GAME SYSTEM AND GAME DEVICE

Information

  • Patent Application
  • 20070225076
  • Publication Number
    20070225076
  • Date Filed
    February 13, 2007
    18 years ago
  • Date Published
    September 27, 2007
    17 years ago
Abstract
A game system and game device are disclosed which shorten the time needed until a game is selected when a player is selecting a game with an operation accepting unit. When play history of players associated with player-specifying information (player ID) is stored in an identifier storage unit, and the input accepting unit accepts the player ID prior to acceptance by an operation accepting unit of game selection operation, an assist display image based on the play history associated with the accepted player ID is displayed prior to acceptance of game selection operation by the operation accepting unit. In this way, the player can check his/her own play history and the time a player takes to decide which game to play can be shortened.
Description

BRIEF DESCRIPTION OF THE DRAWINGS

Referring now to the attached drawings which form a part of this original disclosure:



FIG. 1 is functional block diagram showing the main configuration of a casino game system according to Embodiment 1.



FIG. 2 is a block diagram showing the hardware configuration of a server device constituting the casino game system.



FIG. 3 is an external view of a game terminal constituting the casino game system.



FIG. 4 is a block diagram showing the hardware configuration of the main control board constituting the game terminal.



FIG. 5 is a block diagram showing the hardware configuration of a sub-control board constituting a game terminal.



FIG. 6 is a sequence flow diagram showing the process flow when a player is playing a game at a game terminal.



FIG. 7 is a flowchart showing the flow of a slot game based on a game program executed by a server device.



FIG. 8 is a diagram for explaining an example of stop patterns when a winning is decided in a slot game.



FIG. 9 is a functional block diagram showing the main configuration of a casino game system according to Embodiment 2.



FIG. 10 is a sequence flow diagram showing processing when a player plays a game at a game terminal constituting the casino game system.



FIG. 11 is a functional block diagram showing the main configuration of a game device in the Variations.


Claims
  • 1. A game system in which a server device configured to execute at least one game program, and a plurality of game terminals configured to communicate with the server device and provide a player with game data of the game program, are connected in a manner enabling two-way communication, wherein each game terminal comprises:an input accepting unit configured to accept player-specifying information specifying a player prior to game commencement;an operation accepting unit configured to accept game selection operations for selection of a game program, and game operations for a game in progress, from the player;a terminal communication processing unit configured to transmit to the server device the player-specifying information, a use request for a game program corresponding to the game selection operation, and game operation information specifying the game operations, and receive game data provided by execution of the game program by the server device;a display unit configured to display a game screen based on image information contained in game data received by the terminal communication processing unit; anda display processing unit that controls the display on the display unit; andthe server device comprises:a server communication processing unit configured to receive the player-specifying information, the use request, and the game operation information from the game terminals;a program storage unit configured to store at least one game program;a player information storage unit configured to store the player-specifying information;a control unit configured to read from the program storage unit a game program corresponding to the use request received from a game terminal, execute the read game program, and control game data of a game being executed by the game program in accordance with the game operation information; andan action history processing unit configured to associate action history based on the game operation information or game progress status with the player-identifying information and store the same in the player information storage unit;wherein the server communication processing unit is configured to transmit, to the display processing unit of a game terminal, the action history associated with the player-specifying information in the player information storage unit via the terminal communication processing unit of the game terminal; andthe display processing unit of the game terminal is configured to generate an assist display image based on the action history associated with the player-specifying information, and perform control so that the same is displayed on the display unit in the period prior to acceptance by the operation accepting unit of the game selection operation.
  • 2. The game system according to claim 1, wherein the action history contains the number of times a game program has been executed.
  • 3. The game system according to claim 1, wherein the action history includes game play results for each game program.
  • 4. The game system according to claim 1, wherein the display processing unit, in place of, or together with, the assist display image, is configured to generate an assist display image based on action history associated with player-specifying information other than the player-specifying information inputted into the input accepting unit, and perform display processing in order to cause such assist display image to be displayed on the display unit of the game terminal or other display unit in the period prior to acceptance by the operation accepting unit of the game selection operation.
  • 5. A game system configured to enable two-way communication between a server device on which at least one game program is stored and a plurality of game terminals, wherein each game terminal comprises:an input accepting unit configured to accept player-specifying information that specifies a player prior to game commencement;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a player;a terminal communication processing unit configured to transmit to the server device the player-specifying information, a use request for a game program corresponding to the game selection operation, and game operation information specifying the game operations, and receive from the server device a game program corresponding to the use request;a control unit configured to execute a game program received by the terminal communications processing unit, and control game data of the game to be executed by the game program in accordance with the game operation information;a display unit configured to display game images based on image information contained in the game data; anda display processing unit configured to control the display on the display unit; andthe server device comprises:a program storage unit configured to store at least one game program;a server communication processing unit configured to receive the player-specifying information, the use request, and the game operation information from a game terminal, read a game program corresponding to the use request from the program storage unit, and transmit the read game program to the game terminal that was the transmission source for the game selection operation information;a player information storage unit configured to store the player-specifying information; andan action history processing unit configured to associate action history based on the game operation information or game progress status with the player-specifying information, and store the same in the player information storage unit;wherein the server communication processing unit is configured to transmit, to the display processing unit of a game terminal, the action history associated with the player-specifying information in the player information storage unit via the terminal communication processing unit of the game terminal; andthe display processing unit of the game terminal is configured to generate an assist display image based on the action history associated with the player-specifying information, and perform control so that the same is displayed on the display unit in the period prior to acceptance by the operation accepting unit of the game selection operation.
  • 6. The game system according to claim 5, wherein the action history contains the number of times each game program has been executed.
  • 7. The game system according to claim 5, wherein the action history contains game play results for each game program.
  • 8. The game system according to claim 5, wherein the display processing unit, in place of, or together with, the assist display image, is configured to generate an assist display image based on action history associated with player-specifying information other than the player-specifying information inputted into the input accepting unit, and perform display processing to cause such assist display image to be displayed on the display unit of the game terminal or other display unit in the period prior to acceptance by the operation accepting unit of the game selection operation.
  • 9. A game system configured to enable two-way communication between a server device on which at least one game program is stored and a plurality of game terminals, wherein each game terminal comprises:an input accepting unit configured to accept player-specifying information specifying a player;an operation accepting unit configured to accept game selection operations for selection of a game program, and game operations for a game in progress, from a player;a terminal communication processing unit configured to transmit the player-specifying information and the use request for a game program corresponding to the game selection operation to the server device, and receive from the server device a game program corresponding to the use request;a control unit configured to execute a game program received by the terminal communication processing unit, and control game data of a game being executed by the game program in accordance with the game operation information;a display unit configured to display a game image based on image information contained in the game data;a display processing unit configured to control the display on the display unit; andan action history processing unit configured to associate action history based on game operation information for specifying the game operations or game progress status with the player-specifying information, and transmit the same to the server device; andthe server device comprises:a program storage unit that stores at least one game program;a server communication processing unit configured to receive the player-specifying information, the use request, and association between action history and the player-specifying information from a game terminal, read a game program corresponding to the use request from the program storage unit, and transmit the read game program to the game terminal that was the transmission source for the use request; anda player information storage unit configured to store the player-specifying information as well as the association between action history and the player-specifying information;wherein the server communication processing unit is configured to transmit, to the display processing unit of a game terminal, the action history associated with the player-specifying information in the player information storage unit via the terminal communication processing unit of the game terminal; andthe display processing unit of the game terminal is configured to generate an assist display image based on the action history associated with the player-specifying information, and perform control so that the same is displayed on the display unit in the period prior to acceptance by the operation accepting unit of the game selection operation.
  • 10. A game system in which a server device configured to execute at least one game program, and a plurality of game terminals configured to communicate with the server device and provide a player with game data of the game program, are connected in a manner enabling two-way communication, wherein each game terminal comprises:an input accepting unit configured to accept player-specifying information that specifies a player prior to game commencement;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a player;a terminal communication processing unit configured to transmit to the server device the player-specifying information, a use request for a game program corresponding to the game selection operation, and game operation information specifying the game operations, and receive game data provided by execution of a game program by the server device;a display unit configured to display game images based on image information contained in game data received by the terminal communications processing unit;a display processing unit configured to control the display on the display unit; andan action history processing unit configured to associate action history based on the game operation information or the game progress status with the player-specifying information, and transmit the same to the server device; andthe server device comprises:a server communication processing unit configured to receive from a game terminal the player-specifying information, the use request, the game operation information, and association between action history and the player-specifying information;a program storage unit configured to store at least one game program;a player information storage unit configured to store the player-specifying information as well as the associations between action history and the player-specifying information; anda control unit configured to read, from the program storage unit, a game program corresponding to the use request received from a game terminal, execute the read game program, and control the game data of a game being executed by the game program in accordance with the game operation information; andwherein the server communication processing unit is configured to transmit, to the display processing unit of a game terminal, action history associated with the player-specifying information in the player information storage unit via the terminal communication processing unit of the game terminal; andthe display processing unit of the game terminal is configured to generate an assist display image based on the action history associated with the player-specifying information, and perform control so that the same is displayed on the display unit in the period prior to acceptance by the operation accepting unit of the game selection operation.
  • 11. A game system in which a server device configured to execute at least one game program, and a plurality of game terminals configured to communicate with the server device and provide a player with game data of the game program, are connected in a manner enabling two-way communication, wherein each game terminal comprises:an input accepting unit configured to accept player-specifying information specifying a player prior to game commencement;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a players;a terminal communication processing unit configured to transmit to the server device the player-specifying information, game selection operations, a use request for a game program corresponding to the game selection operation, and game operation information specifying the game operations, and receive game data provided by execution of a game program by the server device;a display unit configured to display game images based on image information contained in game data received by the terminal communications processing unit; anda display processing unit configured to control the display on the display unit; andthe server device comprises:a server communication processing unit configured to receive from a game terminal the player-specifying information, the game selection operations, the use request, and the game operation information;a program storage unit configured to store at least one game program;a player information storage unit configured to store the player-specifying information;a control unit configured to read, from the program storage unit, a game program corresponding to the use request received from a game terminal, execute the read game program, and control game data of a game being executed by the game program in accordance with the game operation information;an operation history processing unit configured to associate operation history based on the game selection operation with the player-specifying information, and store the same in the player information storage unit; andan operation omission processing unit configured to generated, based on the operation history stored in the player information storage unit, pattern-omitted data such that operation patterns in past operation history that were repeatedly accepted by the operation accepting unit are omitted at least in part;wherein the server communication processing unit is configured to transmit, to the display processing unit of the game terminal, the pattern-omitted data associated with the player-specifying information via the terminal communication processing unit of the game terminal; andthe display processing unit of the game terminal is configured to generate an assist display image based on the pattern-omitted data associated with the player-specifying information, and perform control so that the same is displayed on the display unit.
  • 12. A game system configured to enable two-way communication between a server device on which at least one game program is stored and a plurality of game terminals, wherein each game terminal comprises:an input accepting unit configured to accept player-specifying information specifying a player prior to game commencement;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a player;a terminal communication processing unit configured to transmit to the server device the player-specifying information, the game selection operation, and a use request for a game program corresponding to the game selection operation, and receive a game program corresponding to the use request from the server device;a control unit configured to execute the game program received by the terminal communication processing unit, and control game data for the game executed by such game program in accordance with the game operation information for specifying the game operations;a display unit configured to display game images based on image information contained in game data; anda display processing unit configured to control the display on the display unit; andthe server device comprises:a program storage unit configured to store at least one game program;a server communication processing unit configured to receive from a game terminal the player-specifying information, the game selection operations, and the use request, read the game program corresponding to the use request from the program storage unit, and transmit the read game program to the game terminal that was the transmission source for the use request;a player information storage unit configured to store the player-specifying information;an operation history processing unit configured to associate the operation history based on the game selection operation with the player-specifying information, and store the same in the player information storage unit; andan operation omission processing unit configured to generated, based on the operation history stored in the player information storage unit, pattern-omitted data such that operation patterns in past operation history that have been repeatedly accepted by the operation accepting unit are omitted at least in part;wherein the server communication processing unit is configured to transmit, to the display processing unit of the game terminal, the pattern-omitted data associated with the player-specifying information via the terminal communication processing unit of the game terminal, andthe display processing unit of the game terminal is configured to generate an assist display image based on the pattern-omitted data associated with the player-specifying information, and perform control such that the same is displayed on the display unit.
  • 13. A game system configured to enable two-way communication between a server device on which at least one game program is stored and a plurality of game terminals, wherein each game terminal comprises:an input accepting unit configured to accept player-specifying information specifying a player prior to game commencement;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a player;a terminal communication processing unit configured to transmit to the server device the player-specifying information and a use request for a game program corresponding to the game selection operation, and receive a game program corresponding to the use request from the server device;a control unit configured to execute the game program received by the terminal communication processing unit, and control game data for the game executed by such game program in accordance with the game operation information for specifying the game operations;a display unit configured to display game images based on image information contained in game data;a display processing unit configured to control the display on the display unit;an operation history processing unit configured to associate the operation history based on the game selection operation with the player-specifying information, and transmit the same to the server device; andan operation omission processing unit configured to receive from the server device the operation history associated with the player-specifying information, and generate pattern-omitted data such that operation patterns in past operation history associated with the player-specifying information that the operation accepting unit repeatedly accepted are omitted at least in part; andthe server device comprisesa program storage unit configured to store at least one game program;a server communication processing unit configured to receive from a game terminal the player-specifying information, the use request, and the association between the operation history and the player-specifying information, read the game program corresponding to the use request from the program storage unit, and transmit the read game program to the game terminal that was the transmission source for the use request; anda player information storage unit configured to store the player-specifying information, and store the association between the operation history and the player-specifying information;wherein the server communication processing unit is configured to transmit the operation history associated with the player-specifying information in the player information storage unit to the operation omission processing unit of the game terminal via the terminal communication processing unit of the game terminal; andthe display processing unit of the game terminal is configured to generate an assist display image based on the pattern-omitted data associated with the player-specifying information, and perform control so that the same is displayed on the display unit.
  • 14. A game system in which a server device configured to execute at least one game program, and a plurality of game terminals configured to communicate with the server device and provide a player with game data of the game program, are connected in a manner enabling two-way communication, wherein a game terminal comprises:an input accepting unit configured to accept, prior to game commencement, player-specifying information specifying a player;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a player;a terminal communication processing unit configured to transmit to the server device the player-specifying information, a use request for a game program corresponding to the game selection operation, and game operation information specifying the game operations, and receive game data provided by execution of a game program by the server device;a display unit configured to display game images based on image information contained in game data received by the terminal communication processing unit;a display processing unit configured to control the display on the display unit;an operation history processing unit configured to associate operation history based on the game selection operation with the player-specifying information, and transmit the same to the server device; andan operation omission processing unit configured to receive, from the server device, the operation history associated with the player-specifying information, and generate pattern-omitted data such that operation patterns in past operation history associated with the player-specifying information that the operation accepting unit repeatedly accepted are omitted at least in part; andthe server device comprises:a server communication processing unit configured to receive the player-specifying information, the use request, the game operation information, and the association between the operation history and the player-specifying information from the game terminals;a program storage unit configured to store at least one game program;a player information storage unit configured to store the player-specifying information, and store the association between the operation history and the player-specifying information; anda control unit configured to read from the program storage unit a game program corresponding to the use request received from a game terminal, execute the read game program, and control game data of the game being executed by the game program in accordance with the game operation information;wherein the server communication processing unit is configured to transmit the operation history associated with the player-specifying information in the player information storage unit to the operation omission processing unit of the game terminal via the terminal communication processing unit of the game terminal; andthe display processing unit of the game terminal is configured to generate an assist display image based on the pattern-omitted data associated with the player-specifying information, and perform control so that the same is displayed on the display unit.
  • 15. A game device comprises: a program storage unit configured to store at least one game program;an input accepting unit configured to accept, prior to game commencement, player-specifying information that specifies a player;a player information storage unit configured to store the player-specifying information;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a player;a control unit configured to read a game program corresponding to the game selection operation from the program storage unit, execute the read game program, and control game data of the game being executed by the game program in accordance with the game operation information specifying the game operations;a display unit configured to display game images based on image information contained in the game data;a display processing unit configured to control the display on the display unit; andan action history processing unit configured to associate action history based on the game operation information with the player-specifying information, and cause the same to be stored in the player-specifying information storage unit;wherein the display processing unit is configured to generate an assist display image based on the action history associated with the player-specifying information in the player information storage unit, and control such that the same is displayed on the display unit prior to acceptance of game selection operation by the operation accepting unit.
  • 16. A game device comprising: a program storage unit configured to store at least one game program;an input accepting unit configured to accept, prior to game commencement, player-specifying information specifying a player;a player information storage unit configured to store the player-specifying information;an operation accepting unit configured to accept a game selection operation for selection of a game program, and game operations for a game in progress, from a player;a control unit configured to read a game program corresponding to the game selection operation from the program storage unit, execute the read game program, and control game data of the game being executed by the game program in accordance with the game operation information specifying the game operations;a display unit configured to display game images based on image information contained in the game data;a display processing unit configured to control the display on the display unit;an operation history processing unit configured to associate the operation history based on the game selection operation with the player-specifying information, and store the same in the player information storage unit; andan operation omission processing unit configured to generate pattern-omitted data such that operation patterns in past operation history associated with the player-specifying operation repeatedly accepted by the operation accepting unit are omitted at least in part;wherein the display processing unit is configured to generate an assist display image based on the pattern-omitted data associated with the player-specifying information, and perform control so that the same is displayed on the display unit.
Priority Claims (1)
Number Date Country Kind
2006-080380 Mar 2006 JP national