1. Field of the Invention
The present invention relates to a game unit that can be coupled to an existing electronic game.
2. Prior Art
There have been marketed and sold numerous electronic devices that can be used to play games. For example, Nintendo Co., Ltd. sells a product under the trademark Wii that connects to a visual display and allows a user to play a game by manipulating a hand held controller. A second player may participate, but that person must also manipulate a hand held controller. The requirement for multiple controllers can limit participation in a game.
There have also been marketed various electronic devices such as cell phones and tablets that allow for game play. For example, Apple Inc. has sold cell phones and tablets under the iPhone and iPad trademarks, respectively. iPhones and iPads allow users to load game applications. Generally speaking, cell phones and tablets can only be used by one person at a time, thereby limiting the types of games that can be played with these devices. When multiple players are involved, the typical sequence of play includes game play by one player who then passes the unit to the next player.
There has been marketed a docking station under the name GRIFFIN PARTY DOCK that can be coupled to a portable device such as a cell phone or an electronic tablet. The portable device is mounted in a manner that is essentially perpendicular to the docking station. The station includes four wireless controllers that can be manipulated by users to enter instructions, etc. to the portable device through the docking station. This arrangement precludes the appearance or interaction of the tablet as an integral gameboard element as would be appreciated by users of typical board games, where activity is flat on the ground, centered in the middle of a table; and visible to all members sitting around such a table.
A game unit for an electronic device. The game unit includes a tray adapted to receive the electronic device so that a display surface of said electronic device is in a horizontal position. The game unit also includes a plurality of input devices coupled to said tray, and a coupling device that couples the input devices to the electronic device.
Disclosed is a game unit for an electronic device. The game unit includes a tray adapted to receive the electronic device so that a display surface of said electronic device is in a horizontal position. The game unit also includes a plurality of input devices and a communication device that couples the input devices to the electronic device. By way of example, a tablet such as the Apple iPad may be coupled to or inserted into the tray. The tablet may provide and operate a game. Multiple users may provide input, individually or simultaneously, for the game through the input devices of the game unit. The game unit thus expands the number of players for a game operated by a portable electronic device.
Referring to the drawings by reference numbers,
The game unit 10 may be constructed from a molded material such as injection molded ABS, or high impact styrene. The tray 12 dimensions may be such that tray walls 18 apply a pressure to the electronic device 16 to keep the device in place. The tray walls could be adjustable in position to provide such pressure. The tray 12 may include other attachment features such as straps, or hook and loop material, or adhesive that capture the electronic device 16. Alternatively, the electronic device 16 may also be removably coupled to the tray 12 by being placed on a designated flat surface that is either molded with a non-skid surface, or to which a special non-skid material, such as a dimpled rubber mat, has been affixed. This would maintain the position of the device 16 while providing for its immediate removal if so desired.
The game unit 10 includes a plurality of input devices 20. Each input device 20 may include a button or touch pad that can be depressed by a user. Although a single touch pad is shown, it is to be understood that each input device 20 may have multiple input elements. For example, each input device 20 may include three separate buttons that allow a player to input, for example, YES, NO or PASS.
The input devices 20 are coupled to a printed circuit board 22 in the game unit 10. The printed circuit board 22 may be connected to a microphone 24 and a speaker 26. All of the electrical components may be powered by a battery(ies) 28 connected to an ON/OFF switch 30. The printed circuit board 22 may include electrical circuits that can process input from the input devices 20 and transmit the inputs to the electronic device 16, in either a wired or wireless manner. By way of example, the printed circuit board 22 may include a transceiver that can wirelessly transmit signals to the device 16 in accordance with WiFi or Bluetooth protocol. The transmitted signals are processed by the electronic device 16 in accordance with the operation of a game. The transceiver may also receive signals from the electronic device. Such signals may for example, cause sound to be emitted from the speaker 26, or lights to activate. The circuit board 22 may be directly connected to the electronic device 16 by an electrical connector 32.
The game unit 10 allows multiple players to participate in a game operated by the electronic device 16. By way of example, the electronic device 16 may operate a game wherein a letter is displayed by the device 16. The first player to press their input device 20 would “own” the letter. The game could then require that player to enter input through their input device, or touch the screen of the game unit 16, to move the letter into a section of the screen adjacent to the player. The user can then enter another input to lock the letter into place. This sequence may be repeated wherein players construct words with the letters. A winner may be the person who spelled the most correct words. The electronic device 16 may incorporate a timer that is associated with game play. The electronic device 16 may perform a game that operates in accordance with oral input that is received through the microphone 24 as players speak. In this embodiment, a speech recognition application would be required of the electronic device 16.
The input devices 20 can be rotated between concealed and exposed positions. The game unit 10 may include an input button 34 that can be pushed to cause the input devices 20 to move into the exposed position shown in
Referring to
Each input device 20 may provide a unique identification code that is unique to each device 20 so that the circuit board can differentiate between the different devices. Alternatively, the output and ID for each input device 20 may be provided directly to the electronic device 16.
While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art.
Although communication between the game unit 10 and electronic device 16 have been described with wireless signals or mechanical probes, it is to be understood that other forms of communication can be employed. For example, visible or invisible light may be utilized to communicate with the electronic device.
This application claims priority to Application No. 61/407,825 filed on Oct. 28, 2010.
Number | Date | Country | |
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61407825 | Oct 2010 | US |