The present disclosure is directed to an entertainment system, including a target and game pieces, and more particularly to a system including a target having integrated game piece storage and providing an opportunity for play as a game of skill, a game of chance, and a game combining both skill and chance.
Many tossing or throwing games have a target including one or more scoring areas. Players take turns tossing or throwing game pieces toward the scoring area. In general, players whose pieces come to rest in the scoring area are awarded points, and those with the most points win. Quarters, a tabletop game in which players attempt to bounce a coin into a cup, is an example of a single target tossing game. Although some target games only score when a piece comes to rest on a specific scoring area, many target games incorporate a bullseye target having a central scoring area surrounded by concentric annular scoring areas. Bullseye targets allow for graduated scoring by awarding a predetermined number of points for pieces resting in the central scoring area and progressively fewer points for pieces positioned in annular scoring areas farther from the center. Because bullseye targets provide scoring opportunities outside the central scoring area, they improve the chances of a less accurate player scoring compared to a target having one scoring area equal in size to the central scoring area of the bullseye target. Darts is an example of a bullseye target throwing game. Target throwing games are classified as games of skill because their outcome is dependent on physical ability rather than chance.
Although games of skill are appealing to many people, games of chance have random outcomes that even the odds of success for less skilled players. Craps is an example of a tossing game of chance in which two 6-sided dice are rolled and players wager on what dice combination they hope the dice will show after each roll. Pure games of chance require no physical skill or strategy to win. Each player has an equal chance of winning.
Many players enjoy games of skill and games of chance, and game systems that allow for play as a game of skill, a game of chance, or a game having elements of both offer versatility that broadens their appeal. In addition, some people enjoy wagering on games. Games that optionally allow for play with or without wagering also have a broader appeal. Further, game systems that allow both individual and team competition provide versatility that broadens their appeal. Some games such as table shuffleboard allow players to improve their scores and reduce their opponent's scores by displacing previously played pieces. These games introduce strategic elements such as positioning pieces to block anticipated moves by opponents based on order of play. These strategic elements provide additional sources of player enjoyment.
Although a variety of game systems exist that allow various combinations of the skill, chance, wagering, and strategy, as well as differing numbers of players, a need for new game systems exists to provide players novel variations and varieties of entertainment.
In one aspect, the present disclosure includes a game device comprising a target platform having a delineated scoring area. The game device also includes a post extending upward from the target platform and a cup mounted on the post opposite the target platform. The cup has a hollow interior sized and shaped for receiving a plurality of game pieces and an opening configured to pass each game piece through when positioning the game piece in the hollow interior and removing the game piece from the hollow interior.
In another aspect, the present disclosure includes a tabletop game device comprising a target platform having a plurality of concentrically arranged circular scoring areas. Each of the scoring areas is separately defined by a corresponding ridge projecting upward from the target platform. The game device also includes a cylindrical post extending upward from the target platform at a center of the concentrically arranged circular scoring areas. Further, the game device comprises a receptacle mounted on the post opposite the target platform for receiving a plurality of regular-polyhedron-shaped game pieces.
Other aspects of the present disclosure will be apparent in view of the following description and claims.
The present disclosure includes non-limiting examples illustrated in the accompanying drawings.
Corresponding reference characters indicate corresponding parts throughout the drawings.
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Although the game device may be sized differently (e.g., for outdoor play) the game device 22 of the illustrated example is sized for tabletop play. It is further envisioned that the game device may be formed as a unitary device using conventional manufacturing methods such as 3D printing or injection molding. Although the illustrated game devices are made from conventional plastics, those skilled in the art will appreciate that the devices may be made from other suitable materials. In addition, it is envisioned that the main device 24 may be formed as separate pieces. The separate pieces may be joined using conventional techniques, such as adhesive bonding, or joined by connectors (e.g., bayonet connectors and detent connectors) either permanently or for selective separation.
As will be appreciated, the game systems described above are reconfigurable to allow games of varying complexities and configurations. Following are a sampling of potential games played using the game systems described above.
Rock'um is played using a game device having a central post surrounded by at least one scoring area and multiple sets of dice as game pieces. The innermost annular scoring area is called, “the ring.” Each player starts with an equal number of dice (e.g., three to five dice) called “rocks.” Each set of rocks has a unique color so players can identify their rocks. The number of dice in each set is selected before play begins. In one variation played by four players, each set of playing pieces consists of five dice. In a variation played by more than four players, each set consists of three dice. In some examples, each die is twenty-sided polyhedron having faces numbered 1 through 20.
To determine which player goes first, each player throws one rock. The player with the highest number showing on their rock starts. During their turn, a player may throw from any position around the game device, or the players may decide before play begins that they must remain in their places. When throwing a rock, the rock must contact the tabletop or game device outside the scoring areas before touching the post or scoring areas. During a turn, the player may throw any number of rocks before passing to the next player but must throw at least one rock when they have rocks remaining. Each player must wait for the prior player to pass or run out of rocks. Players may intentionally throw their rocks to knock any other rock into a higher or lower scoring position. Players take turns clockwise throwing rocks until every player has thrown all of their rocks. Optionally, a player may designate someone else to throw their rock.
After all players have thrown their rocks, scores are totaled for the round. Rocks resting in the ring are awarded three points, and rocks resting in other scoring areas are awarded one point. The player having the highest score wins the round. If players are tied for highest score, the tied players play a “duel” to determine the winner of the round. The player who reached the highest score first starts the duel. If no rocks are resting in the ring or other scoring area, the round is null and the next player clockwise from the previous starter begins the next round. After the first round, the player who won the prior round starts the next round.
Optional play: Before a round, the players may designate rocks showing specific numbers as wild. For example, if a rock shows a 1 or an 11, the rock is scored as zero, and if a rock shows a 10, the rock is awarded twenty points. If a player throws two pieces that show the same number, their score is doubled.
Optional scoring: The player throwing the rock showing the highest value resting in the highest value scoring area wins the round or is awarded additional points. Optionally, the player throwing the rock showing the lowest value resting in the lowest value area, including non-scoring areas, loses the round or is awarded fewer points.
Optional game device configuration: The skirt may be removed from the game device, leaving the ring as the only scoring area.
This game is similar to Rock'um except the players play multiple rounds until a player accumulates a predetermined number of points (e.g., 30, 50, 100, 300, or 500 points). The first player to reach the predetermined number of points wins. Two or more players may play this game.
This game is similar to Rock'um but includes antes and/or wagers. The ante and maximum allowed wagers are decided before the start of each round. Players must place their ante in the cup to play the round. Optionally when wagering, each time a player ends their turn having a higher score than the previous high score for that round, they may make a wager that no other players will beat their higher score. Wagers are added to the cup. Players must match the wager to continue playing the round. Players who do not match the wager sit out for the rest of the round. The player having the highest score at the end of the round wins the accumulated antes and wagers in the cup. Two or more players may play this game.
This game is similar to Rock'um but the player having the highest score at the end of each round puts one die in the cup. The first player having all of their dice in the cup wins. Two or more players may play this game.
This game is similar to Rock'um except the player having the highest score at the end of the round puts one die in the cup and the player having the lowest score at the end of the round takes one of their dice out of the cup if there is one of their dice in the cup. If players are tied for lowest score at the end of the round, each of the tied players removes one of their dice out of the cup if they have a die in the cup. The first player having all of their dice in the cup wins. It is envisioned that this game be played with three or more players.
The game is played similarly to Rock'um, but each player starts the game with an equal number of tokens (e.g., four tokens). Each player antes one token in the cup at the beginning of each round. When a player ends a round with the lowest score, they must put one additional token in the cup to play the next round. Optionally, any player who does not win the round must put one additional token in the cup to play the next round. The last player holding a token wins. Optionally where gambling is permitted, coins are used instead of tokens. The winner collects the coins accumulated in the cup. It is envisioned that this game be played with two or more players.
The game is played like Rock'um Holdout except when a player ends a round with the highest score, they put a die in the cup. In addition, when a player ends a round with the lowest score, they take one of their dice from the cup if any of their dice are in the cup. The player ending the round with the lowest score must also put one token in the cup to play the next round. Optionally, any player who does not win the round must take one of their dice from the cup if any of their dice are in the cup and put one token in the cup to play the next round. The first player to have all of their dice in the cup and still hold a token wins. It is envisioned that this game be played with three or more players.
Players take turns throwing all of their dice attempting to obtain the highest score After each turn, the previously thrown dice are collected before the next player throws. Once all of the other players have had a turn trying to beat the high score and failed, the round is over and the player with the high score wins. If a player beats the high score, play continues until all of the other players have had a turn trying to beat the new high score and failed. If players tie the high score, the tied players play a “duel” to determine the winner of the tied round. One dueling round is played during a duel unless dueling players have tied high score again. The first dueling player to obtain the high score starts the dueling round. Two or more players may play this game.
This game is like Rocks except with antes and wagers. The ante and maximum allowed wagers are decided before the start of each round. Players must place their ante in the cup to play the round. Each time a player ends their turn having a new high score during a round, they may make a wager that no other players will beat their new high score. Wagers are added to the cup. Players must match the wager to continue playing the round. However, a player who does not match the wager may have one more turn to try to beat the high score. The non-wagering player may not take another turn during the round. The player having the highest score at the end of the round wins the accumulated antes and wagers in the cup. Two or more players may play this game.
It is envisioned that this game be played by two teams. Each team consists of an equal number of players. Each team uses an equal number of dice (e.g., three dice) called, “rocks”. To determine which team starts, each team throws one rock. The team having the higher number showing on their rock starts. If there is a tie, the teams throw one rock again until one team has a higher number showing on their rock than the other team. After the first round, the team winning the previous round starts.
Each round is played by one player from each team using the rules of the basic game except scoring, which is similar to horseshoes. A rock resting in the ring at the end of the round is cancelled if the other team has a rock resting in the ring. Cancelled pairs are removed, and each rock remaining in the ring after the cancelled pairs are removed is called a “ringer” and is awarded three points. The team scoring ringers is awarded one point for each of their rocks resting in the other scoring areas. If neither team has a ringer, rocks resting in the other scoring areas are cancelled and removed in opposing pairs. Each rock remaining in the other scoring areas after the cancelled pairs are removed is awarded one point. Each team rotates players at the end of each round. Team points are tallied until one team reaches a predetermined total (e.g., 11 or 21 points).
When introducing elements in this description and the claims, the articles “a”, “an”, “the”, and “said” are intended to indicate one or more of the elements. The terms “comprising”, “including”, and “having” are intended to be inclusive and indicate there may be additional elements other than the listed elements.
As those skilled in the art could make various changes to the above constructions, products, and methods without departing from the intended scope of the description, all matter in the above description and accompanying drawings should be interpreted as illustrative and not in a limiting sense. The patentable scope of the disclosure is defined by the claims, and can include other constructions and methods that would occur to those skilled in the art. Such other constructions are intended to be within the scope of the claims if the structural elements of the constructions do not differ from the literal language of the claims, or if the constructions include equivalent structural elements having insubstantial differences from the literal languages of the claims.
To the extent that the specification, including the claims and accompanying drawings, discloses any additional subject matter that is not within the scope of the claims below, the disclosures are not dedicated to the public and the right to file one or more applications to claims such additional disclosures is reserved.