The present application does not claim priority to any previously filed patent applications.
The invention relates to games and apparati which are used as a medium for competitive amusement in the field of board and table games.
There are a wide variety of board games and electronic interactive games commercially available. Some of these games require large or fixed systems, such as computer games that connect to television displays. Other games, such as most board games, are more mobile. Some games are designed just to provide a source of entertainment, whereas others are designed to provide valuable learning opportunities, such as role playing, reading, memory stimulation, tactile coordination, and the like. Whatever the format of the game, most games provide the opportunity to interact with other game participants and to have fun. Thus, there is always a demand for more exciting and entertaining games, and particularly for games that challenge the skills of the participants.
The present invention is a game that relies on the interactions between magnets and their associated magnetic fields to test the skills of a player or players, and more specifically a game device which relies upon the characteristic of a magnetic field whereby magnetic poles attract or repel previously played magnets thereby altering the physical location of magnets in play.
The following description is intended to provide the reader with a better understanding of the invention. The description is not intended to be limiting with respect to any element not otherwise limited within the claims.
The present development is a game that relies on the interactions of magnetic fields to test the skills of a player or players, and more specifically a game device which relies upon the characteristics of a magnetic field whereby magnets of like or opposite poles form a mutual field of repulsion or attraction, respectively. As shown in
As shown in
More specifically, the game is played by laying the cord 20 in any shape on a smooth or lightly textured, and relatively flat surface, as shown in
The cord 20 is comprised of any flexible material that can be used to define the periphery 22. Exemplary materials are twine, manila rope, cotton rope, polypropylene rope, nylon rope, polyester rope, polyethylene rope, Kevlar rope, cotton thread, silk thread, nylon thread, hemp thread, or a combination thereof, and may be formed as a twisted rope, solid braid, hollow braid, double braid, diamond braid, or a combination thereof. However, any flexible material that can be formed into a shape to create a periphery that defines a playing space may be used.
The cord 20 must be long enough to create a playing space 24 that will allow for each player to place at least one magnet 30 within the playing space 24. In a preferred embodiment, the cord 20 is a closed loop, that is, there is no open end. In an alternative embodiment, the cord 20 is a rope with a first end and a second end wherein the first end and second end are used to form a closed loop, such as by tying the ends together or by using a slip knot or by using a cord lock, as is known in the art. In a first embodiment, the cord is a closed loop long enough to create a periphery of at least 85 cm. In a second embodiment, the cord is a rope with a first end and a second end, wherein the ends of the rope are secured by a cord lock and wherein the cord lock position can be adjusted to vary the measurement of the periphery.
As shown in
The first face F1 further defines a facial surface area for each magnet 30. The facial surface area for any magnet 30 is preferably greater than about 1.5 cm2, and more preferably greater than about 2 cm2. Further, the facial surface area for any magnet 30 is preferably less than about 6 cm2, and more preferably less than about 5 cm2. The sidewall S defines a depth D of each magnet 30. The depth D is preferably from about 0.8 cm to about 1.3 cm, and more preferably from about 0.9 cm to about 1.1 cm.
Although the description above contains many specifications, these should not be construed as limiting the scope of the invention, but as merely providing illustrations of some of the presently preferred embodiments of this invention. For example, the cord 20 may be lengthened to provide a larger playing space 24 or the cord 20 may be shortened to create a small playing space 24. Thus the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the presently disclosed subject matter pertains. The terms “a”, “an”, and “the” refer to “one or more” when used in the subject specification, including the claims.
Unless otherwise indicated, all numbers expressing quantities of components, measurements, and otherwise used in the specification and claims are to be understood as being modified in all instances by the term “about”. Accordingly, unless indicated to the contrary, the numerical parameters set forth in the instant specification and attached claims are approximations that can vary depending upon the desired properties sought to be obtained by the presently disclosed subject matter. As used herein, the term “about”, when referring to a value or to measurement can encompass variations of, in some embodiments ±20%, in some embodiments ±10%, in some embodiments ±5%, in some embodiments ±1%, in some embodiments ±0.5%, and in some embodiments to ±0.1%, from the specified amount, as such variations are appropriate in the disclosed application.
It is understood that, in light of a reading of the foregoing description, one with ordinary skill in the art may make alterations and/or modifications to the present invention, and specifically to the embodiments shown and described herein, without departing from the scope of the invention.
Number | Name | Date | Kind |
---|---|---|---|
3406972 | Wong | Oct 1968 | A |
5031907 | Warehime | Jul 1991 | A |
5421581 | Smith | Jun 1995 | A |
5452902 | Foster | Sep 1995 | A |
20080303208 | Ozipko | Dec 2008 | A1 |
Entry |
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Yikerz!(TM) Magnetic Board Game, http://yikerzgame.com/, website archived Jul. 31, 2012, with Instruction Manual copyright 2011 (Year: 2012). |
Knot & Rope Supply, http://www.knotandrope.com/Store/pc/home.asp, website archived Jan. 14, 2016 (Year: 2016). |
AttrAction Magnetic Game, https://boardgamegeek.com/image/2768395/attraction, posted online Nov. 23, 2015 (Year: 2015). |
Jishaku Magnetic Board Game, https://www.vat19.com/item/jishaku-magnetic-board-game/, website archived Jun. 17, 2014 (Year: 2014). |
String Savanna Rulebook by OZAKU brand, uploaded to boardgamegeek.com/filepage/90221/rules-english-pdf on Apr. 23, 2013 (Year: 2013). |
Action Attraction by TOMY, published in 1995, described at boardgamegeek.com/boardgame/16799/action-attraction, image of vintage box with rules obtained at picclick.co.uk/Vintage-Action-Attraction-Tomy-Boxed-Complete-Tactical-324249468357.html (Year: 1995). |
Jishaku: The Game of Magnetic Action by RSV Productions, Inc., Instructions, copyright 2007, available online at images.vatl9.com/manuals/jishaku.pdf (Year: 2007). |
MagnetX by PsyX Games, published 2007, described at boardgamegeek.com/boardgame/34859/magnetx (Year: 2007). |
Magnets the Game, designed by Jeff Lyon and Isaac Zaal, published 2014, described at boardgamegeek.com/boardgame/160891/magnets-game (Year: 2014). |
Polarity, designed by Douglas Seaton, published 1986, described at boardgamegeek.com/boardgame/380/polarity (Year: 1986). |
String Railway Playing Manual by OKAZU Brand, uploaded to https://boardgamegeek.com/filepage/58911/string-railway-english-rule on Oct. 1, 2010 (Year: 2010). |
String Railway image of game setup, uploaded to https://www.boardgamegeek.com/image/2014785/string-railway by Alex Singh on May 8, 2014 (Year: 2014). |