Claims
- 1. An amusement game comprising:
- a playfield having a plurality of play features;
- a game piece movable relative to said playfield; and
- a panel for prohibiting access of a player to said playfield and said game piece, said panel including at least two optically distinct portions, a first optically distinct portion being substantially transparent for viewing a first region of said playfield, a second optically distinct portion being partially transparent for viewing a second region of said playfield and partially reflective for reflecting a virtual image to be viewed by said player, said second optically distinct portion having a higher reflectivity than said first optically distinct portion.
- 2. The amusement game of claim 1, wherein said first optically distinct portion has a reflectivity of about 5% to about 15%.
- 3. The amusement game of claim 1, wherein said second optically distinct portion has a reflectivity of about 30% to about 40%.
- 4. The amusement game of claim 1 wherein said panel is a unitary piece of material.
- 5. The amusement game of claim 1 wherein said panel is substantially planar.
- 6. The amusement game of claim 1 wherein said image is perceived by said player to be adjacent to said playfield.
- 7. The amusement game of claim 1 wherein said image is a three-dimensional image.
- 8. The amusement game of claim 1, wherein said game piece is a rolling ball and said virtual image is displayed in response to said ball acting upon at least one of said plurality of play features.
- 9. The amusement game of claim 1, further including a third optically distinct portion between said first and second portions, said third optically distinct portion having a reflectivity that is greater than said first portion and less than said second portion.
- 10. The amusement game of claim 9, wherein said third optically distinct portion has a varied reflectivity.
- 11. The amusement game of claim 10, wherein said third optically distinct portion has a reflectivity slightly greater than said reflectivity of said first portion adjacent to said first portion and a reflectivity slightly less than said reflectivity of said second portion adjacent to said second portion.
- 12. The amusement game of claim 11, wherein said reflectivity of said third portion gradually changes from said first optically distinct portion to said second optically distinct portion.
- 13. The amusement game of claim 12, wherein said first optically distinct portion has a reflectivity of about 5% and said second optically distinct portion has a reflectivity of about 35%.
- 14. The amusement game of claim 1, wherein said panel is a made of a unitary piece of glass and said second optically distinct portion includes a coating providing said reflectivity.
- 15. The amusement game of claim 14 wherein said coating is located on a surface of said glass exposed to said player.
- 16. The amusement game of claim 15, wherein said panel further includes markings to ensure the panel is installed correctly with said coating exposed to said player.
- 17. The amusement game of claim 1, further including a video monitor oriented to project an image onto said second optically distinct portion thereby creating said virtual image.
- 18. The amusement game of claim 17, further including means for adjusting the location of said virtual image relative to said playfield.
- 19. The amusement game of claim 18, wherein said adjusting means includes a motor.
- 20. A game comprising:
- a plurality of play devices;
- a panel for prohibiting access of a player to said plurality of play devices and including at least two optically distinct portions, a first optically distinct portion being substantially transparent for viewing at least one of said play devices, a second optically distinct portion being partially transparent for viewing at least another of said plurality of said play devices and partially reflective for reflecting a virtual image perceived by the player to be in association with at least one of said plurality of play devices, said second optically distinct portion having a higher reflectivity than said first optically distinct portion.
- 21. The game of claim 20, wherein said first optically distinct portion has a reflectivity of about 5% to about 15%.
- 22. The game of claim 20, wherein said second optically distinct portion has a reflectivity of about 30% to about 40%.
- 23. The game of claim 20, wherein said panel further includes a third optically distinct portion between said first and second portions, said third optically distinct portion having a reflectivity that is greater than said first portion and less than said second portion.
- 24. The game of claim 23, wherein said reflectivity of said third portion gradually changes from said first optically distinct portion to said second optically distinct portion.
- 25. The game of claim 20, wherein said game is a pinball machine and said plurality of play devices includes a playfield having a plurality of play features.
- 26. The game of claim 20, wherein said game is a video game and said plurality of play devices are play images created by a video monitor.
- 27. The game of claim 20, wherein said game is a gaming machine.
- 28. The game of claim 20, further including a video monitor oriented to project an image onto said second optically distinct portion thereby creating said virtual image.
- 29. The amusement game of claim 28, further including means for adjusting the location of said virtual image relative to said playfield.
- 30. A game comprising:
- a cabinet having a plurality of side walls at least one of which defines an opening into an interior of said cabinet;
- a plurality of play devices to be viewed by a player, said plurality of play devices being located within said interior of said cabinet; and
- a panel covering said opening to enclose said interior, said panel having at least a low reflective portion and a high reflective portion, said high reflective portion for creating a virtual image in association with at least one of said plurality of play devices.
- 31. The game of claim 30, wherein said game is a pinball machine and said plurality of play devices includes a playfield having a plurality of play features.
- 32. The game of claim 30, wherein said game is a video game and said plurality of play devices are play images created by a video monitor.
- 33. The game of claim 30, wherein said game is a gaming machine.
- 34. The game of claim 30, further including a video display for displaying said image that is reflected by said highly reflective portion and viewed by a player as a virtual image.
- 35. The game of claim 34 wherein said virtual image is perceived by a player to be a three-dimensional image.
- 36. The game of claim 30 wherein said panel is made from a unitary piece of material.
- 37. The game of claim 36, further including a third optically distinct portion between said high and low reflective portions, said third optically distinct portion having a reflectivity that is greater than said low reflective portion and less than said high reflective portion.
- 38. The game of claim 37, wherein said third optically distinct portion has a varied reflectivity.
- 39. The game of claim 30, further including means for adjusting the position of the virtual image relative to at least one of said plurality of play devices.
- 40. An amusement game comprising:
- a playfield having a plurality of play features;
- a source of video information;
- a video display;
- a controller coupled to said source of video information and to said video display for selecting video information from said source to be displayed upon said video display; and
- a panel at least partially overlaying said playfield and including a partially reflective portion and a substantially transparent portion, said partially reflective portion of said panel and said video display being relatively positioned for creating a virtual image which is perceived by a player to be adjacent to said playfield.
- 41. The game of claim 40, wherein, from a side view, said partially reflective portion of said panel is generally in a first plane and said video display is generally in a second plane, said first and second planes intersecting at an angle of about 45.degree. to 50.degree..
- 42. The game of claim 41, wherein said playfield is generally in a third plane, said first and said third planes intersecting at a second angle of about 10.degree..
- 43. The game of claim 40, further including means for adjusting the relative position of said video display to said partially reflective portion of said panel.
- 44. The game of claim 43, wherein said adjusting means includes a motor.
- 45. The game of claim 44, wherein said adjusting means includes a lens adjacent to said video display.
- 46. The game of claim 44, wherein, from a side view, said partially reflective portion of said panel is generally in a first plane and said video display is generally in a second plane, said first and second planes intersecting at an angle, said motor adjusting said angle.
- 47. The game of claim 44, wherein said partially reflective portion of said panel and said playfield are spaced from each other by a distance, said motor adjusting said distance.
- 48. The game of claim 44, wherein said partially reflective portion of said panel has an axis perpendicular thereto and extending outwardly therefrom, said motor adjusting said video display relative to said axis.
- 49. The game of claim 40, wherein said virtual image is perceived by said player to intersect with said playfield such that a portion of said virtual image is perceived to be below said playfield.
- 50. The game of claim 40, wherein said virtual images comprise three-dimensional images.
- 51. The game of claim 40 further including means for fixing the relative mounting position between said video monitor and said reflective portion of said panel.
- 52. The game of claim 51 wherein said fixing means includes at least one mounting bracket having within a plurality discrete mounting positions.
- 53. The game of claim 52 wherein said fixing means includes two mounting brackets, one of said two mounting brackets being on one side of said video monitor, the other of said two mounting brackets being on another side of said video monitor.
- 54. The game of claim 51 wherein said fixing means establishes the angular position of said video monitor relative to said reflective portion of said panel.
- 55. The game of claim 51 wherein said fixing means establishes the spacing between said video monitor and said reflective portion of said panel.
- 56. An amusement game comprising:
- a playfield having a plurality of play features;
- a game piece movable relative to said playfield; and
- a panel for prohibiting access of a player to said playfield and said game piece, said panel having a variable optical reflectivity along the length of the panel, said panel allowing said player to view a region of said playfield and a virtual image that appears to said player to be adjacent to said region.
RELATED APPLICATIONS
This application is a continuation-in-part application of Ser. No. 09/081,146, filed May 19, 1998, pending. Additionally, this application is filed concurrently with the following closely related applications: U.S. application Ser. No. 09/274,793, entitled "Method and Kit for Retrofitting a Pinball Machine;" U.S. application Ser. No. 09/231,092, entitled "Lock-Down Bar Release System for a Pinball Machine;" U.S. application Ser. No. 09/232,250 entitled "Electronic Component Board Mounting System;" U.S. application Ser. No. 09/231,404 entitled "Mounting Mechanism for a Playfield of a Pinball Machine;" U.S. application Ser. No. 09/232,249 entitled "Playfield Assembly for a Pinball Machine;" U.S. application 09/231,403 entitled "Method of Displaying Video Images Projected from a Video Display of a Pinball Machine;" U.S. application Ser. No. 09/232,251 entitled "Method of Modifying Electronics Contained in a Controller Box of a Pinball Machine;" U.S. application Ser. No. 09/232,248 entitled "Method of Replacing a Playfield of a Pinball Machine;" U.S. application Ser. No. 09/231,402 entitled "Ball Block Assembly for a Pinball Machine;" U.S. application Ser. No. 09/232,247 entitled "Method of Identifying the Condition of a Lamp or Fuse of a Pinball Machine," all of which are herein incorporated by reference in their entireties.
US Referenced Citations (26)
Foreign Referenced Citations (3)
Number |
Date |
Country |
3023878 |
Jan 1982 |
DEX |
2 124 505 |
Feb 1984 |
GBX |
WO 8401908 |
May 1984 |
WOX |
Non-Patent Literature Citations (4)
Entry |
Blaster.TM. brochure, Williams Electronics Games, Inc., Chicago, Illinois, 1983. |
Description and drawings of 10 Pin Deluxe game, Williams Electronics Games, Inc., Chicago, Illinois, date unknown. |
Description and photograph of Namco redemption game, Namco, Ltd., Tokyo, Japan, date unknown. |
Brochure for 10 Pin Deluxe Game, Midway Games Inc., Chicago, Illinois, date unknown. |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
081146 |
May 1998 |
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