The present invention refers in general to the field of games, and more particularly, to a game of strategy, memory and chance.
It is an object of the present invention to provide an improved game of strategy, memory and change.
It is a related object of the present invention to provide an improved game based on a long known and widely know game played by many.
In accordance with a preferred embodiment of the present invention, a game of strategy, memory and chance comprises two or more players, each player having a set of game pieces, the set of game pieces being the same for each player in all respects except in some distinguishing characteristic so that each player can distinguish one player's game pieces from the one or more other player's game pieces, each set of game pieces having the same front appearance, and each game piece having at least three types of back appearances, the first type winning over the second type, the second type winning over the third type and the third type winning over the first type, a game board having a plurality of positions, pre-designated game board positions are set for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other player's game pieces, one of the game board positions being the winning position, in turn, each player may move any one of their game pieces to an adjacent open board position or may challenge another player to a board position occupied by that other player, in the event of a challenge, each player reveals to the other the back of the player's game piece, the game board position is then occupied by the winner and the losing piece is removed from the game board or the game piece positions are left unchanged in the event both game pieces are of the same type, play ends upon one player occupying the winning position without being able to be challenged by any remaining player.
Other objects and advantages will become apparent from the following descriptions, taken in connection with the accompanying drawings, wherein, by way of illustration and example, embodiments of the present invention are disclosed.
The drawings constitute a part of this specification and include exemplary embodiments to the invention, which may be embodied in various forms. It is to be understood that in some instances various aspects of the invention may be shown exaggerated or enlarged to facilitate an understanding of the invention.
Detailed descriptions of the preferred embodiments are provided herein. It is to be understood, however, that the present invention may be embodied in various forms. Therefore, specific details disclosed herein are not to be interpreted as limiting, but rather as a basis for the claims and as a representative basis for teaching one skilled in the art to employ the present invention in virtually any appropriately detailed system, structure or manner.
Turning to the Figures, the game is played on a board between two or more players. The Board may be a virtual board if played electronically, or may be a physical board. In the preferred embodiment, the board has a layout as shown in
A set of green game pieces or pawns consisting of 3 Rock, 3 Paper, and 3 Scissors is also provided. In the preferred embodiment, each pawn may take any shape or depiction such as a person, male or female, a ghost, a ghoul, any animal, etc. without departing from the intention of the invention. Particularly, though, each pawn for each player is configured having a front side and a back side, wherein the front side off all of one player's pieces are identical, and the back side has an indication of either Rock, Paper, or Scissors. Such Rock, Paper, Scissors, may be depicted with a letter such as R, P, S, or may be a hand showing the traditional closed fist signifying Rock, extended prone hand signifying Paper, and the first two fingers split signifying Scissors, or any other appropriate depiction. It will be appreciated that any number of pawns may be provided and in any configuration of Rock, Paper, or Scissors. The important aspect is to allow neither player to have an unfair advantage over the other. For an alternate example, each player may be allowed to select the number of Rock's Paper's and Scissors's up to the total number of pawns allowed, or may be limited to an equal number of each, as in the preferred embodiment. Any color may be used, or any shape, as long as one player's set of pawns is distinguishable from another player's set of pawns. An exemplary depiction of the front of a set of game pieces, as well as the three types of backs of a set of game pieces is shown in
A set of blue game pieces or pawns consisting of 3 rock, 3 paper, and 3 scissors is also provided. As described in connection with the set of green pawns, above, the pawns may take a large number of variations. More sets of pawns may be provided, depending upon the number of players desired. In the illustrated preferred embodiment, two sets of pawns, one for each of two players is provided. As the number of players increases, the number of pawns may be varied, as well as the number of spaces on the Board, described above.
The game is won when one player is in the Board's center space with a pawn that cannot be taken by an opponent. This happens when all of their pawns that beat it have been removed from the Board. For example: Blue moves a Rock pawn into the center space after taking all of Green's Paper pawns. Without a Paper pawn, it is impossible for Green to take Blue's Rock, and Blue wins.
The game is started with each Player placing their pawns next to each other on the outermost annulus or ring so that they control one half of the outer ring. Players may place the Rock, Paper, and Scissors pawns as they choose. Alternately, the players may take turns placing one or more pawns at a time until all the pawn are placed. In the preferred embodiment, and as illustrated in
After pawns are placed, players use traditional Rock, Paper, Scissors hand game to determine who goes first. If there more than two players, the remaining players can play the Rock Paper, Scissors game to determine which player goes second, and so forth. Alternate ways of choosing the order of players may be used and are well know such as drawing cards, rolling one or more die, etc.
The players alternate taking turns. They may move a pawn or challenge an opponent's pawn if the opponent's pawn is in an adjacent space. Players may move pawns around the ring they are currently in or move into an adjacent ring, including the center ring. Diagonal movement is not allowed in the preferred embodiment, though in alternate embodiments, diagonal movement may be allowed. As illustrated in
Players may challenge an opponent's pawn if it occupies a space that they could move into if it were empty. The player occupying the space before the challenge is designated the Defender, and the other player is designated the Attacker for purposes of this description. When a challenge occurs, both players reveal their pawns type, i.e., Rock, Paper, or Scissors. As in the traditional hand game, Rock beats Scissors, Scissors beats Paper, Paper beats Rock. If the Attacker's pawn beats the Defender's pawn, the Attacker takes the Defender's pawn off the Board and moves into the space that had been occupied by the Defender. If the Defender's pawn beats the Attacker's pawn, the Defender takes the Attacker's pawn off the Board and remains in place. If both pawns are of the same type they remain in place and the Attacker's turn ends.
Captured pawns are left in plain sight so that both players can see which types have been taken.
After a challenge is over, the pawns that remain still in play are turned so that the type of pawn, i.e., Rock, Paper or Scissors, becomes hidden from the opposing player again.
The game ends when the center space is occupied by a pawn that cannot be taken, which can happen in two ways. First, by moving a pawn into the center after capturing all of the opponent's pieces that beat can it; and second, by capturing the last of all opponents' pieces that can take the piece currently in the center. For example: Green has a Scissors in the center ring and challenges Blue somewhere else on the Board taking Blue's last Rock. Green's scissors is now unable to be taken, ending play. It will be understood that particular embodiments described herein are shown by way of illustration and not as limitations of the invention. The principal features of this invention can be employed in various embodiments without departing from the scope of the invention. Those skilled in the art will recognize, or be able to ascertain using no more than routine experimentation, numerous equivalents to the specific procedures described herein. Such equivalents are considered to be within the scope of this invention and are covered by any issued claims.
This application is based on provisional application Ser. No. 62/115,706, filed Feb. 13, 2015 entitled Game of strategy, memory and chance.
Number | Date | Country | |
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62115706 | Feb 2015 | US |