The invention relates to games, and more particularly, to a set of game pieces that can be used to play a game on a game board, and also, to different games that can be played using the set of game pieces.
Games and puzzles using polyomino shaped pieces are known. For example, U.S. Patent Application Publication No. 2011/0042892 to Pineda et al (“Pineda”) discloses a three-dimensional cube puzzle having multiple pieces with various shapes that can be assembled into a cube and various other structures using all or a portion of the puzzle pieces.
U.S. Pat. No. 3,672,681 to Wolf (“Wolf”) discloses a method of playing a game comprising two sets of pieces, each set containing twenty-seven cubes having a hole in each of its six faces. The cubes of Wolf are interengageable to form building groups of two or more cubes which are selectively constructed by opposing players in puzzle form as to permit the groups of each set to be assembled into a large cube.
U.S. Pat. No. 5,868,388 to Wood et al (“Wood '388”) discloses a game or puzzle including a plurality of polyomino pieces which have the obverse sides and reverse sides marked with different markings. In Wood '388, the pieces may be assembled using both sides into different arrays of eight by eight squares defining checkerboard patterns for use in playing the game of chess or checkers. The pieces in Wood '388 may also be assembled into a cube comprising four by four squares. Col. 2 of Wood '388, lines 46-53 disclose that the term “polyomino pieces” used in that reference includes, ominoes or monominoes, dominoes, triominoes, tetrominoes, pentominoes, hexominoes, heptominoes and octominoes.
Similarly, U.S. Pat. No. 7,255,345 to Wood et al (“Wood '345”) discloses advanced games and puzzles comprising a plurality of polyomino pieces which have the obverse sides and reverse sides marked with different markings. FIG. 7 of Wood '345 shows a six-by-six-by-six cubic puzzle comprising thirty-five hexominoes and two triominoes, shown in FIG. 8 of Wood '345. A solution to the puzzle of FIG. 7 using all thirty-seven polyomino pieces of FIG. 8 of Wood '345 is shown in FIG. 9 of Wood '345.
What is needed is a challenging and interactive game using three-dimensional polyominoes and, more particularly, using a set including unique hexomino game pieces that can be easily stacked and/or intertwined for playing a game.
It is accordingly an object of the invention to provide a set of gaming pieces, which set includes a plurality of hexomino game pieces, and methods for using such a set that satisfies the needs of the prior art. In one particular embodiment of the invention, the game pieces are particularly configured to include a predefined tolerance to assist with arranging and/or stacking of the game pieces. In another particular embodiment of the invention, a playing board assembly is provided that has a curved, surface engaging face to provide for more challenging game play.
Although the invention is illustrated and described herein as embodied in gaming pieces and a method of use, it is nevertheless not intended to be limited to the details shown, since various modifications and structural changes may be made therein without departing from the spirit of the invention and within the scope and range of equivalents of the claims.
The construction and method of operation of the invention, however, together with additional objects and advantages thereof will be best understood from the following description of specific embodiments when read in connection with the accompanying drawings.
Referring now to
The game of the present invention is intended to be played with a set of pieces, which in accordance with the present embodiment, includes a full set of pieces having the shapes of the thirty-five unique hexominoes (101-135) of
Additionally, as can be seen, each piece 101-135 is configured as six three dimensional blocks arranged contiguously into a single game piece.
In accordance with one particular embodiment of the present invention, in addition to one each of the thirty-five unique hexominoes 101-135 shown in
Additionally, game pieces of the present embodiment have been designed so as to allow for easy manipulation of the blocks: a thin, solid space (i.e. a “tolerance”) is included in each of the polyomino game pieces 101-140, inserted between and seamlessly connecting the faces of their individual six cubes, so that the “tab” or projection of one block can fit in between the “slot” or recess of another. The tolerance is small, so that the included spacers need not be used for most structures, but not so small that the game pieces cannot be moved and removed easily and repeatedly, as the selected game and your imagination require. Theoretically, each cubic hexomino has the same volume, of six cubic units. But actual cubic hexominoes, actual pieces or material blocks made by connecting six identical cubes together cannot be placed so that they fit inside or outside each other's recesses or tabs, without allowing a tolerance between the faces to be included in the dimensions of the constructed piece or block. This tolerance is analogous to the grout lines between square tiles on a floor or wall. Similarly, the grid lines on a piece of graph paper can be seen as the (very thin) tolerances between the individual squares they create with their cross-hatching.
Thus, if desired, each game piece 101-140 can be configured as including blocks of a certain size, with two blocks having a predefined tolerance between it and the next contiguous block. For example, referring now to
In one particular example, for each block 114a, the dimension “a” is 24.4 milimeters for each of the length, width and height dimensions of the block 114a and the tolerance dimension “b” is 1 milimeter. Consequently, a total dimension “c”, made up of one block and one tolerance, is a+b, or for the present example, 25.4 milimeters (1 inch). Thus, in the present particular embodiment, The game pieces 101-137 are actual cubic hexomino blocks that are constructed of six identical cubes, where each edge of the six component cubes measures 24.4 millimeters and the tolerance allowed between the connected faces is 1 millimeter wide or thick. Thus, the length of the side of one cube plus the width of one tolerance=24.4 millimeters+1 millimeter=25.4 millimeters=1 inch.
Similarly, in this embodiment, the length of the 1×6 rectangular prism 135 is six cubes plus five tolerances; therefore, it is 1 mm. less than 6″ long. The width and depth of the 1×6 rectangular prism is 24.4 millimeters. The length of the 2×3 rectangular prism 101 is three cubes plus two tolerances, or 1 millimeter less than 3″ long, while its width is two cubes plus one tolerance, or 1 millimeter less than 2″ wide; its thickness or depth is also 24.4 millimeters, as is the case for all of the game pieces 101-141 in the present particularly described embodiment.
In another particular embodiment of the invention, half-size pieces are provided that are ½ the size of the above-described blocks, the cubes of the half-size game pieces are separated with a 0.5 mm. tolerance between their contiguous faces, which measure 12.2 mm. on each side. At half the size, two layers of the smaller game pieces can fit in any one of the 1″ columns or rows of the playing board, which effectively doubles the functional size of the board 10.
Referring now to
The grids on the playing board 150 are made by cross-hatching (or placing perpendicular to each other) lines of 1 mm. thickness 1 inch apart, corresponding to and in order to align with the dimensions of the game pieces, themselves. When laying a game piece flat on the playing board (on its back or front, where the unique contour of the piece can be seen from above the board, for example,) each of the tolerances of every block is perpendicular to the playing board. The tolerances of each block line up (or can be positioned to line up) over the grid lines. Whether care is taken to orient the pieces in an orthogonal fashion or not, each game piece that is laid flat extends, in the presently described embodiment, 24.4 millimeters above the board. As noted above, every game piece in the presently described embodiment has a thickness of 24.4 millimeters. However, this is not meant to be limiting, as thicknesses of other amounts can be used, as desired, without departing from the scope and spirit of the present invention.
In the presently described example, when placing a game piece 101-141 on its side or end, however, each of the tolerances that are now parallel to the playing board extends the height of the erected piece 1 millimeter above the level of pieces laying flat on the board. This can create the need for spacers. For instance, placing (or erecting) the 1×6 rectangular prism 135 vertically would cause it to extend 5 millimeters above the level of 5 game pieces stacked horizontally, or laid flat on top of one another. Placing the 2×3 rectangular prism 101 vertically would cause it to extend either 1 millimeter above two, or 2 millimeters above three flat levels, depending on its orientation (whether it was placed on its side or its end.)
The need for spacers decreases when placing a game piece at an “alternate orientation.” That is, by alternating orientation of placement, vertical vs. horizontal, erect vs. flat, as the process of stacking continues, the orthogonal design of the game pieces of the present embodiment helps to cancel out the 1 millimeter disparity. One of the purposes of the present game is also to help players develop “alternate orientations”—alternative approaches or uniquely different ways of looking at problems.
In accordance with one particular embodiment of the invention, a game board assembly is provided in which the board is part of, or rests on, a “wobble” base having a curved, surface engaging face that acts as a destabilizing device for the game board. More particularly, referring now to
The curvilinear lower face 304 of the hemispherical base 300 is placed on a flat surface 310, such as a table or a wood or tile floor. The face 304 balances on the surface 310 at rest, but due to the curvature of the surface engaging face 304, the base 300 will rock when unbalanced or jostled. Consequently, a game can be played on a board 10 located on the top face 302 of the base 300, such that if great care is not used when placing a piece (101-139 of
In the particular embodiment shown in
In another embodiment of the invention shown in
Additionally, in one particular embodiment of the invention, each of the pieces 340, 350 are provided with holes 347, 348 and 357, 358, in order to receive pegs from a further game board apparatus. More particularly, referring now to
Referring now to
In addition to the pieces 101-135 and/or 136-139 and a game board, such as game board 10, in accordance with one particular embodiment of the invention, a set of six “stones” or die are provided that are useful in playing particular suggested versions of a game or puzzle. The dice 400 can be used to select the piece that must be put on the board during one embodiment of game play and/or the section of board in another embodiment of game play. In one particular embodiment of the invention, at least one die 460 is color coded to the colored regions of the board 10 of
In accordance with one particular embodiment of the invention, six “stones” 400 are provided wherein:
The first stone 410 is a standard die, each face having pips (1, 2, 3, 4, 5 or 6);
The second stone 420 is a six sided die, each face having one symbol 0, 6, 12, 18, 24 or 30;
The third stone 430 is a six sided die, each face having a color red, orange, yellow, green, blue or violet;
The fourth stone 440 is a six-sided die having sides denoting right, left, top, bottom, front or back;
The fifth stone 450 is a six-sided die having sides denoting right left top, bottom, up or down; and
The sixth stone 460 is a six-sided die that can provide for further choices and randomization.
In one particular embodiment of the invention, the stones 400 can be rolled to play the game in particular ways. For example, in one embodiment, stones 410 and 420 can be rolled (and added together) to select a specific game piece (i.e., “stick”) 101-135 of
In another example, stones 410 and 420 can also be rolled to specify x, y coordinates of a flat grid or x, y, z coordinates of a cubic grid or rectangular prism, thus instructing the player where to “stack” the “stick” (i.e., game piece).
In a further example, stones 410 and 420 (or, if desired, stones 440 and 450) can be rolled to select a specific square on the Tic-Tac-Toe Board 10b of
In yet another example, stone 430 can be rolled to specify which color on the board 10a of
Additionally, in one embodiment, the stone 440 can be rolled to dictate an orientation of the game piece (i.e., which side, end or contour of the game piece face is to face UP, for example, or which side, end or contour faces the rolled direction, relative to the board, as determined by stone 450).
Similarly, stone 450 can be rolled to determine the position of the game piece on the board (i.e., the side, end or contour of the game piece, as selected by the stone 440 must be placed to face the side (left or right), end (top or bottom) or direction (up or down) relative to the board, rolled on the stone 450).
Stone 460 can be a “Wild” die that players can opt to use to customize the selected game or puzzle with individual preferences, which introduces choices beyond the chance randomizations of stones 410-450. Stone #6's six faces denote pc/row; pc/column; row/column; pc/row/column; lose turn; free roll, as will be discussed more particularly, below.
There will now be described particular embodiments for using the game pieces and game assemblies of
In one particular embodiment of the invention, the first rule is that there are no rules for playing the game. Rather, the player can choose to play whatever variation of the game, puzzle, model or toy that the player wants to play. The player can make up its own rules, or not. The player can follow one or more of the following rules and/or suggestions, if desired.
As an example, a second rule can be—when arranging the pieces, the third dimension requires structures not only to have a strong foundation, but also to be balanced and sound in their erection, in order to withstand the ultimately destructive forces of gravity and entropy. Those structures that are built up right tend to stay upright. Structures that aren't, don't. Those structures that are more stable tend to withstand better over time, water, weather, wind, quakes, shakes, bakes, lakes and other damaging forces of Nature. Therefore, if you want your structure to last, pay attention first to the direction of the erection. Either it stands, or it falls.
In the present example, a third rule can be—either it fits, or it doesn't. Either it is fit, or able to be fit, or it's not. Either the piece fits the place, or it doesn't. Either your body is physically and structurally up to the task against and in gravity, or it's not.
Additionally, a fourth exemplary rule can be—“It's UP to you!” Whether the chosen piece fits the selected space depends on what you, the players, choose, select and otherwise decide. You can choose not to decide, and allow chance to select the pieces and spaces of play (See Stones section in “Suggestions,” below.) You can choose any grid size and shape you'd like, and build inside or outside that selected size and shape, square, rectangular, or some combination thereof. You can build more easily on a level, hard surface, or less easily on an undulating, soft surface (like the beach,) but not so easily on a rounded, bouncy surface (like a beach ball, or any kind of ball.) (See Balls section in “Suggestions,” below.) “It's UP to you!” Just as the verticality, stability and longevity of your own spine, the surfaces you play on, and your level of fitness, are up to you. You can make these selections before playing the game, or during, or not at all. “It's UP to you!”
One possible fifth rule can be—there are more than five senses. Share this game, puzzle, model and toy to help your family and friends develop their senses of play, balance, closeness and wonder, in addition to their other senses. Also, if you and your friends sense and create a fun version that isn't among the suggestions listed below, share it with others.
A possible sixth rule for using the game pieces and assemblies of the present invention can be—“The Rule of 6's”: Cubes have six faces and three axes. Cubes can rotate around one, two or all three of their central axes, without otherwise changing their position. So can other three-dimensional objects, including the vertebrae, the bones of your spine. Therefore, 3-D objects such as cubes and vertebrae share these rotational six degrees of freedom. Cubes can also glide (forward or backward,) translate (side to side) and move (up or down) along their central axes without rotating. So can the bones of your spine. And so can the blocks included in this game, puzzle, model and toy.
Of course, vertebral bones and cubes can also move along their central axes while rotating, creating an infinite number of combinations and possibilities of movement for each cube. Higher levels of infinity are created when additional cubes, vertebrae, cylinders or cells are stacked on top of one another, and allowed to move as individual units, while also being restricted in some ways to move cooperatively, as a single unit. Certain restrictions and peculiar freedoms obtain in a specific articulation depending on the nature and structure of the joints, and their consequent level of connective strength and stability, as well as the size, position, orientation and alignment of the individual segments, and their intrinsic integrity. This is true whether the connected segments or individual pieces are vertebrae, cubes, cylinders, cells, cans or game pieces 101-135, and whether the joint tissues are cartilage, capsule, muscle, tendon, ligament or the specialized fluid-filled ligaments known as intervertebral discs (IVDs.) Extents of restriction and degrees of freedom are predictable and universal, and are the very foundation of erectile function, proper understanding and implementation of which are the basis of erectile freedom.
An exemplary seventh rule can be—as you search for your own interpretation of what erectile function and freedom mean to you, remember: When in doubt, refer to the first rule (“there are no rules”). Other than time, gravity and matter, which may not be as absolute as once thought, there are no rules. There are restrictions imposed by individual pieces and game assemblies, which are fixed and unyielding, but the “rules” governing the alignment and interaction of the pieces are determined solely by gravity and you, the players. “It's UP to you!”.
In an exemplary eighth rule (and first Suggestion)—“Trust in 8.”—Trust innate. Contemplate, understand and trust Innate Intelligence. That power that flowed over and through your cells, as you were forming in utero, and directed the divine dance, the duplication and differentiation of your cells to create the miraculous Structure, the tissues, organs and systems that became you, and still comprise you, that power that made the nervous system and the bones and joints that protect and erect the nervous system, that allow you to feel and heal, move and stay, walk and lay, run and play, that power is Innate Intelligence. That power formed the structures and functional organs that became you, and that power still coordinates and controls those structures, organs and functions in a cooperative and equally miraculous expression known as Health. Innate Intelligence, that power that first made the body, still heals the body.
While sticks and stones may break your bones, “Stick, Stack, Stone” will bend and build your brain. The game pieces (i.e., Sticks arranged in Stacks according to “stones” or dice, in one particular embodiment of the invention) don't bend, so your brain has to. Use “Stick, Stack, Stone” to help cultivate an appreciation of Innate Intelligence, and the demands posed by gravity and other forces of Nature that your nervous system faces on an ongoing basis, and solves on an up-staying base. Allow Innate Intelligence to help you decide which of the countless challenges of the games and puzzles you will choose to confront, as well as how to solve them. (Not only for “Stick, Stack, Stone” but also for Life.).
Suggestions: Following are suggestions, in accordance with one embodiment, for playing a game using a set or subset of the game pieces 101-141 of
Any or all of the game pieces 101-141 and/or game assemblies can be played with as a toy. A player can use them as building blocks, throw them, juggle them, balance them, tap them, toss them into baskets, shove them back in the box, or play 41-piece pickup!
Any or all of the game pieces 101-141 and/or game assemblies can be played with as a game. A player can tile a floor or a flat grid, stack a shape with two or more floors, or can create any free-form shape that appeals to the player. (Rectangle, square, plus sign, cross, ell-shaped, zig-zag, tunnel, bridge, etc.).
Additionally, any or all of the game pieces 101-135, or 101-141 and/or game assemblies can be played with as a puzzle. Some suggestions for stacking puzzles include:
“Pack UP”—build a tapering square or rectangular pyramid, where each new level (above) is two units less wide and two units less long than the previous level (below).
“Overhang”—build an upside-down pyramid, where each new level (above) is two units wider and two units longer than the previous level (below.) (See the playing board page for more specific suggestions.).
“Six-saw puzzle”—attempt to fit the Upriqx blocks inside various grid sizes without going outside the selected boundaries. Some grid sizes will require additional playing boards, a larger playing area, or your imagination. Such flat grids include 3×72, 4×54, 6×36, 8×27 and 9×24 (all with a Surface Area of 216 square units.). In one particular embodiment of the invention, the game board will accommodate a 12×18 grid=216.
“Cubic Rubric”—try to fit the game pieces inside various cube sizes without going outside the selected boundaries. Theoretically possible rectangular prisms include 3×3×24, 3×6×12, 3×8×9, 4×6×9, 6×6×6 and 2×9×12. (all with a Volume of 216 cubic units.). Build tall as Up as you can.
“Periphery”—build outside a selected grid or shape. Use the game pieces to create a flat (one level) or raised (>1 level) border of a selected size (4 units wide, or 3 units wide and 4 units high, for example.).
Holes in the Wall”—stand the game pieces on end to build walls vertically while trying to make windows of a certain size and shape. (Or, conversely, try to keep the number of holes created to a minimum.
“Cubic Tubes”—try to position the game pieces to build four intact walls, while connecting the walls at intersecting corners so they are more stable.
“Sixty Sick Sixes”—use two sets of game pieces to attempt to place 60 one-sided hexominoes in a 19×19 grid (with one space left over.). More particularly, ten of the cubic hexominoes (101, 103, 104, 106, 119, 124, 127, 128, 132 and 135) have the same shape even when flipped over—facing up or down matters not (hexomino 135 is the only cubic hexomino that can be rotated onto its side, and still retain its same contour as seen from above). Flipping over the other twenty-five hexominoes will yield their mirror-image opposite. These twenty-five hexominoes, plus their twenty reflections, plus the ten shapes where the front side and the back side have the same contour, total 60 one-sided hexominoes. Thus, two sets of game pieces are needed to play “Sixty Sick Sixes” or other games where front side-down or back side-up might matter to the players. When completing the “Sixty Sick Sixes” puzzle, the game pieces will extend one column and one row beyond the 18×18 game board. Extra points are awarded for placing the blocks so that the one empty space is positioned in any corner of the grid. Additional extra points if the one empty space is positioned in the center of the grid.
“Mental blocks”—engage in the process of moving the game pieces to gain a better understanding of erectile function. Repeatedly move and remove these and other mental blocks to achieving higher levels of erectile freedom.
“Erect Tile fun”—simply try to stand game pieces on their ends or sides, and see which pieces will stand as erect tiles, without falling, and thereby learn which portions of which pieces can serve as the foundation of an erection.
“Stick, Stack, Stone”—Use the black and white side of the playing board and the six die (410-460 of
“Color Blind”—Use the colored side of the playing board to build upon (or near) a selected color. (Die 430 can be used to select the color.) game pieces placed on the purest expressions of color will need to be stacked on their side, because each column of purest color is only one unit wide. How strictly you interpret the color, or colorblind rule, is also Up to you.
“Play prone”—Don't play Upriqx sitting down, because you're almost certainly doing that wrong, and you're probably sitting too much already. Instead, lay flat on your stomach and prop yourself up on your elbows, returning a more natural lordotic curve to your neck and low back, and reducing stress on your lungs, digestive organs, and IVDs. Neck muscles will have to work (which is good,) but other spinal muscles can relax more.
Further Rules and suggestions for play include:
Since there are no rules, play whatever variation of the game, puzzle, model or toy that you choose to. Make your own rules. Or don't.
Decide which stones (dice 400) you will use. You can use none, some or all. Stone 410 and/or Stone 420 can be used to determine who goes first. The players decide before rolling the Stones whether the highest or the lowest total goes first, and then play proceeds clockwise (to the player's left, when players are facing the Board.).
Stones 410 and 420 are then rolled and added together to generate a number between 1 and 36. This randomly determined number can then be used to select a particular game piece (corresponding to the cubic hexominoes numbered 101-135 in
Stones 410 and 420 can also be used to determine the particular space on the playing board where the game piece selected by the first roll is placed. For example, the second roll can be used to specify the row, and the third roll to specify the column. Rolls of 1 and 1 would designate the upper left corner of the playing board's 18×18 grid, or the square at the intersection of row 1 and column 1. The player would then have to place the selected game piece so that one of its six cubes sits atop that particular square. If the player cannot place the piece flat, between pieces previously played, then the player must try to stand the piece on its end or on its side, while still sitting atop the square determined by rolls two and three. Stacking the game piece on top of others is also allowed, as long as complete contact with the square on the playing board is maintained by one of the faces of one of the six cubes of the selected game piece. If the game piece cannot be placed as described above, or falls, or cannot maintain flush contact with the square on the board (no leaning allowed), then the player loses a turn.
The square at the intersection of row 6 and column 11 is the “dot” above the “I” in the upriqx logo on the colored side 10a of the playing Board 10 of
Stone 430 can be used to specify the color on which to place the selected game piece. Each of the faces of Stone 430 corresponds to a specific color (or column) on the playing Board. So a player can choose to roll Stone 430 to select the column, instead of rolling Stones 410 and 420 a third time. With about three columns for each of the six colors, Stone 430 allows for more flexibility, unless players decide that the purest expression of that color must be used (which are columns 1, 4, 7, 11, 15 and 18 to my eye.) Besides these columns, the purest colors are in the six letters of the logo. Pieces can also be placed on the letter corresponding to the selected color. Although there is of course flexibility in placing the pieces, considering that only one of the six cubes needs to sit atop a specified square, and the game piece can be laid flat, or on its side or end, along either the row or the column, it all depends on how strictly players wish to interpret the “Colorblind” rule.
Stone 440 can be rolled to dictate orientation of the Stick (which side, end or contour of the selected game piece faces “UP”, for example, or which side, end or contour faces the direction, relative to the playing Board, determined by Stone 450.). Stone 450 can be rolled to determine the position of the Stick (game piece) on the board. The side, end or contour of the Stick as selected by Stone 440 must be placed to face the side (left or right), end (top or bottom) or direction (up or down) relative to the playing board, as selected by Stone 450.
Stone 450 can also be rolled to select one of the nine larger squares on the Tic-Tac-Toe Board. Simply roll Stone 450 twice to select the row and column of the Tic-Tac-Toe square. Stone 450's top, down and bottom faces refer to the three rows of the Tic-Tac-Toe Board, while the left, up and right faces refer to the three columns. Additionally, the stones 400 might be used to specify which of the borders of a given square on the Tic-Tac-Toe board 10b of
Stone 460 is a “Wild” die which players can opt to use to customize the selected game or puzzle with individual preferences (introducing choices beyond chance randomizations of Stones 410-450.) Stone 460's six faces denote: pc/row; pc/column; row/column; pc/row/column; lose turn; free roll. The face that comes up can be the portion of the important first three rolls of Stones 410 and 420 that you can choose for yourself, so that none or only one of the three is determined by chance (rolling the dice.) Players can also decide before playing if the faces of Stone 460 will specify those parameters that they are allowed to choose freely, or those that will be determined by throws of the Stones.
Additionally, a discard-type game may be played where the 35 pieces 101-135 of
Weights:
In another particular embodiment of the invention, weights may be provided to add a further challenge to the game. A threat to balance in any gravitational field, increased weight needs to be accommodated. If the weight is too large, or the resultant effect of its position is too destabilizing, balance can be lost and structures can fall. Included in the present embodiment of the game are single cubic monominoes of different weights. The same size cube, with different density material and therefore different weights, one to six units (ounces would work.) These weights are placed on the playing board according to the rolls of Stones 410 and 420, as previously explained. They are designed to destabilize the balance of the playing board (or even a channel) when perched on one of the wobble boards (
Colored Cards:
Additionally, if desired, colored cards may be provided with the pieces and game assembly as part of the game. The colored cards are game-changers, but only if you're playing the game on one of the destabilizing or wobble boards described in connection with
Accordingly, while a preferred embodiment of the present invention is shown and described herein, it will be understood that the invention may be embodied otherwise than as herein specifically illustrated or described, and that within the embodiments certain changes in the detail and construction, as well as the arrangement of the parts, may be made without departing from the principles of the present invention as defined by the appended claims.
This application claims the benefit of U.S. Provisional Application Ser. No. 61/117,041, filed on Feb. 17, 2015, entitled Game Pieces and Method of Use, the prior application is herewith incorporated by reference in its entirety.
Number | Date | Country | |
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62117041 | Feb 2015 | US |