Game table surface

Information

  • Patent Grant
  • 6773010
  • Patent Number
    6,773,010
  • Date Filed
    Monday, March 11, 2002
    22 years ago
  • Date Issued
    Tuesday, August 10, 2004
    20 years ago
Abstract
The present invention includes a game table for use in a game such as hockey or soccer. The table includes a table bed having an upper support surface. A game surface is mounted on said upper support surface and has an upper playing surface upon which the game is played. As one feature of the present invention, at least one game status indicator is mounted to the table with a display face indicating game statistics such as the score or time. In one embodiment the display face is visible through the game surface which defines at least one transparent section over the game status indicator. In an alternate embodiment, the game indicator display surface is mounted flush with the upper playing surface. The game surface has a thickness separating an upper playing side and a lower side. Graphic decorations are printed between the lower side of the game surface and the upper support surface of the table bed. In one method of printing, a first layer of graphic decoration is reverse printed on the lower side of the game surface, and a second layer of graphic decoration is reverse printed over the first layer of graphic decoration. In certain preferred embodiments, the upper playing side of the game surface may be textured, for example with dimples, stripes, random lines, or similar indicia to simulate uneven ground conditions.
Description




FIELD OF THE INVENTION




The present invention relates generally to game tables, and more particularly to an improved surface and scoring display for game tables such as for hockey or soccer.




BACKGROUND OF THE INVENTION




Watching and participating in sporting events and games is a popular pastime for many people. However, due to time, space and the number of people needed for most such games, it is not always practical to arrange a full-scale game at any particular time. Moreover, due to the skill and physical conditioning required, plus the potential injuries from many such games, individuals are not always prepared to participate in a full-scale game. As a spin-off from full-scale games, recreational game tables such as for table soccer (sometimes called foosball), air hockey or field hockey have become popular. Game tables allow the participants to simulate a full-sized game with fewer people, less space and in a protected environment. Such games can, for example, be set up in basements, garages, game rooms, backyards, gyms, party facilities or otherwise and are often played with two or four people.




There have been various approaches to designing and constructing game tables for table soccer, air hockey, field hockey, and similar games. One desired goal of such games is to imitate the play of the actual game as closely as possible. The playing surface is an important factor contributing to the simulation of an actual game. Typical designs for playing surfaces have included a flat surface, for example made of wood or metal, upon which the game graphics are printed. However, completely smooth playing surfaces do not necessarily simulate the playing conditions of an actual game. Moreover, after and during use many table surfaces are damaged by impacts, spills or similar wear and tear such that the surface is irregular and the game graphics are damaged or erased to the extent that the playing surface may become unusable. Accordingly there is needed an improved game table playing surface which is more realistic and which addresses the problem of potential damage.




Additionally, often when playing these games, each team's score from point to point is merely remembered by each player along with the time elapsed or remaining as corresponds with the game. Although usually a reliable system, if a player is distracted or the player's concentration is broken, it may lead to the player mis-remembering the score or forgetting a time period. Conversely, if a player is concentrating on the score or time, it may distract the player's attention from the game in progress. In the past, attempts to display the score and time for similar games have involved bulky and/or complex manual or electric components located above or adjacent the table. Such displays frequently take additional space, interfere with a clear view of the table and/or require the player to look away from the playing surface in order to view the display. This can distract players and interfere with game play. Accordingly, there is a need for an improved method of keeping and illustrating the score and time periods for table games.




The present invention addresses these needs, among others.




SUMMARY OF THE INVENTION




One preferred embodiment of the present invention includes a game table for use in a game such as hockey or soccer. The table includes a table bed having an upper support surface. A game surface is mounted on said upper support surface and has an upper playing surface and playing area within which the game is played. As one feature of the present invention, at least one game status indicator is mounted to the table with a display face indicating game statistics such as the score or time. In one embodiment the game status indicator is mounted below the playing surface with the display face visible through the game surface which has a transparent section over the game status indicator. In an alternate embodiment, the game indicator display surface is mounted flush with the upper playing surface.




In another feature of certain preferred embodiments of the present invention, a game table includes a table bed defining an upper support surface. A game surface is mounted to the upper support surface, and is configured to substantially cover the upper support service. The game surface has a thickness separating an upper playing side and a lower side. Graphic decorations are printed between the lower side of the game surface and the upper support surface of the table bed. In one method of printing, a first layer of graphic decoration is reverse printed on the lower side of the game surface, and a second layer of graphic decoration is reverse printed over the first layer of graphic decoration. In a further feature of certain preferred embodiments, the upper playing side of the game surface may be textured, for example with dimples, stripes, random lines, or similar indicia to simulate uneven ground conditions.




It is an object of the present invention to provide an improved game table assembly.




It is a further object of the present invention to provide a game table assembly with an improved game status display.




It is a further object of the present invention to provide a game table assembly with an improved game playing surface.




These and other objects and advantages of the present invention will be apparent from the following description of the preferred embodiments.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view of a game table according to one preferred embodiment of the present invention.





FIG. 2

is a partially cut-away, perspective view of the game table of the embodiment of FIG.


1


.





FIG. 3

is a perspective view of an alternate embodiment of a game table.





FIG. 4

is a top view including cross-bars and game figures of an alternate preferred embodiment of the game table of FIG.


3


.





FIG. 5

is a perspective view of a game table playing surface usable in the embodiment of FIG.


1


.





FIG. 6

is a perspective view of a game table playing surface usable in the embodiment of FIG.


3


.





FIG. 7A

is a side view of a game status indicator mounted in a game bed.





FIG. 7B

is a side view of a game status indicator mounted flush with the game playing surface.





FIG. 7C

is a side view of an alternate embodiment of a game status indicator mounted in a game bed.





FIGS. 8A and 8B

are top views of game status indicators.





FIG. 9

is a side, exploded view of the construction of a game playing bed.





FIGS. 10A-D

are partial top views of textures for a game table playing surface.











DESCRIPTION OF THE PREFERRED EMBODIMENTS




For the purposes of promoting an understanding of the principles of the invention, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended, such alterations and further modifications in the illustrated device, and such further applications of the principles of the invention as illustrated therein being contemplated as would normally occur to one skilled in the art to which the invention relates.




In preferred embodiments of the present invention a game table, and method of making it, are provided with improved playing characteristics. The game table is preferably for use with table games such as soccer (also called foosball), ice or field hockey and/or air hockey. In preferred features of the present invention a game playing surface is provided with improved durability and characteristics simulating real playing surfaces. As a separate preferred feature, the tables include game status indicators, such as score indicators and timers, with enhanced visibility and accessibility to the player while minimizing any obstruction or distraction.




Preferred embodiments of an air hockey table


20


and a soccer table


20


′ are illustrated in

FIGS. 1-3

. Game table


20


is generally a standard style of game table including legs


22


supporting a polygonal table bed


26


. Table bed


26


, shown in

FIGS. 1-3

in a generally rectangular shape, is the primary superstructure of game table


20


. Legs


22


are standard support structures for a table, and may, for example, be four corner legs or one or more central pedestals supporting the table bed


26


. In preferred embodiments, table


20


includes a frame or railing


28


mounted to the table bed


26


. Frame


28


surrounds and extends above an upper support surface


30


a height sufficient to block escape of a playing piece from the table. Typical heights can be from ¾″ to six or more inches as a design choice for a particular game. Frame


28


can be a standard frame made of metal, wood, laminate, particleboard, MDF or plastic, or can alternately include rubber or felt bumpers as desired.




Game playing surface


40


has a polygonal shape matching upper support surface


30


and is configured to be mounted to table bed


26


. The game playing surface


40


extends across the area defined within frame


28


to form a playing area. The game playing surface is mounted to the frame


28


or extends underneath the lower edges of frame


28


to eliminate gaps. Playing surface


40


may rest in place or can be attached using standard methods such as adhesive, friction, screws, bolts or other permanent or removable connectors. Playing surface


40


is appropriately sized and configured for the desired game, for example with air holes aligned with air ducts (not shown) in support surface


30


for an air hockey game.




A similar structure is illustrated in

FIGS. 3 and 4

for a soccer game table


20


′, including in

FIG. 4

illustrations of cross-bars with mounted soccer players. The soccer table


20


′ has a basic support structure and a table bed as previously described and understood in the art and includes game surface


40


′. Game surface


40


′ has a generally polygonal shape, but may include semicircular shaped corner cut-outs or contoured portions which cover, create or allow clearance for corner ramps commonly used in certain game tables to prevent the playing ball from stopping outside the effective playing area. The discussion herein of game table


20


generally applies to game table


20


′ as well.




Further illustrated in

FIGS. 1 and 2

are game status indicators, such as score display


31


and timer display


35


mounted to game table


20


. Preferably, as discussed in detail below, the game status indicators are mounted in the interior of the playing area. To be visible without interfering with play, the display face of each indicator is embedded in the table flush with the playing surface or below transparent portions of the playing surface.





FIGS. 5 and 6

illustrate perspective views of game surfaces


40


and


40


′. Game surface


40


could be used, for example in the table illustrated in

FIGS. 1 and 2

, and game surface


40


′ could be used, for example in the table illustrated in

FIGS. 3 and 4

. Table surfaces


40


and


40


′ are preferably polygonal shaped pieces of material configured to be mounted over a table upper support surface


30


. Preferred materials for the game surfaces are a durable plastic (such as a thick polyethylene or Plexiglass®) or glass, capable of being transparent in at least portions and also capable of being semi-transparent in portions, colored, tinted and/or printed upon. Game surfaces


40


and


40


′ preferably have a thickness separating an upper playing surface


43


or


43


′ from a lower surface


42


or


42


′. Display locations


41


and


41


′ and


45


and


45


′ are defined in table surfaces


40


or


40


′ and located to be aligned with score displays and/or timers when the table surfaces are in place in a game table.




Shown in an enlarged, side view in

FIG. 7A

is a game status indicator such as score display


31


or timer


35


embedded in support surface


30


(sizing and spacing are exaggerated for clarity). In this embodiment, table bed


26


preferably has one or more removed portions or openings


27


into which each game status indicator


31


or


35


is mounted. Each status indicator preferably has an upper, display face


33


which is oriented to be below a display location


41


or


45


of playing surface


40


. Game playing surface


40


is mounted over support surface


30


and display face


33


. Game playing surface


40


has at least one transparent portion at display location


41


aligned over each display face


33


. Display face


33


of the game status indicator may be flush with support surface


30


or may extend slightly to fit into a matching recess in playing surface


40


(not shown). In certain embodiments, graphical decorations (including text or artwork) are printed adjacent status display face


33


, for example by a printed layer


44


between lower side


42


of game playing surface


40


and support surface


30


. Appropriate wiring (not illustrated) from each status indicator extends to a central controller and a power supply.




In an alternate embodiment, illustrated in

FIG. 7B

, the display face


33


of the game status indicator is mounted flush with the upper playing surface


43


at display location


41


. In this embodiment, an opening


27


′ is made in the playing surface


40


to receive the game status indicator


31


. Preferably, display face


33


is received snugly into the opening


27


′ in playing surface


40


to minimize any gap or irregularity across upper playing surface


43


. Preferably in this embodiment, display face


33


has a texture matching the texture of upper playing surface


40


.




In a further embodiment shown in

FIG. 7C

, the game status indicator is embedded in the table bed


26


flush with support surface


30


without a separate playing surface


40


. In this less preferred embodiment, support surface


30


is also the upper playing surface.




Top views of display face


33


of score indicator


31


or timer


35


are shown in

FIGS. 7C and 7D

. Each game table has at least one game status indicator, and preferably has a plurality. Game status indicators can be mounted in various locations as desired for visibility with minimal distraction. In one preferred embodiment, game status indicators are mounted adjacent opposing ends of game table


20


for the convenience of each player (FIGS.


1


and


2


). In an alternate embodiment, the game status indicators are located adjacent the center of the table (FIGS.


3


and


4


). More than one status indicator can be mounted at each end to display, for example the score, the period, the time elapsed or remaining time in the period and similar game statistics. Depending on the desired complexity of the game and desired size of the display, other game statistics such as possession of the ball or puck, team names, fouls, high scores, scoring records, etc. can be displayed.




In a preferred embodiment, each game status indicator is electronic, displaying information using LED, LCD or similar technology. Preferably sensors (not shown) are positioned in scoring locations on the game table, and, when activated, automatically send score signals to a controller mounted within the table. The controller then forwards the appropriate signals to the game status indicators for display. Although less preferred, status indicators could also be mechanically or manually driven or activated. In preferred embodiments, status indicators and the controller also include manual controls for on/off power, starting, stopping or pausing a game or for manually adjusting a desired score.




Further features of preferred embodiments of the present invention are illustrated in FIGS.


9


and


10


A-


10


D. As discussed, table bed


26


has a support surface


30


upon which game playing surface


40


is mountable. Graphical decoration layers


44


and


46


are printed between table bed


26


and playing surface


40


. Printing the decorations below the playing surface


40


enhances the durability of the decorations and prevents them from being damaged, for example from rubbing, scoring or spills.




Graphical decorations can be text, game indicia such as lines or circles or decorative artwork. In one preferred method of assembly, graphical decorations include a first layer


44


printed on the lower side


42


of playing surface


40


. This first layer


44


includes reverse-printed text and game indicia such as lines and circles. A second layer


46


is reverse printed on the lower side


42


of playing surface


40


over first layer


44


and is visible in the areas where first layer


44


is not printed. Second layer


46


may, for example, be a solid background color such as white or green or a simulated texture such as grass. For enhanced realism or decorative effect, the playing surface can be tinted, colored and/or can be semi-transparent in portions.




In an alternate preferred method of assembly, first layer


44


is reverse printed on lower side


42


of playing surface


40


while second layer


46


is positively printed directly on support surface


30


. In another preferred method of assembly, background layer


46


is first positively printed on support surface


30


and first or foreground layer


44


is then printed over background layer


46


. In a still further but less preferred embodiment, first layer


44


is the only layer, including both foreground and background graphical decorations and color.




In many game tables a smooth playing surface is desired. However, as an additional feature in certain preferred embodiments, upper side


43


of playing surface


40


may be textured to simulate a realistic playing surface. Examples of non-smooth textures are illustrated in

FIGS. 10A-10D

, including stripes


52


, upward or downward dimples


54


, waves


56


or random markings


58


. The texture may be imparted to the material during formation, for example in making a molded or pressed plastic piece, or it may be added later, for example by a press, scoring or etching.




While the invention has been illustrated and described in detail in the drawings and foregoing description, the same is to be considered as illustrative and not restrictive in character, it being understood that only the preferred embodiment has been shown and described and that all changes and modifications that come within the spirit of the invention are desired to be protected.



Claims
  • 1. A soccer game table, comprising:a) a soccer table having, b) a table bed defining a soccer playing surface and opposing ends; c) a plurality of cross-bars mounted with mounted soccer players to said table; d) opposing scoring locations defined said at opposing ends; e) at least one recess defined in said table bed; and, f) at least one game status indicator embedded in said recess; g) wherein said game status indicator has a display face mounted substantially flush with said playing surface and viewable from above the playing surface.
  • 2. The soccer game table of claim 1, wherein said at least game status indicator is snugly embedded in said recess.
  • 3. The soccer game table of claim 2 wherein said display has a texture matching the texture of said playing surface.
  • 4. The soccer game table of claim 1, comprising at least two game status indicators embedded in recesses in said table bed.
  • 5. The soccer game table of claim 4, wherein said two game status indicators are mounted adjacent opposing ends of said soccer table.
  • 6. The soccer game table of claim 1, comprising at least four game status indicators embedded in recesses in said table bed, wherein a pair of game status indicators is mounted adjacent each opposing end of said soccer table.
  • 7. An air hockey game table, comprising:a) an air hockey table having a game playing surface; b) a table bed with a support surface; c) a game surface layer mounted over said support surface, said game playing surface being the upper surface of the game surface layer; d) at least one game status indicator embedded within said game surface layer, e) wherein said game playing surface defines a playing area and said at least one game status indicator is mounted with the display face within the interior of said playing area; f) said game status indicator including a display face oriented substantially parallel to said game playing surface; and, g) said game status indicator being mounted to position the height of said display face equal to or below said game playing surface.
  • 8. The air hockey table of claim 7, wherein said display face is flush with said game playing surface.
  • 9. The air hockey table of claim 7, wherein said display face is mounted below said game surface layer and said game surface layer defines a transparent portion vertically aligned with the display face of said game status indicator.
  • 10. The air hockey table of claim 9, wherein the remainder of said game surface layer is semi-transparent.
  • 11. The air hockey table of claim 7, wherein said game status indicator is mounted adjacent an end of the table.
  • 12. The air hockey table of claim 6, wherein a pair of game status indicators are mounted adjacent an end of the table.
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