Claims
- 1. A method for playing a game, the method comprising:
providing a game board including a continuous path subdivided into a plurality of spaces, wherein the spaces include at least one choice space; moving a playing piece around the game board; collecting personalized items by:
landing on a choice space; drawing a choice card; providing an answer to a question on the choice card; and obtaining an item that correlates with the answer; randomly selecting a subset of items collected by a first player; identifying a selection order for each item in the subset of items; and comparing the selected items and their corresponding selection orders to a destiny index to determine a fortune for the player.
- 2. The method of claim 1 wherein the spaces include at least one affirmation space.
- 3. The method of claim 2 wherein upon landing on an affirmation space a player must read an affirmation corresponding to the affirmation space.
- 4. The method of claim 1 wherein the spaces includes at least once trade space.
- 5. The method of claim 1 wherein upon landing on a trade space, a player may try to barter for an item in the possession of another player.
- 6. The method of claim 1 where the choice cards include a question and a series of multiple-choice answers.
- 7. The method of claim 6 where at least some of the multiple-choice answers are each correlated with a specific item.
- 8. The method of claim 7 where one of the multiple-choice answers is not correlated with a specific item.
- 9. The method of claim 8 where a player who selects the multiple-choice answer that is not correlated with a specific item must provide his or her own answer.
- 10. The method of claim 9 where after answering the multiple choice answer that is not correlated with a specific item, the player may then select an item of his or her choice.
- 11. A method of determining a player's fortune by playing a game, the method comprising:
providing a game board with a continuous path subdivided into a plurality of spaces, where the spaces include at least one choice space, at least one affirmation space, and at least one trade space; providing a random number generator, providing a plurality of items; providing an item randomizer; providing a plurality of movers; moving the movers around the game board in response to the random number generator; and
upon landing on a choice space:
drawing a card; reading a question on the card; selecting an answer; and selecting an item reflective of the answer; upon landing on an affirmation space, reading an affirmation; upon landing on a trade space, optionally bartering for an item in another player's possession; and upon finishing the game:
randomizing the items collected by a player; obtaining a subset of the randomized items; and identifying a fortune for the player based on the subset obtained.
- 12. The game of claim 11 wherein finishing the game comprises traveling completely around the game board a predetermined number of times.
- 13. The game of claim 12 where the predetermined number is three.
- 14. The game of claim 11 where the steps of randomizing the items and obtaining a subset of the randomized items includes:
placing the items collected by the player in an item container; shaking the container; and withdrawing a subset of the items from the container.
- 15. The game of claim 14 where the subset is four items.
- 16. The game of claim 11 where the step of identifying a fortune for the player based on the subset obtained includes determining the order in which the subset of randomized items was obtained.
- 17. A game for providing personalized fortunes from both predetermined and random elements, the game comprising:
a game board including a continuous path subdivided into a plurality of spaces, wherein the spaces include at least one choice space, at least one affirmation space, and at least one trade space; a plurality of player movers; a plurality of choice cards; a plurality of items including identifying indicia; an item randomizer; and a destiny index correlating the items in a player's possession with the player's fortune.
- 18. The game of claim 17 where the choice cards bear indicia correlating the answers to multiple-choice questions with the plurality of items.
- 19. The game of claim 17 where the affirmation space bears an affirmation that must be read aloud when a player mover rests on the affirmation space.
- 20. The game of claim 17 where the trade space bears indicia indicating that upon landing on the trade space, a player may attempt to obtain an item from another player.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] The present invention claims priority to U.S. Provisional Application Ser. No. 60/434,566, filed on Dec. 18, 2002, the disclosure of which is incorporated by reference in its entirety for all purposes.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60434566 |
Dec 2002 |
US |