The present disclosure relates generally to games, and more particularly to games that include a plurality of tiles.
Examples of games wherein players compete for points can be found in the disclosures of U.S Pat. Nos. 6,746,017, U.S. Patent Application Nos. 20040065999, 20030127800, and 20020043761, and non-U.S. patent application GB2,116,438. All of the aforementioned disclosures are incorporated herein by reference.
The present disclosure describes game apparatus that may include tiles, movers, and/or player boards, and methods of game play suitable for use with such apparatus. Some embodiments have a plurality of tiles that are adapted to be placed into a plurality of stacks. Some tiles may optionally include layer indicia adapted to indicate a starting location for each tile in the tile stacks.
The game may be based on a theme, for example, to enhance game play value and/or marketability of commercial embodiments, to facilitate comprehension of a set of rules of game play, and so forth. In a commercial embodiment of the present game, components are based on a theme of a mine or an archeological site, and the game indicia may reflect upon or incorporate this theme. For example, game tiles may include indicia that represent valuable jewels, damaging iron ore, or sinkholes that may be found at a mine or an archeological site. Similarly, movers may represent a drilling or digging apparatus that may be used in the context of mining or archeology. Other embodiments may use alternate themes.
Some methods for playing the game may include placing tiles on a plurality of player boards, and incrementing a score of a player by an amount corresponding to a number of tiles on the player's player board having a designated gem indicia. Optionally, the amount may correspond to a number of tiles in a group of tiles on an opponent's player board having the designated gem indicia. Some methods for playing the game may include placing two or more tiles in each space of a playing area, and removing at least one tile from one or more of a plurality of spaces. Some methods may optionally include a step for inverting the state of tiles that are disposed in one or more spaces that have a predetermined location relationship and/or a predetermined quantity relationship with another space having a tile that has been inverted.
An illustrative example of a game is shown in
Tiles 22 may have any suitable shape and size to be received in a space 32. In the example shown in
As shown in
Tiles 22 may have a playing face 38 that is opposite a reverse face 40. The playing face of each tile may include one of a plurality of game indicia 42. Game indicia may be generally divided into two groupings, namely a first grouping of game indicia that directly aid the player in a goal of accumulating points, and a second grouping of indicia that have a variety of special meanings during game play.
Game indicia that fall within the first grouping may include gem indicia 44 having images of gems of varying colors.
Reverse face 40 may include order or layer indicia 46. Tile stacks 34 may include tiles that are adapted to be stacked in a predefined order, as indicated by layer indicia 46, such that tiles that include common layer indicia may be disposed in a common layer within arrangement 36. In the present example, layer indicia may include three different layer indicia, with each layer representing a layer of earth in an excavation site, such as the crust, the mantle, and the core layers of the earth.
Accordingly, tile stacks 34 may each include a tile having crust layer indicia 48 stacked on top of a tile having mantle layer indicia 50, which, in turn, may be stacked on top of a tile having core layer indicia 52. In this example, each tile stack 34 includes an equal number of tiles at the outset of game play, but this does not have to be the case.
In some examples, tiles may be stacked such that tiles that include common layer indicia may be disposed in a common layer, but in a random order. In other examples, tiles may be stacked in any order without regard to layer indicia, or layer indicia may not be present. In examples in which tiles are placed side-by-side in spaces 32, layer indicia, if present, may indicate an order of play of tiles 22.
Tiles may be adapted to be individually moved among three states. In the hidden state, tiles may be disposed in at least one space 32 with reverse face 40 face-up. Similarly, in the revealed state, tiles may be disposed in at least one space 32 with playing face 38 face-up. In embodiments where tiles are placed in tile stacks 34, a tile in the hidden state or in the revealed state may be disposed atop a tile stack.
In the removed state, tiles may be removed from the at least one space and placed in various locations, such as beside the arrangement or in one of a plurality of player holding areas 54, which may include player boards 26. Accordingly, the player boards may include a plurality of spaces 56 that are each adapted to receive one or more tiles. Spaces may be arranged to form a plurality of rows 58 and a plurality of columns 60 of spaces. In the example shown, player boards 26 each include two rows 58 and five columns 60 of spaces. However, other examples may include player boards with fewer or more rows and/or columns. Player boards may also include player affiliation indicia 62.
Markers 28 may include a plurality of pairs of movers 64 and score markers 66. Movers and score markers may include player affiliation indicia 68 and 70, which may correspond to player board player affiliation indicia 62. Accordingly, each player of game 20 may have a uniquely identified set that includes a player board 26, a mover 64 and a score marker 66. In the present example, each set of items includes player affiliation indicia 62, 68, 70 that bears a different common color. In other examples, the player affiliation indicia may include common symbols, characters, shapes, or other uniquely identifying indicia.
Movers 64 may be adapted to be placed within one or more spaces 32, and to be moved from one space to another during play of game 20. In the illustrated embodiment, movers 64 may be adapted to be placed atop one or more tile stacks 34. In other examples, movers may be placed beside one or more tiles 22 within one or more spaces 32.
Score markers 66 may be adapted to be used in conjunction with scoreboard 30. Scoreboard 30 may include a plurality of scoring spaces 72 that include sequentially increasing numeric indicia 74. For example, the scoreboard may include scoring spaces 72 with sequentially increasing numeric indicia from 1 to 50. In order to track the score of each player of game 20, players may each move a corresponding score marker 66 from one scoring space to another, with the numeric difference in the numeric indicia corresponding to a number of scored points.
Any other suitable scoring mechanism may be included with game 20, such as a board and peg combination that is similar to a cribbage scoring device, a card having a window through which numeric indicia that are disposed on a rotatable wheel may be visible, a writing instrument and a piece or pad of paper, or an appropriate electronic device.
Game components such as tiles 22, guide 24, player boards 26, markers 28, and scoreboard 30 may be manufactured from a material or materials which are sufficiently durable to withstand repeated game play, but are also economical for a mass-production game of this type. Typical materials include cardboard, plastic, metal, and wood.
In some methods of game play with the components described above, each player may take a player board 26 and the corresponding markers 28, including the corresponding mover 64 and score marker 66. Scoreboard 30 may be placed in a location that is accessible to one or more players, and the score marker for each player may be placed in a starting area on the scoreboard.
In order to set up tile arrangement 36, tiles may be placed into each of a plurality of spaces 32. In some embodiments, an equal number of tiles may be placed into each space. In some embodiments, each of the tiles may be moved to the hidden state when placed into the arrangement. In other embodiments, a stack of more than one tile may be placed in each space, and, optionally, tiles may be stacked in a predetermined order as indicated by the layer indicia of each tile.
In the present example, tiles may be separated into groups according to layer indicia 46, each may be moved to the hidden state with layer indicia 46 on the face-up side of each tile, and each group may be randomized. Tiles may then be placed into stacks 34 in a predetermined order, as indicated by the layer indicia. Accordingly, a tile having crust layer indicia 48 may be placed atop a tile having mantle layer indicia 50, which, in turn, may be placed atop a tile having core layer indicia 52.
Tile stacks may then be placed in spaces 32 to form arrangement 36. In other examples, tiles may be placed into stacks in any order, and the order in which tiles are placed into stacks in these embodiments may be the same for all stacks, or the order may vary randomly and/or systematically from stack to stack. In still other examples, tiles may not include layer indicia, and tiles may be placed into stacks randomly.
To start play, each player may place a mover 64 atop a tile stack 34 at a corner space 32 of arrangement 36. As play progresses, players may each execute a turn in sequence with the other players of the game. During a turn, players may have the option to perform a number of activities depending on the game situation, and various tiles having game indicia of the second grouping that the player may control. At the start of each turn, each player may receive a number of activity points; for example, five activity points may be given. Each of the activities may cost the player a different number of activity points. In some embodiments, players may be required to capture at least one tile during each turn.
In some examples, activity points may be carried from one turn to the next. In these examples, activity points may be tracked independently of the players' scores. These embodiments may include an additional marker (not shown) that may be used in conjunction with scoreboard 30, or a similar device, to track the number of activity points accumulated by each player. Other embodiments may require that players track activity points manually during the course of each turn, or may provide a plurality of tokens or similar objects (not shown), corresponding to each activity point, that are given to the player at the start of each turn and returned as each activity point is spent. In still other examples, activity points may be related to points scored during play of the game. Players of these game embodiments may choose to sacrifice scored points in order to perform game activities.
One game activity may be movement of movers 64. In the example shown in the figures and described herein, it may cost a predetermined number of activity points, for example one activity point, to move a mover 64 from one space 32 to an adjacent space. In this example, where spaces 32 are rectangular, a space that is adjacent to a particular space may be one of the four spaces that share a common side with the particular space. In other embodiments, spaces that are diagonal from the particular space may be considered adjacent as well. Additionally, in some examples multiple movers 64 may not occupy the same space 32.
For example,
Players may also have the option to move movers 64 from one space 32 to any other non-adjacent space, at the cost of a predetermined number of activity points. In the illustrated example, it may cost five activity points to move a mover 64 from one space 32 to any other non-adjacent space. In some embodiments a top tile of the tile stack 34 in the target space may be in either the hidden state or in the revealed state. In other embodiments, the top tile of the tile stack 34 in the target space may be in the revealed state only. In some embodiments, the player who moves to a space in this manner may be required to capture the top-most tile of the tile stack 34 in the target space.
According to rules of some embodiments of game 20, players may remove at least one tile 22 from one or more of the plurality of spaces 32. In some embodiments, a tile in the revealed state may be removed from the tile arrangement 36. A tile that is removed from the arrangement may be placed in a player holding area such as on one of a plurality of player boards 26. Optionally, a tile may be placed in a corresponding space 56 on a player board.
In the present example, players may remove or capture a tile 22 that is in the revealed state in the same space as the player's mover 64, and move the tile into the removed state. A captured tile having gem indicia 44 may be moved to the removed state by placing the tile in a space 56 on a player board 26, as shown in
In some embodiments, capturing tiles may cost activity points, and the cost may dependent upon the layer indicia 46 and/or the game indicia 42 of each captured tile. In other embodiments, capturing tiles having at least one of the plurality of game indicia or having at least one of the plurality of layer indicia may not cost activity points. In some embodiments, a player may capture any tile in the arrangement, regardless of the position of the player's mover 64.
Tiles that have game indicia in the second grouping may be removed from the arrangement as soon as the tile is moved from the hidden state to the revealed state, thereby revealing these game indicia.
For example, when a tile having iron ore indicia 76, shown in
Optionally, the second grouping of game indicia may include thief indicia 82, as shown in the tile of
Tiles having thief indicia 82, once captured, may be placed in any convenient location, such as to the side of player board 26. A player who has captured a tile having thief indicia 82 either may take or “steal” a tile having gem indicia 44 from a player board 26 of another player, or may move a tile having gem indicia 44 from one space 56 on that player's player board to another space 56.
The player who uses a tile having thief indicia 82 may use a number of activity points to perform the actions, and/or may place the tile having thief indicia in the discard area when the actions are completed. Game 20 may include any number of tiles having thief indicia, or the game may include tiles having thief indicia that allow a player to steal or move multiple tiles simultaneously, at varying activity point costs. Other examples may include tiles having other additional indicia that may allow players to perform other game activities such as capturing additional tiles 22, moving tiles between the first and revealed state, moving mover 64, or receiving bonus activity points.
According to rules of some embodiments of game 20, players may invert the state of tiles disposed in one or more spaces. In some embodiments, players may invert the state of a tile in a space that has a predetermined location relationship and/or a predetermined quantity relationship with another space having another tile the state of which the player has inverted.
In some embodiments, players may invert the state of a tile that is disposed in a space that is adjacent to the space of another tile that the player has inverted. In some embodiments, players may invert the state of a tile that is disposed in a space that has a greater number of tiles than another space of another tile that the player has inverted. In some embodiments, a tile may be moved from the hidden state to the revealed state only during game play.
In the present example, a player may choose to move the top-most tile in the tile stack in the space occupied by the player's mover 64 from the hidden state to the revealed state. This action may cost a number of activity points, which may vary according to the layer indicia of the top-most tile in the tile stack 34 in the space. For example, if the top-most tile has crust layer indicia 48, this action may cost one activity point. Similarly, if the top-most tile has mantle layer indicia 50, this action may cost two activity points, and of the top-most tile has core layer indicia 52, this action may cost three activity points.
The player may move tiles in additional spaces from the hidden state to the revealed state. In the present example, the-additional spaces may include spaces that may be adjacent to and that may have a greater number of tiles than the space having a tile that the player moved to the revealed state. Players may take any actions appropriate to the revealed game indicia 42 of each inverted tile, including each of the second grouping of indicia described above.
In the game situation shown in
In this example, the player may not move the top-most tile in the tile stack located in adjacent space 32f to the revealed state because this stack does not contain a greater number of tiles than the stack in space 32b. Similarly, the player may not move the top-most tile in the tile stack located in adjacent space 32h to the hidden state because in this example, tiles in adjacent spaces may only be moved to the revealed state and not return to the hidden state.
In other embodiments, spaces that are diagonal from the particular space may be considered adjacent as well. If this were the case, then the top-most tile in the tile stack located in diagonal space 32i may be moved to the revealed state by the player corresponding to the yellow mover in the game situation depicted in
In some embodiments of game 20, a score of a player may be incremented by an amount corresponding to a number of tiles on a player board that have a designated gem indicia, and corresponding to a number of tiles on one or more opponent's player boards having the designated gem indicia. In some embodiments the tiles may include tiles that have been placed in a common row on a player board. In some embodiments, the group may include tiles that form a completed row on a player board.
In some embodiments, a number of points that may be added to the score of a player increased as the number of tiles on the player's player board increases. In some embodiments, the number of points may be decreased by the number of tiles that are on one or more opponents' player boards.
In some embodiments, a score marker of the player is moved by a number of scoring spaces corresponding to the amount of points scored. In some embodiments, the tiles in the group are removed from the player board and placed in a discard area.
In the present example, the number of points that a player may score may correspond to the number of tiles having a designated gem indicia 44 that have been placed in a filled row 58 on the player's player board 26, and to the number of tiles having the designated gem indicia that have been placed in the corresponding row on the player board of one or more opponents.
For example,
The exact number of points that players may score may correspond to the number of tiles having the designated gem indicia in each group. In the present example, a group on the scoring player's player board with one tile having the designated indicia may correspond to one point, a group with two tiles may correspond to three points, three tiles may correspond six points, four tiles may correspond to nine points, and five tiles may correspond to fifteen points.
Also in the present example, the number of points corresponding to the number of tiles having the designated gem indicia in row on the scoring player's player board may be reduced by a count of the number of tiles having the designated gem indicia that are disposed in the corresponding row of an opponent's player board. Accordingly, in the example shown in
As discussed above, the player may increment his score on scoreboard 30 by moving score marker 66 five scoring spaces 72. Tiles in the scored group may be removed from player boards and placed in the discard area. Accordingly, the five tiles in row 58a may be placed in the discard area after they are scored. In some embodiments, tiles from player boards that were used in determining the score of an opponent may also be placed in the discard area. In the example in
In some embodiments, the number of points may be a simple arithmetic function of the number of tiles having the designated gem indicia. In other embodiments, the number may be determined in other ways, or combinations of ways, and may be provided in a set of rules that accompany game 20.
This disclosure may include one or more independent or interdependent inventions directed to various combinations of features, functions, elements and/or properties. While examples of apparatus and methods are particularly shown and described, many variations may be made therein. Various combinations and sub-combinations of features, functions, elements and/or properties may be claimed in one or more related applications. Such variations, whether they are directed to different combinations or directed to the same combinations, whether different, broader, narrower or equal in scope, are regarded as included within the subject matter of the present disclosure.
The described examples are illustrative and directed to specific examples of apparatus and/or methods rather than a specific invention, and no single feature or element, or combination thereof, is essential to all possible combinations. Thus, any one of various inventions that may be claimed based on the disclosed example or examples does not necessarily encompass all or any particular features, characteristics or combinations, unless subsequently specifically claimed. Where “a” or “a first” element or the equivalent thereof is recited, such usage includes one or more such elements, neither requiring nor excluding two or more such elements. Further, ordinal indicators, such as first, second or third, for identified elements are used to distinguish between the elements, and do not indicate a required or limited number of such elements, and do not indicate a particular position or order of such elements unless otherwise specifically indicated.
The methods and apparatus described in the present disclosure are applicable to toys, games, and other amusement devices, and to industries in which amusement devices are used.
The present application claims the benefit of U.S. Provisional Patent Application Ser. No. 60/675,699, filed on Apr. 27, 2005, Mexican Application No. ______, filed Feb. 10, 2006 of the same title, and Canadian Application No. ______, filed Feb. 10, 2006 of the same title, which are incorporated herein by reference for all purposes.
Number | Date | Country | |
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60675699 | Apr 2005 | US |