Field of the Invention
The present invention is directed to a game, and in particular relates to an improved game of horseshoes. More particularly, the game is designed for two or more players that require navigating a large playing field containing a plurality of horseshoe courses arranged for sequentially playing each course, at least one of the courses, and preferably at least a majority of the courses have different configurations of challenges, including objects, obstacles and hazards.
Description of the Related Art
The history of the game of horseshoes is believed to date back to the second century AD wherein soldiers or athletes would toss horseshoes from a distance towards a small stake or target area placed in the ground and attempt to outscore their opponent by throwing their horseshoe closest to the stake or post or around the stake or post.
A horseshoe is generally a U-shaped metal piece that is used to protect horse hoofs from wear. Modern horseshoes for the game are about twice the size of horseshoes used on horses and may be made of varying materials, e.g., plastic, wood, metal.
The current game of horseshoes is a sport typically played outdoors between two players and can also be played by two teams of two players each. In the two player game each player uses two horseshoes. The course is an elongated planar portion having opposed ends and a horseshoe pit on both of the opposed ends of the elongated planar portion. Each pit has a stake rising above the pit. Both players stand at one end of the course. The players take alternate turns tossing horseshoes at the upright stake in the opposite, second horseshoe pit. After scoring their respective points the players then repeat the process, tossing their horseshoes towards the original, first horseshoe pit and stake and adding additional points to their scores. The players continue back and forth within the same course until a final point total is reached. There is an established method of scoring and for the sake of brevity will not be detailed here.
The rules of play for horseshoes have changed many times over the years with the current final dimensions of horseshoes, horseshoe pits, stakes & distances being last established in 1950 and the scoring system has remained unchanged since 1982. The aforementioned rules are for tournament play and were set under the governing body of the National Horseshoe Pitchers Association of America.
The game of horseshoes has survived for many years for numerous reasons. It is quite simple in nature but yet very challenging to become skilled. There are various methods of throwing horseshoes that people are constantly striving to improve upon, similar in fashion to the game of golf. It does not require a costly outlay to create a horseshoe course and associated pits in one's backyard for recreational purposes. Games involving hand eye coordination inherently solicit involvement and the game of horseshoes is one of the most accessible and inexpensive games one can play. Regarding tournament play, there is the aspiration to become a top player in the game.
Applicant is aware of the following prior art:
It is an object of this invention to provide a new and novel game particularly suited for use as an outdoor field game, but which may also be used as an indoor game, as desired.
It is another object of this invention to provide a game with great versatility for recreational and amusement purposes as well as giving physical benefits to persons of practically all ages.
It is thus object of this invention to provide an improved game of horseshoes.
It is further object of this invention to provide a novel playing field for the game of horseshoes and method of playing the game that is more complex and challenging than the known game.
The above objects are achieved by a novel playing field for a horse shoe game for use by players. The playing field is a substantially planar playing field, although it may traverse gently rolling hills. There is a plurality of horseshoe courses arranged on the playing field. Each of the horseshoe courses comprises an elongated planar portion having opposed ends and a horseshoe pit on at least one of the opposed ends of the elongated planar portion. A plurality of the horseshoe courses on the playing field have a horseshoe pit on each of the opposed ends of the elongated planar portion of the horse shoe course. Each of the pits has a stake rising above the pit. At least one, and preferably a plurality of the courses have included in the horseshoe course a challenge for the player. The courses are arranged on the playing field to enable the players to traverse a predetermined game path to play each course in sequence to complete the game. The game may be adapted as a digital game to be played on a video screen, PC, I-Pad® and I-Phone® type devices.
Other objects and advantages of the invention will become apparent in the following description and accompanying drawings.
The novel features believed to be characteristic of the present invention, together with further advantages thereof, will be better understood from the following description considered in connection with the accompanying drawings in which several embodiments of the invention are illustrated by way of example. It is to be expressly understood, however, that the drawings are for the purpose of illustration and description only and are not intended as a definition of the limits of the invention.
It shall be noted that like reference numerals are used throughout the drawing figures and the drawings are representative of various embodiments that may be employed within the scope of the present invention.
Referring to
The overall course or playing field 10 allows for walkways between adjacent courses as well as any signage (not shown) to help direct players throughout the game. A structure (not shown) may optionally be positioned at the start of the game for collection of fees, distribution of horseshoes and scorecards, concession area & park benches. Provisions can be made to supply drying towels for patrons during play on the water feature courses. Players could use the same set of horseshoes throughout the game or alternatively each course could have a dedicated set of horseshoes available for the next round of players.
Referring now to
It should be understood that the terms tossing, throwing & pitching of horseshoes can be used interchangeably and all mean the same action which is physically directing a horseshoe in a trajectory path towards the opposite horseshoe pit and upright stake.
Continuing the game from course C1 the players then proceed to course C2 and repeat the process of tossing their respective horseshoes similar to course C1. This pattern continues throughout the game for courses C1, C2, C3, C5, C8 and C9. Courses C4, C6 and C7 are divided into two courses which are labeled C4a, C4b, C6a, C6b, C7a and C7b respectively. These courses are asymmetrical due to the challenges which will be described in greater detail below. After players finish course C3 they will then proceed to course C4a for one direction of tossing horseshoes. Players will then move to course C4b to toss horseshoes in the opposite direction. The same practice applies for courses C6a & C6b and C7A & C7b.
Referring to
The general dimensions of each course as described above are similar for all courses within the overall game and the subsequent descriptions for the remaining courses will focus on details comprising the obstacles and/or challenges for each one.
The following is an example of how one version of the game could be played. It should be realized that various different rules may be formulated. The players have a coin toss to determine who throws first. There will be no practice throws or warm-ups on the courses, but only specific areas set aside for such activities. The players then take alternating turns throwing their horseshoes 28 towards the stake 22 at the opposite end of each course. The best shot, a ringer, counts for three points. A ringer is when the open portion of horseshoe 28 is encircled around the stake 22. Next on the point scale is a leaner which counts for two points. A leaner is when horseshoe 28 is positioned at an angle adjacent stake 22. Lastly, one point is awarded for the player's horseshoe that is closest to the stake 22. During play on courses C1, C2, C3, C5, C8 & C9 players will throw from both ends of the course. Courses C4a, C4B, C6a, C6b, C7a & C7b allow for only throwing horseshoes from one end. All players throw 8 times on each of the nine courses for a maximum total on each course of 24 total points and a possible 9 course maximum total of 216 points. Players tally their scores at the end of each course and throughout the game and after completing the game will then add up all of their points to determine a winner, the objective being the highest point total. Preferably the horseshoes will remain at each course for the next player.
Each of the horseshoe courses on the playing field is of varying configuration and has differing challenges and degrees of difficulty. The players traverse sequentially from one horseshoe course challenge to the next while keeping score and tabulating the scores at the end of the game to determine a winner. The layout and sequence of the game along with the associated challenges can be configured to create any number of variations desired and is not limited to what is shown in the drawings.
The dimensional layout of each of the horseshoe courses is similar to but not limited to the standard sizes and distances of the conventional horseshoe game. For example, the distance between stakes or posts is normally forty feet; the proposed invention layout may be thirty-eight feet for men, thirty-six feet for women and varying distances for children.
The throwing distance can be altered by employing a throwing line at each end of a course with marked throw lines for men, women and children. The challenges for each course can be adjusted to create numerous degrees of difficulty depending on the final objective.
The overall game layout 10 can be configured a number of different ways to accommodate varying spaces available for installation whereby the overall game objective remains the same with players progressing throughout a series of different challenges. The game conventionally would be played outdoors during daylight hours but artificial lighting can be utilized to extend playing hours. The game could also be played in an indoor facility with artificial turf or other floor coverings. Other versions of the game can also include weighted plastic or rubber horseshoes for safety reasons or the physical strength capabilities of the players. The invention is not limited to throwing horseshoes per se. The throwing objects could be of different shapes and sizes.
In one proposed application the horseshoe game could be created within a commercial venue such as an indoor or outdoor recreational business. Other applications can include amusement parks, local and county park systems, country clubs for family recreation & neighborhood play areas.
The invention is not limited to full scale physical installations. The horseshoe game could be created and played in a digital environment such as video games for computers, cell phones, tablet computing and gaming consoles.
Although this disclosure describes illustrative embodiments of the invention in detail, it is to be understood that the invention is not limited to the precise embodiments described. The specification and drawings are, accordingly, to be regarded in an illustrative rather than a restrictive sense. Various adaptations, modifications and alterations may be practiced within the scope of the invention defined by the appended claims.
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Number | Date | Country | |
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20160325164 A1 | Nov 2016 | US |