Claims
- 1. Game apparatus comprising:
- a) a game piece having a plurality of surfaces and each surface containing a scoring indicia;
- b) an enclosed housing includes a plurality of side walls which extend between first and second end walls to defined a free fall column between the first and second end walls whereat movement of said game piece is confined and wherein said plurality of side walls contain a plurality of apertures distributed over the length of said free fall column;
- c) a plurality of obstruction members shaped to deflect said game piece upon contact and selectively mountable through ones of said apertures into and over the length of the free fall column to define a plurality of alternative pathways to said game piece at interstices between the obstruction members, and wherein the apertures are arranged such that none of the obstruction members can be individually posited to permanently obstruct movement of said game piece through the column whereby as the game piece traverses the free fall column the game piece randomly deflects from said obstruction members to follow one of the alternative pathways prior to coming to rest on one of the first and second end walls and displaying one of the scoring indicia.
- 2. Apparatus as set forth in claim 1 wherein ones of the obstruction members are mounted between pairs of apertures at ones of said walls and others of said obstruction members are mounted to partially project into the free fall column, yet prevent movement of the game piece between a distal end of the obstruction member and an adjacent wall of said housing.
- 3. Apparatus as set forth in claim 1 including an aperture through one of said walls for selectively admitting said game piece to said housing and wherein the aperture is positioned to prevent the escape of the game piece during normal play.
- 4. Apparatus as set forth in claim 1 wherein a plurality of obstruction members in a predetermined geometric pattern.
- 5. Game apparatus comprising:
- a) at least one game piece having a plurality of surfaces and each surface containing a scoring indicia;
- b) a multi-walled housing wherein the walls are arranged to define a free fall column whereat movement of said game piece is confined and including an aperture through one of the walls to selectively admit said game piece to said housing and positioned to prevent the escape of the game piece during normal play; and
- c) a plurality of obstruction members projecting into said free fall column from said walls and distributed over the length of said free fall column, wherein each obstruction member is shaped to deflect said game piece, and wherein none of the obstruction members contact any other obstruction member or wall, to form a plurality of random pathways to said game piece at the interstices between the obstruction members and without permitting passage of said game piece between the distal end of an obstruction member and an opposite facing wall, whereby as the game piece traverses the free fall column the game piece randomly deflects from said obstruction members to follow one of the pathways prior to coming to rest and displaying one of the scoring indicia.
- 6. Apparatus as set forth in claim 5 wherein said housing includes a plurality of apertures extending through the walls and in communication with the free fall column for selectively supporting player insertable obstruction members within the free fall column.
- 7. Game apparatus comprising:
- a) a game piece;
- b) a multi-walled housing including an entrance aperture whereat said game piece is admitted to play, a bottom tray, a free fall column defined by a plurality of walls extending between the entrance aperture and bottom tray and containing a plurality of apertures through the walls and distributed over the length of the free fall column;
- c) a plurality of obstruction members shaped to deflect said game piece upon contact and selectively mountable through ones of said apertures into and over the length of the free fall column to define a plurality of alternative pathways at the interstices between the obstruction members, wherein the apertures are arranged such that none of the obstruction members can be individually positioned to permanently obstruct movement of said game piece through the column, wherein ones of said apertures are arranged over a first portion of said column to define a predetermined geometrical pattern and others of said apertures are arranged over a second portion to define a random pattern, whereby said game piece upon traversing the free fall column deflects from ones of said obstruction members to randomly follow one of the pathways; and
- d) means at said tray for randomly directing said game piece to one of a plurality of partitioned tray compartments, wherein each compartment is assigned a unique scoring value for any entering game piece.
- 8. Apparatus as set forth in claim 7 wherein the apertures of the first portion are arranged to define at least one helical arrangement of said obstruction members centered along a longitudinal center axis of the free fall column.
- 9. Apparatus as set forth in claim 7 wherein the tray directing means comprises a plurality of possible exit apertures to said game piece from said housing, wherein each aperture is aligned with at least one of the tray compartments.
- 10. A method for playing a game comprising:
- a) selectively positioning a plurality of members through a plurality of apertures in a plurality of walls of an enclosure to define a plurality of alternative pathways at interstices between said members, wherein each member is shaped to deflect and not restrict movement of a game piece, wherein said apertures are distributed over the length of a free fall column defined by the walls, and wherein ones of said members are supported between pairs of said apertures and others of said members partially project into the free fall column; and
- b) admitting a game piece to the free fall column upstream of the positioned members, whereby as the game piece traverses the free fall column the game piece randomly deflects from said members to randomly follow one of the pathways prior to coming to rest at an end wall of the enclosure.
- 11. A method as set forth in claim 10 including the step of randomly directly the game piece upon traversal of the free fall column to one of a plurality of compartments, wherein each compartment has a unique scoring value.
Parent Case Info
This is a division of application Ser. No. 07/477,551, filed Feb. 9, 1990, now abandoned.
US Referenced Citations (15)
Foreign Referenced Citations (8)
Number |
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512790 |
Jul 1952 |
BEX |
333145 |
Apr 1920 |
DE2 |
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1033570 |
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Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
477551 |
Feb 1990 |
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