Claims
- 1. A game comprising:
rules for playing the game; a plurality of chambers; a pathway traversing the plurality of chamber, the pathway including a plurality of spaces including:
a start space for each chamber; and snare spaces; a set of skill cards for each chamber, each set including:
an exchange card; a safe card; and a danger card; a player mover for each player; and a random number generator.
- 2. The game of claim 1 wherein the rules specify that a player mover must return to a start space after landing on a snare space.
- 3. The game of claim 1 wherein the rules specify that a player mover must return to a start space after a danger card is drawn.
- 4. The game of claim 1 wherein the rules specify that two player movers may swap positions on the pathway after an exchange card is drawn.
- 5. The game of claim 1 wherein the rules specify that the safe card protects a player mover from a snare space.
- 6. The game of claim 1 wherein the random number generator is a die having indicia indicating the number of spaces a player may move.
- 7. The game of claim 6 wherein the random number generator further includes indicia indicating that a player may draw a skill card.
- 8. The game of claim 1 wherein the gameboard is located on the inside of a housing and the housing is movable from an open position to a closed position.
- 9. The game of claim 8 further comprising card holders for each chamber.
- 10. The game of claim 8 wherein the housing is adapted to contain the cards, card holders, random number generator, and playing pieces when the housing is in the closed position.
- 11. The game of claim 8 wherein the housing resembles a closed book when the housing is in the closed position.
- 12. A method of playing a game comprising:
moving a player mover across a game board through multiple chambers, wherein each chamber has a path including a start space and snare spaces and a set of cards including safe cards, danger cards and exchange cards, wherein a turn for a player comprises:
rolling a die that includes movement indicia indicating a number of spaces the player mover may move and card indicia indicating that a skill card may be drawn; and if movement indicia is rolled;
moving the player mover the number of spaces indicated by the die; determining a type of space landed on by the player mover; and performing an action required by the type of space landed on by the player mover, if any; or if card indicia is rolled;
drawing a card; determining the type of card drawn; and performing an action required by the type of card drawn.
- 13. The method of claim 12, further comprising returning the player mover to a start space if the player mover lands on a snare space.
- 14. The method of claim 12, further comprising:
providing at least two player movers, each player mover having a place on the path; and exchanging the places of two player movers if an exchange card is drawn.
- 15. The method of claim 12, further comprising returning a player mover to a start space if a danger card is drawn.
- 16. The method of claim 12, further comprising taking no action when a player mover lands on a snare space if a safe card is drawn.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is based upon and claims priority under 35 U.S.C. §119(e) to the following U.S. provisional patent application, which is incorporated herein by reference in its entirety for all purposes: Serial No. 60/340,007 entitled “Book Based Games,” filed Nov. 1, 2001.
Provisional Applications (1)
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Number |
Date |
Country |
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60340007 |
Nov 2001 |
US |