Aspects of the present disclosure relate to an interactive gaming experience and, more particularly, to a game suites system providing a dynamic, modular, interactive, augmented reality gaming experience for a single user, multiple users, and even remotely connected users across multiple game suites or over a network.
Gaming and entertainment has been steadily increasing in popularity. The last few decades have seen a rise from conventional card games and board games to video games. Video gaming itself has evolved from video game consoles to gaming on mobile phones and virtual reality headsets. Further, an industry and demand has grown for family fun centers, providing entertainment experiences such as laser tag, paintball, bowling, mini-golf, go-kart racing, trampoline parks, arcades, etc.
As new technologies emerge and as approaches to gaming change, there is a need for entertainment systems that leverage and improve these new technologies and that adapt to modern gaming preferences and demands to attract customers and provide new and exciting entertainment experiences.
One aspect provides a game suite. The game suite includes a game bay including one or more walls, a ceiling, and a floor that at least partially enclose a gaming area. The game suite includes a plurality of user input interfaces configured to detect input from one or more users within the game bay. The game suite includes a projection mapping system configured to provide visual game content to a plurality of the one or more walls, the ceiling, or the floor. The game suite includes a gaming entertainment system configured to execute a game within the game suite. Executing the game within the game suite includes obtaining input from the plurality of user interfaces and providing the visual game content to the projection mapping system responsive to the detected input from the plurality of user interfaces.
Other aspects provide a method by a gaming entertainment system. The method includes obtaining input from one or more users via one or more user input interfaces of a plurality of user input interfaces within a game suite. The method includes generating visual game content responsive to the input from the one or more users via the one or more user input interfaces. The method includes displaying projection mapped visual game content to a plurality of one or more walls, a ceiling, or a floor partially enclosing a gaming area of the game suite.
Other aspects provide a gaming entertainment system. The gaming entertainment system includes a memory comprising computer-executable instructions and a processor. The processor is configured to execute the computer-executable instructions and cause the gaming entertainment system to obtain input from one or more users via one or more user input interfaces of a plurality of user input interfaces within a game suite; generate visual game content responsive to the input from the one or more users via the one or more user input interfaces; and display projection mapped visual game content to a plurality of one or more walls, a ceiling, or a floor partially enclosing a gaming area of the game suite.
The following description and the appended figures set forth certain features for purposes of illustration.
The appended figures depict certain features of the various aspects described herein and are not to be considered limiting of the scope of this disclosure.
Aspects of the present disclosure provide a system, apparatuses, methods, processing systems, and computer-readable mediums for a game suite system. In some aspects, the game suite provides an interactive gaming entertainment system and a lounge area. In some aspects, the game suite is modular and can be adapted to suit various environments. For example, the gaming entertainment system and lounge area may support multiple different configurations. In some aspects, multiple game suites may be provided together in a gaming center. In some aspects, multiple game suites within a gaming center can be physically arranged to provide a shared configuration. For example, multiple gaming entertainment systems may be arranged around a shared lounge area.
In some aspects, the lounge area provides an area for relaxation, socialization, eating, and viewing. In some examples, the lounge area provides access and viewing to the gaming entertainment system. The lounge area may provide direct viewing of the gaming entertainment system and/or one or more displays which may display the gaming entertainment system (e.g., a camera view of the gaming bay) and/or content associated with the gaming entertainments system (e.g., in game content, leaderboards, menus, and/or interactive displays interfacing with the game). In some aspects, the lounge area includes portions of the gaming entertainment system, allowing guests in the lounge area to participate with an on-going game being run by the gaming entertainment system.
In some aspects, the gaming entertainment system includes one or more of: a plurality of inputs, a plurality of sensors, a plurality of displays, physical game play props, and one or more processors. The gaming entertainment system may include a gaming bay coupled to the lounge area. The gaming entertainment system may also include inputs and displays located in the lounge area.
The game suites described herein are modular and can be adapted based on the number of users as well as the architecture of the particular facility. The game suites provide a gaming entertainment center in which groups of guests can visit to play, socialize, and eat. In addition, the game suites provide a gaming entertainment system that allows for a single player to play or for multiple players to play cooperatively or competitively. The multiple players may be located within the gaming bay, within the lounge area, across multiple game suites within a single entertainment center facility, via a network across multiple entertainment facilities, and/or at home or otherwise remotely. The gaming entertainment system is further adaptable to multiple different games. The gaming entertainment system can provide an immersive interactive gaming experiences, leveraging augmented reality, virtual reality, and physical props and effects. The gaming entertainment system also allows a variety of experiences by accepting user interaction to the game play via a plethora of inputs, including, but not limited to, motion detection, audio commands, touch screens, and handheld controllers.
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In some aspects, the game suite 100 may be located within a gaming entertainment facility. In some aspects, multiple game suites 100 may be located within the gaming entertainment facility. The multiple game suites can also be arranged in multiple different patterns within the facility, as discussed in more detail below with respect to
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In some aspects, guests within the lounge 105 may have access to the gaming bay 150. As shown, the guests within the lounge 105 may be able to view within the game bay 150 and observe players within the game bay 150.
In some aspects, guests within the lounge 105 can view the displays 115. Displays 115 may include, but are not limited to, kiosks, televisions, mobile phones, tablets, a smart table 130, and the like. In some examples, one or more of the displays 115 may display the game bay 150. For example, the displays 115 may provide camera footage, from one angle or from multiple different viewing angles, of the interior of the game bay 150 allowing the guests within the lounge 105 to watch the players within the game bay 150. In some examples, one or more of the displays 115 may display content associated with the game being played within the game bay 150, such as in-game content, leaderboards, scores, statistics, in-game menus, or other content associated with the game.
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In some aspects, the game bay 150 is configured to allow players within the game bay 150 to interact with the gaming entertainment system for an immersive augmented reality game play experience. In some aspects, the game bay 150 is configured to interact with multiple players within the game bay 150.
In some aspects, the game bay 150 is configured with one or multiple projectors (e.g., as part of a laser projection system) configured to project visual content associated with a game onto one or more of the floor, one or more walls, or the ceiling of the game bay 150. In some aspects, the multiple projectors create an immersive, dynamic, and interactive, experience for the player(s) within the game bay 150. For example, content associated with the gameplay may be projected onto multiple surfaces of the game bay 150, such as the floor, ceilings, and walls, providing a 180° to 360° panoramic interactive projection mapped game about the player, simulating an immersive virtual experience as though the player is “within” the game. In some aspects, the game bay 150 uses projection mapping. Projection mapping may be used to turn irregular shaped surfaces and objects (e.g., such as physical props and/or other objects in the game bay 150) into display surfaces for visual projection of the in-game visual content.
In some aspects, the game bay 150 further includes one or more other displays (e.g., screens, TVs, etc.) configured to display additional content associated with the game. In some aspects, the game bay 150 further includes one or more loudspeakers configured to provide music, announcements, and/or audio content (e.g., digital surround sound) associated with the gameplay. In some aspect, the display provides additional information associated with the gameplay, such as leaderboards, scores, statistics, directions, announcements, or other information associated with the game.
In some aspects, the game bay 150 further includes one or more multiple physical props associated with the gameplay. In some aspects, the physical props are decorative. In some aspects, the physical props are connected props (e.g., a sword, gloves, or other physical prop associated with the gameplay that a player can interact with) that are interactive as part of the gameplay. In some aspects, the presence of the physical props further enhances the “realism” of the gameplay providing an immersive experience for the player.
In some aspects, the game bay 150 includes one or multiple “4D” components, configured to provide additional realism to the player's gameplay experience, such as wind, water spray, vibration, movement/tilt of the game bay 150, dynamic lighting effects, and/or other 4D effects associated with the game being played within the game bay 150.
In some aspects, the game bay 150 includes a plurality of sensors for detecting input from the player(s) within the game bay 150. In some examples, the game bay 150 includes motion sensors, face tracking sensors, gesture tracking sensors, body tracking sensors, audio sensors, touch sensors, 3D, and the like, and combinations of different sensors, as well as accompanying software for processing the sensor data. In some aspects, the game bay 150 includes multiple different types of the sensors for detecting input from the player.
In some aspects, the game bay 150 further includes one or more inputs to the gaming entertainment system (e.g., in addition to motion and/or voice detection sensors to detect input from the players). The additional inputs may include touch screens, handheld controllers, or other inputs.
In some aspects, the plurality of different inputs, provided at both the game bay 150 and at the lounge 105, allows asymmetric gaming, in which players can interact with the game in different ways and in a variety different roles via the different inputs.
In some aspects, the gaming entertainment system includes one or more processors configured to process input from the users, run the game being played, and output information to displays or other interfaces (e.g., to control the physical props and/or other 4D components), etc. In some aspects, part or all of the processing for the gaming entertainment system may be done remotely, such as by a remote server or on the cloud.
In some aspects, the gaming entertainment system stores in memory information about the players and guests. Certain information may be stored after a guest leaves, so when the guest returns to the gaming entertainment facility, the guest can seamlessly begin or continue gameplay. In some aspects, the player and guest information may be stored locally at the gaming entertainment facility or in a remote memory accessible by the gaming entertainment system.
In some aspects, the gaming entertainment system is configured to run a plurality of different games. The different games may be associated with different sensors, different props, different inputs, different projection mapping, different displays, etc. In some aspects, upon selection a game, the physical props, hardware of the space, and the game bay 150 itself (e.g., the room's scale) dynamically change to adapt the game bay 150 for the selected game.
In some aspects, the gaming entertainment system allows players within the game suite 100 (including players within the game bay 150 and/or players within the lounge 105) to interact with the selected game. In some aspects, the gaming entertainment system allows players across multiple game suites within a gaming entertainment facility, or across multiple gaming entertainment facilities, to interact with the game, play a game together, compete and compare scores, and/or chat with one another. In some aspects, the gaming entertainment system allows players within the game suite 100 to play with other players at any location via a network. In some aspects, the gaming entertainment system provides a connection to one or more social networks associated with the players.
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In some aspects, the enclosure 205 further includes one or more displays. The one or more displays may be used in addition to or alternative to the projectors 212. In some aspects, one or more the panels 210 may be display screens or TVs configured to display visual content associated with the selected game being played.
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In some aspects, the gaming entertainment system is configured to provide an immersive experience of a game within the game bay 150 to “bring to life” the game being played, including existing popular games, new games, and/or customized games for the game bay 150. In some aspects, the gaming entertainment system creates an immersive augmented reality version of one or more board games. In some examples, the gaming entertainment system can be used to create augmented reality immersive battle games, challenge games, party games, or other games.
In one illustrative example, players within a game suite 100 may play a game in which players within the lounge 105 use touch sensor kiosks to place the digital game pieces on a digital board and to select locations to search for opponent's digital game pieces on the digital board. Once an opponent's digital game piece is found, motion tracked controllers within the game bay 150 are then used by the players within the game bay 150 to battle (e.g., to aim and to fire at and to maneuver game pieces defensively) each other's game digital game pieces.
In another illustrative example, players within a game suite 100 may play a game in which players within the lounge 105 use touch sensor kiosks to explore a game map (e.g., to travel between locations within a larger area, such as to move between rooms within a map) to enter a mini-map location. After moving to a new location, motion tracked controllers within the game bay 150 are then used by the players within the game bay 150 to explore the location (e.g., to search for clues) and interact within virtual objects within the location.
In yet another illustrative example, players within a game suite 100 may play a game in which players within the lounge 105 use touch sensor kiosks to move one or more digital game pieces around a digital board and to play one or more mini-games associated with the game pieces location on the digital board. Motion tracked controllers within the game bay 150 are used by the players within the game bay 150 to play one or more other mini-games associated with certain game piece locations on the digital board.
In yet another illustrative example, players within a game suite 100 may play a game in which players within the lounge 105 use touch sensor kiosks to purchase one or more “traps” and place the purchased traps at selected location on a digital game board. Motion tracked controllers within the game bay 150 are used by the players within the game bay 150 to race the players' digital game pieces around the digital game board. As the players race, the players may collect digital money at various locations on the digital game board. In addition, as the players race their digital game pieces around the digital game board, the players attempt to avoid the placed traps in an effort to complete the race in the fastest time possible and win the game.
In this way, the players within the lounge 105 interact with the selected game, in a first one or more roles, using a first one or more input interfaces, while the players within the game bay 150 interact with the selected game, in a second one or more roles, using a second one or more input interfaces, with the players within the game bay 150 interacting in an immersive experience.
The gaming entertainment system 400 includes a processing system 402 coupled to a transceiver 408 (e.g., a transmitter and/or a receiver). The transceiver 408 is configured to transmit and receive signals for the gaming entertainment system 400 via an antenna 410. The processing system 402 may also be coupled to a network interface 412.
The processing system 402 may be configured to perform processing functions for the gaming entertainment system 400, including detecting input from one or more users, generating game content, and outputting game content for the one or more users.
The processing system 402 includes one or more processors 420. The one or more processors 420 are coupled to a computer-readable medium/memory 430 via a bus. In certain aspects, the computer-readable medium/memory 430 is configured to store instructions (e.g., computer-executable code) that when executed by the one or more processors 420, cause the one or more processors 420 to perform the method 500 described with respect to
The one or more processors 420 include circuitry configured to implement (e.g., execute) the code stored in the computer-readable medium/memory 430, including circuitry for obtaining user input 421, circuitry for processing user input 422, circuitry for generating game content 423, and circuitry for outputting visual, audio, and/or 4D game content to one or more output devices 424. Processing with circuitry 421-424 may cause the gaming entertainment system 400 to perform the method 500 described with respect to
In the depicted example, computer-readable medium/memory 430 stores games 431 and user information 432.
As shown, the processing system 402 is coupled to user input interfaces 425 (e.g., motion sensors, audio sensors, handheld controllers, connected physical props, touch screens, etc.) and output devices 426 (e.g., projectors, display screens, loudspeakers, 4D components, etc.).
Method 500 begins at 510 with obtaining input from one or more users via one or more user input interfaces of a plurality of user input interfaces (e.g., motion input, gesture input, voice command input, touch screen input, hand held controller input) within a game suite (e.g., game suite 100).
Method 500 then proceeds to step 520 with generating visual game content responsive to the input from the one or more users via the one or more user input interfaces. In one aspect, the method 500 further includes generating audio game content and/or 4D effect game content responsive to the input from the one or more users via the one or more user input interfaces.
Method 500 further includes displaying projection mapped visual game content to a plurality of one or more walls, a ceiling, or a floor partially enclosing a gaming area of the game suite. In one aspect, method 500 further includes outputting the audio game content and/or 4D game content to one or more components of the game suite.
In one aspect, method 500 includes one or more operations for performing any of functions of the game suite described herein.
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The preceding description is provided to enable any person skilled in the art to practice the various aspects described herein. The examples discussed herein are not limiting of the scope, applicability, or aspects set forth in the claims. Various modifications to these aspects will be readily apparent to those skilled in the art, and the general principles defined herein may be applied to other aspects. For example, changes may be made in the function and arrangement of elements discussed without departing from the scope of the disclosure. Various examples may omit, substitute, or add various procedures or components as appropriate. For instance, the methods described may be performed in an order different from that described, and various actions may be added, omitted, or combined. Also, features described with respect to some examples may be combined in some other examples. For example, an apparatus may be implemented or a method may be practiced using any number of the aspects set forth herein. In addition, the scope of the disclosure is intended to cover such an apparatus or method that is practiced using other structure, functionality, or structure and functionality in addition to, or other than, the various aspects of the disclosure set forth herein. It should be understood that any aspect of the disclosure disclosed herein may be embodied by one or more elements of a claim.
The various illustrative logical blocks, modules and circuits described in connection with the present disclosure may be implemented or performed with a general purpose processor, a digital signal processor (DSP), an ASIC, a field programmable gate array (FPGA) or other programmable logic device (PLD), discrete gate or transistor logic, discrete hardware components, or any combination thereof designed to perform the functions described herein. A general-purpose processor may be a microprocessor, but in the alternative, the processor may be any commercially available processor, controller, microcontroller, or state machine. A processor may also be implemented as a combination of computing devices, e.g., a combination of a DSP and a microprocessor, a plurality of microprocessors, one or more microprocessors in conjunction with a DSP core, a system on a chip (SoC), or any other such configuration.
As used herein, a phrase referring to “at least one of” a list of items refers to any combination of those items, including single members. As an example, “at least one of: a, b, or c” is intended to cover a, b, c, a-b, a-c, b-c, and a-b-c, as well as any combination with multiples of the same element (e.g., a-a, a-a-a, a-a-b, a-a-c, a-b-b, a-c-c, b-b, b-b-b, b-b-c, c-c, and c-c-c or any other ordering of a, b, and c).
As used herein, the term “determining” encompasses a wide variety of actions. For example, “determining” may include calculating, computing, processing, deriving, investigating, looking up (e.g., looking up in a table, a database or another data structure), ascertaining and the like. Also, “determining” may include receiving (e.g., receiving information), accessing (e.g., accessing data in a memory) and the like. Also, “determining” may include resolving, selecting, choosing, establishing and the like.
The methods disclosed herein comprise one or more actions for achieving the methods. The method actions may be interchanged with one another without departing from the scope of the claims. In other words, unless a specific order of actions is specified, the order and/or use of specific actions may be modified without departing from the scope of the claims. Further, the various operations of methods described above may be performed by any suitable means capable of performing the corresponding functions. The means may include various hardware and/or software component(s) and/or module(s), including, but not limited to a circuit, an application specific integrated circuit (ASIC), or processor.
The following claims are not intended to be limited to the aspects shown herein, but are to be accorded the full scope consistent with the language of the claims. Within a claim, reference to an element in the singular is not intended to mean “one and only one” unless specifically so stated, but rather “one or more.” Unless specifically stated otherwise, the term “some” refers to one or more. No claim element is to be construed under the provisions of 35 U.S.C. §112(f) unless the element is expressly recited using the phrase “means for”. All structural and functional equivalents to the elements of the various aspects described throughout this disclosure that are known or later come to be known to those of ordinary skill in the art are expressly incorporated herein by reference and are intended to be encompassed by the claims. Moreover, nothing disclosed herein is intended to be dedicated to the public regardless of whether such disclosure is explicitly recited in the claims.
This application claims benefit of and priority to U.S. Provisional Application No. 63/382,136 filed Nov. 3, 2022, which is hereby assigned to the assignee hereof and hereby expressly incorporated by reference herein in its entirety as if fully set forth below and for all applicable purposes.
Number | Date | Country | |
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63382136 | Nov 2022 | US |