Today, gaming establishments, such as casinos, operate gaming apparatus, such as gaming tables that provide casino table games. Casino table games, such as Poker, Roulette, Black Jack, Craps, SicBo, Baccarat, etc., often involve players sitting at a physical table using physical game objects (cards, dice, chips, etc.) to play the games.
These gaming tables are typically administered by human dealers and are played on physical gaming tables having a dealer surface for supporting the game objects, such as cards, dice, chips and the like. Alternatively, such table games can be played in connection with electronic gaming machines where the dealer, playing cards, chips or other gaming elements are physically administered separately from such machines. Other wagering games can also be played entirely on electronic gaming machines. For example, such electronic gaming machines include slot machines as well as video poker, video keno, video blackjack, and the like. Many players like the anonymity and individualized nature of playing such machines alone or away from the crowds that are often attracted to convention physical table games.
While gaming machines, gaming tables, and systems therefor have worked well in practice over many years, there is always a desire for improvement. In particular, there is a need for improved electronic gaming machines that are able to provide table game elements to players who might prefer to play at an individual electronic gaming machine.
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner are disclosed. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects, even during flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa. In one implementation, the container and the object flipping platform can have an elongated or oblong configuration.
In one embodiment, the container can also include one or more cameras and/or one or more light sources. The one or more cameras can be used to capture images of the dice or any other objects in the container. For example, in one embodiment, the die values, after the dice have been flipped, may be determined using image recognition. The one or more light sources can be used to illuminate the container for appearance and/or to provide visual notification to players. In one embodiment, the visual notification can indicate the die values and/or a situation of interest to player. For example, if two die values both have the same value, the one or more light sources may flash a predetermined number of times, illuminate in a different color, or flash in a pattern to inform the players that a double was rolled. In one embodiment, the container can also include one or more speakers that can provide an audible notification of the die values and/or a situation of interest to a player.
The dice flipping serves to randomize the gaming objects that can be used for wager-based games using an electronic gaming machine. In one implementation, the wager-based game can mimic a table game that makes use of physical objects in carrying out a wager-based game. The gaming objects can be used in the wager-based games to provide different potential outcomes. The particular potential outcome yielded by the gaming objects is randomized by the flipping action using the dice flipping platform.
In one embodiment, the dice flipping platform can be controlled to cause dice settled at a first side, to be flipped towards a second (opposite) side. Once flipped, the dice land back on the dice flipping platform and settle on the second side. Hence, the flipping induced by the control of the dice flipping portion is from the first side to the second side. However, in the next flip of the dice, the dice settled at the second side are then flipped towards the first (opposite) side. Regardless of which direction the flipping occurs, the dice can be reliably and randomly flipped with an airborne flip.
In another embodiment, the gaming objects (e.g., dice) can be moved (e.g., rolled) from one side of the dice flipping platform to the other. Hence, in this embodiment, no flipping is required and the dice flipping platform can be referred to more generally as a gaming object randomizing platform.
The invention can be implemented in numerous ways, including as a method, system, device, apparatus (including computer readable medium and graphical user interface). Several embodiments of the invention are discussed below.
As gaming object randomization apparatus, one embodiment of the invention can, for example, include at least: a container configured to contain one or more gaming objects, the container having a top portion, a bottom portion and a plurality of sides, at least a substantial portion of at least one of the sides being transparent, the container containing a randomization structure; and an actuator mechanically coupled to the randomization structure. The randomization structure includes a unitary platform having a first end portion, a central portion and a second end portion, with the first end portion being fixed at an upward angle relative to the central portion, and the second end portion being fixed at an upward angle relative to the central portion. In one embodiment, the one or more gaming objects settle at only either of the first end portion or the second end portion of the platform which are opposing sides of the platform.
As a dice flipping apparatus, one embodiment of the invention can, for example, include at least: a container configured to contain dice, the container having a top portion, a bottom portion and a plurality of sides, at least a substantial portion of at least one of the sides being transparent, the container containing a flipping structure; an actuator mechanically coupled to the flipping structure; a light source provided in the top portion of the container; and a camera provided in the top portion of the container. The flipping structure can include a platform having a first end portion, a central portion and a second end portion, where the first end portion can be angled upward relative to the central portion and the second end portion can be angled upward relative to the central portion. In one embodiment, the dice settle at only either of the first end portion or the second end portion of the platform which are at opposing sides of the platform.
As a gaming device, one embodiment of the invention can, for example, include at least: a game console providing a user interface for game play, the user interface including a display region that displays one or more gaming object values; and a gaming object randomization apparatus coupled to the game console. The gaming object randomization apparatus can include at least: a container configured to contain one or more gaming objects, the container having a top portion, a bottom portion and a plurality of sides. The container can contain a randomization structure, and an actuator mechanically coupled to the randomization structure. The randomization structure can include a unitary platform, the platform can have a first end portion, a central portion and a second end portion, with the first end portion being permanently angled upward relative to the central portion, and with the second end portion being permanently angled upward relative to the central portion. The one or more gaming object settle at either of the first end portion or the second end portion of the platform, the first end portion and the second end portion being at opposing sides of the platform. The actuator is configured to induce a randomization action to move the platform of the randomization structure to cause the one or more gaming objects to rotate in the container in a first direction from the first end portion to settle at the second end portion, or alternatively in a second direction from the second end portion to settle at the first end portion.
As another gaming device, one embodiment of the invention can, for example, include at least: a game console providing a user interface for game play, the user interface including a display region that displays dice values; and a dice flipping apparatus coupled to the game console. The dice flipping apparatus can include at least: a container configured to contain dice, and an actuator mechanically coupled to the dice flipping apparatus. The container can have a top portion, a bottom portion and a plurality of sides, with at least a substantial portion of at least one of the sides being transparent. The container can contain a flipping structure. The flipping structure can include a platform. The platform can have a first end portion, a central portion and a second end portion, the first end portion can be angled upward relative to the central portion, and the second end portion can be angled upward relative to the central portion. The dice settle at only either of the first end portion or the second end portion of the platform, the first end portion and the second end portion being at opposing sides of the platform.
As a gaming object randomizing apparatus, one embodiment of the invention can, for example, include at least a container configured to contain gaming objects and an actuator. The container can have a top portion, a bottom portion and a plurality of sides, at least a substantial portion of at least one of the sides being transparent. The container can also contain a flipping structure. The actuator can be mechanically coupled to the flipping structure. The flipping structure can include a platform having a first end portion, a central portion and a second end portion. The flipping structure can be configured such that the gaming objects settle at either the first end portion or the second end portion of the platform, the first end and the second end portions being at opposing sides of the platform.
As a dice flipping apparatus, one embodiment of the invention can, for example, include at least a container configured to contain dice and an actuator. The container can have a top portion, a bottom portion and a plurality of sides, with at least a substantial portion of at least one of the sides being transparent. The container can also contain a flipping structure. The actuator can be mechanically coupled to the flipping structure. The flipping structure can include a platform having a first end portion, a central portion and a second end portion. The first end portion of the platform can be angled upward relative to the central portion, and the second end portion of the platform can be angled upward relative to the central portion. The flipping structure can also be configured such that the dice settle at either the first end portion or the second end portion of the platform, where the first end and the second end portions are at opposing sides of the platform.
As a method of randomizing a set of dice, one embodiment of the invention can, for example, include at least: receiving a dice flip request; inducing a flip action to flip the dice based at least in part on the dice flip request; permitting the dice to settle following the flip action; acquiring at least one image of the dice as settled following the flip action; and determining dice values from the at least one image of the dice.
As a method of randomizing one or more gaming objects, one embodiment of the invention can, for example, include at least: receiving a gaming object randomize request; inducing a randomization action to the one or more gaming objects based at least in part on the gaming object randomize request; permitting the one or more gaming objects to settle following the randomization action; acquiring at least one image of the one or more gaming objects as settled following the randomization action; determining one or more gaming object values from the at least one image of the one or more gaming objects; and causing the one or more gaming object values to be displayed on a display device.
Other aspects and advantages of the invention will become apparent from the following detailed description taken in conjunction with the accompanying drawings which illustrate, by way of example, the principles of the invention.
The invention will be readily understood by the following detailed description in conjunction with the accompanying drawings, wherein like reference numerals designate like elements, and in which:
An improved system, apparatus and method for flipping gaming objects, such as dice, in a random, reliable manner are disclosed. An object flipping platform can be contained within a container associated with an electronic gaming machine. The container can be at least partially transparent so that users (e.g., game players) are able to view the objects, even during flipping. The object flipping platform can be used to flip objects (e.g., dice) from one side to an opposite side, and vice versa.
In one implementation, the container and the object flipping platform can have an elongated or oblong configuration. In another implementation, the container and the object flipping platform can have a round or circular configuration. In still another implementation, the container and the object flipping platform can have a square (e.g., rounded square) configuration. Although the embodiments described depicted below are principally elongated or oblong, it should be understood that various other shapes or configurations can be used.
In one embodiment, the container can also include one or more cameras and/or one or more light sources. The one or more cameras can be used to capture images of the dice or any other objects in the container. For example, in one embodiment, the die values, after the dice have been flipped, may be determined using image recognition. The one or more light sources can be used to illuminate the container for appearance and/or to provide visual notification to players. In one embodiment, the visual notification can indicate the die values and/or a situation of interest to player. For example, if two die values both have the same value, the one or more light sources may flash a predetermined number of times, illuminate in a different color, or flash in a pattern to inform the players that a double was rolled. In one embodiment, the container can also include one or more speakers that can provide an audible notification of the die values and/or a situation of interest to a player.
The dice flipping serves to randomize the gaming objects that can be used for wager-based games using an electronic gaming machine. In one implementation, the wager-based game can mimic a table game that makes use of physical objects in carrying out a wager-based game. The gaming objects can be used in the wager-based games to provide different potential outcomes. The particular potential outcome yielded by the gaming objects is randomized by the flipping action using the dice flipping platform.
In one embodiment, the dice flipping platform can be controlled to cause dice, settled at a first side, to be flipped towards a second (opposite) side. Once flipped, the dice land back on the dice flipping platform and settle on the second side. Hence, the flipping induced by the control of the dice flipping portion is from the first side to the second side. However, in the next flip of the dice, the dice settled at the second side are then flipped towards the first (opposite) side. Regardless of which direction the flipping occurs, the dice can be reliably and randomly flipped with an airborne flip.
In another embodiment, the gaming objects (e.g., dice) can be moved (e.g., rolled) from one side of the dice flipping platform to the other. Hence, in this embodiment, no flipping is required and the dice flipping platform can be referred to more generally as a gaming object randomizing platform.
Embodiments of various aspects of the invention are discussed below with reference to
Various embodiments to devices, systems and methods for providing, conducting and facilitating play of wagering games (or chance games) at personalized or individualized interactive electronic table gaming machines can be implemented. Such gaming machines or devices can mimic use of live physical table game components in a self-contained and individualized manner, while using physical table game components (e.g., dice, cards, balls, wheels, and the like). As such, this disclosure may be applied to the individualized machine implementation of any live table game, such as Baccarat, Blackjack, Roulette, Craps, Pai Gow, SicBo, Poker, Bingo, Keno, card games, and the like, as well as any other type of table game having physical components that result in game outcomes. The various embodiments disclosed herein can be applied with respect to individual gaming machines, entire systems involving multiple gaming machines, and methods of operating games on such machines and systems.
In addition, the dice flipping apparatus 100 can also include at least one camera 112 and/or one or more light sources 114. In one implementation, the at least one camera 112 and/or the one or more light sources 114 can be provided in an upper or top portion of the dice flipping apparatus 100. The at least one camera 112 can be used to acquire images of the gaming objects, such as when the gaming objects have settled at either the first end 106 or the second end 108 of the flipping structure 104. The one or more light sources 114 can be used to provide illumination to the upper or top portion of the container 102 or an internal area of the container 102 (such as to illuminate the flipping structure 104 and gaming objects thereon), or both.
The dice flipping apparatus 200 forms a container. The front surface of the container is bounded by the bottom structure 202, the top structure 204, the first side 206 and the second side 208. The front surface of the container also has a transparent front side 210. A rear side of the container is not shown but can be transparent, translucent or non-transparent.
Within the container is a flipping structure 212. Since the front side 210 of the container is transparent, the flipping structure 212 is visible through the front side 210. The flipping structure 212 includes a first end portion 214 and a second end portion 216 that are on opposite sides of the flipping structure 212. The first end portion 214 is angled upward or inward with respect to a central portion of the flipping structure. Likewise, the second end portion 216 is angled upward or inward with respect to the central portion of the flipping structure. In one implementation, the flipping structure 212 is generally oblong and the cross-section of the container.
The dice flipping apparatus 300 forms a container. The front surface of the container is bounded by the bottom structure 302, the top structure 304, the first side 306 and the second side 308. The front surface of the container also has a transparent front side 310. A rear side of the container is not shown but can be transparent or non-transparent. As shown in
Within the container is a flipping structure 312. Since the front side 310 of the container is transparent, the flipping structure 312 is visible through the front side 310. The flipping structure 312 includes a first end portion 314 and a second end portion 316 that are on opposite sides of the flipping structure 312. The first end portion 314 is angled upward or inward with respect to a central portion of the flipping structure. Likewise, the second end portion 316 is angled upward or inward with respect to the central portion of the flipping structure. In one implementation, the flipping structure 312 is generally oblong as is the cross-section of the container.
The tapering of the container can facilitate the edges of the first end portion 314 and the second end portion 316 being and remaining tightly adjacent the opposing sides of the container. The first side 306 and the second side 308 are also correspondingly tapered inward. Advantageously, the tapering of the container is such that the dice remain on or above the flipping structure 312 since there are unable to pass between the edges of the first end portion 314 and the second end portion 316 and the opposing sides of the container. In one embodiment, the edges of the first and second portions 314, 316 can have elevated edges that extend upward.
Optionally, the edges of the first end portion 314 and the second end portion 316 can be raised upward. The raised edges can be provide a lip. In one implementation, a first raised edge can extend upward and is provided adjacent a corresponding one of the sides of the container, and a second raised edge can extend upward and is provided adjacent another corresponding one of the sides of the container.
The dice flipping process 700 can begin with a decision 702 that determines whether a dice flipping apparatus (or some component thereof) is in a ready position. The ready position is a position from which the dice are settled and ready to be flipped for randomization. When the decision 702 determines that a dice flipping apparatus is not presently in a ready position, the dice flipping process 700 can reset 704 the dice flipping apparatus to the ready position.
Alternatively, if the decision 702 determines that the dice flipping apparatus is in the ready position (or following the reset 704 to the ready position), the dice flipping process 700 can acquire 706 one or more images of the dice in a rest state. Here, the images being acquired 706 can be images of the dice prior to a flipping action and/or of the dice after settling in response to a prior flipping action. In one embodiment, the block 706 can be eliminated, since it is optional.
Next, a decision 708 can determine whether a dice flip request has been received. Here, the associated apparatus (e.g., gaming apparatus) can initiate a dice flip request to the dice flipping apparatus. Hence, when the decision 708 determines that no dice flip request has been received, a decision 710 can determine whether the dice flipping process 700 should end. When the decision 710 determines that the dice flipping process 700 should end, the dice flipping process 700 can end. On the other hand, when the decision 710 determines that the dice flipping process 700 should not end, then the dice flipping process 700 returns to repeat the decision 708 and subsequent blocks so that the dice flipping process 700 can continue to await a dice flip request.
Once the decision 708 determines that a dice flip request has been received, a flip action can be activated 712. The flip action can, for example, induce flipping of the dice. For example, as illustrated in
In one embodiment, the gaming machine 800 shown in
The electronic gaming machine 800 can include a base portion 802 and a top portion 804. The top portion 804 can include an object flipping apparatus 806. The object flipping apparatus 806 is a randomizing component. The object flipping apparatus 806 can flip physical objects (e.g., gaming objects) that are used with the one or more table type games. The physical object can pertain to one or more of dice, cards, balls, coins, and the like, which can be used individually, as group or in combination.
The base portion 802 can include a visual display 808, which can include a touch screen and/or other player input and output devices. One or more player (or user) inputs, such as button 810, can be used for a variety of player input functions, such as to facilitate activation of the object flipping apparatus 806. Alternatively, the player inputs can be provided using other devices, e.g., joystick, mouse, track ball, touch pad, and the like.
The base portion 802 can also include an acceptor 812, a printer 814 and a player tracking sub-system 816. The acceptor 812 can accept bills, tickets or vouchers and provide player credit for game play at the electronic gaming machine 800. The printer 814 can print tickets or vouchers. The player tracking sub-system 816 can include a player card reader 816a and an associated screen 816b. Further still, the base portion 802 can also include wrist pads 818 to facilitate user comfort. Other items not shown may also be included, with such items including, for example, cameras, additional displays, lights, additional inputs (e.g., trackball, mouse), speakers, seats, and the like.
The object flipping apparatus 806 provides randomness to one or more game objects that are used with wager-based games being performed by the electronic gaming machine 800. The game objects can represent any game objects or objects as might be found on a live gaming table, including for example, dice, cards, balls, and the like, which may be presented alone or in any combination. The object flipping apparatus 806 can include means to randomize results associated with the game objects, such as thought a flipping action. The game objects can be used to provide a substantially random outcome that yields game input(s) to the wager-based game, which can then yield a game result for a player of the electronic gaming machine 800.
In one embodiment, the object flipping apparatus 806 can include a flipping platform 822 that can service to flip gaming objects, namely dice 824, to thereby randomize their die values. For example, if the game objects consist of three dice 824, then each die after being flipped can yield a die value for use with a wager-based game. Although the dice 824 can serve as the game objects, it will be readily appreciated that other game objects could be used as well.
Variations in the randomizing action of the game objects can be impacted by programming and/or by one or more player inputs provided via the electronic gaming machine 800. For example, variations in characteristics (e.g., rate, force, speed or duration) of the flipping action can be impacted by player inputs via the button 810, touch screen, or any other player input device. The manner in which the player interacts with the button 810 can also impact the characteristics of the flipping action. For example, a hard push or pounding of button 810 might result in a stronger flipping action, while a soft push of the button 810 might result in a gentle flipping action. Also, or in addition, the timing of the press of the button 810 might affect the timing of one or more physical activations that provide a new game object outcome. Such timings may affect when the physical actuation starts, when it stops, and/or its duration, for example. Such timings might also coincide with other visual or audio outcomes or cues provided by the electronic gaming machine 800, such as on the visual display 808 or elsewhere.
Other types of player input components could also be used, with similar and/or additional effects to the physical game components. Such other player activation components could include, for example, plungers, touch screens adapted to accept various touches, swipes or the like, motion or gesture reading sensors, voice recognition devices, and the like. For example, a motion sensor might be adapted to help the device or system recognize a hard flip player activation based upon a rapid or fast motion or gesture by a player, and/or to recognize a soft flip player activation based upon a gentle or slow motion or gesture by the player. Alternatively, and/or in addition, a microphone and voice recognition device might be adapted to help the device or system recognize various voice commands, as well as volume levels.
The top portion 804 can include a top member 820, which may or may not be game or theme related. The top portion 804 can also include one or more cameras that are configured to capture images of the dice 824. One the dice 824 have settled after a flipping action, the resulting values of the dies can be computer recognized and thus determined from the captured images of the dice 824. The flipping action of the flipping platform 822 causes one side to flip upward, while the opposing side flips down. The object flipping apparatus 806 can also include a camouflage skirt 826 provide below the flipping platform 822 to provide an aesthetic effect, namely, covering any mechanical members under the flipping platform.
The top portion 804 also forms a compartment 828. The compartment 828 securely contains the object flipping apparatus 806 and the dice 824. In this regard, the flipping platform 822 and the container 828 are configured to have their respective sides or edges in close proximity so that the dice 824 remain in the container 828 and above the flipping platform 822 (even during flipping). As such, the dice 824 are not able to pass between the edges of the flipping platform 822 and the sides of the container 828. The compartment 828 has rigid side ends 830, 832. The compartment 828 also has a transparent (or slightly translucent) front side 834. The compartment 828 can also have a transparent (or slightly translucent) back side. Advantageously, during a flipping action, a user of the electronic gaming machine 800 can see the dice 824 undergoing flipping through the front side 834. One or more additional items may also be included in or on top portion 804, such as a top glass, bezel, speaker, light, additional displays, input or output components, or the like. Also, various items that might be located in the top member 804 may instead be included on the bottom portion 802, and vice versa.
In various embodiments, the base portion 802 can be removable from and interchangeable with top portion 804 and other similar top portions, and vice versa. Similarly, top portion 804 can be removable from and interchangeable with bottom portion 802 and other similar bottom portions. Under any such arrangement, the object flipping apparatus 806 may also comprise a separate item that goes with or is removable from and/or interchangeable with the bottom portion 802, the top portion 804, or both. In some embodiments, the object flipping apparatus 806 and/or the top portion 804 can be modular from the remainder of the electronic gaming machine 800, such that different physical randomizing components can be swapped in and out of the electronic gaming machine 800 as may be desired.
In various embodiments, one or more cameras, sensors, or other detection devices can be used to detect the actual outcomes on the one or more game objects (e.g., dice 824). Sensors could include, for example, cameras, RFID readers, magnetic readers or detectors, barcode readers or the like, pressure sensors, motion detectors, among other possible sensors. Such a camera(s) and/or other sensor(s) can be located about the top portion 804, at or within the object flipping apparatus 806, and/or at other locations at or along the electronic gaming machine 800 (e.g., bottom portion 802), as may be appropriate. In some embodiments, these cameras and/or other sensors can remain with the base portion 802 while a given randomizing component is interchanged or swapped out for another one. Replaceable sensor components and/or other randomizing component items can add to the varieties of user selection and preferences for the electronic gaming machine 800.
It will be readily appreciated that the electronic gaming machine 800 can be provided in numerous other configurations and formats, such that the provided example is for illustrative purposes only. In various embodiments, an electronic gaming machine can be designed or configured similar to a standard “slot machine,” such that only one actual player sits at or otherwise occupies the machine, and is the only player that is permitted to make wagers and plays on the game outcomes at the device. Of course, other people may watch or comment as the one player plays at the electronic gaming machine designed for individualized play. In some embodiments, other players might be allowed to make wagers on the game outcomes, such as where remote monitoring and play is permitted across a system of electronic gaming machines.
In one embodiment, an electronic gaming machine can have a dedicated gaming object flipping apparatus. The electronic gaming machine 800 illustrated in
Still further, it should be appreciated that an electronic gaming apparatus or system can utilized a shared gaming object flipping apparatus. Typically, the electronic gaming apparatus or system is provided in various multi-player configurations. In one embodiment, a gaming object flipping apparatus can be shared by a plurality of electronic gaming machines (e.g., slot machines, gaming terminals, electronic gaming tables, etc.). In one implementation, the plurality of electronic gaming machines can be provided in a carousel arrangement. In such an arrangement, the shared gaming object flipping apparatus can be provided in a center region of the carousel arrangement of the plurality of electronic gaming machines, For example, four to twelve electronic gaming machines arranged in a carousel arrangement might not themselves include an gaming object flipping apparatus but instead a shared gaming object flipping apparatus (which can be referred to as a community gaming object flipping apparatus) can be provided and shared by the various gaming machines. In another implementation, the plurality of electronic gaming machines can be provided in a stadium arrangement. In such an arrangement, the shared gaming object flipping apparatus can be provided at a front stage area and be used by all the plurality of electronic gaming machines provided in the stadium arrangement,
The electronic gaming machine 900 also includes a dice flipping apparatus 910 that operates to flip dice and provide a randomized input for the wager-based game. The dice flipping apparatus 910 provide a mechanism to flip dice to provide a randomized input to the wager-based game. The dice flipping apparatus 910 can, for example, be implemented as shown in any of the embodiments discussed above.
The electronic gaming machine 900 can include at least one camera 912 and one or more light sources 914. The at least one camera 912 can capture images of the dice in the dice flipping apparatus 910. The one or more light sources can illuminate the dice flipping apparatus 910 and/or other portions of the electronic gaming apparatus.
The memory 904 can also store an image recognition program 914 and a dice images/values log 918. The image recognition program 916 pertains to program code that, when executed by the processor 902, can digitally evaluate the images (e.g., from the at least one camera 912) of the dice in the dice flipping apparatus 910 to determine values (e.g., 1, 2, 3, 4, 5 or 6) of each of the dies as settled following the flipping. The dice images/values log 918 can store in the memory 904 images of the dies and/or the determined values for the dies.
The electronic gaming machine 900 can further include a touch screen display 920 that provide the player with an touch input surface as well as a display screen from a graphical user interface.
The memory 904 can also store a pay table 922 and bet options 924. The pay table 922 can be used internally and/or presented to a player, such as on a display or touch screen (e.g., the touch screen display 920). In one implementation, the pay table 922 can be provided to the player when the player engages the input/output device 908 or the touch screen display 920. The bet options 924 can store an indication of the one or more wagers or bets the player has invoked for the wager-based game, such as for example based on input received by the touch screen display 920, the player input/output device 908 and/or a peripheral device.
Still further, the memory 904 can also store a game play log 926 of all game information pertaining to the play of the wager-based game. The game play log 926 as well as the dice images/values log 918 can be advantageous for accounting reconciliation, regulation audits, and any other desired gaming functions.
The electronic gaming machine 900 also includes a network interface 928 to couple to one or more wired or wireless networks. The electronic gaming machine 900 can, for example, communicate with a server computer, such as a gaming management server of a gaming establishment. In one embodiment, the server computer can interact with the electronic gaming machine 900 to provide the wager-based game. In another embodiment, the electronic gaming machine 900 can assist the server computer (or vice versa) in providing the wager-based game or with any other gaming functions.
In addition, the electronic gaming machine 900 can also include one or more peripheral devices. As shown in
One or more game servers may be present in the gaming machine system 1000, and each may operate in a particular manner to facilitate the play of the various networked EGMs 1002 set forth above. In such embodiments, a game server can collect live game information from each of the self-contained EGM 1002, apply game rules, determine game results, determine winning amounts, and any other gaming operation information and/or data. Besides monitoring and controlling the games, the game server can also keep track, such as in a database, the game history of each of the EGMs 1002 and its associated physical components, accounting information, revenue reports, bonuses and bonusing progress, mystery jackpots, maintenance information, and the like. Each of these individual functions can be performed by a separate application on a separate server, or integrated into one application running on one comprehensive server. The determination of one or multiple servers and applications depends on the number of EGMs, game stations, casinos, and other associated devices, both local and remote, that are being connected across the gaming machine system 1000. For example, a specialized system server or processor can be dedicated to tracking playing card IDs and locations.
Additional functions of the servers in the gaming machine system 1000 can include game resolution at various EGMs 1002, the handling of financial transactions from EGMs 1002 and/or remote game terminals, the push of live game information to a game server to be broadcast to other EGMs 1002 and other remote gaming terminals, matchmaking between various system devices and stations, providing communications between system components, and other pertinent gaming system functions.
Additional details regarding these and other gaming system functions can be found at, for example, U.S. Pat. Nos. 8,808,077; 8,684,830; and 8,821,239 each of which are incorporated by reference herein for such purposes, and also U.S. patent application Ser. Nos. 13/893,340; 13/844,617; and Ser. No. 14/508,922, each of which are incorporated by reference herein for such purposes.
Those skilled in the art will readily appreciate that any of the systems and methods of the disclosure may include various computer and network related software and hardware, such as programs, operating systems, memory storage devices, data input/output devices, data processors, servers with links to data communication systems, wireless or otherwise, and data transceiver terminals, and may be a standalone device or incorporated in another platform, such as an existing electronic gaming machine, portable computing device or electronic platforms with multiple player positions. Those skilled in the art will further appreciate that the precise types of software and hardware used are not vital to the full implementation of the methods of the disclosure so long as players and operators thereof are provided with useful access thereto or the opportunity to play the game as described herein.
Further, the object flipping structure/platform described herein, including the flipping structure 104, 212, 312, 402, 600 or the flipping platform 822, can be formed or constructed in various way from various materials. In one implementation, the object flipping structure/platform can be rigid, such as metal or hard plastic, and can also include a soft top surface such as felt. In another implementation, the object flipping structure/platform can include a rigid layer, such as a metal or hard plastic layer, a compliant layer, such as rubber, elastomeric or other flexible material, and also a soft top layer such as felt. In another implementation, the object flipping structure/platform can include a compliant layer, such as rubber, elastomeric or other flexible material, and may but need not have a rigid or soft layer, but could have a structural support, such as an underlying frame. More generally, the flipping structure/platform can have a laminate construction. In yet another implementation, the ends of the flipping structure/platform (or at least a layer thereof) can be thinner that the center portion for added flexibility at the ends.
The various aspects, features, embodiments or implementations of the invention described above can be used alone or in various combinations.
Embodiments of the invention can, for example, be implemented by software, hardware, or a combination of hardware and software. Embodiments of the invention can also be embodied as computer readable code on a computer readable medium. In one embodiment, the computer readable medium is non-transitory. The computer readable medium is any data storage device that can store data which can thereafter be read by a computer system. Examples of the computer readable medium generally include read-only memory and random-access memory. More specific examples of computer readable medium are tangible and include Flash memory, EEPROM memory, memory card, CD-ROM, DVD, hard drive, magnetic tape, and optical data storage device. The computer readable medium can also be distributed over network-coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
Numerous specific details are set forth in order to provide a thorough understanding of the present invention. However, it will become obvious to those skilled in the art that the invention may be practiced without these specific details. The description and representation herein are the common meanings used by those experienced or skilled in the art to most effectively convey the substance of their work to others skilled in the art. In other instances, well-known methods, procedures, components, and circuitry have not been described in detail to avoid unnecessarily obscuring aspects of the present invention.
In the foregoing description, reference to “one embodiment” or “an embodiment” means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the invention. The appearances of the phrase “in one embodiment” in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Further, the order of blocks in process flowcharts or diagrams representing one or more embodiments of the invention do not inherently indicate any particular order nor imply any limitations in the invention.
The many features and advantages of the present invention are apparent from the written description. Further, since numerous modifications and changes will readily occur to those skilled in the art, the invention should not be limited to the exact construction and operation as illustrated and described. Hence, all suitable modifications and equivalents may be resorted to as falling within the scope of the invention.
This application is a continuation of U.S. patent application Ser. No. 16/877,232, entitled “GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE,” filed on May 18, 2020, and which is hereby incorporated herein by reference, and which in turn is a continuation of U.S. patent application Ser. No. 16/167,455, entitled “GAMING OBJECT FLIPPING APPARATUS FOR ELECTRONIC GAMING MACHINE,” filed on Oct. 22, 2018, and which is hereby incorporated herein by reference.
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Number | Date | Country | |
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20210252380 A1 | Aug 2021 | US |
Number | Date | Country | |
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Parent | 16877232 | May 2020 | US |
Child | 17308030 | US | |
Parent | 16167455 | Oct 2018 | US |
Child | 16877232 | US |