Japanese Patent Application No. 2017-115054, filed on Jun. 12, 2017, is hereby incorporated by reference in its entirety.
The present invention relates to a game system.
Japanese Patent Application Publication No. 2007-007050 discloses a game machine which produces an effect in which a balloon body inflates or contracts in response to a playing state.
While conventional game machines include those which produces an effect of inflating and contracting a balloon body, there is no conventional game machine which produces an effect of bursting an inflated balloon body.
The invention can provide a game system capable of producing a nonconventional and new effect.
According to one aspect of the invention, there is provided a game system including:
a balloon;
an air supply source;
an air supply pipe that connects the balloon with the air supply source; and
a control device that executes a game, and when the game is not cleared within a predetermined time limit, performs control for producing a game effect of bursting the balloon having been inflated.
(1) According to one embodiment of the invention, there is provided a game system including:
a balloon;
an air supply source;
an air supply pipe that connects the balloon with the air supply source; and
a control device that executes a game and, when the game is not cleared within a predetermined time limit, performs control for producing a game effect of bursting the balloon having been inflated.
According to the embodiment described above, there can be provided a game system which is capable of producing a nonconventional and new effect of bursting an inflated balloon when the game is not cleared within a predetermined time limit.
(2) The game system described above may further comprise a balloon bursting mechanism for bursting the balloon,
wherein the air supply pipe may branch into two systems including a first air supply pipe connected to the balloon, and a second air supply pipe open to the atmosphere, and
wherein the control device may performs control for supplying air from the air supply source to the balloon via the first air supply pipe until a predetermined period of time elapses, and when the predetermined period of time has elapsed, perform control for causing air from the air supply source to be discharged from the second air supply pipe, and for operating the balloon bursting mechanism to produce the game effect.
According to the game system described above, by inflating the balloon until a predetermined period of time elapses, and when the predetermined period of time has elapsed, by stopping the supply of air to the balloon through the first air supply pipe and discharging air through the second air supply pipe, a sensation as if the balloon continues to be inflated can be imparted to a player even after inflation of the balloon is stopped, due to the sound of air discharged from the second air supply pipe, and an effective effect can be produced while preventing the balloon from bursting at an unintended timing.
(3) In the game system described above, the control device may perform control for operating the balloon bursting mechanism according to an operation by a player when the game is cleared.
According to the game system described above, even when a game effect is not produced due to the game being cleared within a time limit, the player can experience a game effect of bursting a balloon.
(4) In the game system described above, a playing field of a player may be enclosed by four wall bodies, the balloon may be disposed on one of the four wall bodies, and a screen for displaying a game screen may be disposed on at least one of the three remaining wall bodies.
According to the game system described above, the game effect of bursting an inflated balloon can be enhanced.
Hereinafter, embodiments of the invention will be described. Note that the embodiment described below do not unduly limit contents of the invention described in the claims. Note also that all of the elements described in connection with the following embodiments should not necessarily be taken as essential elements of the invention.
A playing field PF in which a player P carries out a game is constituted by an approximately rectangular parallelepiped space enclosed by four wall bodies 2 (2a, 2b, 2c, and 2d), and the playing field. PF is opened upward. Screens 3 (3a and 3b) are respectively disposed on the wall bodies 2a and 2b, the balloon 10 is disposed on the wall body 2c, and a door 4 (an entrance to the playing field PF) is provided on the wall body 2d. The projector 20a projects a game screen on the screen 3a of the wall body 2a, and the projector 20b projects a game screen on the screen 3b of the wall body 2b. The touch module 30 is an infrared touch sensor for detecting a touch operation by the player P on the screens 3a and 3b (game screens) and is mounted above each of the screens 3a and 3b (the wall bodies 2a and 2b). The camera provided in the projectors 20a and 20b images the screens 3a and 3b, and based on a detected signal from the touch module 30 and a captured image of the camera provided in the projectors 20a and 20b, a touch position of the player P on the screens 3a and 3b can be detected. The camera 40 is a wide-angle video camera for imaging (and recording) the player P and the balloon 10 in the playing field. PF and is mounted in an upper part of the playing field PF.
The control box 60 is disposed outside of the playing field PF and stores a control device (a control PC), an air supply source (an air pump), a power source, and the like. The air supply pipe 70 (a first air supply pipe branched from the air supply pipe 70) connects the air supply source with the balloon 10 and feeds air from the air supply source into the balloon 10.
The guide member 80 is a member which is fitted into the wall body 2c and which supports the balloon 10 in an inflated state. The balloon bursting mechanism 90 is a mechanism for braking (puncturing) the inflated balloon 10. In order to enhance an effect, the balloon bursting mechanism 90 is disposed at a position hardly visible from the playing field PF and is mounted inside the guide member 80 in a vicinity of an aperture (a blowhole) of the balloon 10.
A hole 77 is formed on a wall surface on a tip side (a side of an opening 76) of the bent portion 75 of the air supply pipe 71. The balloon bursting mechanism 90 is provided below the hole 77 and includes a needle 91 for bursting the balloon 10 and a cylinder 92 which houses (guides) the needle 91 so as to be reciprocable (movable upward and downward). A tip of the cylinder 92 is disposed in proximity of the hole 77. The hole 77 of the air supply pipe 71 functions as a receiving portion which receives the needle 91 of the balloon bursting mechanism 90. The needle 91 of the balloon bursting mechanism 90 is moved upward and downward by an actuator 93 (a solenoid). As illustrated in
As illustrated in
Furthermore, a protective member 78 formed so as to hide, from a side of the opening 76, the needle 91 having entered the hole 77 is provided inside the air supply pipe 71. Due to the protective member 78, an intruding object (for example, a finger of the operator or the player P) having intruded from the opening 76 can be prevented from coming into contact with the needle 91 having entered the hole 77, and the operator or the player P can be prevented from inserting a finger into the opening 76 and inadvertently touching the needle 91.
In addition, the guide member 80 includes a recessed portion to be fitted into the wall body 2c. The air supply pipe 71 is provided so as to protrude from a bottom surface of the recessed portion. The guide member 80 supports a portion (a portion including the aperture 11) of the inflated balloon 10 so that the portion is housed in an internal space (an approximately rectangular parallelepiped space) of the recessed portion. Accordingly, the balloon 10 in an inflated state can be stably supported and the manner of inflation of the balloon 10 can be stabilized.
The storage unit 140 stores programs and various data which enable a computer to functions as the respective units of the processing unit 100 and functions as a work area of the processing unit 100, and the functions of the storage unit 140 can be realized by a hard disk, a RAM, and the like.
The processing unit 100 performs processes such as a game process, a process for producing a game effect of bursting the balloon 10, an image generating process, and a sound generation process based on input information (information on coordinates of a touch position of the player P on the screen 3) from a detected signal from the touch module 30 and a captured image of the camera provided in the projector 20, programs, and the like. Functions of the processing unit 100 can be realized by hardware such as various processors (a CPU, DSP, or the like), an ASIC (a gate array or the like), and programs. The processing unit 100 includes a game processing unit 110, a solenoid valve control unit 112, a balloon burst control unit 114, an image generating unit 120, and a sound generating unit 130.
The game processing unit 110 executes a game based on input information. For example, the game processing unit 110 may execute a puzzle-solving game in which a hint regarding a puzzle to be solved in a game story is presented to the player P and the player P solves the puzzle. The game processing unit 110 determines that the game has been cleared when a game result satisfies predetermined conditions (for example, when the player P has solved a puzzle) within a predetermined time limit.
The solenoid valve control unit 112 transmits a control signal to a driver which causes the solenoid valves 73 and 74 to operate, and controls operations (opening and closing) of the solenoid valves 73 and 74. Until a predetermined period of time (which may be the same as or may differ from the predetermined time limit) elapses from the start of the game, the solenoid valve control unit 112 performs control so that the solenoid valve 73 is placed in an open state and the solenoid valve 74 is placed in a closed state, and when the predetermined period of time has elapsed, the solenoid valve control unit 112 performs control so that the solenoid valve 73 is placed in a closed state and the solenoid valve 74 is placed in an open state.
The balloon burst control unit 114 transmits a control signal to a driver of the actuator 93 and controls an operation (upward and downward movement) of the needle 91 of the balloon bursting mechanism 90. When the game is not cleared within a predetermined time limit, the balloon burst control unit 114 performs control for moving the needle 91 from an initial position (refer to
The image generating unit 120 performs an image drawing process based on results of various processes performed by the processing unit 100 and, accordingly, generates a game image (a game screen) and outputs the game image (the game screen) to the projectors 20 (20a and 20b). The sound generating unit 130 performs sound processing based on results of various processes performed by the processing unit 100, generates game sounds including a BGM, sound effects, and voices, and outputs the game sounds to the speaker 50 an amplifier connected to the speaker 50). In addition, the processing unit 100 controls operations of the air supply source 61. Furthermore, the processing unit 100 controls operations of the camera 40 and acquires moving images photographed by the camera 40.
First, the solenoid valve control unit 112 performs control for placing the solenoid valve 73 (the first solenoid valve) in an open state and the solenoid valve 74 (the second solenoid valve) in a closed state (step S10). Next, the processing unit 100 performs control for starting an operation of the air supply source 61 (step S12).
Next, the game processing unit 110 executes a game based on input information (step S14), and determines whether or not a predetermined time limit has expired from start of the game (step S16). When the time limit has expired (Y in step S16), the solenoid valve control unit 112 performs control for placing the solenoid valve 73 in a closed state and the solenoid valve 74 in an open state (step S18), and the game processing unit 110 determines whether or not the game has been cleared (step S20). When the game has been cleared (Yin step S20), the game processing unit 110 determines whether or not an input for instructing bursting of the balloon 10 has been made (step S22). When the input has not been made (N in step S22), the processing unit 100 performs control for stopping the operation of the air supply source 61 (step S23).
When the game has not been cleared (N in step S20) but an input for instructing bursting of the balloon 10 has been made (Y in step S22), the processing unit 100 performs control for starting photography of a moving image by the camera 40 (step S24) and performs control for causing the screen 3 to display a countdown of a remaining time until the balloon 10 bursts. Next, the balloon burst control unit 114 produces an effect of moving the needle 91 of the balloon bursting mechanism 90 to burst the balloon 10 (step S26) and, at the same time, the processing unit 100 performs control for stopping the operation of the air supply source 61 (step S28). Next, the processing unit 100 performs control for stopping photography of a moving image by the camera 40 and acquires the photographed moving image (a moving image capturing a state before and after the production of the effect of bursting the balloon 10) (step S30). The moving image acquired in step S30 is uploaded to a server and a two-dimensional barcode for downloading the moving image from the server is displayed on, for example, an operator terminal (a tablet terminal). The player P can acquire the moving image by reading the two-dimensional barcode with a smart phone or the like.
As described above, there can be provided a game system which is capable of producing a nonconventional and new effect in which, when a game is not cleared within a predetermined time limit, the inflated balloon 10 is broken. In addition, according to the above embodiments, by inflating the balloon 10 until a predetermined period of time elapses, and when the predetermined period of time has elapsed, by stopping the supply of air to the balloon 10 through the air supply pipe 71, discharging air from the air supply pipe 72, and generating an air discharge sound, a sensation as if the balloon 10 continues to be inflated can be imparted to a player with the air discharge sound, even after inflation of the balloon 10 is stopped, and an effective effect can be produced while preventing the balloon 10 from bursting at an unintended timing. Furthermore, even when an effect of bursting a balloon is not produced due to the game being cleared within a time limit, the player can experience the effect by performing a predetermined operation.
The invention is not limited to the embodiments described above and thus it can be implemented in many various ways. For example, any term cited with a different term having a broader meaning or the same meaning in the description or the drawings may be replaced by the different term in any place in the description and the drawings.
For example, while a mechanism provided with a needle has been explained as an example of a balloon bursting mechanism in the embodiments described above, a configuration of the balloon bursting mechanism is not limited thereto. For example, as the balloon bursting mechanism, a mechanism provided with a member for scratching a wall (a peripheral surface) of the balloon to puncture the balloon may be used.
In addition, while a configuration in which a balloon is broken using a balloon bursting mechanism has been explained in the embodiments described above, a configuration may be adopted in which the balloon is broken by continuously supplying air to the balloon. In this configuration, control may be performed so that, when the game is not cleared within the predetermined time limit, air supply to the balloon is continued until the balloon punctures, but when the game is cleared within the predetermined time limit, air supply to the balloon is stopped before a time when the balloon is expected to puncture.
Furthermore, while a case where the first solenoid valve is provided in the first air supply pipe and the second solenoid valve is provided in the second air supply pipe has been explained in the embodiments described above, a configuration may be adopted in which a three-way solenoid valve is provided at a branching point of the air supply pipe instead of respectively providing the first air supply pipe and the second air supply pipe with a solenoid valve (a two-way solenoid valve). In other words, as illustrated in
Some embodiments of the invention have been described in detail above, but a person skilled in the art will readily appreciate that a large number of modifications are possible in the embodiments without materially departing from the novel teachings and effects of the invention. Accordingly, all such modifications are assumed to be included in the scope of the invention.
Number | Date | Country | Kind |
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2017-115054 | Jun 2017 | JP | national |