Claims
- 1. A method of timing player turns of a game using an electronic game timer, comprising the steps of:
storing a number of players entered by a user; for each player, storing a game time entered by the user; for each player, storing a turn time entered by the user; for each player in sequence, executing a turn by decreasing the game time and the turn time by one second increments, starting the turn when a start/stop button is pressed and ending the turn when the game time for the player is decreased to zero, when the turn time for the player is decreased to zero, or when the start/stop button is pressed again, wherein if the player's turn is ended when the game time or the turn time decreases to zero, the next player's turn is started when the start/stop button is pressed, and if the player's turn is ended when the start/stop button is pressed, the next player's turn is immediately started; and repeating the step of executing a turn for each player until each player's game time is decreased to zero.
- 2. The method according to claim 1, further including the step of displaying the game time and the turn time on a display screen during the turn of the player.
- 3. The method according to claim 2, further including the step of displaying the game time for a previous player on the display screen during the turn of the player.
- 4. The method according to claim 1, further including the steps of:
if a global game time is entered by the user, storing the global game time as the game time for each player; and if a global turn time is entered by the user, storing the global turn time as the turn time for each player.
- 5. The method according to claim 3, further including the steps of:
if an individual game time for a player is entered by the user subsequent to entering the global game time, storing the individual game time as the game time for that player; and if an individual turn time for a player is entered by the user subsequent to entering the global turn time, storing the individual turn time as the turn time for that player.
- 6. The method according to claim 5, wherein the global game time, the global turn time, the individual game time for each player, and the individual turn time for each player are adjustable during the game by repeating the steps of storing the game time and the turn time.
- 7. The method according to claim 5, further including the step of indicating an end of a turn by activating an end-of-turn notification during each second of a predetermined amount of seconds at the end of the turn of the player.
- 8. The method according to claim 7, further including the steps of activating one of a plurality of modes selectable by the user, wherein one of the plurality of modes corresponds to each of the number of players, the global game time, the global turn time, the individual game time for each player, the individual turn time for each player, and the end-of-turn notification.
- 9. The method according to claim 5, further including the steps of:
activating a mode that transfers the number of players, the game time for each player, and the turn time for each player to a memory location; and activating a mode that retrieves the number of players, the game time for each player, and the turn time for each player from the memory location for use during the game.
- 10. A game timer, comprising:
a shell; a central processing unit attached to the shell and operable to store play information including a number of players, a game time for each player, and a turn time for each player; and at least one input device attached to the shell, electrically connected to the central processing unit, and operable by a user to provide the play information, wherein during setup, the central processing unit prompts the user to provide the play information, and during a game, the central processing unit executes a turn for each player in sequence upon operation of the at least one input device by the user when a player's turn has ended, and displays a player number, the game time for the player, and the turn time for the player for each turn.
- 11. The game timer according to claim 10, wherein the play information further includes a global game time, a global turn time, an individual game time for each player, and an individual turn time for each player.
- 12. The game timer according to claim 10, wherein:
the at least one input device includes a clock button, a pause button, a start/stop button, a mode button, a plus button, and a minus button, during setup, the clock button is operable to switch between entry of hours, minutes, and seconds, and during the game, the clock button is operable to switch the game time of the player from descending to accruing time, during setup, the pause button is operable to switch between the play information for each player, and during the game, the pause button is operable to pause the player's turn, during the game, the start/stop button is operable to begin the game and to stop the player's turn and immediately start the next player's turn; during setup and the game, the mode button is operable to switch between modes, and during setup, the plus button and the minus button are operable to increase and decrease, respectively, the hours, minutes, and seconds, and during the game, the plus button and the minus button are operable to increase and decrease, respectively, the sound of the game timer.
- 13. The game timer according to claim 10, the game timer further including a cover attachable to a shell of the game timer.
- 14. The game timer according to claim 10, the game timer further including a port that receives a connector to external start/stop switches.
- 15. The game timer according to claim 10, the game timer further including a computer port that receives a connector to a computer.
- 16. The game timer according to claim 10, the game timer further including at least a pair of batteries connected in parallel, wherein one battery is removable at a time without depleting power to the game timer.
- 17. The game timer according to claim 10, the game timer further including at least one solar cell.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Patent Application Ser. No. 60/187,483, filed Mar. 7, 2000.
Provisional Applications (1)
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Number |
Date |
Country |
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60187483 |
Mar 2000 |
US |