Claims
- 1. A game machine comprising:means for receiving coins as a bet; means for selecting a betting unit value; means, responsive to said means for selecting a better unit value, for selecting an amount bet that is a multiple of said betting unit value; means, responsive to said means for selecting a betting unit value and said means for selecting an amount bet, for determining a prize probability specifying a probability at which a prize is awarded for each pay line, wherein said prize probability varies according to said betting unit value and said amount bet; result selection means for randomly selecting game result conditions for a current game and at least one subsequent game; storage means for storing said game result conditions for a current game and at least one subsequent game; game result determining means, for providing a predetermined game result; determining means for determining whether the results selected by said result selection means include at least one predetermined game of result provided by the game result determining means; demonstration means, responsive to said determining means for indicating a higher probability of winning a prize based on the results selected by said results selection means for the current game and at least one subsequent game stored in said storage means; actuator means, responsive to the game result determining means, for rotating a plurality of reels and for stopping the reels at a position that varies according to the predetermined game result, wherein said predetermined game result includes at least first and second possible outcomes, said first outcome corresponding to a win condition and said second outcome corresponding to a one-shy condition; and reel light means, responsive to the game result determining means, being actuated to indicate the predetermined game result prior to all of the reels coming to a stop, wherein, in response to the first outcome, said reel light means continues to actuate after all of the reels have come to a stop, and wherein, in response to the second outcome, said reel light means are unactuated when all of the reels have to come to a stop.
- 2. A game machine according to claim 1, wherein the betting unit value is smaller than the value of one of the inserted coins.
- 3. The game machine of claim 1, wherein said prize probability decreases as said betting unit value increases.
- 4. The game machine of claim 1, wherein said prize probability increases one of: linearly and exponentially as said betting value increases.
- 5. A method of playing a game comprising:inserting coins as a bet wherein said coins are of only one type; selecting one of a plurality of game rates; selecting an amount to bet that is a multiple of said one of a plurality of game rates; determining a prize probability for each pay line that varies according to said one of a plurality of game rates and said amount to bet; randomly selecting game results for a current game and at least one subsequent game; storing, in a storage area, the game results for a current game and at least one subsequent game; providing a predetermined game result, wherein said predetermined game result includes at least first and second possible outcomes, said first outcome corresponding to a win condition and said second outcome corresponding to a one-shy condition; demonstrating when the randomly selected game results include at least one predetermined game result for the current game and a predetermined game result for at least one subsequent game stored in said storage area; rotating a plurality of reels; stopping the reels at a position that varies according to the predetermined game result; indicating the predetermined game result prior to all of the reels coming to a stop by actuating at least one reel light that is coupled to at least one of the reels; in response to the first outcome, continuing to actuate the at least one reel light after all of the reels have come to a stop; and in response to the second outcome, unactuating the at least one reel light when all of the reels have come to a stop.
- 6. A game machine, comprising:a coin inlet for inserting coins; a selector for differentiating whether a coin inserted via the coin inlet is a valid coin; a hopper for collecting coins determined by the selector to be valid coins and discharging the collected coins according to requirements; a coin input counting section for counting the number of coins determined by said selector to be valid coins; a rate changing switch for switching between a plurality of game rates to provide a selected game rate; at least one betting switch, for selecting an amount to bet that is a multiple of said selected game rate; a prize probability selector, responsive to said rate changing switch and said at least one betting switch, for selecting a prize probability that a bet is paid out for each pay line; a main unit; an actuator coupled to said main unit; a result selector coupled to said main unit having a random result selection component which selects random results for a current game and at least one subsequent game, and a plurality of game result storage areas which store the random results; a demonstrator indicator coupled to said main unit; a game implementing section for implementing a game at the game rate set by said rate changing switch; a plurality of rotatable reels that stop rotating at a position that varies according to a predetermined game result, wherein said predetermined game result includes at least first and second possible outcomes, said first outcome corresponding to a win condition and said second outcome corresponding to a one-shy condition; an activator coupled to said demonstrator and responsive to said result selector whereby said activator activates said demonstrator when at least one of said game result storage areas contains a predetermined game result for the current game and at least one subsequent game stored in said game results storage areas; and reel lights, coupled to the reels, wherein, prior to all of the reels coming to a stop, at least one of the reel lights is actuated to indicate that the predetermined game result meets a specific game condition corresponding to at least one of said first and second outcomes, and wherein, in response to the first outcome, at least one of the reel lights is actuated after all of the reels have come to a stop and wherein, in response to the second outcome, the reel lights are unactuated when all of the reels have come to a stop.
- 7. A game machine according to claim 6, wherein said rate changing switch is provided in a position so it can be operated by the player such that the player can change the game rate.
- 8. A game machine according to claim 7, wherein the prize probability increases as the game rate increases.
- 9. A game machine according to claim 7, wherein the prize probability increases linearly as the game rate increases.
- 10. A game machine according to claim 6, wherein the prize probability increases as the game rate increases.
- 11. The game machine of claim 6, wherein said prize probability increases exponentially as said game rate increases.
- 12. The game machine of claim 6, wherein said prize probability decreases as said game rate increases.
- 13. A game machine, comprising:an inlet, having an opening for receiving value units inserted by a player; a token input counting section, responsive to the number of value units inserted into said inlet; a rate changing switch for switching between a plurality of game rates to provide a selected rate; at least one betting switch for betting an amount that is a multiple of said selected rate; a prize determination device, responsive to said rate changing switch and said at least one betting switch, for determining whether a player has won a prize in accordance with a predetermined prize probability for each pay line; a main unit; an actuator coupled to said main unit; a result selector coupled to said main unit having a random result selection component which selects random results for a current game and at least one subsequent game, and a plurality of game result storage areas which store the random results; a game implementing section responsive to said rate changing switch and to said token input counting section; and a plurality of rotatable reels that stop rotating at a position that varies according to a predetermined game result, wherein said predetermined game result includes at least first and second possible outcomes, said first outcome corresponding to a win condition and said second outcome corresponding to a one-shy condition; an activator coupled to said demonstrator and responsive to said result selector whereby said activator activates said demonstrator when at least one of said game result storage areas contains a predetermined game result for the current game and at least one subsequent game stored in said game results storage areas; and reel lights, coupled to the reels, wherein, prior to all of the reels coming to a stop, at least one of the reel lights is actuated to indicate that the predetermined game result meets a specific game condition corresponding to at least one of said first and second outcomes, and wherein, in response to the first outcome, at least one of the reel lights is actuated after all of the reels have come to a stop and wherein, in response to the second outcome, the reel lights are unactuated when all of the reels have come to a stop.
- 14. A game machine, according to claim 13, wherein said opening on said inlet is sized to receive coins.
- 15. A game machine, according to claim 13, wherein said opening on said inlet is sized to receive printed bills.
- 16. A game machine, according to claim 13, wherein said opening on said inlet is sized to receive tokens.
- 17. A game machine, according to claim 13, wherein said prize determination device pays back value units at a predetermined prize probability responsive to said changing switch and at least one betting switch.
- 18. A game machine, according to claim 13, wherein said rate changing switch is operable by a player.
- 19. A game machine, according to claim 13, further comprising:a hopper, coupled to said inlet and responsive to said prize determination device, for collecting value units and discharging none or more of the collected value units depending on the prize result determined by said prize determination device.
- 20. A game machine, according to claim 13, wherein said prize determination device pays back value units at a predetermined prize probability responsive to said rate changing switch.
- 21. A game machine, according to claim 13, wherein the prize probability increases as the game rate increases.
- 22. A game machine, according to claim 13, wherein the prize probability increases linearly as the game rate increases.
- 23. The game machine of claim 13, wherein said predetermined prize probability decreases as said game rate increases.
- 24. The game machine of claim 13, wherein said predetermined prize probability increases exponentially as said game rate increases.
- 25. A game machine, comprising:inlet means for receiving value units inserted by a player; selector means for determining whether a value unit is valid; hopper means for collecting value units and for discharging value units; value unit input counting section means for counting the number of value units determined by said selector means to be valid; rate changing switch means for switching between a plurality of game rates to provide a selected rate; betting means for betting an amount that is a multiple of said selected rate; prize probability means, responsive to said rate changing switch means and said betting means, for determining a probability for each pay line that a prize is paid out to the player; game implementing section means for implementing a game at the game rate set by said rate changing switch means; result selection means for randomly selecting game result conditions for a current game and at least one subsequent game; storage means for storing same game result conditions for a current game and at least one subsequent game; game result determining means, for providing a predetermined game result; determining means for determining whether the results selected by said result selection means include at least one predetermined game of result provided by the game result determining means; demonstrating means, responsive to said determining means for indicating a higher probability of winning a prize based on the results selected by said results selection means for the current game and at least one subsequent game stored in said storage means; actuator means, responsive to the game result determining means, for rotating a plurality of reels and for stopping the reels at a position that varies according to the predetermined game result, wherein said predetermined game result includes at least first and second possible outcomes, said first outcomes corresponding to a win condition and said second outcome corresponding to a one-shy condition; and reel light means, responsive to the game result determining means, being actuated to indicate the predetermined game result prior to all of the reels coming to a stop, wherein, in response to the first outcome, said reel light means continues to actuate after all of the reels have come to a stop, and wherein, in response to the second outcome, said reel light means are unactuated when all of the reels have come to a stop.
- 26. The game machine of claim 25, wherein said probability decreases as said game rate increases.
- 27. The game machine of claim 25, wherein said probability increases as one of: linearly and exponentially as said game rate increases.
- 28. A method of playing a game, comprising:receiving value units inserted by a player; counting the number of value units received; selecting a game rate from among a plurality of game rates to provide a selected game rate; betting an amount that varies according to a multiple of the selected game rate; determining whether the player has won a prize in accordance with a predetermined prize probability for each pay line depending on the selected game rate and the amount bet; implementing the game at the game rate selected based on the number of value units received; randomly selecting game results for a current game and at least one subsequent game; storing in a storage area, the game results for a current game and at least one subsequent game; providing a determined game result, wherein said predetermined game result includes at least first and second possible outcomes, said first outcome corresponding to a win condition and said second outcome corresponding to a one-shy condition; demonstrating when the randomly selected game results include at least one of a predetermined game result for the current game and a predetermined game result for at least one subsequent game stored in said storage area; rotating a plurality of reels; stopping the reels at a position that varies according to the predetermined game result; indicating the predetermined game result prior to all of the reels coming to a stop by actuating at least one reel light that is coupled to at least one of the reels; in response to the first outcome, continuing to actuate the at least one reel light after all of the reels have come to a stop; and in response to the second outcome, unactuating the at least one reel light when all of the reels have come to a stop.
- 29. A method, according to claim 28, wherein counting includes counting the number of valid value units received.
- 30. A method, according to claim 28, wherein selecting a game rate includes providing a player-operable switch for selecting a game rate from among a plurality of game rates.
- 31. A method, according to claim 28, further comprising:determining whether the player has won a prize.
- 32. A method, according to claim 31, wherein determining includes determining at a predetermined prize probability depending on the game rate selected.
- 33. A method, according to claim 28, further comprising:determining whether a value unit received is a valid value unit.
- 34. A method, according to claim 28, wherein said predetermined prize probability increases as the game rate selected increases.
- 35. A method, according to claim 28, further comprising:extinguishing the coupled reel light when the corresponding reel stops and the predetermined game result does not include one of: “big jackpot” and “one shy”.
- 36. The method of claim 28, wherein said predetermined prize probability increases as one of: linearly and exponentially as said game rate increases.
- 37. The method of claim 28, wherein said predetermined prize probability decreases as said game rate increases.
CROSS REFERENCE TO RELATED APPLICATIONS
This application is a continuation of U.S. patent application Ser. No. 09/014,816, filed Jan. 28, 1998, (pending), which itself is a continuation-in-part of U.S. patent application Ser. No. 08/919,016, filed Aug. 27, 1997 (now U.S. Pat. No. 6,106,393), and a continuation-in-part of U.S. patent application Ser. No. 09/012,115, filed Jan. 22, 1998, (now U.S. Pat. No. 6,206,781), the contents of all of which are incorporated herein by reference.
US Referenced Citations (8)
Foreign Referenced Citations (4)
Number |
Date |
Country |
05-57044 |
Mar 1993 |
JP |
08-005981 |
Jan 1996 |
JP |
08-52260 |
Feb 1996 |
JP |
09-38682 |
Feb 1996 |
JP |
Continuations (1)
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Number |
Date |
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Parent |
09/014816 |
Jan 1998 |
US |
Child |
10/309963 |
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US |
Continuation in Parts (2)
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Number |
Date |
Country |
Parent |
09/012115 |
Jan 1998 |
US |
Child |
09/014816 |
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US |
Parent |
08/919016 |
Aug 1997 |
US |
Child |
09/012115 |
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US |