Claims
- 1. A method of playing a video game comprising the steps of:maintaining a library containing a plurality of series of non-identical images illustrating situations occurring at different sequential times during an event, with each series depicting a different event, with N total images in each series, where N is an integer equal to or greater than two, each of the images in each series identified as an nth time image, where the n+1 time image occurs in time sequence later than the nth time image, where n is an integer equal to or between one and N inclusive; providing an array of frames arranged in a prescribed arrangement; displaying in a selected frame a selected one of the nth time images from said library; displaying in another selected frame a selected one of the nth+1 time images from said library; establishing as a first winning condition the display in the selected frames of one of the series of time sequenced images depicting an event.
- 2. A method according to claim 1 wherein said library contains at least three series, wherein there are at least three images in each series, and wherein the array includes at least nine frames arranged in at least three vertically oriented columns and at least three horizontally oriented rows.
- 3. A method according to claim 2 comprising the further step of establishing as a second winning condition the display in the frames diagonally extending through the columns and rows one of the series of time sequenced images depicting an event.
- 4. A method according to claim 1 wherein each of the events comprises a sports activity.
- 5. A method according to claim 4 wherein each of the events comprises a race activity.
- 6. A method according to claim 4 wherein each of the events comprises a football game activity.
- 7. A method according to claim 1 comprising the further step of providing a secondary game by which a second winning condition may be attained if said first winning condition is attained, said second winning condition being different from said first winning condition.
- 8. A method according to claim 6 comprising the further step of providing a secondary game by which a second winning condition may be attained if said first winning condition is attained, said second winning condition being different from said first winning condition.
- 9. A method according to claim 8 wherein said secondary winning condition comprises a football game scoring play.
- 10. A method according to claim 1 comprising the further step of awarding a prize to a player of the game who achieves said winning condition.
- 11. A video game apparatus comprising;means for maintaining a library containing a plurality of series of non-identical images illustrating situations occurring at different sequential times during an event, with each series depicting a different event, with N total images in each series, where N is an integer equal to or greater than two, each of the images in each series identified as an nth time image, where the n+1 time image occurs in time sequence later than the nth time image, where n is an integer equal to or between one and N inclusive; means for providing an array of frames arranged in a prescribed arrangement; means for displaying in a selected frame a selected one of the nth time images from said library; means for displaying in another selected frame a selected one of the nth+1 time images from said library; and means for identifying as a first winning condition the display in the selected frames of one of the series of time sequenced images depicting an event.
- 12. A method of playing a video game comprising the steps of:maintaining a library containing at least three series of non-identical images illustrating situations occurring at different sequential times during an event, with each series depicting a different event, with N total images in each series, where N is an integer equal to or greater than two, each of the images in each series identified as an nth time image, where the n+1 time image occurs in time sequence later than the nth time image, where n is an integer equal to or between one and N inclusive; providing an array of at least three frames in a prescribed arrangement; displaying in a first selected frame a selected one of the first nth time images from said library; displaying in a second selected frame a selected one of the nth+1 time images from said library; displaying in a third selected frame a selected one of the third nth+2 time images from said library; establishing as a first winning condition the display in the three selected frames of one of the series of time sequenced images depicting an event.
- 13. A method according to claim 12 wherein said three selected frames are located adjacent to each other in said array.
- 14. A method according to claim 12 wherein said first selected frame is located to the left of said second selected frame, and wherein said second selected frame is located to the left of said third selected frame.
- 15. A method according to claim 12 wherein each of the events comprises a sports activity.
- 16. A method according to claim 15 wherein each of the events comprises a race activity.
- 17. A method according to claim 15 wherein each of the events comprises a football game activity.
- 18. A method according to claim 12 comprising the further step of providing a secondary game by which a second winning condition may be attained if said first winning condition is attained, said second winning condition being different from said first winning condition.
- 19. A method according to claim 17 comprising the further step of providing a secondary game by which a second winning condition may be attained if said first winning condition is attained, said second winning condition being different from said first winning condition.
- 20. A method according to claim 19 wherein said secondary winning condition comprises a football game scoring play.
- 21. A method according to claim 12 comprising the further step of awarding a prize to a player of the game who achieves said winning condition.
- 22. A video game apparatus comprising:means for maintaining a library containing at least three series of non-identical images illustrating situations occurring at different sequential times during an event, with each series depicting a different event, with N total images in each series, where N is an integer equal to or greater than two, each of the images in each series identified as an nth time image, where the n+1 time image occurs in time sequence later than the nth time image, where n is an integer equal to or between one and N inclusive; means for providing an array of at least three frames in a prescribed arrangement; means for displaying in a first selected frame a selected one of the nth images from said library; means for displaying in a second selected frame a selected one of the nth+1 images from said library; means for displaying in a third selected frame a selected one of the nth+2 images from said library; and means for identifying as a first winning condition the display in the three selected frames of one of the series of time sequenced images depicting an event.
- 23. A method of playing a video game comprising the steps of:maintaining a library containing a plurality of series of non-identical images illustrating situations occurring at different sequential times during an event, with each series depicting a different event, with N total images in each series, where N is an integer equal to or greater than two, each of the images in each series identified as an nth time image where the n+1 time image occurs in time sequence later than the nth time image, where n is an integer equal to or between one and N inclusive; (a) providing an array of image display regions arranged in a prescribed arrangement, each region adapted for displaying one of said images to a player; (b) designating a first one of said image display regions in which to display one of the nth time images; (c) selecting one of the nth time images from said library; (d) displaying said selected one of the nth time images in said designated first one of said image display regions in which to display said selected one of the nth time images; (e) designating a second one of said image display regions in which to display one of the nth+1 time images; (f) selecting one of the nth+1 time images from said library; (g) displaying said selected one of the nth+1 time images in said designated second one of said image display regions in which to display said selected one of the nth+1 time images; (h) establishing as a first winning condition the display in said designated first one of said image display regions and in said designated second one of said image display regions, a time image and an nth+1 time image, respectively, of one of the series of time sequenced images depicting an event.
- 24. A method according to claim 23 wherein in steps (b) and (e) occur before steps (c) and (f).
- 25. A method according to claim 23 wherein in step (c) one of the nth time images is randomly selected from substantially all of the nth time images contained in said library and wherein in step (f) one of the nth+1 time images is randomly selected substantially all of the nth+1 time images contained in said library.
- 26. A method according to claim 24 wherein in step (c) one of the nth time images is randomly selected from substantially all of the nth time images contained in said library and wherein in step (f) one of the ed nth+1 time images is randomly selected substantially all of the nth+1 time images contained in said library.
- 27. A method according to claim 23 wherein steps (d) and (g) substantially overlap in time.
- 28. A method according to claim 24 wherein steps (d) and (g) substantially overlap in time.
- 29. A method according to claim 25 wherein steps (d) and (g) substantially overlap in time.
- 30. A method according to claim 26 wherein steps (d) and (g) substantially overlap in time.
- 31. A method according to claim 23 wherein each of the events comprises a sports activity.
- 32. A method according to claim 31 wherein each of the events comprises a race activity.
- 33. A method according to claim 31 wherein each of the events comprises a football game activity.
- 34. A method according to claim 33 wherein said winning condition comprises a football game scoring play.
- 35. A method according to claim 23 comprising the further step of awarding a prize to a player of the game who achieves said winning condition.
- 36. A method of playing a video game comprising the steps of:maintaining a library containing a plurality of series of non-identical images illustrating situations occurring at different sequential times during an event, with each series depicting a different event, with N total images in each series, where N is in integer equal to or greater than two, each of the images in each series identified as an nth time image, where the n+1 time image occurs in time sequence later than the nth time image, where n is an integer equal to or between one and N inclusive; (a) providing an array of at least three image display regions in a prescribed arrangement, each region adapted for displaying one of said images to a player; (b) designating a first set of at least one of said image display regions in which to display a first group of at least one of the nth time images; (c) selecting said first group of nth time images from said library; (d) displaying said selected first group of nth time images in said first set of image display regions; (e) designating a second set of at least one of said image display regions in which to display a second group of at least one of the nth+1 time images; (f) selecting said second group of nth+1 time images from said library; (g) displaying said selected second group of nth+1 time images in said second set of image display regions; (h) designating a third set of at least one of said image display regions in which to display a third group of at least one of the nth+2 time images; (I) selecting said third group of nth+2 time images from said library; (j) displaying said selected third group of nth+2 time images in said third set of image display regions; (k) establishing as a first winning condition the display in one of said first set of image display regions, in one of said second set of image display regions, and in one of said third set of image display regions, an nth time image, an nth+1 time image, and an nth+2 time image, respectively, of one of the series of time sequenced images depicting an event.
- 37. A method according to claim 36 wherein in step (a) at least three of said image display regions are aligned substantially linearly and in step (k) the ones of said first set of image display regions, said second display regions, and said third display regions are aligned substantially linearly in said array of at least three image display regions.
- 38. A method according to claim 36 wherein said array includes at least nine image display regions disposed substantially in a regular pattern of at least three rows and three columns.
- 39. A method according to claim 37 wherein said array includes at least nine image display regions disposed substantially in a regular pattern of three rows and three columns.
- 40. A method according to claim 39 wherein in step (k) said substantially linear alignment includes a row of three image display regions.
- 41. A method according to claim 39 wherein in step (k) said substantially linear alignment extends substantially diagonally.
- 42. A method according to claim 36 wherein the number of nth time images in said selected first group equals the number of image display regions in said first set, the number of nth+1 time images in said selected second group equals the number of image display regions in said second set, and the number of nth+2 time images in said selected third group equals the number of image display regions in said third set.
- 43. A method according to claim 36 wherein steps (b), (e), and (h) occur before steps (c), (f), and (I).
- 44. A method according to claim 36 wherein in step (c) said first group is randomly selected from substantially all of the nth time images contained in said library, wherein in step (f) said second group is randomly selected from substantially all of the nth+1 time images contained in said library, and wherein in step (I) said third group is randomly selected from substantially all of the nth+2 time images contained in said library.
- 45. A method according to claim 36 wherein steps (d), (g), and (j) substantially overlap in time.
- 46. A method according to claim 36 wherein each of the events comprises a sports activity.
- 47. A method according to claim 46 wherein each of the events comprises a race activity.
- 48. A method according to claim 46 wherein each of the events comprises a football game activity.
- 49. A method according to claim 48 wherein said winning condition comprises a football game scoring play.
- 50. A method according to claim 36 comprising the further step of awarding a prize to a player of the game who achieves said winning condition.
CROSS-REFERENCE TO RELATED APPLICATION
This application is a continuation of U.S. Ser. No. 09/528,702, filed Mar. 17, 2000, now U.S. Pat. No. 6,319,123, the entirety of which is incorporated herein by reference.
US Referenced Citations (13)
Continuations (1)
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Number |
Date |
Country |
Parent |
09/528702 |
Mar 2000 |
US |
Child |
09/976431 |
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US |