Information
-
Patent Grant
-
6210276
-
Patent Number
6,210,276
-
Date Filed
Tuesday, August 25, 199826 years ago
-
Date Issued
Tuesday, April 3, 200123 years ago
-
Inventors
-
-
Examiners
- O'Neill; Michael
- Clayton; S.
Agents
- Felsman, Bradley, Vaden, Gunter & Dillon, LLP
-
CPC
-
US Classifications
Field of Search
US
- 463 12
- 463 13
- 463 22
- 273 292
- 273 1381
- 273 1382
- 273 139
- 273 138 A
-
International Classifications
-
Abstract
A game 5 or 5A with multiple incentives and multiple levels. The game 5 or 5A has a first level 10 of game play with win opportunities that provides incentive to a player to play the game 5 or 5A and at least a second level 20 of game play with win opportunities that provides further incentive to the player to play the game. Contingencies of the first level 10 of game play need to be satisfied in order to enter and play the at least second level 20 of game play. The player 9 plays the first level 10 and the at least second level 20 of game play and wins accordingly only if the contingencies in the first level 10 of game play have been met by the player in order to play the at least second level 20 of game play. Otherwise, the player 9 only plays the first level 10 of game play and wins accordingly. Various game components are used to implement and play the game 5 or 5A. A game table 170 or 170A with lottery wager areas 6, 7, and 8, jackpot wager areas 16, 17, and 18, and jackpot retaining areas 22, 24, and 26 is provided. A light and sensor component 240 is located at each of the lottery wager areas and the jackpot wager areas. A wager activation switch 185 is coupled to each light and sensor component 240 wherein the switch 185 is activated to light up the respective areas when a chip is sensed thereon. A ticket vault and dispenser 177, a bar code reader 178, a computer 176, a dealer monitor 179, and a player monitor 190 or 190A are used with the game table 170 or 170A. The games of skill or chance or both are used with the game 5 or 5A may be a lottery ticket game, a jackpot game, etc. A combined lottery game 108 with time of purchase win progressive jackpot 222, 224, or 226 is disclosed. The lottery ticket game 108 has at least one instant win game, at least one progressive win game, and corresponding play and winning indices printed thereon. The second level jackpot game may be a high lottery ticket game, a playing card game, a dice game, etc.
Description
FIELD OF INVENTION
The present invention relates to games, and in particular, to a game with multiple incentives and multiple levels of game play, a game that combines small win incentives with large win incentives, and a combined lottery game having an instant win game(s) and a time-of-purchase win progressive game(s).
BACKGROUND OF INVENTION AND BRIEF DESCRIPTION OF THE PRIOR ART
A number of games and gaming apparatuses and methods exist in the prior art. Various games of skill or chance are used in casinos and gambling halls. Some of these games of skill or chance involve playing card games, dice games, roulette wheels, etc. Other games of skill or chance involve lottery tickets in which a person purchases a lottery ticket in hoping that he/she will win an instant amount or a jackpot amount.
Lottery tickets contain either instant win/jackpot games or progressive jackpot games. In the instant win/jackpot games, the player purchases an instant lottery ticket and plays the game on the instant lottery ticket. The player at that time knows whether he/she is a winner and knows how much he/she has won. For progressive jackpot lottery games, the player purchases the progressive lottery ticket for a particular draw time and date and then waits until that time and date of the draw when the numbers are picked. After the draw for the progressive lottery jackpot game, the player knows whether he/she is a winner and knows how much he/she has won. Instant lottery games are played separately from the jackpot play type jackpots, that is, instant tickets lottery are sold entirely separately from progressive lottery tickets. Therefore, the player either is playing for the typically fixed, smaller amount wins if he/she is playing the instant lottery games, and the player is playing for the larger, progressive amount wins if he/she is playing the progressive lottery games.
Lottery ticket games that combine both instant win/jackpot games and progressive jackpot games on single tickets have been developed. U.S. Pat. No. 5,158,293 to Mullins (“Mullins”) discloses an example of such a combination lottery ticket and game. This prior art patent is incorporated by reference herein. Mullins discloses the combination of an instant play type lottery game with a jackpot type lottery game. The instant type lottery game may be any of one instant type lottery game. The progressive lottery jackpot game is one that the player has a ticket that has a series of numbers from a field of numbers from which the winning numbers will be drawn. The winning numbers are selected at random on a specified drawing date for that ticket. On the specified date, the winning numbers are drawn from the field of numbers. Any ticket with the winning numbers is a winning ticket, and the holder of a winning ticket is entitled to at least a share or all of the jackpot.
One drawback for the players of the progressive lottery jackpot games is that the players have to wait until the specified drawing date before they find out whether they have a winning ticket. Therefore, players are not able to win the progressive jackpot at the time and date which they purchase a ticket, and they can only win after the drawing on the specified date and time. Furthermore, another drawback with this type of progressive lottery jackpot game is that it generally requires lottery officials to monitor and determine (i.e. draw the winning numbers and monitor/verify the winning tickets) the winning players having winning tickets. Since the specified drawing date only occurs on a per time period/frequency basis, then the jackpot is limited to only rolling over when there is no winning ticket on this time period/frequency basis as well. In other words, a continuous progressive jackpot that can be won at any time that a ticket is purchased and that is monitored and tracked and initially reset again by a computer(s) does not exist. Therefore, the needs and desires exist to provide a ticket with a combination instant lottery game and progressive lottery game wherein the progressive lottery game provides a continuous progressive jackpot that can be won at any time a ticket is purchased. The needs and desires also exist to provide the capabilities of monitoring and tracking the winning ticket(s) and accordingly resetting the jackpot.
Therefore, most games of skill or chance provide players with a smaller jackpot (i.e. such as a table jackpot) as being the incentive to play those games while other games of skill or chance provide players with a larger jackpot (i.e. such as a progressive jackpot) as being the incentive to play these games. The games that presently exist provide for either one of these types of jackpot (i.e. either the game is for a smaller jackpot or for a larger jackpot). Each of these respective games provide various levels of incentive to play these games. Depending on player choice and risk decisions, a player will play one type of game over another type of game. In other words, a player faces the choice of playing for smaller jackpots if the player wants a higher chance of winning at least some jackpot amount(s). On the other hand, a player faces the choice of playing for larger jackpots if the player wants the opportunity to win a larger amount but is willing to take the high possibility risk of losing almost every time he/she plays. Therefore, the incentive levels of each of these two types of games have been separated, and when each of these games have been played, then no further play and no further incentive exists for the player. Therefore, some players opt not to play some games at all since these games are all or nothing win opportunity games and since they do not provide the additional incentives, drive, and fun for the players in order to keep their interests for continuing to play these games.
Therefore, the needs and desires exists for providing a game that provides the player with additional play and additional incentive and for providing a game that provides the player with additional opportunities to win. Therefore, the demand for a game with multiple incentives and multiple levels of game play exists. Furthermore, the demand for a game that combines the incentives for playing smaller jackpot games with the incentives for playing larger jackpot games exists. Thus, the need and desire exist for providing a game that combines the incentives for playing smaller jackpot games with the incentives for playing larger jackpot games. Furthermore, the demand exists for providing a game wherein the smaller jackpot win amounts drive the play of the larger win amount game and the larger jackpot win amounts, in turn, drive the play of the smaller win amount game. Also, the needs and desires for providing a lottery game that combines instant win games with an instant win progressive jackpot game also exists.
SUMMARY OF INVENTION
Set forth is a brief summary of the invention in order to solve the foregoing problems and achieve the foregoing and other objects, benefits, and advantages in accordance with the purposes of the present invention as embodied and broadly described herein.
It is an object of the invention to provide more incentive, drive, and fun for players to play a game.
It is another object of the invention to provide a game that provides the player with additional play and additional incentive.
It is a further object of the invention to provide a game that provides the player with additional opportunities to win.
It is another object of the invention to provide a game with multiple incentives.
It is another object of the invention to provide a game with multiple levels of game play.
It is a further object of the invention to provide a game with multiple levels of game play wherein at least one level of game play drives at least another level of game play.
It is still a further object of the invention to provide a game with multiple levels of game play wherein the driving of one level of game play by another level of game play increases the play of the respective games at the levels of game play by the players.
It is still another object of the invention to provide a game with multiple levels of game play wherein instant win and progressive jackpot amounts may be won at a first level of play.
It is still a further object of the invention to provide a game with multiple levels of game play wherein a table jackpot amount may be won at a second level of play.
It is still a further object of the invention to provide a game with multiple levels of game play wherein a progressive jackpot amount may be won at a second level of play.
It is another object of the invention to provide a game that combines the incentives for playing smaller jackpot games with the incentives for playing larger jackpot games.
It is a further object of the invention to provide a game wherein the smaller jackpot win amounts drive the play of the larger win amount game and the larger jackpot win amounts, in turn, drive the play of the smaller win amount game.
It is also an object of the invention to provide a lottery game that combines instant win games with a time-of-purchase win progressive jackpot game.
It is a further object of the invention to provide a combination lottery ticket game in which the ticket has a combination instant lottery game and progressive lottery game and the progressive lottery game provides a continuous progressive jackpot that can be won at the time a ticket is purchased and that can be reset after a winning ticket has been purchased.
It is another object of the invention to provide the capabilities of monitoring and tracking the winning ticket(s) and accordingly resetting the jackpot for the continuous progressive jackpot of the combination lottery ticket game.
It is still another object of the invention to provide a game that allows continue of play and roll over and building of a larger jackpot(s) as more decks and deals of lottery tickets are added for play of the lottery game.
The above and other objects are achieved by a method of playing a game. A player enters and plays one level of game play that provides incentive to him/her to play the game and also enters and plays at least another level of game play that provides further incentive to him/her to play the game. The one level of game play is a first level of game play, and the other level of game play is a second level of game play. It is determined whether the player has decided to enter the second level of game play. The player plays the first level of game play and wins accordingly when the player decides only to play the first level of game play. It is determined whether the player has satisfied contingencies to play the second level of game play. The player plays only the first level of game play and wins accordingly if the contingencies to play the second level of game play have not been met by the player. The player plays the first level and second level of game play and wins accordingly if the contingencies to play the second level of game play have been met by the player. It is determined whether the player has decided to play the game again. The player starts the game again if the player has decided to play again and ends the game if the player has decided to quit playing the game. The player may play games of skill and chance such as a lottery ticket game or jackpot (i.e. table jackpot or progressive jackpot) game at the first and second levels of game play. The table jackpot game may be a highest lottery ticket game, a playing card game, a high/low card game, a twenty one card game, a poker card game, a dice game, or any other suitable game. The one level of game play may provide smaller win amounts and the other level of game play may provide larger win amounts. The game may be played in whole or in part electronically.
The above and other objects are further achieved by a method of playing a game having first and second or more levels of game play that are a lottery game. The smaller win amounts are instant win amounts for at least one instant win game of the lottery game, and the larger win amounts are progressive win amounts for at least one progressive win game of the lottery game. The instant win amounts are won by having particular winning indices on a lottery ticket for the at least one instant win game, and the progressive win amounts are won by having particular indices on a lottery ticket for the at least one progressive win game and the at least one instant win game. A number of lottery tickets are printed for a number of decks of the lottery tickets. Winning indices are printed on some of the lottery tickets for the at least one instant win game. At least one winning indices is printed on a lottery ticket within each of the decks of lottery tickets for the at least one progressive win game. At least one corresponding winning indices is randomly printed for the at least one instant win game of a lottery ticket having the at least one winning indices for the at least one progressive win game on a corresponding play line in determining a winner for the at least one progressive win game. A number of decks are provided for a deal of the lottery tickets. A progressive jackpot of the at least one progressive win game is allowed to continuously build as more decks and deals of the lottery tickets are added and sold to players. Respective win amounts are determined for the instant win amounts and the progressive win amounts to the players at time of purchase of the lottery tickets. The progressive jackpot is reset to an initial jackpot amount when the winner for the at least one progressive win game has been determined. The game may be played electronically.
The above and other objects are further achieved by a method of making a game with multiple incentives and multiple levels. At least one game and at least one win opportunity are defined for one level of game play that provides incentive to a player to play the game. At least another game and at least another win opportunity are defined for at least another level of game play that provides further incentive to the player to play the game. Corresponding game components are implemented for the one level and the another level of game play. Contingencies of the at least one game for the one level of game play in order to enter and play the at least another game for the at least another level of game play are defined. The at least one game and the at least another game are games of skill or chance such as a lottery ticket game, a jackpot game, etc. The jackpot game may be a table jackpot game is played among at least one player against the dealer or house or at least two players in which one player is determined a winner of a corresponding table jackpot amount. The table jackpot game may also be a progressive jackpot game that builds from the play of the table jackpot game wherein a winning player of the progressive jackpot game is determined by results of the lottery ticket game.
The above and other objects are further achieved by a game with multiple incentives and multiple levels. A first level game with win opportunities provides incentive to a player to play the game, and at least a second or more level game with win opportunities provides further incentive to the player to play the game. Game components are provided for implementing and playing the first and second or more level games. Contingencies of the first level game that need to be satisfied in order to enter and play the at least second or more level game are defined. The first and the at least second or more level games are games of skill and/or chance. The first level game of skill or chance is a lottery ticket game, and the at least second level game of skill or chance is at least one jackpot game. The third level game of skill or chance is at least one jackpot game. The lottery ticket game may include at least one instant win game that provides the player with at least one win opportunity for an instant win amount and at least one progressive win game that provides the player with at least one win opportunity for a progressive jackpot amount. The lottery ticket game may use a lottery ticket with the at least one instant win game, the at least one progressive win game, and the corresponding play and winning indices printed thereon. The at least one jackpot game is a playing card game, and the lottery ticket also has playing card indices printed thereon for play of the playing card game. A bar code for reading the play and winning indices on the lottery ticket and for monitoring and tracking a winning ticket and accordingly resetting the progressive jackpot amount is provided. A game table that comprises a lottery play area for allowing each of a number of players to play the lottery game and a jackpot game play area for allowing each of the players to play the at least one jackpot game and a jackpot area that retains chip amounts collected from the jackpot game play area from each of the players is also provided. The lottery play area comprises a number of lottery ticket purchases (wager) areas for each of the players, and the jackpot game play area comprises a number of jackpot wager areas for each of the players. A light and sensor component is located at each of the lottery wager and/or ante areas and the jackpot wager and/or ante areas. A wager/ante activation switch is coupled to each light and sensor component wherein the switch is activated to light up the lottery wager areas and the jackpot wager areas where a chip is sensed on one of the respective lottery wager areas and the respective jackpot wager areas. A flashing light component is coupled to the light and sensor component wherein a light feature of the light and sensor component is flashed at a respective winning lottery wager area and a respective jackpot wager area. Colored lights are located at the lottery wager areas and the jackpot wager areas where activation of the colored lights represent respective win amounts for the lottery ticket game. A ticket vault and dispenser for holding and dispensing the lottery tickets, a bar code reader for reading the lottery tickets as the lottery tickets are being dispensed, and a computer coupled to the ticket vault and dispenser and the bar code reader for monitoring and tracking play of the game are also provided. A dealer monitor may be coupled to the computer to allow a dealer to monitor and track play of the game, and a player monitor may be coupled to the computer to allow players and other viewers to view play of the game. The game components for implementing and playing the first and second or more level games may be fully electronic game components. These fully electronic game components may be electronic player units coupled together to a computer.
The preferred embodiments of the inventions are described below in the Figures and Detailed Description. Unless specifically noted, it is intended that the words and phrases in the specification and claims be given the ordinary and accustomed meaning to those of ordinary skill in the applicable art or arts. If any other meaning is intended, the specification will specifically state that a special meaning is being applied to a word or phrase. Likewise, the use of the words “function” or “means” in the Detailed Description is not intended to indicate a desire to invoke the special provisions of 35 U.S.C. Section 112, paragraph 6 to define the invention. To the contrary, if the provisions of 35 U.S.C. Section 112, paragraph 6, are sought to be invoked to define the inventions, the claims will specifically state the phrases “means for” or “step for” and a function, without also reciting in such phrases any structure, material, or act in support of the function. Even when the claims recite a “means for” or “step for” performing a function, if they also recite any structure, material or acts in support of that means of step, then the intention is not to invoke the provisions of 35 U.S.C. Section 112, paragraph 6. Moreover, even if the provisions of 35 U.S.C. Section 112, paragraph 6, are invoked to define the inventions, it is intended that the inventions not be limited only to the specific structure, material or acts that are described in the preferred embodiments, but in addition, include any and all structures, materials or acts that perform the claimed function, along with any and all known or later-developed equivalent structures, materials or acts for performing the claimed function.
BRIEF DESCRIPTION OF DRAWINGS
FIG. 1
is a block diagram showing a game with a game play for smaller win amounts driving a game play for larger win amounts and vice versa.
FIG. 1A
is a block diagram showing a game where a second level of game play drives a first level of game play.
FIG. 2
is a flow chart diagram of a general method of making the present invention multiple incentive/multiple level game.
FIG. 3
is a flow chart diagram of a general method of playing the present invention multiple incentive/multiple level game of FIG.
2
.
FIG. 4
is a block diagram showing the relationships between the first and second levels of game play and the respective winnings from each of these levels.
FIG. 5
is a flow chart diagram of a specific method of making the present invention multiple incentive/multiple level game.
FIG. 6
is a flow chart diagram of a specific method of playing the present invention multiple incentive/multiple level game of FIG.
5
.
FIG. 7
is a front face of a one-dollar lottery ticket for the present TRILOGY™ lottery ticket game wherein the playing indices are covered by removable cover material.
FIG. 8
is a front face of a one-dollar lottery ticket for the present TRILOGY™ lottery ticket game wherein the cover material has been removed and the playing indices are shown.
FIG. 9
is a front face of a two-dollar lottery ticket for the present TRILOGY™ lottery ticket game wherein the cover material has been removed and the playing indices are shown.
FIG. 10
is a front face of a five-dollar lottery ticket for the present TRILOGYυ lottery ticket game wherein the cover material has been removed and the playing indices are shown.
FIG. 11
is an embodiment of a back face of a lottery ticket for the present TRILOGY™ lottery ticket game.
FIG. 12
is another embodiment of a back face of a lottery ticket for the present TRILOGYυ lottery ticket game.
FIG. 13
is a perspective view of an electronic embodiment of the present TRILOGY™ lottery ticket game.
FIG. 14
is a top view of a player area on a game table for the present invention multiple incentive/multiple level game.
FIG. 14A
is an exploded view of the wager area device and the light and sensor feature for the play area device within the game table of the present invention multiple incentive/multiple level game.
FIG. 14B
is a top view of the play area device and light and sensor feature of
FIG. 14A
further showing symbolic colored lights surrounding the wager area device.
FIG. 14C
is a top view of the wager area device and light and sensor feature of
FIG. 14A
further showing symbolic colored lights surrounding the inner bulb within the play area device.
FIG. 14D
is a chart of the color coding scheme representing the win amounts for instant win games.
FIG. 15
is a back side view of a game table of the present invention multiple incentive/multiple level game showing the ticket dispenser/vault and computer units.
FIG. 15A
is a perspective view of a ticket dispenser/vault computer unit used with the game table of the present invention multiple incentive/multiple level game.
FIG. 16
is a top perspective view of a game table embodiment for the present invention multiple incentive/multiple level game.
FIG. 16A
is a top view of another game table embodiment for the present invention multiple incentive/multiple level game.
FIG. 17
is a side perspective view of a player/viewer monitor embodiment for the present invention multiple incentive/multiple level game that reflects play on the game table of FIG.
16
.
FIG. 17A
is a side perspective view of another player/viewer monitor embodiment for the present invention multiple incentive/multiple level game that reflects play on the game table of FIG.
16
A.
FIG. 18
is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having one playing card face.
FIG. 19
is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having two playing card faces.
FIG. 20
is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having four playing card faces.
FIG. 21
is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having three playing card faces.
FIG. 22
is a perspective view of an electronic embodiment unit for a player of the present invention multiple incentive/multiple level game.
FIG. 23
is a top view diagram of a number of electronic units of
FIG. 22
coupled and networked together to a central computer.
FIG. 24
is a back face embodiment of a lottery ticket for the present TRILOGYυ lottery ticket game having four playing card faces and further showing a jackpot symbol for a jackpot symbol game.
FIG. 25
is a perspective side view of an overhead monitor showing blinking lighted prize windows wherein a player stops the blinking light on a particular window in selecting a prize in the jackpot symbol game.
FIG. 26
is a side view of a prize wheel showing a light that rotates around or randomly moves around each prize area wherein a player stops the light on a particular prize area in selecting a prize in the jackpot symbol game.
FIG. 27
is a perspective side view of a die for used for determining play of a high or low playing card game.
FIG. 28
is a perspective side view of a die used for determining whether the table jackpot should split or ride.
FIG. 29
is a top view of the playing field for the player of the present game which shows the buttons depressed by the player in playing the jackpot symbol game.
DETAILED DESCRIPTION
The present invention provides a game that multiple incentives and multiple levels of play.
FIG. 1
discloses a game
2
that combines the possibility of winning both at a smaller level and a larger level. The game
2
, therefore, involves interrelating, intermingling, and/or combining multiple incentives (i.e. the incentive of winning smaller amounts for a game play with the incentive of winning larger amounts for a game play).
FIG. 1
shows that the game
2
involves a game play for smaller win amounts at block
4
which drives a game play for larger win amounts at block
6
since the possibility of a player winning smaller amounts provides incentive for the player to play the overall game
2
. Conversely, the game play for the larger win amounts at block
6
, in turn, drives the game play for the smaller win amounts at block
4
since the possibility of a player winning larger amounts also provides incentive for the player to play the overall game
2
.
I. Game with Multiple Levels of Game Play
FIG. 1A
shows the present invention game
5
that comprises multiple levels of game play wherein one or more level(s) of game play drives other level(s) of game play.
FIG. 1A
shows the game
5
having two levels of game play: a first level
FIG. 10
of game play and a second level
20
of game play.
FIG. 1A
shows that the second level
20
of game play drives the first level
10
of game play. Additional levels of game play may be used with the present invention. The present invention game
5
is not in any way limited to any particular number of levels of game play, and any suitable number (i.e. multiple number) of levels of game play may be used with the present invention.
FIG. 2
shows a general method
30
of making the present invention game
5
having two levels (i.e. first level
10
and second level
20
) of game play. The method
30
starts at block
32
. At block
34
, game(s) and win opportunity(ies) for the first level
10
of game play is/are defined. The method
30
moves to block
36
where game(s) and win opportunity(ies) for the second level
20
of game play is/are defined. Contingencies of the first level
10
of game play in order to enter the second level
20
of game play are defined at block
38
. Game components are implemented for the first level
10
of game play and the second level
20
of game play at block
40
. The method
30
of making game
5
ends at block
42
. In these figures, the present invention game is shown to have two levels of game play: a first level
10
of game play and a second level
20
of game play. However, the present invention game
5
is not in any way limited to be made with any particular number of levels of game play, and any suitable number (i.e. multiple number) of levels of game play may be made for the present invention.
FIG. 3
shows a general method
44
of playing the game
5
made by method
30
of
FIG. 2
having two levels of game play: a first level
10
of game play and a second level
20
of game play. The method
44
starts at block
46
. The player enters the first level
10
of game play at block
48
. At block
50
, the player decides whether to enter the second level
20
of game play. If the player decides not to enter the second level
20
of game play, then the method
44
moves to block
52
where the player proceeds with playing the first level
10
of game play and wins accordingly. The player then decides whether he/she will play a new game
5
at block
54
. If the player decides to play a new game
5
at block
54
, then the method
44
loops back to the start block
46
where the player starts a new game
5
. If the player decides not to play a new game
5
, then the method
44
passes to block
62
where the player ends play of the game
5
.
On the other hand, if at block
50
the player decides to enter the second level
20
of game play, then the method
44
moves to decision block
56
where the method
44
determines whether the player has satisfied the contingency(ies) of the first level
10
of game play in order to play the second level
20
of game play. If the player has not satisfied the contingency(ies), then the method
44
passes to block
52
where the player plays the first level
10
of game play and wins accordingly. The player then decides whether he/she will play a new game
5
at block
54
. If the player decides to play a new game
5
at block
54
, then the method
44
loops back to the start block
46
where the player starts a new game
5
. If the player decides not to play a new game
5
, then the method
44
passes to block
62
where the player ends play of game
5
.
If the player has satisfied the contingency(ies) of the first level
10
of game play in order to play the second level
20
of game play, then the method
44
passes to block
58
where the player enters the second level
20
of game play. The player plays the first level
10
and the second level
20
of game play and wins accordingly at block
60
. The method
44
then moves to block
54
where the player decides to play a new game
5
. If the player decides to play a new game
5
at block
54
, then the method
44
loops back to the start block
46
where the player starts a new game
5
. If the player decides not to play a new game
5
, then the method
44
passes to block
62
where the player ends play of game
5
. These figures show the method
44
of playing the present invention game
5
having two levels of game play: a first level
10
of game play and a second level
20
of game play. However, the method of playing the present invention game
5
is not in any way limited to be played with any particular number of levels of game play, and the present invention game
5
may be played with any suitable number (i.e. multiple number) of levels of game play.
FIG. 4
shows the general relationship
64
between the winnings driving the respective levels of game play for the present invention game
5
shown in
FIGS. 1A
,
2
, and
3
. The relationship
64
shows that the first level game winnings
12
drive the play for the first level
10
of game play as shown by the arrow
66
.
FIG. 4
further shows that the second level game winnings
22
drive the play for the second level
20
of game play as shown by the arrow
68
. As defined earlier by
FIGS. 1A
,
2
, and
3
, game
5
defines contingency(ies) of the first level
10
of game play that need(s) to be satisfied in order for the player to play the second level
20
of game play. Therefore,
FIG. 4
shows that the first level
10
of game play is linked to the second level
20
of game play via line
70
. Since the first level
10
is linked to the second level
20
, then the second level game winnings
22
correspondingly and accordingly drives the play for the first level
10
of game play as well as shown by the arrow
72
.
FIGS. 5 and 6
show a more specific method
74
of making and a more specific method
88
of playing the present invention game
5
wherein the first level
10
and second level
20
of game play comprise gambling games which include but are not limited to games of skill or chance and corresponding defined win opportunities.
FIG. 5
shows that the method
74
of making the present invention game
5
starts at block
76
. At block
78
, game(s) of skill or chance and win opportunity(ies) for the first level
10
of game play is/are defined. The method
74
moves to block
80
where game(s) of skill or chance and win opportunity(ies) for the second level
20
of game play is/are defined. Contingencies of the first level
FIG. 10
of game play in order to enter the second level
20
of game play are defined at block
82
. Game components are implemented for the first level
10
of game play and the second level
20
of game play at block
84
. The method
74
of making game
5
ends at block
86
.
FIG. 6
shows a method
88
of playing the game
5
of
FIG. 5
having two levels of game play: a first level
FIG. 10
of game play and a second level
20
of game play wherein these two levels comprise games of skill or chance and corresponding defined win opportunities. The method
88
starts at block
90
. The player enters the game(s) of skill or chance for the first level
FIG. 10
of game play at block
92
. At block
94
, the player decides whether to enter the second level
20
of game play. If the player decides not to enter the second level
20
of game play, then the method
88
moves to block
96
where the player proceeds with playing game(s) of skill or chance at the first level
10
of game play and wins accordingly. The player then decides whether he/she will play a new game
5
at block
98
. If the player decides to play a new game
5
, then the method
88
loops back to the start block
90
where the player starts a new game
5
. If the player decides not to play a new game
5
, then the method
88
passes to block
106
where the player ends play of the game
5
.
On the other hand, if at block
94
the player decides to enter and play game(s) of skill or chance at the second level
20
of game play, then the method
88
moves to decision block
100
where the method
88
determines whether the player has satisfied the contingency(ies) of the first level
10
of game play in order to play the second level
20
of game play. If the player has not satisfied the contingency(ies), then the method
88
passes to block
96
where the player plays the game(s) of skill or chance at the first level
10
of game play only and wins accordingly. The player then decides whether he/she will play a new game
5
. If the player decides to play a new game
5
at block
98
, then the method
88
loops back to the start block
90
where the player starts a new game
5
. If the player decides not to play a new game
5
, then the method
88
passes to block
106
where the player ends play of the game
5
.
If the player has satisfied the contingency(ies) of the first level
10
of game play in order to play the second level
20
of game play, then the method
88
passes to block
102
where the player enters the second level
20
of game play. The player plays the games of skill or chance at the first level
10
and the second level
20
of game play and wins accordingly at block
104
. The method
88
then moves to block
98
where the player decides to play a new game
5
. If the player decides to play a new game
5
at block
98
, then the method
88
loops back to the start block
90
where the player starts a new game
5
. If the player decides not to play a new game
5
, then the method
88
passes to block
106
where the player ends play of game
5
.
II. Games of Skill or Chance for Levels of Game Play and Details for TRILOGY™ Lottery Ticket Game.
FIGS. 5 and 6
refer to games of skill or chance that are defined for the first level
10
and the second level
20
of game play. These games of skill or chance are not in any way limited to any particular games of skill or chance, and any suitable games of skill or chance may be used in conjunction with the present invention, including but not limited to lottery ticket games such as instant lottery games, pull-tab ticket games, scratcher ticket games, card games such as high card, blackjack or twenty-one, poker, dice games, roulette games, etc.
The TRILOGYυ lottery ticket game, which is generally a game of chance that is used in conjunction with the present invention for the preferred embodiment, is now described in detail.
FIGS. 7
to
13
show lottery tickets and an electronic machine for the TRILOGY™ lottery ticket game. These figures are used to explain the TRILOGY™ lottery ticket game. The TRILOGY™ lottery ticket game is a combined instant win lottery game with a jackpot win lottery game. The game involves a ticket with a combination instant lottery game and progressive lottery game wherein the progressive lottery game provides a continuous progressive jackpot that can be won at the time a ticket is purchased. Therefore, the game combines instant win games with a time-of purchase win progressive jackpot game.
FIG. 7
shows a lottery ticket
108
for the TRILOGY™ lottery ticket game. The ticket
108
has a play line
116
and a win line
123
. Three columns are shown along the play line
116
. The first column shows a “Quick Cash” play
110
. The second column shows a “Lota Cash” play
112
, and the third column shows a “Mega Cash” play
114
. The “Quick Cash” play
110
, “Lota Cash” play
112
, and the “Mega Cash” play
114
are three game plays for each game line. Each game line
116
is defined as a $1.00 play line, and each game line
116
has a play area
118
for the “Quick Cash” play
110
, a play area
120
for the “Lota Cash” play
112
, and a play area
122
for the “Mega Cash” play
114
. Each play area represents an opportunity for the player to win for each respective game play
110
,
112
, or
114
along the play line
116
. The win line
123
comprises a “Quick Cash” win indicator
124
, a “Lota Cash” win indicator
126
, and a “Mega Cash” win indicator
128
, and each win indicator
124
,
126
, or
128
reflects the total winnings for each respective game play: “Quick Cash” play
124
, “Lota Cash” play
126
, and “Mega Cash” play
128
. As shown in
FIG. 7
, the play areas
118
,
120
, and
122
and win indicators
124
,
126
, and
128
when printed or displayed are initially concealed or covered. The material used to conceal or cover these areas may be a removable coating, scratch-off material, a pull tab, a black security latex covering, or any other suitable removable cover material.
FIG. 8
shows a front side of an example of a first embodiment TRILOGY™ lottery ticket
108
A. The first embodiment ticket
108
A is shown as a One Dollar ($1.00) TRILOGY™ progressive scratch tab ticket. The ticket
108
A shows that the covering or concealing material has been removed. The play line
116
shows the play indices
111
in the “Quick Cash” play area
118
as “Lemon-Seven-Grapes”, in the “Lota Cash” play area
120
as “Bar-Bar-Bar”, and in the “Mega Cash” play area
122
as “Grapes-Cherries-Bell”. The win line
123
when printed or displayed shows the total winnings for each play. The win line
123
in
FIG. 8
shows the winning indicator
124
for the “Quick Cash” play
110
as $0.00, the winning indicator
126
for the “Lota Cash” play
112
as $50,000.00, and the winning indicator
128
for the “Mega Cash” play as $0.00.
FIG. 9
shows a front side of an example of a second embodiment TRILOGY™ lottery ticket
108
B. The second embodiment ticket
108
B is shown as a Two Dollar ($2.00) TRILOGYT™ progressive scratch tab ticket. The second embodiment ticket
108
B is similar to the first embodiment ticket
108
A. The difference between these tickets being that an additional $1.00 play line
116
and a free play line
117
are provided on the ticket
108
B. The $2.00 ticket
108
B has the two play lines
116
that the player pays for and has a free play line
117
to provide additional incentive to the player to purchase a second embodiment ticket
108
B over a first embodiment ticket
108
A. Therefore, the player is provided with a better deal with the second embodiment ticket
108
B over the first embodiment ticket
108
A since the player pays for two play lines and gets the third play line for free.
FIG. 10
shows a front side of an example of a third embodiment TRILOGY™ lottery ticket
108
C. The third embodiment ticket
108
C is shown as a Five Dollar ($5.00) TRILOGY™ progressive scratch tab ticket. The third embodiment ticket
108
C is similar to the first and second embodiment tickets
108
A and
108
B. The difference between these tickets being that five $1.00 play line
116
and three free play lines
117
are provided for the third embodiment ticket
108
C. The $5.00 ticket
108
C has the five play lines
116
that the player pays for and has three free play lines
117
to provide even further additional incentive to the player to purchase a third embodiment ticket
108
C over a first or a second embodiment ticket
108
A or
108
B. Therefore, the player is provided with a better deal with the third embodiment ticket
108
C over the first and second embodiment tickets
108
A and
108
B since the player pays for five play lines and gets the sixth, seventh, and eighth play line for free.
FIGS. 11 and 12
show on the back side of a ticket
108
examples of how a player wins the “Quick Cash” play
110
, the “Lota Cash” play
112
, and the “Mega Cash” play
114
.
FIGS. 11 and 12
are identical as to context and differ only as to presentation. The figures show an area
138
where definitions as to how a player wins the instant amounts for the “Quick Cash” play
110
and the “Lota Cash” play
112
are displayed. For these two plays
110
and
112
in the examples of
FIGS. 11 and 12
, instant wins for a player are respectively defined as the following combinations within the play area
118
or
120
as follows: 1) a single cherry
140
wins $1.00; 2) two cherries
142
wins $2.00; 3) three cherries
144
wins $3.00; 4) three grapes
146
wins $5.00; 5) three strawberries
148
wins $10.00; 6) three oranges
150
wins $15.00; 7) three limes
152
wins $20.00; 8) three bells
154
wins $25.00; 9) three sevens
156
wins $100.00.
The figures show an area
130
where definitions as to how a player wins the jackpot amounts for the “Quick Cash” play
110
, the “Lota Cash” play
112
, and the “Mega Cash” play
114
are displayed. The jackpot wins for the “Quick Cash” play
110
and the “Lota Cash” play
112
are respectively defined as the combination of three bars
132
and
134
(i.e. bar-bar-bar) within the play areas
118
and
120
. The jackpot for the “Quick Cash” play
110
has been defined as a fixed amount of $1,000.00, and the jackpot for the “Lota Cash” play
112
has been defined as a fixed amount of $50,000.00. In order for a player to win the “Mega Cash” play
114
, the player must have the combination of three bars
136
in the play area
122
and any win (i.e. whether instant or jackpot win) from the “Quick Cash” play
110
and/or the “Lota Cash” play
112
in the same $1.00 play line
116
or in the same free play line
117
. The jackpot for the “Mega Cash” play
114
is defined as a progressive jackpot amount that is proportional to the sales of the tickets
108
(i.e.
108
A,
108
B, and
108
C). (Typically, the progressive jackpot is derived and generated from a percentage of the sales of these tickets). The progressive jackpot starts at an initial amount and continues to increase as ticket sales increase and as no winning ticket
108
has yet been sold. When a winning ticket
108
is sold, the time, date, and amount of the progressive jackpot is recorded, and the progressive jackpot amount is then reset to an initial amount. The present game, therefore, provide the capabilities of monitoring and tracking the winning ticket(s) and accordingly resetting the jackpot.
FIGS. 11 and 12
also show bar codes
158
on the back side of the tickets
108
. The encrypted bar code(s)
158
is printed on each ticket
108
. The bar code
158
contains all the game information printed on the ticket
108
, which includes the deck and deal number. The bar codes
158
are read by a bar code scanner prior to being dispensed or sold to a player. When the bar code
158
on the ticket
108
is scanned, the electronic scanner communicates to a retailer computer that, in turn, communicates with a computer system
176
. One of the bar codes
158
at least contains information reflective of the play indices on the front side of the ticket
108
. The bar code(s)
158
may be read to display the indices and/or corresponding win amounts for the respective game plays
110
,
112
, and/or
114
on an electronic display, monitor, or other such device. The bar code(s)
158
is read by a bar code scanner and tracking system to determine whether the ticket
108
contains an instant win and/or a jackpot win. If a win exists on a read ticket
108
, then the system makes note of the dispensing and/or selling of the sold winning ticket
108
. The system also records the time, date, and/or location of sale of that winning ticket
108
and records the corresponding win amount(s).
If the winning amount is a progressive jackpot, then the time, date, location, and jackpot win amount is recorded by the system. The system flags and notifies others that a winning ticket
108
has been sold, and the jackpot win amount is recorded at the time of sale of that winning ticket
108
. This jackpot win amount may be displayed. After a winning progressive jackpot ticket
108
has been sold, then the progressive jackpot amount is reset to an initial amount. On the other hand, if a winning progressive jackpot ticket
108
has not yet been sold, then the progressive jackpot amount continues to increase as the number of tickets
108
sold continue to increase. The bar code
158
may also be read to validate and verify a ticket
108
as a ticket having certain play indices
111
and as a winning ticket
108
.
Therefore, the TRILOGY™ lottery ticket game provides smaller instant win opportunities and win amounts and at least one progressive jackpot win opportunity and win amount. The possibility of winning smaller amounts as well as a larger progressive jackpot amount provide players with additional incentives to play the TRILOGY™ lottery ticket game (i.e. this concept was shown in FIG.
1
and described in detail earlier). The play of the game and sales of tickets
108
, of course, continue to drive the progressive jackpot amount for the “Mega Cash” play
114
. One of the features of the TRILOGY™ lottery ticket game is that instant win play and jackpot play continues even after any winning ticket
108
(i.e. whether instant win or jackpot win) is sold and/or dispensed. A player may validate and/or defer finding out whether he/she has won an instant win and/or jackpot at a later time since the system tracks whether a winning ticket
108
has been sold and dispensed and records the corresponding win amount(s), time, date, location of sale. The system resets the progressive jackpot to an initial amount when a winning progressive jackpot ticket
108
has been sold or dispensed.
The TRILOGYT™ lottery ticket game is implemented by printing and defining a number of tickets
108
for each deck and defining two or more decks for each deal. For example, one thousand (1,000) TRILOGY™ lottery tickets
108
may be defined as a deck, and four (4) decks are defined as a deal (i.e. four thousand (4,000) tickets
108
for each deal). The rules of printing the tickets
108
may be defined such that a three-bar play winning indices
111
for the “Mega Cash” play
114
is printed on one ticket
108
within each deck. However, the three-bar play indices
111
may or may not be on the same play line
116
or
117
of a win combination from the “Quick Cash” play
110
and/or the “Lota Cash” play
112
.
The win combination from these other plays
110
and/or
112
exist or do not exist on a ticket based on a random selection by the system that generates and prints the tickets
108
. Therefore, since the generation of the winning “Mega Cash” ticket
108
is entirely random, it is not known when the actual winning ticket
108
for the progressive jackpot will be sold. As a deal(s) of tickets
108
continue(s) to be sold and the winning ticket
108
for the “Mega Cash” play
114
has not yet been sold, then the jackpot for the “Mega Cash” play
114
rolls over to the next deal(s) that is/are added. If the “Mega Cash” jackpot is a progressive jackpot, then the jackpot continues to increase as the jackpot is rolled over to a subsequent deal. When the winning ticket
108
is finally sold, then the time, date, location, and amount of jackpot when the winning ticket
108
was sold are recorded. The system indicates that a winning ticket
108
for the “Mega Cash” play
114
has been sold, and the jackpot is reset to an initial amount so that play of the TRILOGY™ lottery tickets
108
and the sale of TRILOGY™ lottery tickets
108
are not interrupted and continues. The implementation of the TRILOGY™ lottery ticket game is unique in that the game provides a way of continuing play and rolling over and building of a larger jackpot(s) as more decks and deals are added for play of the game. The tickets
108
are simultaneously sold by authorized TRILOGY™ ticket retailers from each deck and deal. The players of the TRILOGY™ lottery ticket game simultaneously play the game against each other without any advantage over other plays in order to win.
FIG. 13
shows that an electronic machine
160
may be used in conjunction with the TRILOGY™ lottery ticket game. The machine
160
may be a dispensing apparatus for the tickets
108
. The machine
160
receives money/chips from the player. The machine
160
dispenses the tickets
108
, and the machine
160
has a bar code scanner that reads the bar codes
158
of the tickets
108
as they are being dispensed. The machine
160
is able to display the playing indices
111
and the winning indicators
124
,
126
, and
128
on the front side of the ticket
108
being read. The machine
160
may also display the jackpot amounts for each of the respective plays (i.e. “Quick Cash” play
110
, “Lota Cash” play
112
, and “Mega Cash” play
114
). The machine
160
would accordingly display a $1.00 ticket, a $2.00 ticket, or a $5.00 ticket depending on which ticket the player purchased. The machine
160
may also be a fully electronic version wherein the TRILOGY™ lottery ticket game is played electronically and no tickets
108
are dispensed. In the fully electronic version, the ticket
108
and the corresponding win indices would be displayed by the machine
160
as the player inserts money/chips therein. The machine
160
may dispense the corresponding win amounts if it is determined that the player has obtained a displayed winning ticket
108
. The TRILOGY™ lottery ticket game is not limited to the implementation that has just been described, and any suitable implementation may be used to carry out the TRILOGY™ lottery ticket game.
III. TRILOGY™ Lottery Ticket Game with Multiple Levels of Game Play
A. First Embodiment of TRILOGY™ Multiple Level Game
One embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play is disclosed in
FIGS. 14
to
17
A. The game
5
A and respective playing field
5
B comprises a first level
10
of game play and a second level
20
of game play (i.e. as outlined in FIG.
1
A). The first level
10
of game play involves the normal play of the TRILOGY™ lottery ticket game as was described earlier in Section II of this specification. The circular or wager areas
6
,
7
, and
8
at the first level
10
of game play are provided for the identified, numbered player
9
to place respective chip amounts upon so that the player may play/purchase the respective dollar amount TRILOGY™ lottery ticket game (i.e. $1.00 ticket, $2.00 ticket, or $5.00 ticket as described in detail earlier above). The rule of this game
5
A is that in order for the identified, numbered player
9
to play the table jackpot for the respective dollar amount game (i.e. $1.00, $2.00, or $5.00 game) in the second level
20
of game play, the player must have played/purchased the respective dollar amount TRILOGY™ lottery ticket
108
(i.e. $1.00 ticket, $2.00 ticket, or $5.00 ticket) in the first level
10
of game play. Therefore, this rule is defined as the contingency that the player
9
must satisfy in the first level
10
in order to enter and play the second level
20
of game play.
The identified, numbered player
9
places chips for his/her wager on the circular or wager areas
16
,
17
, and/or
18
for the second level
20
of play only if the player
9
has played/purchased the respective ticket amount by placing chips in the respective circular or wager areas
6
,
7
, and/or
8
at the first level
10
of play. In other words, a player may only place a wager on the circular or wager area
16
for the $1.00 game jackpot for the second level
20
of play only if the identified, numbered player
9
played/purchased the $1.00 TRILOGY™ lottery ticket
108
by placing a chip on circular or wager area
6
at the first level
10
of play. Also, an identified, numbered player
9
may only place a wager on the circular or wager area
17
for the $2.00 game jackpot for the second level
20
of play only if the player
9
played/purchased the $2.00 TRILOGY™ lottery ticket
108
by placing a chip on circular or wager area
7
at the first level
10
of play. Furthermore, a player
9
may only place a wager on the circular or wager area
18
for the $5.00 game jackpot for second level
20
of play only if the player played/purchased the $5.00 TRILOGY™ lottery ticket
108
by placing a chip on circular or wager area
8
at the first level
10
of play.
Each player
9
places chips on the respective circular or wager areas
6
,
7
, and/or
8
for the purchase of tickets
108
for the first level
10
of play and places chips on the respective circular or wager areas
16
,
17
, and/or
18
for the play of the table jackpot(s) for the second level
20
of play. After players
9
place the chips on the desired circular areas by the players
9
, the dealer activates a wager activation button or switch
185
(i.e. see
FIG. 16
) so that the computer system
176
locks (i.e. see
FIG. 15A
) in and records all wages/plays made by the players
9
at both the first and second levels
10
and
20
of play. The system
176
also checks to see whether each player satisfied the rule where the player must satisfy the contingency of the first level
10
of play in order to enter the second level
20
of play. In other words, the system
176
checks to see whether the player
9
made the respective play/purchase in the first level
10
of play in order to make the respective wager in the second level
20
of play. If a player
9
has not satisfied the contingency in the first level
10
of play, the system
176
flags the dealer to invalidate the wager made in the second level
20
of play and notifies the dealer to return the wager made by that player
9
in the second level
20
of play.
The dealer collects the chips placed on the circular or wager areas
6
,
7
, and
8
, and, in exchange for the chips, the dealer deals/provides the players
9
with the corresponding $1.00, $2.00, and $5.00 TRILOGY™ lottery ticket
108
. As shown in
FIGS. 16 and 16A
, the respective tickets
108
are dispensed from a respective ticket dispenser
172
or a respective ticket chute
173
. The hopper for each ticket dispenser
172
may be located on a ticket roll
109
or on a perforated or stack of tickets
108
in a computer/ticket vault
174
as shown in
FIGS. 15 and 15A
. The chutes
173
are located on the table as shown in FIG.
16
A. The computer/ticket vault
174
contains at least the computer
176
for monitoring game activity and for communicating with and networking to a wide area or house computer, a ticket vault
177
, a ticket scanner
178
, and a ticket dispenser
172
. The dealer collects the chips placed and wagered on the circular or wager areas
16
,
17
, and
18
, and the dealer respectively places them in the larger table jackpot circular areas
22
,
24
, and
26
. The computer system
176
collects all ticket sales and accounting information and sends the progressive jackpot information to retailer computers at retailers for display of progressive jackpots on video monitors at the retailer locations. Only when a bar code
158
of a ticket
108
is scanned by a retailer computer, then that ticket
108
is activated as a live ticket sale recorded by the computer system
176
.
A play tracking component(s) is/are coupled to a lottery play area for first level
10
and to a jackpot game play area for second level
20
for tracking play made by each of the players
9
. For example,
FIG. 14A
shows a light feature
240
that exists for each of the circular or wager areas
6
,
7
,
8
,
16
,
17
, and
18
for the present invention. This light feature
240
has a sensor
242
that senses whether a chip was placed thereon when the dealer activated the button or switch
185
. If the sensor
242
sensed a chip at the corresponding circular or wager area when the button or switch
185
was activated, then a light or light bulb
244
is activated and is shone through to show that a chip was placed thereon. The light feature
240
also has a flashing light component (i.e. not shown) coupled thereto which is activated to flash the light
244
to indicate the winning player
9
for a particular game at a particular came level
10
or
20
. The players then play their respective TRILOGY™ lottery tickets
108
. The light
244
in the second level
20
of play (i.e. circular/wager area
16
,
17
, or
18
) activate only if the respective light
244
in the first level
10
of play (i.e the respective circular/wager area
6
,
7
, or
8
) was activated. This method of activating the light feature
244
provides the check by the computer system as to whether the player
9
has made the appropriate play/purchase in the first level
10
of play in order to enter and wager in the second level
20
of play.
FIGS. 14B and 14C
show that each light feature
240
near the circular or areas
6
,
7
, and
8
may also have a color light near it or within it. A color coding scheme
247
is shown in FIG.
14
D. Each color of the color coding scheme
247
represents an instant win amount. If a player purchases/plays the ticket
108
and the player wins a certain instant win amount on the ticket
108
, then the corresponding color light from the color light setup
245
A or
245
B of the color coding scheme
247
is lit. The color coding scheme
247
in
FIG. 14D
is an example which shows the colors defined or represented as follows: 1) a yellow color light is a $1.00 win; 2) a blue color light is a $2.00 win; 3) a green color light is a $3.00 win; 4) a red color light is a $5.00 win; 5) a brown color light is a $10.00 win; 6) a gray color light is a $15.00 win; 7) a pink color light is a $20.00 win; 8) a purple color light is a $25.00 win; 9) an orange color light is a $100.00 win.
FIG. 14B
shows that each color light
245
A represents one of the nine. win possibilities, and the color lights
245
A entirely surround each light feature
240
. Alternatively,
FIG. 14C
shows that a color light bulb(s)
245
B within the light feature
240
. The color light bulb(s)
245
B is/are able to light up one of the color lights that represent the nine win possibilities when the corresponding win possibility occurs. When a player wins one of the instant win amounts on a particular dollar amount ticket
108
, the corresponding circular or wager area
6
,
7
, or
8
is flashed and the colored light
245
A or
245
B corresponding to the respective win amount is lit at the player's area. For example, if a player won $25.00 on a $2.00 TRILOGY™ lottery ticket
108
, then the light at the circular or wager area
7
is flashed and the purple light
245
A or
245
B of the light feature
240
at circular or wager area
7
is lit at that player's play area or station. As another example, if a player won $100.00 on a $5.00 TRILOGY™ lottery ticket
108
, then the light at the circular or wager area
8
is flashed and the orange light
245
A or
245
B of the light feature
240
at circular or wager area
8
is lit at that player's play area or station.
When the dealer collects the chips placed on the circular or wager areas
6
,
7
, and
8
and exchanges them for the tickets
108
, the dealer also collects the chips placed or wagered on the circular or wager areas
16
,
17
, and
18
and places them onto the respective table jackpot area
22
,
24
, and
26
as shown in
FIGS. 14
,
16
, and
16
A. In other words, the chips placed on the circular or wager area
16
are gathered and placed into the table jackpot circular area
22
, and the chips placed on the circular or wager area
17
are gathered and placed into the table jackpot circular area
24
. Furthermore, the chips placed on the circular or wager area
18
are gathered and placed into the table jackpot circular area
26
.
A method is used for determining who the winner is for the table jackpot in the second level
20
of play. One embodiment method for determining who the table jackpot winner is for the second level
20
of play is disclosed as follows: For each dollar amount TRILOGYυ lottery ticket play, the highest TRILOGY™ ticket
108
determines who wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
. For example, the highest winning TRILOGY™ lottery ticket
108
is made to determine the winner of the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
. If the winning TRILOGYυ lottery ticket
108
of two players are tied, then the table jackpot in circular area
22
,
24
, or
26
is split among the winners or the pot rides until the pot is won by a player. The amounts of chips remain in the table jackpot and a percentage of the table jackpot may or may not be provided to the progressive jackpot
222
,
224
, or
226
as shown in
FIGS. 17 and 17A
. The game may be defined such that if no players have a winning ticket, then the table jackpot in circular area
22
,
24
, or
26
pushes. Alternatively, non-winning combinations for the TRILOGY™ lottery ticket game may be structured or ordered in a hierarchy such that a winner for at least the table jackpot in circular area
22
,
24
, or
26
is determined. Other methods of determining how a player wins the table jackpot from the circular areas
22
,
24
, or
26
exists, and other such methods will be discussed later in this specification. The present invention is not limited to the methods of determining a table jackpot winner disclosed in this specification, and other suitable methods may be used with the present invention in determining who the winner is for the table jackpot in the second level
20
of play. When a player wins a table jackpot, the player's respective light feature
240
at circular or wager area
16
,
17
, or
18
depending on which jackpot was won starts flashing to indicate to the dealer that the player is the winner of that respective jackpot.
For example, if a player won the table jackpot for the $1.00 TRILOGY™ lottery ticket play, then the light feature
240
at circular area
16
for that player would flash. Each ticket
108
submitted for redeeming the table jackpot win may be rescan by the dealer or game controller (i.e. computer dealer, etc.) for verification that the ticket
108
was in fact sold and activated as a live ticket
108
at the dealer's or game controller's table, that the ticket
108
is in fact a winning ticket, and that the ticket
108
has not been altered or modified in any manner. The winning ticket
108
may then dropped into a secured tab win box in the computer/ticket vault
174
. Furthermore, a ticket
108
purchased from an authorized retailer of the tickets
108
(dealer, game controller, etc.) at a table
170
or
170
A that bears a win not paid at the table (i.e. such as a house progressive jackpot, a table jackpot, any other jackpot, etc.) may be valid only where tickets
108
are sold by an authorized retailer and where the retailer activated the ticket
108
as a live ticket
108
. The win or prize is paid only if the ticket
108
holds a win and the ticket
108
has not been altered or changed. After the retailer has verified the ticket
108
, the retailer pays the winner of these respective table jackpots, and the retailer or scanner software then deactivates the light features
240
and resets them on the respective circular or wager areas for a new play of the game.
Additionally, in the second level
20
of play, players may win a progressive jackpot for the respective dollar amount TRILOGY™ lottery ticket
108
that the player is playing. When the table jackpot amounts for the respective TRILOGY™ lottery ticket games are determined, then a percentage of (i.e. one chip from) the table jackpot is provided to the progressive jackpot
222
,
224
, or
226
. This percentage amount of chips from the table jackpot circular areas
22
,
24
, and
26
may be placed into the progressive jackpot chip drop
177
as shown in FIG.
16
A. If the player has a ticket
108
that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the respective dollar amount TRILOGY™ lottery ticket jackpot
222
,
224
, or
226
. Alternatively, the player may play a jackpot symbol game in order to win the progressive jackpot. Referring to
FIGS. 24
,
25
, and
26
, the method discloses that a TRILOGY™ lottery ticket
108
which has a jackpot symbol
257
printed thereon provides an opportunity for the player with that ticket
108
to play a jackpot symbol game in order to win the progressive jackpot. If a ticket
108
does not have the symbol
257
, then the player does not have the opportunity to play for the progressive jackpot.
FIG. 24
shows a ticket
108
with the jackpot symbol
257
. If a ticket
108
does have the symbol
257
, then the player's number
9
at the table
170
or
170
A and on the overhead monitor
190
or
190
A will begin to flash.
FIG. 25
shows the overhead monitor
190
with monitor windows
258
A wherein each window
258
A has a blinking prize light
258
B that will randomly blink one at a time at a predetermined rate, and
FIG. 26
shows a prize wheel
259
having various prize areas
259
A each area
259
A having a light
259
B that is able to light up and then turn off one at a time at a certain rate making it appear to the player as though the light is rotating around or randomly moving around the prize wheel
259
in a circle at a predetermined rate. The player presses the respective flashing table jackpot button
23
A,
25
A, or
27
A as shown in
FIG. 29
within a predetermined number of seconds (i.e.five (5) seconds) to stop the randomly generated blinking prize window light
258
B (i.e.
FIG. 25
) on a particular window
258
A or the rotating or randomly moving light
259
B on a particular prize area
259
A on the prize wheel
259
(i.e. shown in
FIG. 26
) reflecting to the player his/her selected prize. By timely stopping the blinking light
258
B or the moving light
259
B, the player may end up selecting and winning the progressive jackpot prize or a consolation prize (CP) or may select a bust window
258
A or
259
A in which the player wins nothing. The progressive or consolation prizes that equate to a designated prize amount may be paid at the table
170
or
170
A by the retailer's dealer/game controller. The consolation prizes (CP) that are won from the jackpot symbol game are instantly deducted from the corresponding total progressive jackpot
222
,
224
, or
226
displayed on the overhead monitor
190
or
190
A. These jackpots
222
,
224
, and
226
increase as additional play of the game continues until the respective jackpot is won by a player. This jackpot symbol game may be played by the player at the table
170
or
170
A or at other designated locations at a later time.
For example, in
FIGS. 17 and 17A
, if the player has a $1.00 TRILOGY™ lottery ticket
108
that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the $1.00 game house progressive jackpot
222
which is shown as the amount of $675.00. In
FIGS. 17 and 17A
, if the player has a $2.00 TRILOGY™ lottery ticket
108
that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the $2.00 game house progressive jackpot
224
which is shown as the amount of $1,575.00. If the player has a $5.00 TRILOGY™ lottery ticket
108
that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the $5.00 game house progressive jackpot
226
which is shown as the amount of $4,920.00. The progressive jackpot may be a house progressive jackpot (i.e. compilation of amounts from a number of TRILOGY™ game tables
170
or
170
A in a house) or a wide area progressive game (i.e. compilation of amounts from a number of tables
170
or
170
A at a number of locations).
Other methods used with the present invention in determining who the winner is for the table jackpot in the second level
20
of play are disclosed as follows. These methods provide randomly printed playing cards from ace to king covering the four suits (i.e. spade, hearts, diamonds, clubs) of regular playing cards on the backs of the TRILOGY™ lottery tickets
108
such as shown in
FIGS. 18
to
21
. Various playing card games, such as the ones disclosed below, are used to determine the winner for the table jackpot in the second level
20
. Therefore, the game must be played by at least a minimum of two persons (i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game).
Other monitors are used in conjunction with the present invention so that the dealer, the players, and other viewers are able to monitor and view play of the game.
FIG. 16A
shows a monitor
179
for the dealer (i.e. dealer monitor
179
). The dealer monitor
179
allows the dealer to monitor the players and play of the game as it progresses. The dealer monitor
179
aids the dealer in knowing which tickets
108
need to be provided to which players. The dealer monitor
179
may display the tickets
108
being purchased/dispensed by the corresponding players and indicates to the dealer the corresponding win amounts. The dealer monitor
179
is able to display the color lights
245
A or
245
B for the color coding scheme
247
. The dealer monitor
179
also flags players that have not satisfied the contingency of the first level
10
of play in order to enter the second level
20
of play.
FIGS. 17 and 17A
show electronic monitors
190
and
190
A for the players and other viewers. These monitors
190
and
190
A are typically mounted overhead so that the players/viewers are able to easily monitor and view play of the game.
FIG. 17
is a display of the table
170
and the corresponding play in
FIG. 16
while
FIG. 17A
is a display of the table
170
A and the corresponding play in FIG.
16
A. These monitors
190
and
190
A show the tickets
108
being purchased/dispensed by the corresponding players and/or indicate the respective win amounts shown. The bar code
158
of each ticket
108
is read by a scanner as the ticket
108
is dispensed by the ticket dispenser
172
, and the monitor
190
or
190
A displays indices on the front face of the ticket
108
and/or the corresponding win amounts. Therefore, players do not necessarily have to remove the coverings on the tickets
108
in order to find out whether or not they are winners since the monitor
190
or
190
A is able to display this information for the players/viewers. Additionally, after reading the bar code(s)
158
, the scanner sends the ticket information to the house computer, which, in turn, sends the information to a host computer. Also, the monitors
190
and
190
A are able to display the color lights
245
A or
245
B for the color coding scheme
247
in determining whether he/she is a winner and the amounts that he/she has won. The monitors
190
and
190
A are able to indicate the players that have not satisfied the contingency of the first level
10
of play in order to enter the second level
20
of play.
B. Second Embodiment of TRILOGY™ Multiple Level Game (High/Low Playing Card Game).
A second embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play is identical to the first embodiment except that the method of determining the winner for the table jackpot (i.e. circular areas
22
,
24
, or
26
) is different. Instead of determining the winner of the table jackpot in the second level
20
on the highest TRILOGY™ ticket
108
, a high/low playing card game is used. Referring to
FIGS. 27 and 28
, two dice
300
and
310
are initially used before playing the high/low playing card game. The die
300
has the letters H and L imprinted thereon wherein the roll of a H represents a High card game that is to be played and the roll of a L represents that a Low card game is to be played. The die
310
has the letters S and R imprinted thereon. The roll of a S on the die
310
represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die
310
represents that the table jackpot is to ride to the next round of play in the event of a tie. Alternatively, cards may be used to determine whether the jackpot is split or rides. Referring to
FIG. 18
, a back of a TRILOGY™ ticket
108
shows a playing card face
255
randomly printed thereon (i.e. can be any card from ace to king and of any suit). The back of the ticket
108
shows some of the general areas as stated before such as area
130
that defines the jackpot wins, area
138
that defines the instant wins, and bar codes
158
.
FIG. 18
shows the playing card face
255
as the ace of spades (i.e. the highest playing card face). A high/low playing card game is used to determine who wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
for the respective dollar amount TRILOGY™ ticket
108
. Either the highest or lowest card may be used to determine the respective winner. In other words, the player with the highest playing card face
255
wins the corresponding table jackpot if a highest playing card game is used, and the player with the lowest playing card face
255
wins the corresponding table jackpot if a lowest playing card game is used. Any ties in the high/low playing card game splits (i.e. S is rolled on die
310
) or pushes/rides (i.e. R is rolled on die
310
) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of at least two persons (i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game).
C. Third Embodiment of TRILOGY™ Multiple Level Game (Closest to 21 Playing Card Game). (A Game of Skill or Chance)
A third embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play uses a closest to twenty-one (21) playing card game to determine the winner for the table jackpot (i.e. circular areas
22
,
24
, or
26
). The die
310
has the letters S and R imprinted thereon, and the die
310
is initially rolled. The roll of a S on the die
310
represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die
310
represents that the table jackpot is to ride/push to the next round of play in the event of a tie. Alternatively, cards may be used to determine whether the jackpot is split or rides. Referring to
FIG. 19
, a back of a TRILOGY™ ticket
108
shows two playing card faces
255
randomly printed thereon (i.e. can be any card from ace to king and of any suit or a wild card or joker, etc.). The back of the ticket
108
may show some of the general areas as stated before such as area
130
that defines the jackpot wins, area
138
that defines the instant wins, and bar codes
158
. A closest to
21
playing card game is used to determine who wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
for the respective dollar amount TRILOGY™ ticket
108
. Therefore, the player with the highest cards
255
closest to
21
wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
for the respective dollar amount TRILOGY™ ticket
108
. Any ties in the closest to
21
playing card game splits (i.e. S is rolled on die
310
) or pushes/rides (i.e. R is rolled on die
310
) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of at least two persons(i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game). Alternatively, the two playing card faces
255
on the ticket
108
as shown in
FIG. 19
could be used to play a regular
21
playing card game wherein the player may request and receive additional card(s) from an outside deck(s) in order to play out the regular
21
card game.
D. Fourth Embodiment of TRILOGY™ Multiple Level Game (5 Card Stud Poker Playing Card Game). (A Game of Skill)
A fourth embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play uses a five (5) card stud poker playing card game to determine the winner for the table jackpot (i.e. circular areas
22
,
24
, or
26
). Referring to
FIG. 20
, a back of a TRILOGY™ ticket
108
shows four playing card faces
255
randomly printed thereon (i.e. can be any card from ace to king and of any suit or a wild card or joker, etc.). The back of the ticket
108
may show some of the general areas as stated before such as area
130
that defines the jackpot wins, area
138
that defines the instant wins, and bar codes
158
. The die
310
may have the letters S and R imprinted thereon, and the die
3
10
is initially rolled. The roll of a S on the die
310
represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die
310
represents that the table jackpot is to ride/push to the next round of play in the event of a tie. Alternatively, cards or other methods may be used to determine whether the jackpot is split or rides.
A 5 card stud poker playing card game is used to determine who wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
for the respective dollar amount TRILOGY™ ticket
108
. One or more cards may be dealt face up or down by the dealer to each player playing the second level
20
of game play, and any one of the cards dealt to the player may be used with the four playing card faces
255
on the ticket
108
to make a five card hand. The table is then open at which time players may fold or bet on his/her poker hand against the other players for the respective game in the second level
20
of game play. Each table jackpot in circular areas
22
,
24
, and
26
respectively builds with each corresponding table jackpot bet. This game is played in the same manner as normal five card stud poker except a five of a kind would be considered the highest winning hand. When the one card is flipped over, the player with the highest poker hand wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
for the respective dollar amount TRILOGY™ ticket game. Any ties in the 5 card stud poker playing card game splits (i.e. S is rolled on die
310
) or pushes/rides (i.e. R is rolled on die
310
) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of one player playing against the dealer/house as a house banked game, or the game must be played by a minimum of two players in order to avoid play of a house-banked game.
E. Fifth Embodiment of TRILOGY™ Multiple Level Game (5 Card Stud Poker Playing Card Game). (A Game of Skill).
A fifth embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play uses a five (5) card stud poker playing card game to determine the winner for the table jackpot (i.e. circular areas
22
,
24
, or
26
). Referring to
FIG. 21
, a back of a TRILOGY™ ticket
108
shows three playing card faces
255
randomly printed thereon (i.e. can be any card from ace to king and of any suit). The back of the ticket
108
may show some of the general areas as stated before such as area
130
that defines the jackpot wins, area
138
that defines the instant wins, and bar codes
158
. The die
310
may be initially rolled. As stated earlier, the roll of a S on the die
3
10
represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die
310
represents that the table jackpot is to ride/push to the next round of play in the event of a tie. Alternatively, cards or other methods may be used to determine whether the jackpot is split or rides.
A 5 card stud poker playing card game is used to determine who wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
for the respective dollar amount TRILOGY™ ticket
108
. Two or more cards may be dealt face up or face down to the player or the players' “community card pool”. Each player plays his/her three cards on the back of ticket
108
and any two cards dealt from a standard deck of cards to the player or the players' community card pool to make a five card poker hand, or two or more cards are dealt face up or down by the dealer to each player playing the second level
20
of game play and any two cards dealt may be used with the three playing card faces
255
on the ticket
108
to make a five card hand. The table is then open at which time players may fold or bet on his/her poker hand against the other players for the respective game in the second level
20
of game play. Each table jackpot in circular areas
22
,
24
, and
26
respectively builds with each corresponding table jackpot bet. This game is played in the same manner as normal five card stud poker except a five of a kind would be considered the highest winning hand. When the two cards are flipped over, the player with the highest poker hand wins the table jackpot in the second level
20
of play from the respective jackpot circular area
22
,
24
, or
26
for the respective dollar amount TRILOGY™ ticket game. Any ties in the
5
card stud poker playing card game splits (i.e. S is rolled on die
310
) or pushes/rides (i.e. R is rolled on die
310
) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of at least two persons (i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game).
F. Various Other Embodiments of TRILOGY™ Multiple Level Game
Various other embodiments of the TRILOGY™ multiple level game, and many other variations of the game for determining the winner(s) of the second level
20
of play exist. For example, other playing card games, such as Draw Poker, Omaha Hi/Lo, Hi/Lo Stud, and Texas Hold 'Em, etc. may be used with the present invention. Other suitable games, such as various dice games, may also be used. The present invention is not in any way limited to the particular game or games disclosed in this specification, and any suitable game or games may be used with the present invention. In particular, the present invention is not in any way limited to the particular game or games for determining the winner for the second level
20
of game play, and any suitable game that determines a single winner for the second level
20
of game play may be used with the present invention. In Sections III(D) and (E) of this specification, two examples of a
5
card stud poker game were disclosed. However, many variations of a poker game may be played using different numbers of playing card faces
255
on the ticket
108
along with various numbers of cards dealt either face up or down to play various versions of poker.
G. Electronic Version of TRILOGY™ Multiple Level Game
FIG. 22
shows that an electronic machine
250
may be used in conjunction with the TRILOGY™ lottery ticket game. The machine
250
may be a dispensing apparatus for the tickets
108
. The machine
250
reads the bar codes
158
of the tickets
108
as they are being dispensed. The machine
250
has a screen
260
that shows a simulated TRILOGY™ multiple level game table display
270
similar to the table
170
in
FIG. 16
or the table
170
A in FIG.
16
A. The table display
270
shows the play of the player standing at the electronic machine
250
as well as all of the other players at other electronic machines
250
. Referring to
FIG. 23
, a number of electronic machines
250
are networked together via a central computer
251
so that a number of players are able to play the TRILOGY™ multiple level game. The TRILOGY™ multiple level game is played in the same manner as the manual version (i.e. with dealer) except that the dealer is the computer and all of the features are handled electronically. Therefore, in the electronic version, the game is played by a minimum of one person and the computer.
The machine
250
may dispense the tickets
108
, or it may be able to display the playing indices
111
and the winning indicators
124
,
126
, and
128
on the front side of the ticket
108
being read. The machine
250
may be a fully electronic version wherein the TRILOGY™ lottery ticket game is played electronically and no tickets
108
are dispensed. The machine
250
is also able to display the winner, the respective winning indices, and winning amounts for the first level
10
and second level
20
of game play. The TRILOGY™ multiple level game is not limited to implementation as to what has just been described, and any suitable implementation may be used to carry out the TRILOGY™ multiple level game.
H. House Payment
The house may collect revenues from players in two ways. The first way is for the house to collect the difference of the ticket sale price less a percentage (i.e. such as 80%) of total amount of ticket price allocated for prizes to the players. The house pays all of its costs and expenses including ticket paper and license fees incurred by the house from its remaining percentage (i.e. such as 20%) of the ticket sale price. The second way is for the house to collect a percentage (i.e. such as 50%) of each progressive jackpot drop generated from the table jackpot. The house pays all of its costs and expenses incurred including game license fee, costs incurred by the house for the ticket game(s) and card game(s) and software communications from its percentage.
The preferred embodiment of the invention is described above in the Figures and Detailed Description. Unless specifically noted, it is the intention of the inventor that the words and phrases in the specification and claims be given the ordinary and accustomed meanings to those of ordinary skill in the applicable art(s). The foregoing description of a preferred embodiment and best mode of the invention known to applicant at the time of filing the application has been presented for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed, and many modifications and variations are possible in the light of the above teaching. The embodiment was chosen and described in order to best explain the principles of the invention and its practical application and to enable others skilled in the art to best utilize the invention in various embodiments and with various modifications as are suited to the particular use contemplated.
Claims
- 1. A method of playing a game comprising the steps of:entering and playing, by a player, a lottery ticket game at a first level of game play that provides incentive to a player to play the game, entering and playing, by the player, at least one jackpot game in which one player is determined a winner at a second level of game play that provides further incentive to the player to play the game, determining whether the player has decided to enter the second level of game play, playing the first level of game play and winning accordingly when the player decides only to play the first level of game play, determining whether the player has satisfied contingencies to play the second level of game play, playing only the first level of game play and winning accordingly if the contingencies to play the second level of game play have not been met by the player, and playing the first level and second level of game play and winning accordingly if the contingencies to slay the second level of game play have been met by the player, and wherein the at least one jackpot game at the second level of game play further comprises a table jackpot game that is played among at least two persons in which one of the at least two persons is determined a winner of a corresponding table jackpot amount and a progressive jackpot game that builds from the play of the table jackpot game wherein a winning player of the progressive jackpot game is determined by results of the lottery ticket game.
- 2. The method of playing the game according to claim 1 further comprising the steps of:determining whether the player has decided to play the game again, starting the game again if the player has decided to play again, and ending the game if the player has decided to quit playing the game.
- 3. The method of playing the game according to claim 1 wherein the table jackpot game further comprises:a highest lottery ticket game wherein the player with a highest lottery ticket wins the corresponding table jackpot.
- 4. The method of playing the game according to claim 1 wherein the table jackpot game further comprises:a playing card game wherein the player that is a winner of the playing card game wins the corresponding table jackpot.
- 5. The method of playing the game according to claim 4 wherein the playing card game further comprises:a high card game wherein the player having a highest playing card wins the corresponding table jackpot.
- 6. The method of playing the game according to claim 4 wherein the playing card game further comprises:a low card game wherein the player having a lowest playing card wins the corresponding table jackpot.
- 7. The method of playing the game according to claim 4 wherein the playing card game further comprises:a twenty one card game wherein the player having a hand closest to twenty one wins the corresponding table jackpot.
- 8. The method of playing the game according to claim 4 wherein the playing card game further comprisesa poker card game wherein the player having a winning poker hand wins the corresponding table jackpot.
- 9. The method of playing the game according to claim 1 wherein the table jackpot game further comprises:a dice game wherein the player that is a winner of the dice game wins the corresponding table jackpot.
- 10. The method of playing the game according to claim 1 wherein:the entering and playing, by a player, a lottery ticket game at a first level of game play step further comprises the step of entering and playing the lottery ticket game to provide smaller win amounts, and the entering and playing, by the player, at least one jackpot game in which one player is determined a winner at a second level of game play step further comprises the step of entering and playing the at least one jackpot game to provide larger win amounts.
- 11. The method of playing the game according to claim 10 wherein:the first and second levels of game play are a lottery game, the smaller win amounts are instant win amounts for at least one instant win game of the lottery game, and the larger win amounts are progressive win amounts for at least one progressive win game of the lottery game.
- 12. The method of playing the game according to claim 11 wherein:the instant win amounts are won by having particular winning indices on a lottery ticket for the at least one instant win game, and the progressive win amounts are won by having particular indices on a lottery ticket for the at least one progressive win game and the at least one instant win game.
- 13. The method of playing the game according to claim 12 further comprising the step of:printing a number of lottery tickets for a number of decks of the lottery tickets, printing winning indices on some of the lottery tickets for the at least one instant win game, printing at least one winning indices on a lottery ticket within each of the decks of lottery tickets for the at least one progressive win game, randomly printing at least one corresponding winning indices for the at least one instant win game of a lottery ticket having the at least one winning indices for the at least one progressive win game on a corresponding play line in determining a winner for the at least one progressive win game, providing a number of decks for a deal of the lottery tickets, allowing a progressive jackpot of the at least one progressive win game to continuously build as more decks and deals of the lottery tickets are added and sold to players, determining respective win amounts for the instant win amounts and the progressive win amounts to the players at time of purchase of the lottery tickets, and resetting the progressive jackpot to an initial jackpot amount when the winner for the at least one progressive win game has been determined.
- 14. The method of playing the game according to claim 13 further comprising the step of:electronically playing the game.
- 15. A method of making a game with multiple incentives and multiple levels comprising the steps of:defining at least one game and at least one win opportunity for one level of game play that provides incentive to a player to play the game, defining at least another game and at least another win opportunity for at least another level of game play that provides further incentive to the player to play the game, implementing corresponding game components for the one level and the another level of game play, and defining contingencies of the at least one game for the one level of game play in order to enter and play the at least another game for the at least another level of game play, and wherein the at least one game and the at least another game are gambling games, wherein one of the gambling games for the at least one game is a lottery ticket game and at least one of the gambling games for the at least another game is at least one jackpot game, and wherein the at least one jackpot game further comprises a table jackpot game that is played among at least two persons in which one of the at least two persons is determined a winner of a corresponding table jackpot amount and a progressive jackpot game that builds from the play of the table jackpot game wherein a winning player of the progressive jackpot game is determined by results of the lottery ticket game.
- 16. A game with multiple incentives and multiple levels comprising the steps of:a first level game that is a lottery ticket game with win opportunities that provides incentive to a player to play the game, at least a second level game that is at least one jackpot game with win opportunities that provides further incentive to the player to play the game, game components for implementing and playing the first and second level games, and a game table that comprises a lottery play area for allowing each of a number of players to play the lottery game and a jackpot game play area for allowing each of the players to play the at least one jackpot game and a jackpot area that retains chip amounts collected from the jackpot game play area from each of the players.
- 17. The game with multiple incentives and multiple levels according to claim 14 further comprising:contingencies of the first level game that need to be satisfied in order to enter and play the at least second level game.
- 18. The game with multiple incentives and multiple levels according to claim 16 wherein the lottery ticket game further comprises:at least one instant win game that provides the player with at least one win opportunity for an instant win amount, and at least one progressive win game that provides the player with at least one win opportunity for a progressive jackpot amount.
- 19. The game with multiple incentives and multiple levels according to claim 18 wherein the lottery ticket game further comprises:a lottery ticket with the at least one instant win game, the at least one progressive win game, and the corresponding play and winning indices printed thereon.
- 20. The game with multiple incentives and multiple levels according to claim 19 wherein:the at least one jackpot game is a playing card game, and the lottery ticket also has playing card indices printed thereon for play of the playing card game.
- 21. The game with multiple incentives and multiple levels according to claim 19 further comprises:at least one bar code for reading the play and winning indices on the lottery ticket and for monitoring and tracking and identifying a winning ticket and accordingly resetting the progressive jackpot amount.
- 22. The game with multiple incentives and multiple levels according to claim 16 wherein:the lottery play area comprises a number of lottery wager areas for each of the players, and the jackpot game play area comprises a number of jackpot wager areas for each of the players.
- 23. The game with multiple incentives and multiple levels according to claim 16 further comprising:a ticket vault and dispenser for holding and dispensing lottery tickets for the lottery game, a bar code reader for reading the lottery tickets a s the lottery tickets are being dispensed, and a computer coupled to the ticket vault and dispenser and the bar code reader for monitoring and tracking play of the game.
- 24. The game with multiple incentives and multiple levels according to claim 23 further comprising:a dealer monitor coupled to the computer to allow a dealer to monitor and track play of the game.
- 25. The game with multiple incentives and multiple levels according to claim 23 further comprising:a player monitor coupled to the computer to allow players and other viewers to view play of the game.
- 26. The game with multiple incentives and multiple levels according to claim 16 wherein the game components for implementing and playing the first and second level games are fully electronic game components.
- 27. The game with multiple incentives and multiple levels according to claim 26 wherein the fully electronic game components are electronic player units coupled together to a computer.
- 28. The method of playing the game according to claim 1 wherein the at least two persons are at least two players playing to be the winner of the corresponding table jackpot amount.
- 29. The method of playing the game according to claim 1 wherein the at least two persons are at least one player and a house dealer playing to be the winner of the corresponding table jackpot amount.
- 30. The method of playing the game according to claim 1 wherein the progressive jackpot game is a jackpot symbol game wherein an imprinted symbol on a lottery ticket provides a player at least one opportunity to win a prize amount.
- 31. The game with multiple incentives and multiple levels according to claim 19 further comprises:a jackpot symbol is imprinted on the lottery ticket which symbolizes an opportunity for the player to play and win a prize amount.
- 32. The game with multiple incentives and multiple levels according to claim 22 further comprising:at least one play tracking component coupled to the lottery play area and to the jackpot game play area for tracking play made by each of the players.
- 33. The game with multiple incentives and multiple levels according to claim 32 wherein the at least one play tracking component further comprises:a light and sensor component located at each of the lottery wager areas and the jackpot wager areas, a wager activation switch coupled to each light and sensor component wherein the switch is activated to light up the lottery wager areas and the jackpot wager areas where a chip is sensed on one of the respective lottery wager areas and the respective jackpot wager areas, and a flashing light component coupled to the light and sensor component wherein a light feature of the light and sensor component is flashed at a respective winning lottery wager area and a respective jackpot wager area.
- 34. The game with multiple incentives and multiple levels according to claim 33 further comprising:colored lights located at the lottery wager areas and the jackpot wager areas where activation of the colored lights represent respective win amounts for the lottery ticket game.
- 35. A game with multiple incentives and multiple levels comprising the steps of:a first level game that is a lottery ticket game with win opportunities that provides incentive to a player to play the game, at least a second level game that is at least one jackpot game with win opportunities that provides further incentive to the player to play the game, and game components for implementing and playing the first and second level games, wherein the lottery ticket game further comprises at least one instant win game that provides the player with at least one win opportunity for an instant win amount, at least one progressive win game that provides the player with at least one win opportunity for a progressive jackpot amount, and a lottery ticket with the at least one instant win game, the at least one progressive win game, and the corresponding play and winning indices printed thereon, and wherein the game further comprises at least one bar code for reading the play and winning indices on the lottery ticket an d for monitoring and tracking and identifying a winning ticket and accordingly resetting the progressive jackpot amount.
US Referenced Citations (6)