic and further amusing.
A game machine according to a second embodiment of the present invention will now be described with reference to the drawings. In the first and second embodiments, like elements are denoted with like reference numerals. Such elements will not be described in detail below.
With reference to
FIG. 7
, a water tank
52
is arranged in a base
51
. A dome
53
covers the top of the base
51
and the water tank
52
. In the same manner as the first embodiment, fishes F float on the water surface in the water tank
52
. Four areas A
1
-A
4
are defined relative to the base
51
in the same manner as the first embodiment. A button
54
and a coin insertion slot
55
are provided for each of the four areas A
1
-A
4
in the same manner as the first embodiment. A prize discharge port
51
a
is provided for each of the four areas A
1
-A
4
at a lower portion of the base
51
.
Fishing rods
56
are arranged about the water tank
52
in the dome
53
. Each of the four areas A
1
-A
4
is provided with one of the fishing rods
56
. Each fishing rod
56
is made of a metal pipe or the like. A line
32
is inserted through the hollow portion of the fishing rod
56
. A ball
34
is secured to one end of the line
32
.
Referring to
FIGS. 8 and 9
, each fishing rod
56
is provided with a disengagement device
45
, which is arranged in the base
51
. The disengagement device
45
includes a base plate
57
. A pivot shaft
58
connected to the base plate
57
pivotally supports a lever
59
. A guide pin
60
is supported at the distal end of the lever
60
. The guide pin
60
is inserted through an elongated hole
61
, which extends through the base plate
57
, to project from the opposite side of the base plate
57
. The elongated hole
61
of the base plate
57
is formed to match the path of the guide pin
60
when the lever
61
, is pivoted.
An extension
59
a
extends from the basal portion of the lever
59
. A cam follower
62
projects from the extension
59
a
toward the base plate
57
.
FIG. 9
shows a vertical axis L
1
extending downward from the center of the pivot shaft
58
. The cam follower
62
is located on the left side of the vertical axis L
1
at a position lower than the pivot shaft
58
. A first pin
63
extends from the lever
59
toward the base plate
57
. A second pin
64
extends toward the lever
59
from the base plate
57
. The first and second pins
63
,
64
are connected to each other by a spring
65
. The force of the spring
65
constantly urges the lever
59
in a counterclockwise direction, as viewed in FIG.
9
.
A motor
66
is secured to the base plate
57
. The motor
66
has a shaft
67
that projects from the plate
57
toward the lever
59
. A cam plate
68
is secured to the motor shaft
67
. Two eccentric circles, which have different radii, define the periphery of the cam plate
68
. Thus, the distance between the shaft
67
and the periphery of the cam plate
68
varies in a continuous manner. A cutaway portion
69
is defined at a peripheral part of the cam plate
68
. The cam follower
62
contacts the peripheral surface of the cam plate
68
. The cam plate
68
is rotated in one direction (clockwise direction as viewed in FIG.
9
). When the lever
59
is located at a standby position, the state of which is shown in
FIG. 9
, the cam follower
62
is in contact with the cutaway portion
69
. The location of the cam follower
62
in the state of
FIG. 9
will hereafter be referred to as a bottom dead center position. When the lever
59
is located at a position shown in the state of
FIG. 12
, the cam follower
62
is in contact with the cam plate
68
at a position furthest from the rotating axis of the cam plate
68
. The location of the cam follower
62
in the state of
FIG. 12
will hereafter be referred to as a top dead center position. When the cam follower
62
is located at the bottom dead center position of
FIG. 9
, the lever
59
is urged in an upward direction (counterclockwise direction) and thus lifted. Contact between the guide pin
60
and the wall of the elongated hole
61
restricts the pivoting amount of the guide pin
60
. A pair of guide rollers
70
are connected to the base plate
57
above the elongated hole
61
, and a pair of guide rollers
70
are connected to the base plate
57
below the elongated hole
61
.
As shown in
FIG. 9
, a reel plate
72
is arranged below the base plate
57
. A motor
73
is fixed to the reel plate
72
. A reel
75
is connected to a shaft
74
of the motor
73
. A basal end of the line
32
, which extends through the fishing rod
56
, is secured to the reel
75
. The line
32
is held between each pair of the guide rollers
70
,
71
, which are located between the reel
75
and the fishing rod
56
.
FIG. 9
shows a vertical axis L
2
extending downward from the center of the guide pin
60
. The line
32
is held between the upper and lower guide rollers
70
,
71
and contacts the peripheral surface of the guide pin
60
at the left side of the vertical axis L
2
. A sensor
76
is attached to the reel plate
72
. The sensor
76
detects the tension of the line
32
.
FIG. 15
is a block diagram illustrating the electric structure of the second embodiment. As shown in
FIG. 15
, a controller C, which performs various controls, is connected to the button
54
, the cam motor
66
, the reel motor
73
, and the sensor
76
. In response to an ON signal from any one of the buttons
54
, the controller C drives the associated motor
73
and rotates the corresponding reel
74
by a predetermined amount in the counterclockwise direction, as viewed in
FIG. 9
, to draw the line
32
out of the reel
75
by a predetermined amount. After drawing out the line
32
from the reel
75
, the controller C rotates the motor
73
in the reverse direction and winds the line
32
to the reel
75
.
If a detection signal input to the controller C by the sensor
76
exceeds a predetermined value when the line
32
is being wound to the reel
75
, the controller C drives the prize discharge apparatus
41
to discharge a prize from the associated prize discharge port
51
a
. The controller C also drives the cam motor
66
to rotate the cam plate
68
by a predetermined amount (about 360 degrees) in the clockwise direction.
The operation of the second embodiment will now be discussed. In the same manner as the first embodiment, after inserting a coin, a player judges the position of a fish F, which the player decides to fish from the water tank
52
, and pushes one of the buttons
54
, accordingly. When the player pushes the button
54
, the associated reel motor
73
drives the reel
75
in the state of
FIG. 9
to draw the line
32
out of the reel
75
and lower the ball
34
until the ball
34
reaches the water W, as shown in the state of FIG.
10
. After a predetermined time elapses from when the ball
34
reaches the water W, the reel motor
73
drives the reel
75
in the reverse direction to wind the line
32
to the reel
75
and lift the ball
34
from the water surface. In this state, if a fish F is engaged with the ball
34
, the fish F is lifted together with the ball
34
, as shown in FIG.
11
. Then, when the line
32
: is wound by a predetermined amount and the tension detected by the sensor
76
exceeds a predetermined value, the prize discharge apparatus
41
is driven to discharge a prize from the associated prize discharge port
51
a.
The tension of the line
32
when a fish F is engaged with the ball
34
(a state in which a fish F is caught) is greater than when the ball
34
is free of a fish F (a state in which a fish F is not caught). In other words, the weight of the fish F adds to the tension applied to the line
32
. When the detection signal from the sensor
76
exceeds the predetermined value, the controller C determines that a fish F has been caught and discharges a prize.
When the fish F is caught and the winding of the line
32
is completed (as shown in the state of FIG.
11
), the cam motor
66
rotates the cam plate
68
. As the cam plate
68
rotates, the position of the cam follower
62
moves from the bottom dead center position, as shown in the state of FIG.
11
, to the top dead center position, as shown in the state of FIG.
12
. This pivots the lever
59
in the clockwise direction against the force of the spring
65
. When the lever
59
is pivoted, the guide pin
60
pulls the line
32
, as shown In
FIG. 12
, and further lifts the fish F from the state show in FIG.
11
.
The cam plate
68
is further rotated from the state of FIG.
12
. When the cam follower
62
returns to the bottom dead center position, as viewed in
FIG. 13
, from the top dead center position, the force of the spring
65
returns the lever
59
to the standby position in a sudden manner. The pivoting of the lever
59
momentarily loosens the line
32
and then suddenly tensions the line
32
. As a result, the fish F and the ball
34
fall in a sudden manner. The ball
34
falls to the standby position (the position in FIG.
9
). Since the ball
34
is secured to the line
32
, the ball
34
stops at the standby position. When the ball
34
reaches the standby position, the ball
34
releases and drops the fish F into the water tank
52
. More specifically, when the ball
34
falls freely from the position of
FIG. 13
to the position of
FIG. 9
(FIG.
14
), a large amount of tension is applied to the line
32
. The tension applied to the line
32
when a fish F is engaged with the ball
34
is greater than that when a fish F is not engaged with the ball
34
. In other words, the kinetic energy produced when the ball
34
falls freely with a fish F attached thereto is greater than that when the ball
34
falls freely without a fish F attached thereto. At the moment the ball
34
reaches the standby position, the kinetic energy causes inertial force, which acts to release the fish F from the ball
34
, to become greater than the magnetic force, which engages the fish F to the ball. As a result, the fish F is released from the ball
34
and automatically returns to the water tank
52
. The fish F floats on the water afterward.
The advantages of the first embodiment are also obtained in the game machine of the second embodiment.
It should be apparent to those skilled in the art that the present invention may be embodied in many other specific forms without departing from the spirit or scope of the invention. Particularly, it should be understood that the present invention may be embodied in the following forms.
In the above embodiments, the fishes F serve as the amusement objects. However, objects having simple shapes, such as spherical objects, cylindrical objects, or cubic objects, may be employed as the amusement objects.
In the above embodiments, the forcible object mover produces a current by forcing air into the water tank
16
with the pump. However, a motor may be employed to vibrate the water tank
16
and produce a current. Alternatively, a screw may be rotated in the water tank
16
to produce the water current.
In the first embodiment, the reels
19
, which form the fishing members, are fixed to the associated bars
18
. However, the reels
19
may be movably supported so that a drive mechanism moves the reels
19
along the associated bars
18
. In such case, an additional button is provided to enable the player to move each reel
19
relative to the associated bar
18
to a desired position. In other words, the game machine may be provided with a mechanism that adjusts the position at which the ball
34
falls from the reel
19
. This enables the dropping position of the ball
34
to be adjusted in accordance with the movement of the fishes M and makes the game machine more amusing.
The present examples and embodiments are to be considered as illustrative and not restrictive, and the invention is not to be limited to the details given herein, but may be modified within the scope and equivalence of the appended claims.
Claims
- 1. A game machine having a play area partitioned from an external environment, wherein a player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change, the game machine comprising:a tank containing liquid; an amusement object that floats on the surface of the liquid; a fishing member for engaging the amusement object and fishing the amusement object, wherein the fishing member is lifted to fish the amusement object; a driving mechanism for supporting the fishing member and vertically moving the fishing member; a forcible object mover for forcibly moving the amusement object on the liquid surface; a manipulator manipulated by the player for lowering the fishing member with the driving mechanism; and a dropping mechanism for dropping the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
- 2. The game machine according to claim 1, wherein the forcible object mover sends air into the tank to produce a current and forcibly move the amusement object on the liquid surface.
- 3. The game machine according to claim 2, wherein the produced current swirls.
- 4. The game machine according to claim 1, wherein the amusement object is a model fish.
- 5. The game machine according to claim 4, wherein the model fish has a mouth-like portion, the fishing member engaging the vicinity of the mouth-like portion.
- 6. The game machine according to claim 1, wherein the dropping mechanism includes a passage restriction member having a hole, and wherein, when the fishing member is lifted, the passage restriction mechanism permits passage of the fishing member and prohibits passage of the amusement object.
- 7. The game machine according to claim 1, wherein, when the amusement object is engaged with the fishing member, the dropping mechanism temporarily lifts the fishing member and then drops the fishing member by a predetermined distance to cause inertial force to disengage the amusement object from the fishing member.
- 8. A game machine having a play area partitioned from an external environment, wherein a player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change, the game machine comprising:a tank containing liquid; an amusement object that floats on the surface of the liquid; a fishing member for magnetically engaging the amusement object and fishing the amusement object, wherein the fishing member is lifted to fish the amusement object; a driving mechanism for supporting the fishing member and vertically moving the fishing member; a forcible object mover for forcibly moving the amusement object on the liquid surface; a manipulator manipulated by the player for lowering the fishing member with the driving mechanism; and a dropping mechanism for dropping the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
- 9. The game machine according to claim 8, wherein the forcible object mover sends air into the tank to produce a current and forcibly move the amusement object on the liquid surface.
- 10. The game machine according to claim 9, wherein the produced current swirls.
- 11. The game machine according to claim 8, wherein the amusement object is a model fish.
- 12. The game machine according to claim 11, wherein the model fish has a mouth-like portion, the fishing member engaging the vicinity of the mouth-like portion.
- 13. The game machine according to claim 8, wherein the dropping mechanism includes a passage restriction member having a hole, and wherein, when the fishing member is lifted, the passage restriction mechanism permits passage of the fishing member and prohibits passage of the amusement object.
- 14. The game machine according to claim 8, wherein, when the amusement object is engaged with the fishing member, the dropping mechanism temporarily lifts the fishing member and then drops the fishing member by a predetermined distance to cause inertial force to disengage the amusement object from the fishing member.
- 15. A game machine having a play area partitioned from an external environment, wherein a player manipulates the game machine in the external environment to play a predetermined game while conditions in the play area change, the game machine comprising:a tank containing liquid; an amusement object that floats on the surface of the liquid; a fishing member for magnetically engaging the amusement object and fishing the amusement object, wherein the fishing member is lifted to fish the amusement object; a driving mechanism for supporting the fishing member and vertically moving the fishing member; a forcible object mover for sending air into the tank to produce a current and forcibly moving the amusement object on the liquid surface; a manipulator manipulated by the player for lowering the fishing member with the driving mechanism; and a dropping mechanism for dropping the amusement object when the amusement object is lifted together with the fishing member by the driving mechanism.
- 16. The game machine according to claim 15, wherein the produced current swirls.
- 17. The game machine according to claim 15, wherein the amusement object is a model fish.
- 18. The game machine according to claim 17, wherein the model fish has a mouth-like portion, the fishing member engaging the vicinity of the mouth-like portion.
- 19. The game machine according to claim 15, wherein the dropping mechanism includes a passage restriction member having a hole, and wherein, when the fishing member is lifted, the passage restriction mechanism permits passage of the fishing member and prohibits passage of the amusement object.
- 20. The game machine according to claim 15, wherein, when the amusement object is engaged with the fishing member, the dropping mechanism temporarily lifts the fishing member and then drops the fishing member by a predetermined distance to cause inertial force to disengage the amusement object from the fishing member.
Priority Claims (2)
Number |
Date |
Country |
Kind |
2000-154019 |
May 2000 |
JP |
|
2000-374271 |
Dec 2000 |
JP |
|
US Referenced Citations (7)