The technical field of the present invention generally relates to game-playing tables, game-playing equipment, and games for play thereupon and therewith; and, more particularly, to game-playing tables, game-playing equipment, and games for play thereupon and therewith which associate complexities and skills of the games of golf, hockey, and billiards, with unique game-play rules and attributes.
Game-play represents a significant part of the human experience. Young and old, people play games for recreational enjoyment, for passing the time, for camaraderie, and for good-natured competition. Of course, some games, such as golf, are primarily played outside. Some games, such as hockey, are played outside or in an arena. Some games, such as billiards, are primarily played inside.
Each such game has inherent, numerous points of attraction for those who enjoy them. For example, golf requires skill, planning, accuracy, requirements of measured force over distance, and presents challenges in the form of traps, hazards, and other topographical complexities, all to achieve the goal of sinking one's ball into a cup in the fewest number of strokes. Hockey and billiards provide the excitement and challenges brought by low friction play. Billiards, and billiards-like variants such as bumper pool, provide additional strategic challenges, such as when one player uses his ball to block an opponent's shot, or uses his ball to direct an opponent's ball to a disadvantageous table position, as might similarly be the case with popular games such as shuffleboard and bocce. One only need envision a puck sliding across the ice, or a ball rolling, seemingly endlessly, across a billiard table, to appreciate each game's demanding skill requirements in controlling motive force, in ensuring accuracy of calculating a next shot, in gauging angles of deflection and impact, and the like, which are inherent in both games.
It has, of course, been recognized as a desirable end to capture the fun, excitement, and challenge of such games for broad consumer purchase and use, albeit in game forms differing from the originals. Accordingly, some games have been miniaturized for indoor play, principally on a game-playing table, where the dominant, desirable points of the game can be enjoyed in a compact and closed environment. For example, games such as hockey have been miniaturized for indoor play, such as was the case with air and table hockey. Other games, such as billiards, have evolved smaller-scale variants, such as table-top billiards and bumper pool. On the other hand, golf has spurred the introduction of indoor putting mats. Regardless of form and type, miniaturized games are known to provide endless hours of fun, challenge, and exciting game play.
Notwithstanding the existence of air and table hockey, billiards, bumper pool, and other table-type games, there has not heretofore been a game for table-type play that incorporates and brings together the skills, predictive challenges, planning, accuracy, requirements of measured force over distance, challenges in the form of traps, hazards, and other topographical complexities, and low friction play, loosely drawn from games such as golf, hockey, and billiards, all in a novel, table-type game. Therefore, what is needed in order to address the above-noted deficiencies and to meet the attendant needs, but which has not heretofore been available, is a novel, game-playing table, game-playing equipment, and games for play thereupon and therewith, which loosely associate complexities and skills of games such as golf, hockey, and billiards, with unique game-play rules and attributes. It is, thus, to the provision of such game-playing table, game-playing equipment, and games that the present subject matter is directed.
Briefly described, in a preferred embodiment, a game-playing table, associated game-playing equipment, and a preferred game for play thereupon and therewith, provide a game for table-type play that incorporates and brings together the skills, predictive challenges, planning, accuracy, requirements of measured force over distance, challenges in the form of traps, hazards, and other topographical complexities, and low friction play, loosely drawn from games such as golf, hockey, and billiards, all in a novel, table-type game.
According to its major aspects, and broadly stated, the present subject matter disclosure is directed to a game-table comprising, in an exemplary embodiment, a game-playing surface carrying a plurality of surface features in the nature of a game-course. Such surface features may comprise selected ones of holes, tees, islands, topographical features, peripheral borders, scribe lines, numbering, and the like, all in a layout supporting and furthering a game and game-play according to the disclosure. A puck-like element for each player is supported upon the game-playing surface. The game playing surface may further carry a low friction coating, powder, or other material, to enable the puck-like element to slide easily upon the surface. A piece of equipment, such as a cue stick, a flick of the finger, or the like, may be used to impart force to the puck-like element to initiate motion according to game-play rules, a representative set of which is set forth in greater detail herein.
Thus, one aspect of the present subject matter disclosure is to provide an exemplary game-playing table, associated equipment, and a preferred game-play which provides a challenging game-playing course comprising tee elements, hole elements, and traps, hazards, and other topographical complexities.
Another aspect of the present subject matter disclosure is to provide an exemplary game-playing table, associated equipment, and a preferred game-play which incorporates and brings together the skills, predictive challenges, planning, accuracy, requirements of measured force over distance, challenges in the form of traps, hazards, and other topographical complexities, and low friction play, loosely drawn from games such as golf, hockey, and billiards, all in a table-type game.
Yet another aspect of the present subject matter disclosure is to provide a puck-like play element that may slide or roll according to low friction characteristics, in furtherance of the game-play.
Yet another and further aspect of the present subject matter disclosure is to provide motive force equipment, in the nature of a cue stick or the like, to impart a force to the puck-like element, causing it to slide or roll across the game-playing surface, in furtherance of the game-play.
These and other aspects of the game-playing table, associated equipment, and a preferred game-play will become apparent to those ordinarily skilled in the art after reading the following Detailed Description and Claims in light of the accompanying drawing Figures.
The following specification is best read in conjunction with the accompanying drawing Figures, in which like reference numbers throughout the various drawing Figures designate like structure, and in which:
It is to be noted that the drawing Figures presented are intended solely for the purpose of illustration and that they are, therefore, neither desired nor intended to limit the subject matter of the claimed to any or all of the exact details of construction shown, except insofar as they may be deemed essential to that which is claimed.
In describing preferred embodiments of the subject matter of the present disclosure, as illustrated in the Figures, specific terminology is employed for the sake of clarity. The claimed subject matter, however, is not intended to be limited to the specific terminology so selected, and it is to be understood that each specific element includes all technical equivalents that operate in a similar manner to accomplish a similar purpose.
It is here noted that one or more specific game-playing table embodiment, comprising representative game-course elements and respective layouts thereof, is presented for illustrative purposes in greater detail herein. It will be recognized, however, that game-playing table embodiments comprising other, different, and varying game-course elements and layouts thereof may be designed, constructed, and utilized. Accordingly, all such other, different, and varying game-course elements and layouts are considered to be within the scope and spirit of the present disclosure; and all such other, different, and varying game-course elements and layouts are considered to be legal equivalents of the inventive disclosure set forth in greater detail herein.
In an illustrative embodiment, game-playing table top 105 may have game-playing boundary 110. Game-playing boundary 110 may delineate the bounds of legal game play and may take any of a variety of shapes. Game-play boundary 110 may be a wall, a painted line, or may encompass the entirety of game-playing table top 105, for example. Game-playing boundary 110 may take any of a variety of shapes to invoke different types of game play, which may make game play easier or more difficult. The different shapes for game-play boundary 110 may also contribute to the aesthetic look and feel of the game.
With continued reference to
Alternatively, but not preferably, if the fabricated surface has an unacceptably low coefficient of friction for desired game play, a coating, powder or other material (e.g., chalk) may be used to increase the coefficient of friction of game-playing surface 1204.
Game-playing surface 1204 may have a number of tees situated in different areas on the board. For example, tee “13”, 1210, tee “15”, 1212, tee “09”, 1214, tee “18”, 1216 and tee “N”, 1218 as displayed in
Game-playing area 1200 may have a number of islands 1230, 1232, 1234, 1236, preferably placed in established positions upon game-playing surface 1204. The islands, or any one or more of them, may be used to improve the aesthetic look of game-playing surface 1204. In addition, in some embodiment, the islands, or any one or more of them, may be used as obstacles and may be moved around to affect game play. The islands may be of differing shapes and sizes, which may comprise square-like shapes, ellipse-like shapes, curvilinear shapes, and/or a combination of other and different shapes and sizes. The islands may be made of any of a variety of materials, including, but not limited to, rubber, plastic, wood, metal, glass, acrylic, or a combination of different materials. It will be appreciated that, in alternative embodiments, traps, depressions, roughly finished surface areas, bounded areas, elevation-contoured surface areas, bas-relief features, through-holes, and/or the like, without limitation, may be provided in addition to, or in lieu of, islands 1230, 1232, 1234, 1236, and in any desirable combination.
In other embodiments, the inner and/or outer holes may use wireless or wired sensor technology to determine if a puck-element is in the game hole, and to aid in scoring. For example, a wireless sensor embodiment may use infrared, radio frequency identification (RFID), or Bluetooth, among other technologies now-known or hereafter to be developed. The chosen sensor technology may be placed in interoperable communication with one or more logic controllers, microprocessors, computer interfaces, or the like, and which, when interoperable with appropriate software, firmware, or equivalents thereto, may be arranged so as to output a user perceptible score for each player or team.
In other embodiments, each puck-element may be electronically enabled to correspond to a player. In some embodiments, each puck-element that is electronically enabled to correspond to a player may be configured or enabled to display a particular color or other indicia. In some embodiments, the game may be configured such that each puck-element that is electronically enabled to correspond to a player and which is further configured or enabled to display a particular color or other indicia, further may be enabled, as via sensor and communication means or technologies such as have been described above, to display a corresponding color or other indicia indicating the location of the player's next tee, next hole, or combinations thereof upon the game-playing surface.
Turning now to
Having described a variety of preferred and alternative embodiments of game-playing table 100, specific elements of the game, and of associated game play, are next described.
Turning now to
In any such embodiment, however, the bottom, or base, 1612, 1712, 1812 and/or bottom surface 1615, 1715, 1815 of puck-like element 1605, 1705, 1805 preferably should take a shape corresponding to, and for associating with, the shape of the receiving holes or corresponding elements in the game-playing surface. Any game playing surface contacting bottom surface 1615, 1715, 1815 of puck-like element 1605, 1705, 1805, or any portion thereof, may be treated or overlaid with a material of appropriate lubricity (e.g., oil, powder, spray, coating, sticker, or the like, without limitation) or other surface texture in order to change the coefficient of friction of bottom surface 1615, 1715, 1815 of puck-like element 1605, 1705, 1805 in association with the game-playing surface.
Turning now to
Similarly, an with reference to
Turning now to
In this illustrative embodiment, game-playing table top 2105 may have game-playing boundary 2110. Game-playing boundary 2110 may delineate the bounds of legal game play and may take any of a variety of shapes. Game-play boundary 2110 may be a wall, a painted line, or may encompass the entirety of game-playing table top 2105, for example. Game-playing boundary 2110 may take any of a variety of shapes to invoke different types of game play, which may make game play easier or more difficult. The different shapes for game-play boundary 2110 may also contribute to the aesthetic look and feel of the game.
As can be observed with respect to the embodiments depicted in
Along with the game-playing table and associated elements, rules may be used to assist players with structured game-play. Accordingly, in one exemplary embodiment, an object of the game is to be the first player to complete holes 01 through 17, and then have the bottom of his puck-like element come to rest completely inside of the pre-agreed upon circle on hole 18. An illustrative rule-set for such and exemplary game-play embodiment is now described, although it should be recognized that players may, by agreement, convention, rules of association, or the like, establish any such variants of game-play as may be to their liking. Such variants may be player-against-player variants, or may be team-against-team variants.
Beginning play: In such an embodiment, at the beginning of play, the players may choose the circle surrounding game hole 18 that will determine the winner. It is easier for a player to land his or her puck-like element in the wider of the two circles, so selecting the wider or the narrower circle will usually depend upon the players' skill level. A conventional red (or other colored) golf tee, coin, die, or the like, may be tossed to determine the order of play. The first player may place his puck-like element on game tee 01. He then may attempt to shoot his puck-like element into game hole 01. If the shot is a hole-in-one, he then may proceed to tee 02 and attempt to shoot his puck-like element into hole 02, and so on until he misses. If the shot is missed, the player may leave his puck-like element on the course. When the puck-like element is on the course it may affect the strategy of the next player's shot. Any subsequent players may take their turns, attempting to make their tee shots from the first tee into the first hole. When a shot is made, the player may immediately proceed to the tee corresponding to the next hole and try for the next hole.
Length of turn: A player may continue to shoot until he misses a game hole. In other words, a player may continue if he makes a game hole. A player may also continue to shoot if he hits another player's puck-like element, as long as he has not already hit that same puck-like element in the same turn.
Making a hole: If any part of the puck-like element is touching the bottom of the game hole, that shot may be deemed in the game hole. All subsequent rules of the game apply.
Landing in the wrong hole: If a player shoots his own puck-like element into any game hole other than the hole he is attempting to reach, his puck-like element may be placed on the “N” tee and his turn may be over. An exception may include if the player is on game hole 18, in which case, his puck-like element may be returned to the 18th tee.
Knocking another player into a game hole: Knocking another player's puck-like element into any game hole, other than the game hole a player with a current turn is attempting to reach, may result in said another player's puck-like element being removed from the (wrong) game hole and being placed, for example, on tee 18. Said another player's puck-like element may then be in-play and, when it is said another player's turn, he may attempt to complete the game hole he was on before being knocked into the wrong game hole. If a player with a current turn (i.e., current player) knocks an opponent's puck-like element into the hole the current player is attempting to reach, it may then become the opponent's turn and the opponent may proceed to the next hole.
Additional turns: On any shot, other than a tee shot, the player may choose to hit another player's puck-like element and then get an additional turn. After a puck-like element has been hit, hitting the same puck-like element on that same turn may not result in an additional shot. If a player hits the same opponent's puck-like element twice in a turn, his turn is over. When more than one puck-like element is hit on a single shot, the puck-like element that was struck first is then unable to be hit again to receive an additional shot on that turn.
The “N” tee: If a puck-like element is knocked off the table, it may be placed on the “N” tee. A puck-like element resting on a tee that a player has to use for his next shot may be moved to the “N” tee before the player shoots his tee shot. If a player is already on the “N” tee and a ruling results in another player's puck-like element being placed onto “N” tee, the first player's puck-like element may be removed and placed on tee 18. The puck-like element may then be in play and the next player may continue to play his respective holes when it is his turn. If a player is already on tee 18 when a ruling causes another puck-like element to be placed on tee 18, the already resting puck-like element on tee 18 may be moved to “N”.
Miscellaneous: In the case that there are already puck-like elements on the “N” tee and tee 18 when a ruling occurs, the player on tee 18 may have his puck-like element placed on the tee of the hole he is on. If the puck-like element is upside down it will be turned over and placed where it was resting.
Strategy: Knocking another player's puck-like element not only gives the player another turn, but allows him to push that player's puck-like element away from that player's next hole. A player may use another player's puck-like element as a bumper to get him into a better position to make his tee shot. A player may choose to make his tee shot, or to hinder another player, depending on the ease of his tee shot. Players can collaborate to knock the leader from his positions.
It should be noted that the particular embodiments, and alternative configurations and embodiments thereof, presented hereinabove are to be considered merely illustrative. It should be appreciated that numerous changes and modifications may be made without departing from the scope or spirit of the present disclosure and the embodiments, configurations, and components defined herein.
For example, a small table top version could be used in waiting rooms or similar places. Fold-and-go versions may be used as home board games. Other embodiments may comprise electronic and/or virtual versions for internet/cloud play, handheld device play, mainframe or microcomputer workstation play, game console play, and the like, without limitation. There may be any of a variety of game layouts, course designs, hole placements, topographical challenges, and/or the like, without limitation.
Thus has been disclosed hereinabove a game for table-type play that may incorporate and bring together the skills, predictive challenges, planning, accuracy, requirements of measured force over distance, challenges in the form of traps, hazards, and other topographical complexities, and low friction play, drawn from games such as golf, hockey, and billiards. In accordance with the disclosure, a representative game-playing surface may carry a plurality of surface features in the nature of a game-course. Such surface features may comprise selected ones of holes, tees, islands, topographical features, peripheral borders, scribe lines, numbering, and the like, all in a layout supporting and furthering a game and game-play according to the disclosure hereof. A puck-like element for each player is supported upon the game-playing surface. The game playing surface may further carry a low friction coating, powder, or other material, to enable the puck-like element to slide easily upon the surface. A piece of equipment, such as a cue stick, a flick of the finger, or the like, may be used to impart force to the puck-like element to initiate motion according to game-play rules, a illustrative rules set being forth above.
It will therefore be understood that the particular embodiments of the subject matter hereinabove presented is by way of illustration only, and is, in no way, meant to be restrictive; therefore, numerous changes and modifications may be made, and the full use of equivalents resorted to, without departing from the spirit or scope of the subject matter as provided in the appended claims.
This United States non-provisional patent application claims priority to, and the full benefit of, U.S. provisional patent application Ser. No. 61/453,369, filed on Mar. 16, 2011, which is incorporated by reference herein in its entirety.
Number | Date | Country | |
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61453369 | Mar 2011 | US |