The present invention relates to a game system, and more particularly, to a game system and a method of playing game which have automatic comparing function.
There are various kinds of brain games that are very popular among both children and adults. Particularly, puzzle type brain games are useful in children's intellectual development. For example, a game system may include a platform, on a periphery thereof many different patterns or designs, such as cars, buildings, lighthouses, sailboats, animals, plants, etc., are provided. When the game is designed for an old man to drive a car to a lighthouse, a player has to arrange different puzzle blocks to complete a path for the old man to reach the lighthouse, and all the paths shown on the puzzle blocks should be passable. When the player fails to complete the path, he or she may try to find the solution from a handbook for the game.
There are patented inventions disclosing improvements to prior art brain games. For example, Taiwan Patent No. 391298 discloses a puzzle game, which comprises a framed board having a raised peripheral wall portion and a lowered board portion enclosed in the peripheral wall portion. On the board portion, there are a plurality of puzzle blocks each having a substantially crossed channel provided thereon, a plurality of puzzle blocks each having a substantially straight channel provided thereon, a plurality of puzzle blocks each having a single curved channel provided thereon, and a movable part for moving along a plurality of continuous or discontinuous channels formed from the crossed, the straight, and the curved channels by combining and arranging the puzzle blocks in the framed board. And, a player may try to change the arrangement of the puzzle blocks for the discontinuous channels to become continuous channels. Since the puzzle blocks may be differently arranged, a lot of fun may be created by the puzzle game.
Besides, Taiwan Patent No. 584015 discloses a puzzle game consisting of a plurality of cubic blocks capable of outputting sounds, a sensing panel, and a sounding circuit. Each of the cubic blocks is externally provided with a fragmentary pattern, and internally provided with a magnetic element. On the sensing panel, the cubic blocks are positioned. The sensing panel is internally provided at areas for positioning the cubic blocks with a plurality of magnetic reed switches, which are electrically connected to the sounding circuit. When the cubic blocks are correctly positioned on the sensing panel to form a complete pattern, the magnetic reed switches in the sensing panel are magnetically attracted by the magnetic elements inside the cubic blocks to become turned on and thereby actuate the sounding circuit to output sounds. With the magnetic elements, the sensing panel, and the sounding circuit, the puzzle game disclosed in Taiwan Patent No. 584015 is able to output interesting sounds and very safe for playing.
However, the convention puzzle games are monotonous and children tend to rely on the solutions in the handbooks for the puzzle games. Moreover, since most of the conventional puzzle games are built on fixed patterns, they would no longer attract the player very soon. Therefore, it is desirable and tried by the inventor to develop a game system that is more interesting for playing and provides high practicability to overcome the drawbacks in the conventional puzzle games.
Therefore, a primary object of the present invention is to provide a game system and method of playing game, which is capable of interacting with a player to thereby provide more fun.
To achieve the above and other objects, the present invention provides a game system including a plurality of puzzle blocks, a plurality of reader units, a storage unit, a selection unit and the processing unit. Each puzzle block is provided with at least one identifier. The reader units are for separately reading the identifiers of the puzzle blocks. The storage unit is for storing at least one game mode which is corresponding to at least one permutation data of the puzzle blocks. The selection unit is for selecting a desired game mode. The processing unit is operable to scan the reader units and determine positions of the puzzle blocks based on the identifiers having read by the reader units, and compare the positions of puzzle blocks with the permutation data of puzzle blocks corresponding to the selected game mode, and generate a response message based on comparison result.
Preferably, the game system further comprises a platform, and the storage unit, the selection unit, the processing unit and the reader units are disposed in the platform, and the puzzle blocks can be arranged on the surface of the platform for being detected by the reader units.
Besides, the present invention further provides a method of playing game. The method comprises the following steps of:
Preferably, the method can further comprise the steps of:
With the above arrangements, the game system and the method of playing game in accordance with the present invention have the following advantages:
The structure and the technical means adopted by the present invention to achieve the above and other objects can be best understood by referring to the following detailed description of the preferred embodiments and the accompanying drawings, wherein
The storage unit 13 stores game modes 131. Each game mode 131 corresponds to at least one permutation data of the puzzle blocks 11 arranged on the platform 19, it means that the puzzle blocks 11 can display a meaningful image related to the game mode when they are arranged on the platform 19 by permutation data, in other word, the permutation data is the answer of game mode. The player must try his/her best to arrange the puzzle blocks 11 for solving the selected game mode, so as to train the brain during the game.
The selection unit is for allowing the player to select one of the game modes 131. In this embodiment, the selection unit comprises a plurality of keypads 14. Besides, the selection unit can further comprise a single keypad, a touch panel or any input device allowing the player to input selection command. If the selection unit comprises only a single keypad, the player can press the single keypad to select one of game modes in preset order, and the game system can further comprises a plurality of lighting units disposed on the platform for indicating the selected mode. The processing unit 15 is operable to scan the reader units 12 to obtain the identifiers 111 read by the reader units 12, and identify the positions of the puzzle blocks 11 based on the obtained identifiers 111. Then, the processing unit 15 compares the identified current positions of the puzzle blocks 11 with the permutation data of puzzle blocks corresponding to the selected game mode 131, and generate a response message 151 based on the comparison result, and transmit response message 151 to the audio output unit 16.
Preferably, each the puzzle block 11 has an image layer embedded therein. Preferably, the identifier 111 can be a RFID tag or a code. In the case of a code, the identifiers 111 can be selected from the group consisting of one or more alphabets, one or more numerals, one or more symbols, a combination of one or more alphabets and numerals, a combination of one or more alphabets and symbols, a combination of one or more symbols and numerals, and a combination of one or more alphabets, symbols, and numerals. Preferably, the reader unit 12 can be a radio frequency identification (RFID) tag reader or a code reader. In the case of a code reader, the reader units 12 can be an image reader, a bar code reader, or an optical reader. The keypads 14 is provided with a specific image, which may be, for example, a plant, an animal, a building, a vehicle, words, symbol and many other things known in people's daily life. When a plurality of identifiers 111 are disposed in the same side of the puzzle blocks 11, the processing unit 15 can determine, based on the identifiers 111 read by each of the reader units 12, the position status and rotation status of the puzzle block 11.
A plurality of game modes are stored in the storage unit of the game system, and each game mode corresponds to at least two of the keypads 24A to 24K. The player can use the keypads to select a desired game mode, for example, when the monkey keypad 24C and the bananas keypad 24H are pushed, the processing unit of the game system searches the game mode (not shown) corresponding to the monkey key 24C and the bananas key 24H in the storage unit, and retrieves a permutation data of puzzle blocks corresponding to the searched game mode. Each puzzle block 21 is provided with a RFID tag 211. The platform 20 is provided with a plurality of arrayed RFID readers 22 which are disposed in array and used for separately reading the RFID tag 211 on the puzzle blocks 21. In this embodiment, the game system can further comprises a start button, and the player is required to press the start button before selecting the game mode or after selecting the game mode.
When the puzzle blocks 21 are placed on the platform 20, and the RFID tags 211 on the puzzle blocks 21 separately read by the RFID readers 22 are found as being arranged in a manner matching the permutation data of puzzle blocks corresponding to the game mode corresponding to the monkey keypad 24C and the bananas keypad 24H, the processing unit then generates a matching message, which is output via a loudspeaker 26. The game mode can comprises two ends game mode, or three or more ends mode, so on, In two-ends game mode, as the game system shown in
When the puzzle blocks 21 are correctly arranged on the platform 20 by a player, an encouraging message, such as you are great, you are marvelous, you are smart, etc., is output via the loudspeaker 26 to encourage the player. If the player is a child, he/she will have great experience and brain training in playing this game. Or, a short story related to the selected game mode can be broadcasted via the loudspeaker 26 to increase the practicability of the game system of the present invention.
Preferably, each puzzle blocks 21 has an embedded image layer. When the puzzle blocks 21 are correctly arranged on the platform 20, the embedded image layers would together form a map showing a specific route or path. In addition to the above-illustrated figures, the keypads 24A to 24K can also be represented by images of other different types of plants, animals, buildings, vehicles, words, symbol and other common things in people's daily life. Besides, the RFID tag 211 can be replaced by a code, such as the code which is selected from the group consisting of one or more alphabets, one or more numerals, one or more symbols, a combination of one or more alphabets and numerals, a combination of one or more alphabets and symbols, a combination of one or more symbols and numerals, and a combination of one or more alphabets, symbols, and numerals. The RFID readers 22 can be replaced by a code reader, such as an image reader, a bar code reader, or an optical reader.
Similarly, the image shown in the embedded image layers of the puzzle blocks 21 are not necessarily a road, but can be any other suitable images.
In step 32, at least two of keypads are pressed to generate at least two first triggering signals for selecting a game mode, as the player presses the monkey keypad 24C and the bananas keypad 24H shown in
In step 34, The puzzle blocks are arranged on the platform, and in step 35 a plurality of reader units, such as the RFID readers 22 shown in
In step 36 the game mode corresponding to the first triggering signals are retrieved by searching the storing unit. In step 37, the identified positions are determined whether they match the retrieved game mode. If yes, a matching message is outputted in step 371; or if no, a failure message is outputted in step 372, and then go to the step 34. The matching message and the failure message are output via an audio output unit.
The present invention has been described with a preferred embodiment thereof and it is understood that many changes and modifications in the described embodiment can be carried out without departing from the scope and the spirit of the invention that is intended to be limited only by the appended claims.
Number | Date | Country | |
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60947742 | Jul 2007 | US |